25 questions on the topics that decide a grade 4: percentages, ratio, area and perimeter, linear equations, averages and probability.
🎯 Grade 4 pass booster
A grade 4 is the standard pass that colleges, apprenticeships and employers ask for, and most students who miss it do not miss it on the hard questions — they miss it by dropping marks across the accessible ones. This sheet gathers twenty-five of those: percentage of an amount and percentage change, sharing in a ratio, area and perimeter of rectangles, triangles and compound shapes, solving a linear equation, reading the mean, median, mode and range from a list or a table, and simple probability. Nothing here is a stretch topic, and all of it is worth marks on every paper, on both tiers. Work through it, mark it honestly, and treat anything you got wrong as a priority over anything further up the specification — a secured mark is worth more than an attempted one.
- 1.Spinner P and Spinner Q are each fair and have 5 equal sections, numbered 1 to 5. Both spinners are spun once, and every outcome is listed as an ordered pair, Spinner P then Spinner Q, such as (2, 4). Work out how many of the outcomes have the score on Spinner P less than the score on Spinner Q.
- 2.After a 20% discount, a jacket costs £48. Work out the original price of the jacket.
- 3.Grace asked 12 children how many brothers and sisters they have. Her results, in order, were 0, 0, 1, 1, 1, 1, 2, 2, 3, 3, 4, 6. Work out the median number of brothers and sisters.
- 4.To solve 5x − 4 = 2x + 8, Chloe's working is shown. Line 1: 5x − 4 = 2x + 8. Line 2: 3x − 4 = 8. Line 3: 3x = 4. Line 4: x = 4/3. Chloe has made a mistake in her working. Which line contains the mistake?
- 5.A square tile has sides of length 6 cm. Work out the area of the tile.
- 6.Write 3/4 as a percentage.
- 7.Two straight lines cross at a point. Which statement about a pair of vertically opposite angles is always true?
- 8.A straight line crosses a pair of parallel lines. One of the co-interior (allied) angles is 118°. Work out the size of the other co-interior angle.
- 9.The price of a games console is reduced by 10%. In a later sale the reduced price is reduced by 10% again. Work out the overall percentage decrease.
- 10.A straight transversal crosses a pair of parallel lines. At one crossing point, the angle between the transversal and a parallel line is 118°. Work out the size of the co-interior (allied) angle at the other crossing point.
- 11.Priya says that x = 6 is the solution of the equation 4x + 8 = 24. Priya is wrong. Work out the correct value of x.
- 12.A shop recorded the number of books it sold on five days: 100, 40, 70, 20, 60. Work out the range of the numbers of books sold.
- 13.In a board game Mia moves forward by the total of two ordinary fair dice. Work out the probability that her total is 7. Give your answer as a fraction in its simplest form.
- 14.The equation 3(2x − 1) = 4x + 9 is rearranged by expanding the brackets. Which of these is the correctly expanded equation?
- 15.Oliver flips three fair coins at the same time. Work out the probability that exactly two of the three coins land on heads.
- 16.A red fair dice and a blue fair dice are rolled together. Every outcome is listed as an ordered pair, red score then blue score. Work out the probability that the red score is less than the blue score.
- 17.The angles of a triangle are in the ratio 2:3:4. Work out the size of the smallest angle.
- 18.Work out 50% of 60.
- 19.A solid cube has a volume of 8 cm³. Work out the length of one edge of the cube.
- 20.A sofa costs £800. Its price is increased by 25%. Work out the new price of the sofa.
- 21.A regular hexagon is divided into six identical triangles by joining its centre to each of the six vertices. Work out the size of the angle of one of these triangles at the centre of the hexagon.
- 22.Grace rolls two ordinary fair dice at the same time and works out the total of the two scores. Work out the probability that the total is greater than 10.
- 23.The marks scored by four pupils in a quiz were 8, 8, 8, 8. Work out the mean, the median and the mode of these marks.
- 24.The mean of three numbers is 50. A fourth number, 100, is added to the set. Work out the mean of the four numbers.
- 25.Spinner A has 4 equal sections, numbered 1, 2, 3 and 4. Spinner B has 3 equal sections, coloured red, red and blue. Both spinners are spun once. Work out the probability of getting an even number on Spinner A and red on Spinner B.
Answer key
- (b) 10 — There are 25 equally likely ordered pairs in total. Listing the pairs where the Spinner P score is less than the Spinner Q score gives 10 outcomes, running from (1, 2) up to (4, 5). Choosing 15 comes from also including the 5 pairs where the two scores are equal, such as (1, 1) and (2, 2), which do not satisfy 'less than'. Choosing 4 comes from counting only the outcomes where the scores differ by exactly 1, such as (1, 2) and (2, 3), and missing the pairs that differ by 2, 3 or 4. Choosing 20 comes from correctly excluding the 5 outcomes where the two scores are equal, 25 − 5 = 20, but forgetting to also exclude the outcomes where Spinner P is bigger than Spinner Q, rather than smaller.
- (b) £60 — £48 represents 100% − 20% = 80% of the original price. 1% = £48 ÷ 80 = £0.60, so 100% = £0.60 × 100 = £60.
- (a) 1.5 — Method: with an even number of values the median is the mean of the two middle values, which for 12 values are the 6th and the 7th once the data are in order. Working: the results are already in order, and 12 ÷ 2 = 6, so the middle pair are the 6th value, 1, and the 7th value, 2; the median is (1 + 2) ÷ 2 = 1.5. Answer: 1.5 brothers and sisters. The distractors: 1 comes from reading the 6th value and stopping there instead of averaging the middle pair; 2 comes from working out the mean, 24 ÷ 12, instead of the median; 6 comes from working out the range, 6 − 0, which measures spread rather than centre.
- (d) Line 3 — Method: check each line of Chloe's working against the correct algebraic step. Working: Line 1 to Line 2 is correct, subtracting 2x from both sides gives 3x − 4 = 8. But Line 2 to Line 3 should add 4 to both sides, giving 3x = 12, not 3x = 4 — the constant −4 has been dropped rather than removed correctly. Line 4 follows correctly from Chloe's own, incorrect, Line 3. Answer: Line 3. Line 1 is simply the original equation, copied out correctly. Line 2 correctly subtracts 2x from both sides of Line 1. Line 4 divides Chloe's own Line 3 by 3 correctly — the arithmetic there is fine, the mistake happened one line earlier.
- (c) 36 cm² — Method: the area of a square is its side length multiplied by itself. Working: 6 × 6 = 36. Answer: 36 cm². The distractors: 24 cm comes from working out the perimeter, 4 × 6, which is a length and not an area; 12 cm comes from doubling the side, 6 × 2, instead of squaring it; 18 cm² comes from halving the product, (6 × 6) ÷ 2, using the rule for the area of a triangle.
- (d) 75% — Method: change a fraction to a percentage by dividing the numerator by the denominator and multiplying by 100. Working: 3 ÷ 4 = 0.75, and 0.75 × 100 = 75. Answer: 75%. The distractors: 34% comes from reading the digits 3 and 4 straight off as a percentage; 0.75% comes from dividing but forgetting to multiply by 100; 133% comes from inverting the fraction and working out 4 ÷ 3 instead.
- (d) They are always equal to each other — Method: label the four angles a, b, c, d in order around the crossing point, then use the fact that neighbouring angles lie on a straight line. Working: a and b lie on a straight line, so a + b = 180°; b and c also lie on a straight line, so b + c = 180°. Both a and c are therefore 180° minus b, which forces a = c. Answer: a pair of vertically opposite angles is always equal to each other. The distractors: the claim that each is 90° holds only when the two lines happen to be perpendicular, so it is not always true; the claim that they add to 180° confuses the opposite pair with the neighbouring pair that lies along a straight line, and again holds only in the perpendicular case; the claim that they add to 360° uses the total of all four angles at the point rather than of the opposite pair.
- (b) 62 — Method: co-interior (allied) angles between parallel lines add up to 180°. Working: 180 − 118 = 62. Answer: 62°. A candidate who treats co-interior angles as equal, like corresponding angles, gives 118. A candidate who uses 360° instead of 180°, working out 360 − 118, gets 242. A candidate who subtracts as if the angles were complementary, working out 118 − 90, gets 28.
- (d) 19% — Method: write each decrease as a multiplier, multiply the multipliers, then compare the result with 100%. Working: a 10% decrease is a multiplier of 0.9, so the two reductions together give 0.9 × 0.9 = 0.81; the final price is 81% of the original, so the price has fallen by 100% − 81% = 19%. Answer: an overall decrease of 19%. The distractors: 20% comes from adding the two reductions, 10% + 10%, which charges the second 10% against the original price instead of against the already reduced price; 21% comes from using the increase multiplier by mistake, since 1.1 × 1.1 = 1.21, and reading that 21% as a decrease; 81% is the percentage of the original price still being paid, not the percentage taken off.
- (c) 62° — Co-interior (allied) angles on parallel lines sum to 180°, so the co-interior angle is 180° − 118° = 62°. 118° comes from treating the angles as corresponding angles, which are equal, instead of co-interior angles, which sum to 180°. 59° comes from halving the given angle. 236° comes from doubling the given angle.
- (b) 4 — Method: subtract the constant term from both sides first, then divide by the coefficient of x. Working: 4x = 24 − 8 = 16; x = 16 ÷ 4 = 4. Answer: x = 4. Priya's 6 comes from dividing 24 by 4 without first subtracting the 8, ignoring the constant term; substituting it back gives 4 × 6 + 8 = 32, not 24, which is why she is wrong. 16 comes from correctly finding 4x = 16 but forgetting to divide by 4. 12 comes from subtracting the coefficient 4 instead of dividing by it: 16 − 4 = 12. 8 comes from correctly finding 4x = 16 but then halving instead of dividing by 4.
- (c) 80 — Method: the range is a measure of spread and is found by subtracting the smallest value from the largest. Working: the largest number sold is 100 and the smallest is 20, so the range is 100 − 20 = 80. Answer: 80. The distractors: 100 comes from writing down the largest value and never subtracting the smallest; 60 comes from working out the median, the middle value of 20, 40, 60, 70, 100, instead of the range; 58 comes from working out the mean, 290 ÷ 5, which measures centre rather than spread.
- (a) 1/6 — Method: write the results of the two dice as ordered pairs, count the pairs whose scores add to the total asked for, divide by the number of ordered pairs there are, then cancel the fraction down. Working: there are 6 × 6 = 36 equally likely ordered pairs. The pairs whose scores add to 7 are (1, 6), (2, 5), (3, 4), (4, 3), (5, 2) and (6, 1), which is 6 pairs, so the probability is 6/36. Dividing the top and the bottom by 6 gives 1/6. Answer: the probability is 1/6. The distractors: 7/36 comes from taking the number of favourable pairs to be 7 because 7 is the total asked for, confusing the size of a total with the number of ways of making it; 1/7 comes from using the 21 different combinations of two scores as the equally likely results, finding the 3 combinations 1 and 6, 2 and 5, 3 and 4, and cancelling 3/21; 6/11 comes from counting the 6 favourable pairs correctly but dividing by the 11 possible totals from 2 to 12 rather than by the 36 pairs.
- (b) 6x − 3 = 4x + 9 — Method: multiply every term inside the bracket by the number outside it; the right-hand side stays as it is given. Working: 3 × 2x = 6x and 3 × (−1) = −3, so 3(2x − 1) = 6x − 3. Answer: 6x − 3 = 4x + 9. 6x − 1 = 4x + 9 comes from multiplying only the 2x by 3 and leaving the −1 unchanged. 5x − 3 = 4x + 9 comes from adding the 3 to the 2 instead of multiplying, treating 3 × 2x as (3 + 2)x = 5x. 6x − 4 = 4x + 9 comes from working out 3 × (−1) as −1 − 3 = −4 instead of 3 × (−1) = −3.
- (c) 3/8 — Method: write out every result of the three coins as a string of three letters, H for heads and T for tails, count the results that match the description and divide by how many results the list holds. Working: each coin lands two ways and no coin affects another, so the list holds 2 × 2 × 2 = 8 equally likely results. Exactly two heads means one coin lands on tails and the other two on heads, so the results are HHT, HTH and THH — 3 of the 8. Answer: the probability is 3/8. The distractors: 4/8 comes from reading 'exactly two heads' as 'at least two heads' and counting HHH as well; 2/8 comes from a list made without a system, in which HHT and THH are written down and HTH, the result with the tail between the two heads, is missed; 6/8 comes from counting 3 × 2 = 6 ways of picking which two of the three coins show heads, which counts every pair of coins twice, once in each order.
- (b) 5/12 — There are 36 equally likely ordered pairs. Listing the pairs where the red score is smaller than the blue score gives 15 outcomes, so the probability is 15/36 = 5/12. Choosing 1/2 comes from assuming the 36 outcomes split evenly between 'red smaller' and 'red bigger', which ignores the 6 outcomes where the two dice show the same score. Choosing 7/12 comes from including the outcomes where the two scores are equal, 15 + 6 = 21, giving 21/36 = 7/12, instead of using 'less than' strictly. Choosing 5/36 comes from counting only the outcomes where the two scores differ by exactly 1, such as (1, 2) and (2, 3), which is 5 outcomes, and missing the pairs that differ by more than 1.
- (c) 40° — Method: the three angles of a triangle always add up to 180°, so split 180° into the number of parts shown by the ratio. Working: the ratio 2:3:4 has 2 + 3 + 4 = 9 parts, so one part is 180 ÷ 9 = 20°, and the smallest angle is 2 × 20 = 40°. So the smallest angle is 40°. Distractor 60° is the middle-sized angle, 3 parts. Distractor 80° is the largest angle, 4 parts. Distractor 20° is the value of one part, found correctly but never multiplied by 2.
- (d) 30 — Method: 50% is one half, so 50% of a quantity is the quantity divided by 2. Working: 60 ÷ 2 = 30. Answer: 30. The distractors: 120 comes from multiplying by 2 instead of dividing; 3000 comes from multiplying by 50 without dividing by 100; 6 comes from finding 10% instead of 50%.
- (b) 2 cm — Method: the volume of a cube is edge × edge × edge, so finding the edge from the volume means undoing a cube, not a square or a halving. Working: edge × edge × edge = 8; testing whole numbers, 1 × 1 × 1 = 1 is too small and the next whole number gives 2 × 2 × 2 = 8, which matches. Answer: 2 cm. The distractors: 8 cm comes from writing the volume down as the edge length and changing only the unit; 4 cm comes from halving the volume, 8 ÷ 2, as though a cube were undone by dividing by 2; 2.83 cm is the square root of 8, from taking a square root where a cube root is needed.
- (a) £1,000 — Method: find the increase, then add it to the original price; the multiplier 1.25 does both steps at once. Working: 25% is one quarter, so 25% of £800 = £800 ÷ 4 = £200, and £800 + £200 = £1,000. Answer: £1,000. The distractors: £200 is the increase on its own, not the new price; £825 comes from adding £25 to £800, treating the 25% as £25; £600 comes from taking the 25% off the price instead of adding it on.
- (d) 60° — Method: the six angles at the centre together make one complete turn of 360°, and because the hexagon is regular they are all equal, so divide 360° by 6. Working: 360 ÷ 6 = 60. Answer: 60°. The distractors: 120° is the interior angle of a regular hexagon, 720 ÷ 6, which is the angle at a vertex and not the angle at the centre; 45° comes from dividing 360 by 8, treating the hexagon as though it had eight sides; 30° comes from halving the angle at the centre, as though each of the six triangles were split again by a line of symmetry.
- (d) 3/36 — Method: list the results as ordered pairs, decide which totals satisfy the condition, count the pairs that give those totals and divide by the number of pairs there are. Working: there are 6 × 6 = 36 equally likely ordered pairs. Greater than 10 means a total of 11 or a total of 12. A total of 11 comes from (5, 6) and (6, 5); a total of 12 comes from (6, 6) alone, because both dice must show a 6. That is 2 + 1 = 3 pairs out of the 36. Answer: the probability is 3/36. The distractors: 2/36 comes from counting the two ways of making 11 and forgetting that 12 is greater than 10 as well; 4/36 comes from writing (6, 6) down twice, applying the rule that a pair can be turned round to a double that can only happen one way; 33/36 comes from reading the condition the wrong way round and giving the probability that the total is 10 or less.
- (c) mean = 8, median = 8, mode = 8 — Method: work out each measure separately — the mean is the total divided by how many values there are, the median is the middle value once the data are in order, and the mode is the value that occurs most often. Working: the total is 8 + 8 + 8 + 8 = 32 and there are 4 marks, so the mean is 32 ÷ 4 = 8; in order the marks read 8, 8, 8, 8, and the mean of the middle pair is (8 + 8) ÷ 2 = 8; the value 8 occurs 4 times and no other value occurs at all, so the mode is 8. Answer: mean = 8, median = 8, mode = 8 — when every value in a data set is the same, all three measures of central tendency take that value. The distractors: a mean of 32 comes from stopping at the total and never dividing by 4; a mode of 4 comes from writing down how many times 8 occurs instead of the value that occurs; a mean of 2 comes from dividing a single value, 8, by the 4 marks instead of dividing the total by 4.
- (a) 62.5 — Method: a mean cannot be averaged with a new value — rebuild the total, add the new value to it, then divide by the new count. Working: three numbers with a mean of 50 have a total of 50 × 3 = 150; adding 100 makes the total 150 + 100 = 250; there are now 4 numbers, so the new mean is 250 ÷ 4 = 62.5. Answer: 62.5. The distractors: 75 comes from averaging the old mean with the new value, (50 + 100) ÷ 2, which ignores that three numbers pull against one; 50 comes from assuming an extra value leaves the mean unchanged; 37.5 comes from dividing the old total of 150 by the new count of 4, adding the new value to the count but not to the total.
- (a) 1/3 — Method: for two independent spinners, multiply the probability of each separate outcome, but first work out each spinner's own probability correctly, using how many of its equal sections actually carry that result. Working: Spinner A has 2 even numbers, 2 and 4, out of 4 sections, so P(even) = 2/4 = 1/2. Spinner B has 2 red sections out of 3, so P(red) = 2/3. Multiplying gives 1/2 × 2/3, which cancels down to 1/3. Answer: 1/3. Watch out: writing down 1/4 treats Spinner B's two colours as equally likely and uses 1/2 for red, when in fact 2 of its 3 sections are red — the sections are not split evenly between the two colours. Writing down 1/6 undercounts Spinner A's even numbers as just one out of four instead of two. And writing down 5/6 applies the 'at least one' formula, P(A) + P(B) − P(A)×P(B), which answers a different question about EITHER spinner landing the right way, not both together.
What is on this worksheet?
The sheet holds 25 questions drawn from the MathsUK bank — the content areas covered: Ratio, proportion and rates of change, Geometry and measures, Algebra, Statistics, Probability (statements R5, R9, G16, G3, A17, S4, P7). It is pitched at GCSE Foundation and takes about 40 minutes to work through in full. It is built for independent practice, with full answers at the end for self-marking.
How to use the sheet well
- Print it or open it on screen — both work. Printing is A4; the screen view fits phones and tablets.
- Do all 25 questions before checking — about 40 minutes is the guide, but there is no time pressure.
- Check the answers — press “Show answers” or print the answer page separately.
- Redo the questions you got wrong — twice as effective as doing 25 fresh ones.
- “New questions” — builds a fresh sheet on the same statements, so you can practise again without repeats.
Why this sheet helps
MathsUK worksheets use questions graded by difficulty and a fair spread of correct-answer positions (the answer is not always (a)) — so the student really has to think about each question rather than guess a pattern. Every question is tagged to a DfE content statement and checked before it enters the bank. The answers come with a step-by-step explanation, not just a value — so a wrong answer becomes a lesson.
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