25 questions on the topics that decide a grade 4: percentages, ratio, area and perimeter, linear equations, averages and probability.
🎯 Grade 4 pass booster
A grade 4 is the standard pass that colleges, apprenticeships and employers ask for, and most students who miss it do not miss it on the hard questions — they miss it by dropping marks across the accessible ones. This sheet gathers twenty-five of those: percentage of an amount and percentage change, sharing in a ratio, area and perimeter of rectangles, triangles and compound shapes, solving a linear equation, reading the mean, median, mode and range from a list or a table, and simple probability. Nothing here is a stretch topic, and all of it is worth marks on every paper, on both tiers. Work through it, mark it honestly, and treat anything you got wrong as a priority over anything further up the specification — a secured mark is worth more than an attempted one.
- 1.A straight line crosses two parallel lines. An angle of 65° is formed at one crossing. At the other crossing, the angle that lies between the two parallel lines on the opposite side of the crossing line is also 65°. Write down the angle fact that explains why these two angles are equal.
- 2.The mean of the four numbers 10, 15, 20 and x is 18. Work out the value of x.
- 3.Kwame flips a fair coin three times and writes down what it lands on each time. Work out the probability that it lands on heads all three times.
- 4.Solve 4(x − 3) = 2x + 6.
- 5.A metal alloy is made from copper and tin in the ratio 7:3. Work out the mass of tin in 250 g of the alloy.
- 6.A square tile has sides of length 6 cm. Work out the area of the tile.
- 7.A pack contains 6 cards, numbered 1 to 6. A card is drawn at random from the pack, and a fair coin is flipped. Work out the probability of drawing an even-numbered card and the coin landing on tails.
- 8.A parallelogram has an area of 84 cm² and a base of 12 cm. Work out the perpendicular height of the parallelogram.
- 9.Solve 5(x + 3) = 40
- 10.Write 3/4 as a percentage.
- 11.A ramp's sloped surface crosses two horizontal parallel rails. At the top rail, the angle between the ramp and the rail on the right of the ramp is (3x + 10)°. At the bottom rail, the angle between the ramp and the rail on the left of the ramp is (5x − 30)°. Work out the value of x.
- 12.The mean of three numbers is 50. A fourth number, 100, is added to the set. Work out the mean of the four numbers.
- 13.A charity shop and a school share collection-box money in the ratio 5 : 8. The charity shop receives £47.50. Work out how much the school receives.
- 14.Solve 3x − 5 = 4.
- 15.Solve 5x + 2 = 17.
- 16.A padlock code is formed by arranging three different digits chosen from 2, 3, 4 and 5, with no digit repeated. Work out how many different three-digit codes can be made.
- 17.Spinner A has 4 equal sections, numbered 1, 2, 3 and 4. Spinner B has 3 equal sections, coloured red, red and blue. Both spinners are spun once. Work out the probability of getting an even number on Spinner A and red on Spinner B.
- 18.Spinner A is numbered 1 to 3 and Spinner B is numbered 1 to 5. Both spinners are spun once, and every outcome is listed as a pair, one number from each spinner. Work out how many equally likely outcomes there are in total.
- 19.A cuboid-shaped shipping crate has a length of 12 m, a width of 5 m, and a volume of 360 m³. Work out the height of the crate, in metres.
- 20.A parallelogram has a base of 9 cm and a perpendicular height of 6 cm. Work out the area of the parallelogram.
- 21.Grace rolls two ordinary fair dice at the same time and works out the total of the two scores. Work out the probability that the total is greater than 10.
- 22.An amount of money is shared in the ratio 1:2:3. The largest share is £90 more than the smallest share. Work out the total amount that was shared.
- 23.Two identical ladders lean against the same vertical wall from opposite sides, each making an angle of 58.2° with the ground. The two ladders and the ground form a triangle. Work out the size of the angle between the two ladders at the top, where they meet.
- 24.Three business partners share a profit of £48,000 in the ratio 3:5:4. Work out how much the partner with 5 parts receives.
- 25.In a test, Amelia answered 18 of the 24 questions correctly. Work out the percentage of the questions she answered correctly.
Answer key
- (d) Alternate angles are equal — The two 65° angles are on opposite sides of the line that crosses the parallel lines, in the shape of a Z, so they are alternate angles, and alternate angles between parallel lines are always equal. Corresponding angles are equal too, but they sit in matching positions at each crossing point, in the shape of an F — a different pair from the one shown here. Co-interior angles add up to 180°, not to each other's value, and they lie between the parallel lines on the same side, in the shape of a C. Angles on a straight line add up to 180°, but that rule is about two angles at a single point on one line, not about a pair of angles formed where a line crosses two parallel lines.
- (a) 27 — Method: turn the mean into a total using total = mean × number of values, then subtract the numbers that are already known. Working: four numbers with a mean of 18 have a total of 18 × 4 = 72; the three known numbers give 10 + 15 + 20 = 45; so x = 72 − 45 = 27. Answer: 27, and checking, (10 + 15 + 20 + 27) ÷ 4 = 72 ÷ 4 = 18. The distractors: 72 comes from stopping at the total the four numbers must reach and never subtracting the known three; 18 comes from assuming the missing number must equal the mean; 45 comes from stopping at the total of the three known numbers.
- (d) 1/8 — Method: a run of flips of a fair coin gives equally likely sequences of heads and tails, so count the sequences that match and divide by how many sequences there are. Working: each flip lands two ways and no flip affects another, so three flips give 2 × 2 × 2 = 8 equally likely sequences: HHH, HHT, HTH, HTT, THH, THT, TTH and TTT. Only HHH has a head at every flip, so 1 sequence of the 8 matches. Answer: the probability is 1/8. The distractors: 1/4 comes from treating 'three heads', 'two heads', 'one head' and 'no heads' as four equally likely results, which they are not, since one sequence gives three heads and three sequences give two; 1/6 comes from taking the number of sequences to be 2 + 2 + 2 = 6, adding the two ways each flip can land instead of multiplying them; 1/2 comes from reading the first flip only and giving the probability of a head on one flip, without combining it with the other two.
- (d) 9 — Method: expand the brackets fully first, then collect the x-terms and constants before dividing. Working: 4(x − 3) = 4x − 12, so 4x − 12 = 2x + 6; 4x − 2x = 6 + 12; 2x = 18; x = 9. Answer: x = 9. 4.5 comes from expanding only the x-term in the bracket and forgetting to multiply the 3, giving 4x − 3 = 2x + 6, then 2x = 9, x = 4.5. −3 comes from a sign error when expanding, giving 4x + 12 = 2x + 6, then 2x = −6, x = −3. 3 comes from a sign error collecting the x-terms, adding instead of subtracting: 4x + 2x = 6 + 12, so 6x = 18, x = 3.
- (b) 75 g — Method: split the total mass into the number of parts shown by the ratio, then find the mass of tin. Working: the ratio 7:3 has 7 + 3 = 10 parts, so one part is 250 ÷ 10 = 25 g, and the mass of tin is 3 × 25 = 75 g. So the alloy contains 75 g of tin. Distractor 175 g is the mass of copper, not tin. Distractor 125 g comes from splitting the alloy into two equal halves, ignoring the ratio. Distractor 25 g is the value of one part, found correctly but never multiplied by 3.
- (c) 36 cm² — Method: the area of a square is its side length multiplied by itself. Working: 6 × 6 = 36. Answer: 36 cm². The distractors: 24 cm comes from working out the perimeter, 4 × 6, which is a length and not an area; 12 cm comes from doubling the side, 6 × 2, instead of squaring it; 18 cm² comes from halving the product, (6 × 6) ÷ 2, using the rule for the area of a triangle.
- (b) 1/4 — There are 6 × 2 = 12 equally likely outcomes. The even-numbered cards are 2, 4 and 6, so there are 3 × 1 = 3 outcomes with an even card and tails, giving a probability of 3/12 = 1/4. Choosing 1/2 comes from working out only the probability of drawing an even card, 3/6, and forgetting to combine it with the coin landing on tails. Choosing 1/12 comes from treating only one specific outcome, such as card 6 with tails, as the only one that counts, instead of all three even cards paired with tails. Choosing 1/8 comes from doubling the coin stage when counting the total, using 6 × 2 × 2 = 24 outcomes instead of 6 × 2 = 12, and giving 3/24 = 1/8.
- (d) 7 cm — Area of a parallelogram = base × height, so height = area ÷ base = 84 ÷ 12 = 7 cm. A pupil who multiplies instead of dividing gets 84 × 12 = 1008 cm. A pupil who divides the base by the area instead of the area by the base gets 12 ÷ 84 ≈ 0.14 cm. A pupil who mistakenly halves the area first, as if this were a triangle, gets (84 ÷ 2) ÷ 12 = 3.5 cm. The correct height is 7 cm.
- (d) x = 5 — Method: expand the bracket by multiplying both terms inside it by 5, then undo the addition and the multiplication in turn. Working: expanding gives 5x + 15 = 40; subtracting 15 from both sides gives 5x = 25; dividing both sides by 5 gives x = 5. Answer: x = 5. The distractors: x = 8 comes from dividing both sides by 5 first, reaching x + 3 = 8 and writing 8 as the value of x without taking the 3 away; x = 11 comes from adding 15 to both sides instead of subtracting it, giving 5x = 55; x = 7.4 comes from expanding 5(x + 3) as 5x + 3, multiplying only the x by the 5, which leads to 5x = 37.
- (d) 75% — Method: change a fraction to a percentage by dividing the numerator by the denominator and multiplying by 100. Working: 3 ÷ 4 = 0.75, and 0.75 × 100 = 75. Answer: 75%. The distractors: 34% comes from reading the digits 3 and 4 straight off as a percentage; 0.75% comes from dividing but forgetting to multiply by 100; 133% comes from inverting the fraction and working out 4 ÷ 3 instead.
- (d) 20 — Alternate angles between parallel lines are equal, so 3x + 10 = 5x − 30. Rearranging, 10 + 30 = 5x − 3x, so 40 = 2x, and x = 20. −10 comes from a sign error when rearranging, moving a term to the wrong side and getting −20 = 2x instead. 25 comes from wrongly treating the two angles as co-interior and adding them to 180°: (3x + 10) + (5x − 30) = 180 gives 8x − 20 = 180, so x = 25. 47.5 makes the same co-interior mistake but sets the sum equal to 360° instead of 180°, giving 8x − 20 = 360 and x = 47.5.
- (a) 62.5 — Method: a mean cannot be averaged with a new value — rebuild the total, add the new value to it, then divide by the new count. Working: three numbers with a mean of 50 have a total of 50 × 3 = 150; adding 100 makes the total 150 + 100 = 250; there are now 4 numbers, so the new mean is 250 ÷ 4 = 62.5. Answer: 62.5. The distractors: 75 comes from averaging the old mean with the new value, (50 + 100) ÷ 2, which ignores that three numbers pull against one; 50 comes from assuming an extra value leaves the mean unchanged; 37.5 comes from dividing the old total of 150 by the new count of 4, adding the new value to the count but not to the total.
- (b) £76.00 — One part of the ratio is £47.50 ÷ 5 = £9.50. The school receives 8 parts, so its share is 9.50 × 8 = £76.00. Dividing £47.50 by 8 instead of 5, treating the charity's amount as if it were 8 parts, gives 47.50 ÷ 8 = 5.9375, then × 5 = £29.69. Adding the charity's amount to the school's amount instead of stopping at the school's own share gives the total collected, 9.50 × 13 = £123.50. Adding one part to the charity's amount instead of multiplying one part by 8 gives 47.50 + 9.50 = £57.00.
- (d) 3 — Method: add the constant term to both sides first, then divide by the coefficient of x. Working: 3x = 4 + 5 = 9; x = 9 ÷ 3 = 3. Answer: x = 3. −1/3 comes from a sign error when moving the 5, subtracting instead of adding: 3x = 4 − 5 = −1, then x = −1/3. 6 comes from subtracting the coefficient 3 instead of dividing by it: 9 − 3 = 6. 9 comes from correctly finding 3x = 9 but forgetting to divide by 3.
- (a) 3 — Method: subtract the constant term from both sides first, then divide by the coefficient of x. Working: 5x = 17 − 2 = 15; x = 15 ÷ 5 = 3. Answer: x = 3. 3.8 comes from adding 2 instead of subtracting it: (17 + 2) ÷ 5 = 3.8. 1.4 comes from dividing by 5 before subtracting the 2, the wrong order: 17 ÷ 5 = 3.4, then 3.4 − 2 = 1.4. 15 comes from correctly subtracting the 2 but then forgetting to divide by 5.
- (d) 24 — There are 4 choices for the first digit. Once that digit is used, 3 digits remain for the second position, and then 2 digits remain for the third position: 4 × 3 × 2 = 24 codes. Choosing 64 comes from allowing a digit to be reused at every position, 4 × 4 × 4 = 64, which is not allowed here since no digit repeats. Choosing 12 comes from multiplying only the first two positions, 4 × 3 = 12, and forgetting that a third digit is also chosen from the digits that remain. Choosing 6 comes from counting only the arrangements of one single set of three digits, 3 × 2 × 1 = 6, and forgetting that there are 4 different sets of three digits that can be chosen from 2, 3, 4 and 5.
- (a) 1/3 — Method: for two independent spinners, multiply the probability of each separate outcome, but first work out each spinner's own probability correctly, using how many of its equal sections actually carry that result. Working: Spinner A has 2 even numbers, 2 and 4, out of 4 sections, so P(even) = 2/4 = 1/2. Spinner B has 2 red sections out of 3, so P(red) = 2/3. Multiplying gives 1/2 × 2/3, which cancels down to 1/3. Answer: 1/3. Watch out: writing down 1/4 treats Spinner B's two colours as equally likely and uses 1/2 for red, when in fact 2 of its 3 sections are red — the sections are not split evenly between the two colours. Writing down 1/6 undercounts Spinner A's even numbers as just one out of four instead of two. And writing down 5/6 applies the 'at least one' formula, P(A) + P(B) − P(A)×P(B), which answers a different question about EITHER spinner landing the right way, not both together.
- (d) 15 — Method: each of Spinner A's outcomes can be paired with each of Spinner B's outcomes, so the two counts are combined by multiplying, not adding. Working: Spinner A has 3 outcomes and Spinner B has 5, so there are 3 × 5 = 15 equally likely outcomes in total. Answer: 15. Watch out: adding the two counts, 3 + 5 = 8, undercounts drastically — every one of Spinner A's 3 outcomes pairs with all 5 of Spinner B's outcomes, not just one each. Writing down 3 counts Spinner A alone and leaves Spinner B out completely. And writing down 25 comes from squaring Spinner B's own outcome count, 5 × 5, and forgetting Spinner A altogether.
- (b) 6 m — Volume of a cuboid = length × width × height, so height = volume ÷ (length × width) = 360 ÷ (12 × 5) = 360 ÷ 60 = 6 m. A pupil who divides the volume by the length only gets 360 ÷ 12 = 30 m. A pupil who divides the volume by the width only gets 360 ÷ 5 = 72 m. A pupil who subtracts length × width from the volume instead of dividing gets 360 − 60 = 300 m. The correct height is 6 m.
- (b) 54 cm² — Area of a parallelogram = base × perpendicular height = 9 × 6 = 54 cm². (27 cm² comes from halving the product as if it were a triangle, 1/2 × 9 × 6; 15 cm² comes from adding the base and height instead of multiplying, 9 + 6; 30 cm² comes from doubling the sum of the base and height, as if finding a perimeter, 2 × (9 + 6).)
- (d) 3/36 — Method: list the results as ordered pairs, decide which totals satisfy the condition, count the pairs that give those totals and divide by the number of pairs there are. Working: there are 6 × 6 = 36 equally likely ordered pairs. Greater than 10 means a total of 11 or a total of 12. A total of 11 comes from (5, 6) and (6, 5); a total of 12 comes from (6, 6) alone, because both dice must show a 6. That is 2 + 1 = 3 pairs out of the 36. Answer: the probability is 3/36. The distractors: 2/36 comes from counting the two ways of making 11 and forgetting that 12 is greater than 10 as well; 4/36 comes from writing (6, 6) down twice, applying the rule that a pair can be turned round to a double that can only happen one way; 33/36 comes from reading the condition the wrong way round and giving the probability that the total is 10 or less.
- (d) £270 — Method: the £90 is a difference between two shares, so turn it into a number of parts before finding the value of one part. Working: the largest share is 3 parts and the smallest is 1 part, so the difference is 3 − 1 = 2 parts and 2 parts are worth £90; one part = £90 ÷ 2 = £45; the whole amount is 1 + 2 + 3 = 6 parts, so 6 × £45 = £270. Answer: £270. The distractors: £540 comes from treating the £90 as the value of one part and multiplying it by the 6 parts; £180 comes from finding the £45 correctly but adding only the 1-part and 3-part shares and forgetting the middle share; £135 comes from multiplying £45 by 3 and giving the largest share instead of the total.
- (d) 63.6 — Method: the three angles inside the triangle formed by the two ladders and the ground add up to 180°. Working: 180 − 58.2 − 58.2 = 63.6. Answer: 63.6°. A candidate who assumes the top angle equals the base angles gives 58.2. A candidate who subtracts only one base angle from 180°, working out 180 − 58.2, gets 121.8. A candidate who doubles the base angle instead of subtracting it twice from 180°, working out 2 × 58.2, gets 116.4.
- (a) £20,000 — Method: add the parts of the ratio, divide the profit by the number of parts to find the value of one part, then multiply by the parts belonging to the partner asked about. Working: 3 + 5 + 4 = 12 parts, £48,000 ÷ 12 = £4,000 for one part, and that partner has 5 parts, so 5 × £4,000 = £20,000. Answer: £20,000. The distractors: £4,000 is the value of one part; £12,000 is the 3-part share; £16,000 is the 4-part share, which is what a candidate reaches by assuming the biggest share must go with the number written last in the ratio.
- (a) 75% — Method: to express one quantity as a percentage of another, divide the part by the whole and multiply by 100. Working: 18 ÷ 24 = 0.75, and 0.75 × 100 = 75. Answer: 75%. The distractors: 25% is the percentage she got wrong, 6 out of 24; 133% comes from dividing the whole by the part, 24 ÷ 18; 18% comes from writing the number of correct answers with a percent sign.
What is on this worksheet?
The sheet holds 25 questions drawn from the MathsUK bank — the content areas covered: Ratio, proportion and rates of change, Geometry and measures, Algebra, Statistics, Probability (statements R5, R9, G16, G3, A17, S4, P7). It is pitched at GCSE Foundation and takes about 40 minutes to work through in full. It is built for independent practice, with full answers at the end for self-marking.
How to use the sheet well
- Print it or open it on screen — both work. Printing is A4; the screen view fits phones and tablets.
- Do all 25 questions before checking — about 40 minutes is the guide, but there is no time pressure.
- Check the answers — press “Show answers” or print the answer page separately.
- Redo the questions you got wrong — twice as effective as doing 25 fresh ones.
- “New questions” — builds a fresh sheet on the same statements, so you can practise again without repeats.
Why this sheet helps
MathsUK worksheets use questions graded by difficulty and a fair spread of correct-answer positions (the answer is not always (a)) — so the student really has to think about each question rather than guess a pattern. Every question is tagged to a DfE content statement and checked before it enters the bank. The answers come with a step-by-step explanation, not just a value — so a wrong answer becomes a lesson.
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