25 questions on the topics that decide a grade 4: percentages, ratio, area and perimeter, linear equations, averages and probability.
🎯 Grade 4 pass booster
A grade 4 is the standard pass that colleges, apprenticeships and employers ask for, and most students who miss it do not miss it on the hard questions — they miss it by dropping marks across the accessible ones. This sheet gathers twenty-five of those: percentage of an amount and percentage change, sharing in a ratio, area and perimeter of rectangles, triangles and compound shapes, solving a linear equation, reading the mean, median, mode and range from a list or a table, and simple probability. Nothing here is a stretch topic, and all of it is worth marks on every paper, on both tiers. Work through it, mark it honestly, and treat anything you got wrong as a priority over anything further up the specification — a secured mark is worth more than an attempted one.
- 1.Grace asked 12 children how many brothers and sisters they have. Her results, in order, were 0, 0, 1, 1, 1, 1, 2, 2, 3, 3, 4, 6. Work out the median number of brothers and sisters.
- 2.In a board game Mia moves forward by the total of two ordinary fair dice. Work out the probability that her total is 7. Give your answer as a fraction in its simplest form.
- 3.Two ordinary fair dice are rolled. Work out the probability that both dice show the same score.
- 4.Kwame flips a fair coin three times and writes down what it lands on each time. Work out the probability that it lands on heads all three times.
- 5.A straight line crosses two parallel lines. An angle of 65° is formed at one crossing. At the other crossing, the angle that lies between the two parallel lines on the opposite side of the crossing line is also 65°. Write down the angle fact that explains why these two angles are equal.
- 6.The price of a share falls by 10% on Monday and then rises by 10% on Tuesday. Work out the overall percentage change from Monday's starting price.
- 7.A padlock code is formed by arranging three different digits chosen from 2, 3, 4 and 5, with no digit repeated. Work out how many different three-digit codes can be made.
- 8.The numbers 2, 4, 6, 8, 10 and 12 have a mean of 7 and a median of 7. The value 100 is now added to the list. Which measure is changed more by adding 100, and why?
- 9.Work out the median of these five numbers: 2, 4, 7, 12, 26
- 10.A box contains cards labelled 1, 2 and 3. A card is drawn at random and its number noted, then it is put back. A second card is then drawn at random. Every outcome is listed as an ordered pair, such as (1, 2). Work out how many of the outcomes in the full list have both numbers the same.
- 11.Solve 5x − 9 = 16
- 12.Two fair five-sided dice, numbered 1 to 5, are rolled. Work out the probability that the two scores differ by at least 2.
- 13.A metal alloy is made from copper and tin in the ratio 7:3. Work out the mass of tin in 250 g of the alloy.
- 14.Spinner C has 3 equal sections, numbered 2, 3 and 5. Spinner D has 6 equal sections, numbered 1 to 6. Both spinners are spun once, and the two numbers are multiplied together. Work out the probability that the product is a multiple of 5.
- 15.A straight transversal crosses a pair of parallel lines. At one crossing point, the angle between the transversal and a parallel line is 118°. Work out the size of the co-interior (allied) angle at the other crossing point.
- 16.A spinner has three equal sections, coloured red, blue and green. It is spun twice, and each outcome is listed as an ordered pair of colours, such as (red, blue). Work out how many outcomes are in the full list.
- 17.Priya invests £750 in a savings account that pays simple interest. After 3 years, the account contains £840. Work out the annual rate of simple interest.
- 18.A raffle has two independent draws. In the first, a winning ticket is picked at random from 5 red tickets and 3 blue tickets. In the second, a winning number is picked using a fair spinner with 4 equal sections, numbered 1 to 4. Work out the probability that the first winning ticket is blue and the second winning number is greater than 2.
- 19.Solve 5x + 2 = 17.
- 20.The mean of the numbers x, 20 and 30 is equal to the mean of the numbers 15 and 25. Work out the value of x.
- 21.Write 1/5 as a percentage.
- 22.A plumber charges a £35 call-out fee plus £20 for each hour worked, h. On a certain job the total charge was £115. Work out how many hours the plumber worked.
- 23.A rectangular garden has its length and width in the ratio 5:3. Given that the perimeter of the garden is 64 m, work out the width of the garden.
- 24.Three business partners share a profit of £48,000 in the ratio 3:5:4. Work out how much the partner with 5 parts receives.
- 25.The mean of three numbers is 50. A fourth number, 100, is added to the set. Work out the mean of the four numbers.
Answer key
- (a) 1.5 — Method: with an even number of values the median is the mean of the two middle values, which for 12 values are the 6th and the 7th once the data are in order. Working: the results are already in order, and 12 ÷ 2 = 6, so the middle pair are the 6th value, 1, and the 7th value, 2; the median is (1 + 2) ÷ 2 = 1.5. Answer: 1.5 brothers and sisters. The distractors: 1 comes from reading the 6th value and stopping there instead of averaging the middle pair; 2 comes from working out the mean, 24 ÷ 12, instead of the median; 6 comes from working out the range, 6 − 0, which measures spread rather than centre.
- (a) 1/6 — Method: write the results of the two dice as ordered pairs, count the pairs whose scores add to the total asked for, divide by the number of ordered pairs there are, then cancel the fraction down. Working: there are 6 × 6 = 36 equally likely ordered pairs. The pairs whose scores add to 7 are (1, 6), (2, 5), (3, 4), (4, 3), (5, 2) and (6, 1), which is 6 pairs, so the probability is 6/36. Dividing the top and the bottom by 6 gives 1/6. Answer: the probability is 1/6. The distractors: 7/36 comes from taking the number of favourable pairs to be 7 because 7 is the total asked for, confusing the size of a total with the number of ways of making it; 1/7 comes from using the 21 different combinations of two scores as the equally likely results, finding the 3 combinations 1 and 6, 2 and 5, 3 and 4, and cancelling 3/21; 6/11 comes from counting the 6 favourable pairs correctly but dividing by the 11 possible totals from 2 to 12 rather than by the 36 pairs.
- (b) 1/6 — Method: list the ordered pairs where the two scores match, and divide by the 36 equally likely pairs. Working: the matching pairs are (1, 1), (2, 2), (3, 3), (4, 4), (5, 5) and (6, 6), which is 6 pairs out of 36, cancelling down to 1/6. Answer: 1/6. Watch out: writing down 1/36 finds the probability of one particular double, such as (6, 6), rather than any double at all. Guessing 1/2 treats 'same' and 'different' as equally likely events, when there are only 6 matching pairs against 30 non-matching ones. And writing down 1/3 comes from listing each double twice, once for each order of the two dice, giving 12 pairs out of 36 — but (1, 1) is a single outcome, and swapping the two dice over does not produce a second one.
- (d) 1/8 — Method: a run of flips of a fair coin gives equally likely sequences of heads and tails, so count the sequences that match and divide by how many sequences there are. Working: each flip lands two ways and no flip affects another, so three flips give 2 × 2 × 2 = 8 equally likely sequences: HHH, HHT, HTH, HTT, THH, THT, TTH and TTT. Only HHH has a head at every flip, so 1 sequence of the 8 matches. Answer: the probability is 1/8. The distractors: 1/4 comes from treating 'three heads', 'two heads', 'one head' and 'no heads' as four equally likely results, which they are not, since one sequence gives three heads and three sequences give two; 1/6 comes from taking the number of sequences to be 2 + 2 + 2 = 6, adding the two ways each flip can land instead of multiplying them; 1/2 comes from reading the first flip only and giving the probability of a head on one flip, without combining it with the other two.
- (d) Alternate angles are equal — The two 65° angles are on opposite sides of the line that crosses the parallel lines, in the shape of a Z, so they are alternate angles, and alternate angles between parallel lines are always equal. Corresponding angles are equal too, but they sit in matching positions at each crossing point, in the shape of an F — a different pair from the one shown here. Co-interior angles add up to 180°, not to each other's value, and they lie between the parallel lines on the same side, in the shape of a C. Angles on a straight line add up to 180°, but that rule is about two angles at a single point on one line, not about a pair of angles formed where a line crosses two parallel lines.
- (b) −1% — Method: write each change as a multiplier and multiply them. A 10% fall is × 0.9 and a 10% rise is × 1.1. Working: 0.9 × 1.1 = 0.99, so the final price is 99% of the original, which is 1% less. Answer: an overall change of −1%. The distractors: 0% comes from assuming a 10% fall and a 10% rise cancel — they do not, because the rise is 10% of a smaller amount; +1% has the size right but the sign wrong, from reading the multiplier 0.99 as 1% above 1 instead of 1% below it; −2% comes from finding the 1% fall and then counting it once for each of the two changes.
- (d) 24 — There are 4 choices for the first digit. Once that digit is used, 3 digits remain for the second position, and then 2 digits remain for the third position: 4 × 3 × 2 = 24 codes. Choosing 64 comes from allowing a digit to be reused at every position, 4 × 4 × 4 = 64, which is not allowed here since no digit repeats. Choosing 12 comes from multiplying only the first two positions, 4 × 3 = 12, and forgetting that a third digit is also chosen from the digits that remain. Choosing 6 comes from counting only the arrangements of one single set of three digits, 3 × 2 × 1 = 6, and forgetting that there are 4 different sets of three digits that can be chosen from 2, 3, 4 and 5.
- (c) The mean, because every value counts towards it, so 100 pulls it from 7 up to about 20.3. — Method: work each measure out before the extra value is added and again afterwards, then compare the size of the two changes. Working: before, the six values total 42, so the mean is 42 ÷ 6 = 7, and the middle pair 6 and 8 give a median of (6 + 8) ÷ 2 = 7; after, the seven values total 142, so the mean is 142 ÷ 7 = 20.29 to 2 decimal places, while the median is now the 4th of the seven ordered values, which is 8; the mean has moved by about 13.3 and the median by 1. Answer: the mean, because every value counts towards it, so 100 pulls it from 7 up to about 20.3 — this is why the median is often preferred when a data set contains an outlier. The distractors: the reply that the mean rises by 100 adds the extra value to the mean instead of adding it to the total; the reply that the median moves to 12 takes the largest of the original values as the new middle instead of counting to the 4th of the seven values; the reply about even and odd counts quotes a rule that does not exist, since the median moved because a very large value was added, not because the count of values changed.
- (c) 7 — Method: the median is the middle value when the data are written in order of size, and with an odd number of values there is exactly one middle value. Working: the numbers are already in order, 2, 4, 7, 12, 26, and there are 5 of them, so the middle position is the third and the value sitting there is 7. Answer: 7, with two values below it and two above it. The distractors: 10.2 comes from working out the mean, 51 ÷ 5, instead of the median; 14 comes from taking the value halfway between the smallest and the largest, (2 + 26) ÷ 2; 24 comes from working out the range, 26 − 2, which measures spread rather than centre.
- (c) 3 — There are 3 outcomes for the first draw and 3 for the second, giving 3 × 3 = 9 ordered pairs in total: first draw 1 with second draw 1, 2 or 3; first draw 2 with second draw 1, 2 or 3; and first draw 3 with second draw 1, 2 or 3. Checking the list, the only pairs with both numbers the same are 1 with 1, 2 with 2, and 3 with 3, so there are 3. A candidate who answers 9 has counted every outcome instead of only the matching ones. A candidate who answers 6 has mistakenly counted pairs such as 1 with 2 and 2 with 1 as matching because they contain the same two digits. A candidate who answers 1 has stopped after finding only the first matching pair in the list.
- (b) 5 — Method: add 9 to both sides, then divide by 5. Working: 5x = 16 + 9 = 25, so x = 25 ÷ 5 = 5. Answer: 5. 3.2 comes from dividing 16 by 5 directly, without adding 9 first. 1.4 comes from a sign error, subtracting 9 from 16 instead of adding it, then dividing by 5. 25 comes from correctly working out 5x = 25 but stopping there, without dividing by 5 to find x.
- (b) 12/25 — List every outcome as an ordered pair (first dice, second dice) out of the 25 equally likely outcomes. The pairs with a difference of exactly 2 are (1, 3), (3, 1), (2, 4), (4, 2), (3, 5) and (5, 3), the pairs with a difference of 3 are (1, 4), (4, 1), (2, 5) and (5, 2), and the pairs with a difference of 4 are (1, 5) and (5, 1), giving 6 + 4 + 2 = 12 outcomes with a difference of at least 2, so the probability is 12/25. Choosing 13/25 comes from finding the probability that the two scores differ by LESS than 2 instead, using the remaining 13 outcomes, the opposite of what was asked. Choosing 10/25 comes from forgetting the two outcomes where the difference is 4, (1, 5) and (5, 1), and adding only the difference-2 and difference-3 outcomes, 6 + 4 = 10 out of 25. Choosing 6/25 comes from counting only the pairs with a difference of exactly 2, forgetting that differences of 3 and 4 also count as at least 2.
- (b) 75 g — Method: split the total mass into the number of parts shown by the ratio, then find the mass of tin. Working: the ratio 7:3 has 7 + 3 = 10 parts, so one part is 250 ÷ 10 = 25 g, and the mass of tin is 3 × 25 = 75 g. So the alloy contains 75 g of tin. Distractor 175 g is the mass of copper, not tin. Distractor 125 g comes from splitting the alloy into two equal halves, ignoring the ratio. Distractor 25 g is the value of one part, found correctly but never multiplied by 3.
- (a) 4/9 — There are 3 × 6 = 18 equally likely outcomes. The product is a multiple of 5 whenever Spinner C shows 5, whatever Spinner D shows, which is 6 outcomes, or whenever Spinner D shows 5 and Spinner C shows 2 or 3, which is 2 more outcomes. This gives 6 + 2 = 8 outcomes, so the probability is 8/18 = 4/9. Choosing 1/3 comes from only counting the 6 outcomes where Spinner C shows 5 and forgetting the 2 outcomes where Spinner D shows 5 instead. Choosing 1/9 comes from only counting the 2 outcomes where Spinner D shows 5 and forgetting the 6 outcomes where Spinner C shows 5. Choosing 1/2 comes from counting 9 outcomes instead of 8, by listing the case where Spinner C shows 5 and Spinner D shows 5 twice over.
- (c) 62° — Co-interior (allied) angles on parallel lines sum to 180°, so the co-interior angle is 180° − 118° = 62°. 118° comes from treating the angles as corresponding angles, which are equal, instead of co-interior angles, which sum to 180°. 59° comes from halving the given angle. 236° comes from doubling the given angle.
- (d) 9 — Method: each of the first spin's 3 outcomes can be paired with each of the second spin's 3 outcomes, so the two counts are multiplied together. Working: 3 × 3 = 9 ordered pairs. Answer: 9. Watch out: writing down 6 comes either from adding the two spins' counts, 3 + 3, instead of multiplying them, or from listing colour pairs without order, treating (red, blue) as the same entry as (blue, red) — both shortcuts miss outcomes that the ordered list contains. Writing down 3 lists only a single spin's outcomes and never pairs the two spins up at all. And writing down 27 treats the spinner as though it had been spun three times, 3 × 3 × 3, one spin too many.
- (b) 4% — Method: find the total interest earned, share it equally across the number of years to find one year's interest, then write it as a percentage of the amount invested. Working: total interest = £840 − £750 = £90, so one year's interest is £90 ÷ 3 = £30, and £30 as a percentage of £750 is (£30 ÷ £750) × 100 = 4%. Answer: 4%. 12% comes from treating the total interest of £90 as if it were earned in a single year, (£90 ÷ £750) × 100 = 12%, forgetting to divide by 3 years. 0.04% comes from finding the correct decimal, £30 ÷ £750 = 0.04, but forgetting to multiply by 100 to convert it into a percentage. 112% comes from writing the final amount, £840, as a percentage of the amount invested, £750, without first subtracting the £750 to find the interest alone.
- (d) 3/16 — Method: work out each draw's own probability first, then multiply them together since the two draws are independent. Working: there are 8 tickets in all, 3 of them blue, so P(blue) = 3/8. P(spinner number greater than 2) = 2/4 = 1/2, since 3 and 4 qualify. Multiplying gives 3/8 × 1/2, which comes to 3/16. Answer: 3/16. Watch out: writing down 3/8 stops after the first draw and never brings in the spinner at all. Writing down 1/2 does the opposite, using only the spinner and ignoring the ticket draw. And writing down 5/16 uses 5/8, the probability of a RED ticket, instead of 3/8 for blue — reading the wrong colour off the raffle.
- (a) 3 — Method: subtract the constant term from both sides first, then divide by the coefficient of x. Working: 5x = 17 − 2 = 15; x = 15 ÷ 5 = 3. Answer: x = 3. 3.8 comes from adding 2 instead of subtracting it: (17 + 2) ÷ 5 = 3.8. 1.4 comes from dividing by 5 before subtracting the 2, the wrong order: 17 ÷ 5 = 3.4, then 3.4 − 2 = 1.4. 15 comes from correctly subtracting the 2 but then forgetting to divide by 5.
- (c) 10 — Method: work out the mean that can be found straight away, then use total = mean × number of values on the group of three to find the missing number. Working: the mean of 15 and 25 is (15 + 25) ÷ 2 = 40 ÷ 2 = 20, so the group of three must also have a mean of 20; three numbers with a mean of 20 have a total of 20 × 3 = 60, and 20 + 30 = 50 of that total is already accounted for, so x = 60 − 50 = 10. Answer: 10, and checking, (10 + 20 + 30) ÷ 3 = 20. The distractors: 20 comes from working out the mean the two groups share and writing that down as x; −10 comes from dividing the group of three by 2 instead of by 3, which gives x + 50 = 40; 70 comes from reading the total 15 + 25 = 40 as the mean of the pair, which sets the target total at 120 and leaves x = 70.
- (a) 20% — Method: a percentage is a number of parts per hundred, so divide the numerator by the denominator and multiply by 100. Working: 1 ÷ 5 = 0.2, and 0.2 × 100 = 20; the same result comes from scaling 1/5 to 20/100. Answer: 20%. The distractors: 5% comes from reading the denominator 5 straight off as the percentage; 25% comes from confusing 1/5 with 1/4, the fraction met most often in percentage work; 50% comes from a place value slip in the division, writing 1 ÷ 5 as 0.5 instead of 0.2.
- (a) 4 — Method: set up the equation 35 + 20h = 115, then subtract the fixed fee and divide by the hourly rate. Working: 20h = 115 − 35 = 80; h = 80 ÷ 20 = 4. Answer: 4 hours. 5.75 comes from dividing the whole £115 by £20 without first subtracting the fixed fee: 115 ÷ 20 = 5.75. 2.71 comes from swapping the fee and the rate round, subtracting £20 and dividing by £35: (115 − 20) ÷ 35 ≈ 2.71. 7.5 comes from adding the fixed fee instead of subtracting it: (115 + 35) ÷ 20 = 7.5.
- (c) 12 m — Method: the perimeter of a rectangle is twice the sum of the length and the width, so half the perimeter is one length plus one width; split that half using the ratio. Working: half of 64 is 64 ÷ 2 = 32 m, the ratio 5:3 has 5 + 3 = 8 parts, so one part is 32 ÷ 8 = 4 m, and the width is 3 × 4 = 12 m. So the width is 12 m. Distractor 20 m is the length, 5 parts, not the width. Distractor 24 m comes from splitting the whole perimeter, 64 m, into 8 parts and multiplying by 3, forgetting to halve the perimeter first. Distractor 8 m comes from the same slip stopped one step earlier: splitting the whole perimeter into 8 parts, 64 ÷ 8 = 8, and giving that instead of the width.
- (a) £20,000 — Method: add the parts of the ratio, divide the profit by the number of parts to find the value of one part, then multiply by the parts belonging to the partner asked about. Working: 3 + 5 + 4 = 12 parts, £48,000 ÷ 12 = £4,000 for one part, and that partner has 5 parts, so 5 × £4,000 = £20,000. Answer: £20,000. The distractors: £4,000 is the value of one part; £12,000 is the 3-part share; £16,000 is the 4-part share, which is what a candidate reaches by assuming the biggest share must go with the number written last in the ratio.
- (a) 62.5 — Method: a mean cannot be averaged with a new value — rebuild the total, add the new value to it, then divide by the new count. Working: three numbers with a mean of 50 have a total of 50 × 3 = 150; adding 100 makes the total 150 + 100 = 250; there are now 4 numbers, so the new mean is 250 ÷ 4 = 62.5. Answer: 62.5. The distractors: 75 comes from averaging the old mean with the new value, (50 + 100) ÷ 2, which ignores that three numbers pull against one; 50 comes from assuming an extra value leaves the mean unchanged; 37.5 comes from dividing the old total of 150 by the new count of 4, adding the new value to the count but not to the total.
What is on this worksheet?
The sheet holds 25 questions drawn from the MathsUK bank — the content areas covered: Ratio, proportion and rates of change, Geometry and measures, Algebra, Statistics, Probability (statements R5, R9, G16, G3, A17, S4, P7). It is pitched at GCSE Foundation and takes about 40 minutes to work through in full. It is built for independent practice, with full answers at the end for self-marking.
How to use the sheet well
- Print it or open it on screen — both work. Printing is A4; the screen view fits phones and tablets.
- Do all 25 questions before checking — about 40 minutes is the guide, but there is no time pressure.
- Check the answers — press “Show answers” or print the answer page separately.
- Redo the questions you got wrong — twice as effective as doing 25 fresh ones.
- “New questions” — builds a fresh sheet on the same statements, so you can practise again without repeats.
Why this sheet helps
MathsUK worksheets use questions graded by difficulty and a fair spread of correct-answer positions (the answer is not always (a)) — so the student really has to think about each question rather than guess a pattern. Every question is tagged to a DfE content statement and checked before it enters the bank. The answers come with a step-by-step explanation, not just a value — so a wrong answer becomes a lesson.
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