25 questions on the topics that decide a grade 4: percentages, ratio, area and perimeter, linear equations, averages and probability.
🎯 Grade 4 pass booster
A grade 4 is the standard pass that colleges, apprenticeships and employers ask for, and most students who miss it do not miss it on the hard questions — they miss it by dropping marks across the accessible ones. This sheet gathers twenty-five of those: percentage of an amount and percentage change, sharing in a ratio, area and perimeter of rectangles, triangles and compound shapes, solving a linear equation, reading the mean, median, mode and range from a list or a table, and simple probability. Nothing here is a stretch topic, and all of it is worth marks on every paper, on both tiers. Work through it, mark it honestly, and treat anything you got wrong as a priority over anything further up the specification — a secured mark is worth more than an attempted one.
- 1.Work out 25% of 200.
- 2.A box holds 80 chocolates. 75% of them are milk chocolates. Work out how many milk chocolates are in the box.
- 3.Solve 3x − 1 = 8
- 4.An amount of money is shared in the ratio 1:2:3. The largest share is £90 more than the smallest share. Work out the total amount that was shared.
- 5.A pack contains 6 cards, numbered 1 to 6. A card is drawn at random from the pack, and a fair coin is flipped. Work out the probability of drawing an even-numbered card and the coin landing on tails.
- 6.Solve 3x − 5 = 4.
- 7.Two ordinary fair dice are rolled. Work out the probability that the difference between the two scores is 1.
- 8.A cuboid-shaped shipping crate has a length of 12 m, a width of 5 m, and a volume of 360 m³. Work out the height of the crate, in metres.
- 9.The width, the length and the height of a box are in the ratio 3:4:5. The length of the box is 16 cm. Work out the height of the box.
- 10.Solve 6x + 4 = 28
- 11.A square tile has sides of length 6 cm. Work out the area of the tile.
- 12.A solid cube has a volume of 8 cm³. Work out the length of one edge of the cube.
- 13.A trapezium has parallel sides of 5 cm and 11 cm, and a perpendicular height of 4 cm. Work out the area of the trapezium.
- 14.In a board game Mia moves forward by the total of two ordinary fair dice. Work out the probability that her total is 7. Give your answer as a fraction in its simplest form.
- 15.Spinner C has 3 equal sections, numbered 2, 3 and 5. Spinner D has 6 equal sections, numbered 1 to 6. Both spinners are spun once, and the two numbers are multiplied together. Work out the probability that the product is a multiple of 5.
- 16.Spinner A is numbered 1 to 3 and Spinner B is numbered 1 to 5. Both spinners are spun once, and every outcome is listed as a pair, one number from each spinner. Work out how many equally likely outcomes there are in total.
- 17.A straight line crosses two parallel lines. An angle of 65° is formed at one crossing. At the other crossing, the angle that lies between the two parallel lines on the opposite side of the crossing line is also 65°. Write down the angle fact that explains why these two angles are equal.
- 18.The ratio of Josh's savings to Mia's savings is 4:7. Mia has £39 more than Josh. Work out Josh's savings.
- 19.A netball team scored 50, 83 and 68 points in three matches. Work out the mean number of points scored.
- 20.Which of these equations is equivalent to 5x − 2 = 3x + 8?
- 21.A parallelogram has a base of 20 cm and a sloping side of 13 cm. The perpendicular drawn from the top of that sloping side down to the base meets the base 5 cm from the foot of the sloping side, so the perpendicular, the 5 cm and the 13 cm sloping side form a right-angled triangle. Work out the area of the parallelogram.
- 22.The interior angles of a pentagon are 100°, 110°, 120°, x° and x°. Work out the size of each of the two angles marked x°.
- 23.A padlock code is formed by arranging three different digits chosen from 2, 3, 4 and 5, with no digit repeated. Work out how many different three-digit codes can be made.
- 24.A straight line crosses two parallel lines. One of the angles formed is (2x + 10)°, and the angle alternate to it is 74°. Work out the value of x.
- 25.The mean of three numbers is 50. A fourth number, 100, is added to the set. Work out the mean of the four numbers.
Answer key
- (a) 50 — Method: 25% is one quarter, so 25% of a quantity is the quantity divided by 4. Working: 200 ÷ 4 = 50. Answer: 50. The distractors: 25 comes from writing the percentage itself as the answer; 100 comes from halving, which is 50% not 25%; 800 comes from multiplying by 4 instead of dividing.
- (d) 60 — Method: 75% is three quarters, so divide by 4 to find one quarter and then multiply by 3. Working: 80 ÷ 4 = 20 for one quarter, and 3 × 20 = 60. Answer: 60 milk chocolates. The distractors: 20 is one quarter of 80, which is 25% and not 75%; 55 comes from subtracting 25 from 80 rather than taking 25% of 80 away from it; 75 comes from quoting the percentage itself as a number of chocolates.
- (d) x = 3 — Method: undo the operations on the left in reverse order — deal with the subtraction of 1 first, then with the multiplication by 3. Working: adding 1 to both sides gives 3x = 9, and dividing both sides by 3 gives x = 3. Answer: x = 3. The distractors: x = 9 comes from stopping at 3x = 9 and writing 9 as the value of x; x = 6 comes from subtracting 3 from 9 instead of dividing by 3; x = 27 comes from multiplying 9 by 3 instead of dividing by 3.
- (d) £270 — Method: the £90 is a difference between two shares, so turn it into a number of parts before finding the value of one part. Working: the largest share is 3 parts and the smallest is 1 part, so the difference is 3 − 1 = 2 parts and 2 parts are worth £90; one part = £90 ÷ 2 = £45; the whole amount is 1 + 2 + 3 = 6 parts, so 6 × £45 = £270. Answer: £270. The distractors: £540 comes from treating the £90 as the value of one part and multiplying it by the 6 parts; £180 comes from finding the £45 correctly but adding only the 1-part and 3-part shares and forgetting the middle share; £135 comes from multiplying £45 by 3 and giving the largest share instead of the total.
- (b) 1/4 — There are 6 × 2 = 12 equally likely outcomes. The even-numbered cards are 2, 4 and 6, so there are 3 × 1 = 3 outcomes with an even card and tails, giving a probability of 3/12 = 1/4. Choosing 1/2 comes from working out only the probability of drawing an even card, 3/6, and forgetting to combine it with the coin landing on tails. Choosing 1/12 comes from treating only one specific outcome, such as card 6 with tails, as the only one that counts, instead of all three even cards paired with tails. Choosing 1/8 comes from doubling the coin stage when counting the total, using 6 × 2 × 2 = 24 outcomes instead of 6 × 2 = 12, and giving 3/24 = 1/8.
- (d) 3 — Method: add the constant term to both sides first, then divide by the coefficient of x. Working: 3x = 4 + 5 = 9; x = 9 ÷ 3 = 3. Answer: x = 3. −1/3 comes from a sign error when moving the 5, subtracting instead of adding: 3x = 4 − 5 = −1, then x = −1/3. 6 comes from subtracting the coefficient 3 instead of dividing by it: 9 − 3 = 6. 9 comes from correctly finding 3x = 9 but forgetting to divide by 3.
- (d) 5/18 — Method: list every ordered pair of dice scores whose difference is 1, then divide by the 36 equally likely pairs. Working: the pairs with a difference of 1 are (1, 2), (2, 1), (2, 3), (3, 2), (3, 4), (4, 3), (4, 5), (5, 4), (5, 6) and (6, 5), which is 10 pairs out of 36, cancelling down to 5/18. Answer: 5/18. Watch out: writing down 5/36 lists only the 5 pairs going up, (1, 2), (2, 3), (3, 4), (4, 5) and (5, 6), and misses that each one has a matching pair the other way round, such as (2, 1) — the two dice are different objects, and order matters, so each of those 5 gaps counts twice. Writing down 1/6 treats the six possible differences, 0 to 5, as equally likely and picks 1 out of 6 of them, but a difference of 1 is reached by far more pairs of scores than a difference of 5 is, so the six differences are not equally likely. And writing down 1/4 comes from adding the two dice's outcome counts instead of multiplying them, 6 + 6 = 12, and grouping the six scores into just three non-overlapping pairs one apart, {1, 2}, {3, 4} and {5, 6}, giving 3 out of that wrong pool of 12.
- (b) 6 m — Volume of a cuboid = length × width × height, so height = volume ÷ (length × width) = 360 ÷ (12 × 5) = 360 ÷ 60 = 6 m. A pupil who divides the volume by the length only gets 360 ÷ 12 = 30 m. A pupil who divides the volume by the width only gets 360 ÷ 5 = 72 m. A pupil who subtracts length × width from the volume instead of dividing gets 360 − 60 = 300 m. The correct height is 6 m.
- (a) 20 cm — Method: match the measurement you are given to its own part of the ratio, use it to find the value of one part, then multiply by the parts belonging to the measurement asked for. Working: the length is the second measurement listed, so it matches 4 parts and one part = 16 ÷ 4 = 4 cm; the height is 5 parts, so 5 × 4 = 20. Answer: 20 cm. The distractors: 12 cm is the width, which is the 3-part measurement; 4 cm is the value of one part only; 80 cm comes from multiplying the 16 cm by 5 without first dividing by the 4 parts the length is worth.
- (a) x = 4 — Method: undo the addition of 4 first, then undo the multiplication by 6. Working: subtracting 4 from both sides gives 6x = 24, and dividing both sides by 6 gives x = 4. Checking: 6 × 4 + 4 = 28. Answer: x = 4. The distractors: x = 24 comes from stopping at 6x = 24 and writing 24 as the value of x; x = 18 comes from subtracting 6 from 24 instead of dividing by 6; x = 144 comes from multiplying 24 by 6 instead of dividing by 6.
- (c) 36 cm² — Method: the area of a square is its side length multiplied by itself. Working: 6 × 6 = 36. Answer: 36 cm². The distractors: 24 cm comes from working out the perimeter, 4 × 6, which is a length and not an area; 12 cm comes from doubling the side, 6 × 2, instead of squaring it; 18 cm² comes from halving the product, (6 × 6) ÷ 2, using the rule for the area of a triangle.
- (b) 2 cm — Method: the volume of a cube is edge × edge × edge, so finding the edge from the volume means undoing a cube, not a square or a halving. Working: edge × edge × edge = 8; testing whole numbers, 1 × 1 × 1 = 1 is too small and the next whole number gives 2 × 2 × 2 = 8, which matches. Answer: 2 cm. The distractors: 8 cm comes from writing the volume down as the edge length and changing only the unit; 4 cm comes from halving the volume, 8 ÷ 2, as though a cube were undone by dividing by 2; 2.83 cm is the square root of 8, from taking a square root where a cube root is needed.
- (a) 32 cm² — Area of a trapezium = 1/2 × (sum of parallel sides) × height = 1/2 × (5 + 11) × 4 = 1/2 × 16 × 4 = 32 cm². (64 cm² comes from forgetting to halve the product; 44 cm² comes from using only the longer parallel side, 11 × 4, instead of both parallel sides; 20 cm² comes from adding all three given lengths together, 5 + 11 + 4, instead of using the area formula.)
- (a) 1/6 — Method: write the results of the two dice as ordered pairs, count the pairs whose scores add to the total asked for, divide by the number of ordered pairs there are, then cancel the fraction down. Working: there are 6 × 6 = 36 equally likely ordered pairs. The pairs whose scores add to 7 are (1, 6), (2, 5), (3, 4), (4, 3), (5, 2) and (6, 1), which is 6 pairs, so the probability is 6/36. Dividing the top and the bottom by 6 gives 1/6. Answer: the probability is 1/6. The distractors: 7/36 comes from taking the number of favourable pairs to be 7 because 7 is the total asked for, confusing the size of a total with the number of ways of making it; 1/7 comes from using the 21 different combinations of two scores as the equally likely results, finding the 3 combinations 1 and 6, 2 and 5, 3 and 4, and cancelling 3/21; 6/11 comes from counting the 6 favourable pairs correctly but dividing by the 11 possible totals from 2 to 12 rather than by the 36 pairs.
- (a) 4/9 — There are 3 × 6 = 18 equally likely outcomes. The product is a multiple of 5 whenever Spinner C shows 5, whatever Spinner D shows, which is 6 outcomes, or whenever Spinner D shows 5 and Spinner C shows 2 or 3, which is 2 more outcomes. This gives 6 + 2 = 8 outcomes, so the probability is 8/18 = 4/9. Choosing 1/3 comes from only counting the 6 outcomes where Spinner C shows 5 and forgetting the 2 outcomes where Spinner D shows 5 instead. Choosing 1/9 comes from only counting the 2 outcomes where Spinner D shows 5 and forgetting the 6 outcomes where Spinner C shows 5. Choosing 1/2 comes from counting 9 outcomes instead of 8, by listing the case where Spinner C shows 5 and Spinner D shows 5 twice over.
- (d) 15 — Method: each of Spinner A's outcomes can be paired with each of Spinner B's outcomes, so the two counts are combined by multiplying, not adding. Working: Spinner A has 3 outcomes and Spinner B has 5, so there are 3 × 5 = 15 equally likely outcomes in total. Answer: 15. Watch out: adding the two counts, 3 + 5 = 8, undercounts drastically — every one of Spinner A's 3 outcomes pairs with all 5 of Spinner B's outcomes, not just one each. Writing down 3 counts Spinner A alone and leaves Spinner B out completely. And writing down 25 comes from squaring Spinner B's own outcome count, 5 × 5, and forgetting Spinner A altogether.
- (d) Alternate angles are equal — The two 65° angles are on opposite sides of the line that crosses the parallel lines, in the shape of a Z, so they are alternate angles, and alternate angles between parallel lines are always equal. Corresponding angles are equal too, but they sit in matching positions at each crossing point, in the shape of an F — a different pair from the one shown here. Co-interior angles add up to 180°, not to each other's value, and they lie between the parallel lines on the same side, in the shape of a C. Angles on a straight line add up to 180°, but that rule is about two angles at a single point on one line, not about a pair of angles formed where a line crosses two parallel lines.
- (b) £52 — Method: the difference between the two ratio numbers tells you how many parts the £39 difference represents. Working: the difference in parts is 7 − 4 = 3, and this represents £39, so one part is £39 ÷ 3 = £13. Josh's savings are 4 × £13 = £52. So Josh has £52. Distractor £91 is Mia's savings, not Josh's. Distractor £39 comes from using the given £39 difference as the final answer, without scaling it to Josh's number of parts. Distractor £13 is the value of one part, found correctly but never multiplied by 4.
- (c) 67 — Method: the mean is the total of the values divided by how many values there are, so add first and divide second. Working: the total is 50 + 83 + 68 = 201 points and three matches were played, so the mean is 201 ÷ 3 = 67 points. Answer: 67. The distractors: 68 comes from writing down the median, the middle value of 50, 68, 83, instead of the mean; 33 comes from working out the range, 83 − 50, which measures spread and not centre; 100.5 comes from dividing the total by 2 instead of by the 3 matches played.
- (d) 2x = 10 — Method: collect the x-terms on one side and the constants on the other, keeping the equals sign balanced. Working: 5x − 3x = 8 + 2, giving 2x = 10. Answer: 2x = 10. 2x = 6 comes from a sign error moving the constant, subtracting instead of adding: 8 − 2 = 6. 8x = 6 comes from adding the x-terms instead of subtracting them (5x + 3x = 8x), alongside the constant sign error. 2x = −10 comes from a sign error moving the constant the other way: −2 − 8 = −10.
- (d) 240 cm² — Method: the area of a parallelogram is base × perpendicular height, and the perpendicular height is not the sloping side, so it must be found first from the right-angled triangle. Working: the sloping side is the hypotenuse, so the height squared is 13² − 5² = 169 − 25 = 144, giving a height of √144 = 12 cm; then 20 × 12 = 240. Answer: 240 cm². The distractors: 260 cm² comes from using the 13 cm sloping side as the height, 20 × 13, without going through the right-angled triangle at all; 120 cm² comes from finding the height of 12 cm correctly and then halving the product, (20 × 12) ÷ 2, which is the rule for a triangle and not for a parallelogram; 100 cm² comes from using the 5 cm along the base as the height, 20 × 5.
- (a) 105° — The interior angles of a pentagon add up to (5 − 2) × 180° = 540°. Subtracting the three known angles, 540 − 100 − 110 − 120 = 210°, and this 210° is shared equally between the two angles marked x°, so each one is 210 ÷ 2 = 105°. 210° stops one step early, giving the total of the two unknown angles instead of one of them. 108° is the interior angle of a regular pentagon, which does not apply here since this pentagon's angles are not all equal. 55° comes from halving one of the given angles, 110°, instead of halving the remaining total.
- (d) 24 — There are 4 choices for the first digit. Once that digit is used, 3 digits remain for the second position, and then 2 digits remain for the third position: 4 × 3 × 2 = 24 codes. Choosing 64 comes from allowing a digit to be reused at every position, 4 × 4 × 4 = 64, which is not allowed here since no digit repeats. Choosing 12 comes from multiplying only the first two positions, 4 × 3 = 12, and forgetting that a third digit is also chosen from the digits that remain. Choosing 6 comes from counting only the arrangements of one single set of three digits, 3 × 2 × 1 = 6, and forgetting that there are 4 different sets of three digits that can be chosen from 2, 3, 4 and 5.
- (c) 32 — Method: alternate angles between parallel lines are equal, so 2x + 10 = 74. Working: subtracting 10 from both sides gives 2x = 64; dividing by 2 gives x = 32. Answer: x = 32. A candidate who forgets to subtract 10 first and divides 74 by 2 directly gets 37. A candidate who treats the angles as co-interior instead of alternate, so that the two expressions add to 180° rather than being equal, gets 48 after solving. A candidate who makes a sign error and treats the equation as 2x equalling 10 minus 74 instead of 74 minus 10 gets −32.
- (a) 62.5 — Method: a mean cannot be averaged with a new value — rebuild the total, add the new value to it, then divide by the new count. Working: three numbers with a mean of 50 have a total of 50 × 3 = 150; adding 100 makes the total 150 + 100 = 250; there are now 4 numbers, so the new mean is 250 ÷ 4 = 62.5. Answer: 62.5. The distractors: 75 comes from averaging the old mean with the new value, (50 + 100) ÷ 2, which ignores that three numbers pull against one; 50 comes from assuming an extra value leaves the mean unchanged; 37.5 comes from dividing the old total of 150 by the new count of 4, adding the new value to the count but not to the total.
What is on this worksheet?
The sheet holds 25 questions drawn from the MathsUK bank — the content areas covered: Ratio, proportion and rates of change, Geometry and measures, Algebra, Statistics, Probability (statements R5, R9, G16, G3, A17, S4, P7). It is pitched at GCSE Foundation and takes about 40 minutes to work through in full. It is built for independent practice, with full answers at the end for self-marking.
How to use the sheet well
- Print it or open it on screen — both work. Printing is A4; the screen view fits phones and tablets.
- Do all 25 questions before checking — about 40 minutes is the guide, but there is no time pressure.
- Check the answers — press “Show answers” or print the answer page separately.
- Redo the questions you got wrong — twice as effective as doing 25 fresh ones.
- “New questions” — builds a fresh sheet on the same statements, so you can practise again without repeats.
Why this sheet helps
MathsUK worksheets use questions graded by difficulty and a fair spread of correct-answer positions (the answer is not always (a)) — so the student really has to think about each question rather than guess a pattern. Every question is tagged to a DfE content statement and checked before it enters the bank. The answers come with a step-by-step explanation, not just a value — so a wrong answer becomes a lesson.
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