25 questions on the topics that decide a grade 4: percentages, ratio, area and perimeter, linear equations, averages and probability.
🎯 Grade 4 pass booster
A grade 4 is the standard pass that colleges, apprenticeships and employers ask for, and most students who miss it do not miss it on the hard questions — they miss it by dropping marks across the accessible ones. This sheet gathers twenty-five of those: percentage of an amount and percentage change, sharing in a ratio, area and perimeter of rectangles, triangles and compound shapes, solving a linear equation, reading the mean, median, mode and range from a list or a table, and simple probability. Nothing here is a stretch topic, and all of it is worth marks on every paper, on both tiers. Work through it, mark it honestly, and treat anything you got wrong as a priority over anything further up the specification — a secured mark is worth more than an attempted one.
- 1.Solve 2x + 1 = 9
- 2.A fair coin is flipped and a fair three-sided spinner, labelled X, Y and Z, is spun. Every outcome is listed as a pair, such as (H, X). Work out the probability that the outcome is a head and Z.
- 3.A regular hexagon is divided into six identical triangles by joining its centre to each of the six vertices. Work out the size of the angle of one of these triangles at the centre of the hexagon.
- 4.A padlock code is formed by arranging three different digits chosen from 2, 3, 4 and 5, with no digit repeated. Work out how many different three-digit codes can be made.
- 5.A charity collects donations from adults and children in the ratio 5:2. Altogether, £238 is collected. Work out how much more the adults donate than the children.
- 6.To solve 5x − 4 = 2x + 8, Chloe's working is shown. Line 1: 5x − 4 = 2x + 8. Line 2: 3x − 4 = 8. Line 3: 3x = 4. Line 4: x = 4/3. Chloe has made a mistake in her working. Which line contains the mistake?
- 7.After a 20% discount, a jacket costs £48. Work out the original price of the jacket.
- 8.Solve 2x + 7 = x + 13
- 9.An angle measures 108°. Write down the name given to an angle of this size.
- 10.Work out the difference between 45% of 70 and 35% of 80.
- 11.A box contains cards labelled 1, 2 and 3. A card is drawn at random and its number noted, then it is put back. A second card is then drawn at random. Every outcome is listed as an ordered pair, such as (1, 2). Work out how many of the outcomes in the full list have both numbers the same.
- 12.Two fair four-sided dice, numbered 1 to 4, are rolled and the two scores are added together. Work out the probability that the total is 5.
- 13.A regular polygon has an interior angle of 156°. Work out the number of sides of the polygon.
- 14.A raised garden bed is a prism whose cross-section is a triangle with a base of 1.2 m and a perpendicular height of 0.8 m. The bed is 3 m long. Work out the volume of soil needed to fill it, in m³.
- 15.In a test, Amelia answered 18 of the 24 questions correctly. Work out the percentage of the questions she answered correctly.
- 16.A parallelogram has a base of 4 cm and a perpendicular height of 17 cm. Work out the area of the parallelogram.
- 17.Which of these describes an obtuse angle?
- 18.Solve 5x − 9 = 16
- 19.Solve 4x − (2x − 6) = 18
- 20.The same jumper is sold at two shops. Shop A charges £40 and Shop B charges £50. Write down the price at Shop A as a percentage of the price at Shop B.
- 21.A company's turnover this year is £180,000. Last year's turnover was £120,000. Write down this year's turnover as a percentage of last year's turnover.
- 22.A garden flower bed is in the shape of a trapezium. Its two parallel edges are 3.5 m and 6.5 m long, and the perpendicular distance between them is 4 m. Bedding plants cost £2.50 per square metre to cover the bed. Work out the total cost of the bedding plants.
- 23.Two ordinary fair dice are rolled. Work out the probability that both dice show the same score.
- 24.Spinner A has 4 equal sections, numbered 1, 2, 3 and 4. Spinner B has 5 equal sections, numbered 1, 2, 3, 4 and 5. Both spinners are spun once, and the two numbers are multiplied together. Work out the probability that the product is 12.
- 25.A pack contains 6 cards, numbered 1 to 6. A card is drawn at random from the pack, and a fair coin is flipped. Work out the probability of drawing an even-numbered card and the coin landing on tails.
Answer key
- (c) x = 4 — Method: undo the addition of 1 first, then undo the multiplication by 2. Working: subtracting 1 from both sides gives 2x = 8, and dividing both sides by 2 gives x = 4. Answer: x = 4. The distractors: x = 8 comes from stopping at 2x = 8 and writing 8 as the value of x; x = 5 comes from adding 1 to both sides instead of subtracting it, giving 2x = 10; x = 16 comes from multiplying 8 by 2 instead of dividing by 2.
- (b) 1/6 — There are 2 outcomes for the coin and 3 outcomes for the spinner, giving 2 × 3 = 6 equally likely pairs: (H,X), (H,Y), (H,Z), (T,X), (T,Y), (T,Z). Only one of these, (H,Z), matches both conditions, so the probability is 1/6. A candidate who answers 1/3 has listed only the spinner's 3 outcomes and ignored the coin. A candidate who answers 1/2 has considered only the coin and ignored the spinner. A candidate who answers 1/5 has missed one pair when listing the possibility space, treating it as 5 outcomes instead of 6.
- (d) 60° — Method: the six angles at the centre together make one complete turn of 360°, and because the hexagon is regular they are all equal, so divide 360° by 6. Working: 360 ÷ 6 = 60. Answer: 60°. The distractors: 120° is the interior angle of a regular hexagon, 720 ÷ 6, which is the angle at a vertex and not the angle at the centre; 45° comes from dividing 360 by 8, treating the hexagon as though it had eight sides; 30° comes from halving the angle at the centre, as though each of the six triangles were split again by a line of symmetry.
- (d) 24 — There are 4 choices for the first digit. Once that digit is used, 3 digits remain for the second position, and then 2 digits remain for the third position: 4 × 3 × 2 = 24 codes. Choosing 64 comes from allowing a digit to be reused at every position, 4 × 4 × 4 = 64, which is not allowed here since no digit repeats. Choosing 12 comes from multiplying only the first two positions, 4 × 3 = 12, and forgetting that a third digit is also chosen from the digits that remain. Choosing 6 comes from counting only the arrangements of one single set of three digits, 3 × 2 × 1 = 6, and forgetting that there are 4 different sets of three digits that can be chosen from 2, 3, 4 and 5.
- (a) £102 — Method: find the value of one part of the ratio, then work out each group's share before comparing them. Working: the ratio 5:2 has 5 + 2 = 7 parts, so one part is £238 ÷ 7 = £34. Adults donate 5 × £34 = £170 and children donate 2 × £34 = £68, so adults donate £170 − £68 = £102 more than children. So the difference is £102. Distractor £68 is only the children's donation, without finding the difference. Distractor £170 is only the adults' donation, without finding the difference. Distractor £136 comes from doubling the children's donation instead of subtracting it from the adults' donation.
- (d) Line 3 — Method: check each line of Chloe's working against the correct algebraic step. Working: Line 1 to Line 2 is correct, subtracting 2x from both sides gives 3x − 4 = 8. But Line 2 to Line 3 should add 4 to both sides, giving 3x = 12, not 3x = 4 — the constant −4 has been dropped rather than removed correctly. Line 4 follows correctly from Chloe's own, incorrect, Line 3. Answer: Line 3. Line 1 is simply the original equation, copied out correctly. Line 2 correctly subtracts 2x from both sides of Line 1. Line 4 divides Chloe's own Line 3 by 3 correctly — the arithmetic there is fine, the mistake happened one line earlier.
- (b) £60 — £48 represents 100% − 20% = 80% of the original price. 1% = £48 ÷ 80 = £0.60, so 100% = £0.60 × 100 = £60.
- (d) x = 6 — Method: with an unknown on both sides, first collect the x terms on one side by subtracting the smaller x term from both sides, then deal with the numbers. Working: subtracting x from both sides gives x + 7 = 13, and subtracting 7 from both sides gives x = 6. Answer: x = 6. The distractors: x = 20 comes from adding 7 to 13 instead of subtracting it once the x terms have been collected; x = 2 comes from collecting the x terms by adding them, giving 3x + 7 = 13 and then 3x = 6; x = −6 comes from subtracting 2x from both sides to get 7 = −x + 13, reaching −6 = −x and then copying the sign straight across instead of dividing by −1.
- (d) An obtuse angle — Method: compare the angle with the two markers that separate the angle names, a right angle at 90° and a straight line at 180°. Working: 108° is greater than 90° and smaller than 180°, so it lies between the right angle and the straight line. Answer: an obtuse angle. The distractors: an acute angle is one below 90°, and is chosen by a candidate who checks only that 108° is less than 180°; a reflex angle is one above 180°, and is chosen by a candidate who checks only that 108° is more than 90° and then takes the largest category; a right angle is exactly 90°, and is chosen by reading 108° as near enough to 90° instead of comparing it properly.
- (b) 3.5 — Method: work out each percentage of its number separately, then subtract the smaller result from the larger one. Working: 45% of 70 = 31.5, and 35% of 80 = 28, so the difference is 31.5 − 28 = 3.5. Answer: 3.5. 11.5 comes from pairing the percentages with the wrong numbers, working out 35% of 70 = 24.5 and 45% of 80 = 36, and finding their difference. 59.5 comes from adding the two correct results, 31.5 + 28, instead of subtracting them. 10 comes from simply subtracting the two percentages themselves, 45 − 35, without applying them to the numbers at all.
- (c) 3 — There are 3 outcomes for the first draw and 3 for the second, giving 3 × 3 = 9 ordered pairs in total: first draw 1 with second draw 1, 2 or 3; first draw 2 with second draw 1, 2 or 3; and first draw 3 with second draw 1, 2 or 3. Checking the list, the only pairs with both numbers the same are 1 with 1, 2 with 2, and 3 with 3, so there are 3. A candidate who answers 9 has counted every outcome instead of only the matching ones. A candidate who answers 6 has mistakenly counted pairs such as 1 with 2 and 2 with 1 as matching because they contain the same two digits. A candidate who answers 1 has stopped after finding only the first matching pair in the list.
- (b) 1/4 — There are 4 × 4 = 16 equally likely ordered outcomes for the two dice. The pairs that total 5 are: first dice 1 with second dice 4; first dice 2 with second dice 3; first dice 3 with second dice 2; and first dice 4 with second dice 1 — which is 4 outcomes, so the probability is 4/16 = 1/4. A candidate who answers 1/8 has listed only 2 of the four pairs, forgetting that first dice 1 with second dice 4 and first dice 4 with second dice 1 are separate outcomes because the dice are different. A candidate who answers 3/16 has found 3 pairs instead of 4, missing one from the list. A candidate who answers 1/16 has counted only a single pair, such as first dice 2 with second dice 3, and treated the order of the dice as not mattering.
- (c) 15 — The exterior angle is 180° − 156° = 24°, and the number of sides of a regular polygon is 360° divided by the exterior angle, so 360 ÷ 24 = 15. 24° is the exterior angle itself, stopping one step before the final division. 17 comes from finding 15 correctly and then adding 2, muddling the exterior angle rule with the (n − 2) that appears in the interior angle sum formula. 7.5 comes from dividing 180 by the exterior angle instead of 360, using the angles on a straight line rather than the total of the exterior angles of a polygon.
- (c) 1.44 m³ — The cross-section is a triangle, so its area = base × height ÷ 2. Base × height = 1.2 × 0.8 = 0.96 m², and half of that is 0.96 ÷ 2 = 0.48 m². The volume of the prism = cross-sectional area × length = 0.48 × 3 = 1.44 m³. A pupil who forgets to halve when finding the triangle's area gets 1.2 × 0.8 × 3 = 2.88 m³. A pupil who ignores the height altogether, treating the cross-section as base × length, gets 1.2 × 3 = 3.6 m³. A pupil who correctly finds the cross-sectional area but forgets to multiply by the length of the bed stops at 0.48 m³. The correct volume of soil is 1.44 m³.
- (a) 75% — Method: to express one quantity as a percentage of another, divide the part by the whole and multiply by 100. Working: 18 ÷ 24 = 0.75, and 0.75 × 100 = 75. Answer: 75%. The distractors: 25% is the percentage she got wrong, 6 out of 24; 133% comes from dividing the whole by the part, 24 ÷ 18; 18% comes from writing the number of correct answers with a percent sign.
- (d) 68 cm² — Method: the area of a parallelogram is base × perpendicular height. Working: 4 × 17 = 68. Answer: 68 cm². The distractors: 34 cm² comes from halving the product, which is the rule for a triangle and not for a parallelogram; 42 cm comes from treating the two given lengths as the sides of the shape and working out a perimeter, 2 × (4 + 17), which is a length and not an area; 21 cm comes from adding the base and the height, 4 + 17, instead of multiplying them.
- (b) An angle between 90° and 180° — Method: angle names are fixed by two markers, a right angle at 90° and a straight line at 180°. An obtuse angle is one that has opened past the right angle but has not reached the straight line. Working: an obtuse angle is greater than 90° and smaller than 180°. Answer: an angle between 90° and 180°. The distractors: an angle between 0° and 90° is the definition of an acute angle, chosen by a candidate who remembers the wrong side of the right-angle marker; an angle between 180° and 360° is the definition of a reflex angle, chosen by a candidate who knows the angle is past 90° and then takes the largest category; an angle of exactly 90° is the right angle itself, which is the marker an obtuse angle has passed rather than the obtuse angle.
- (b) 5 — Method: add 9 to both sides, then divide by 5. Working: 5x = 16 + 9 = 25, so x = 25 ÷ 5 = 5. Answer: 5. 3.2 comes from dividing 16 by 5 directly, without adding 9 first. 1.4 comes from a sign error, subtracting 9 from 16 instead of adding it, then dividing by 5. 25 comes from correctly working out 5x = 25 but stopping there, without dividing by 5 to find x.
- (a) x = 6 — Method: a minus sign in front of a bracket changes the sign of every term inside it, so expand the bracket first and then simplify. Working: expanding gives 4x − 2x + 6 = 18, which simplifies to 2x + 6 = 18; subtracting 6 from both sides gives 2x = 12, and dividing both sides by 2 gives x = 6. Answer: x = 6. The distractors: x = 12 comes from leaving the −6 unchanged when the bracket is removed, giving 4x − 2x − 6 = 18 and so 2x = 24; x = 24 comes from reaching 2x = 12 correctly and then multiplying by 2 instead of dividing by 2; x = 3 comes from dividing by 2 too early, at 2x + 6 = 18, and dividing only the 2x and the 18 while leaving the 6 untouched, which gives x + 6 = 9.
- (b) 80% — Percentage = (40 ÷ 50) × 100 = 80%.
- (c) 150% — Percentage = (180,000 ÷ 120,000) × 100 = 150%.
- (d) £50 — Area = 1/2 × (3.5 + 6.5) × 4 = 1/2 × 10 × 4 = 20 m². Cost = 20 × £2.50 = £50. (£100 comes from forgetting to halve the trapezium area, giving 40 m² instead of 20 m²; £65 comes from using only the longer parallel side, 6.5 × 4 = 26 m², instead of the trapezium formula; £35 comes from adding all three given lengths, 3.5 + 6.5 + 4, and treating that total as the area in square metres.)
- (b) 1/6 — Method: list the ordered pairs where the two scores match, and divide by the 36 equally likely pairs. Working: the matching pairs are (1, 1), (2, 2), (3, 3), (4, 4), (5, 5) and (6, 6), which is 6 pairs out of 36, cancelling down to 1/6. Answer: 1/6. Watch out: writing down 1/36 finds the probability of one particular double, such as (6, 6), rather than any double at all. Guessing 1/2 treats 'same' and 'different' as equally likely events, when there are only 6 matching pairs against 30 non-matching ones. And writing down 1/3 comes from listing each double twice, once for each order of the two dice, giving 12 pairs out of 36 — but (1, 1) is a single outcome, and swapping the two dice over does not produce a second one.
- (a) 1/10 — There are 4 × 5 = 20 equally likely outcomes in total. The pairs whose product is 12 are Spinner A showing 3 with Spinner B showing 4, and Spinner A showing 4 with Spinner B showing 3, which is 2 outcomes, giving a probability of 2/20 = 1/10. Choosing 1/20 comes from finding only one of the two pairs, (3, 4), and missing (4, 3) as a separate outcome. Choosing 1/8 comes from using 16 as the total number of outcomes, 4 × 4, forgetting that Spinner B has 5 sections rather than 4. Choosing 1/5 comes from listing the factor pairs of 12 as 2 × 6 and 3 × 4 and counting each one in both orders, (2, 6), (6, 2), (3, 4) and (4, 3), giving 4 outcomes out of 20 without checking that neither spinner has a 6 on it.
- (b) 1/4 — There are 6 × 2 = 12 equally likely outcomes. The even-numbered cards are 2, 4 and 6, so there are 3 × 1 = 3 outcomes with an even card and tails, giving a probability of 3/12 = 1/4. Choosing 1/2 comes from working out only the probability of drawing an even card, 3/6, and forgetting to combine it with the coin landing on tails. Choosing 1/12 comes from treating only one specific outcome, such as card 6 with tails, as the only one that counts, instead of all three even cards paired with tails. Choosing 1/8 comes from doubling the coin stage when counting the total, using 6 × 2 × 2 = 24 outcomes instead of 6 × 2 = 12, and giving 3/24 = 1/8.
What is on this worksheet?
The sheet holds 25 questions drawn from the MathsUK bank — the content areas covered: Ratio, proportion and rates of change, Geometry and measures, Algebra, Statistics, Probability (statements R5, R9, G16, G3, A17, S4, P7). It is pitched at GCSE Foundation and takes about 40 minutes to work through in full. It is built for independent practice, with full answers at the end for self-marking.
How to use the sheet well
- Print it or open it on screen — both work. Printing is A4; the screen view fits phones and tablets.
- Do all 25 questions before checking — about 40 minutes is the guide, but there is no time pressure.
- Check the answers — press “Show answers” or print the answer page separately.
- Redo the questions you got wrong — twice as effective as doing 25 fresh ones.
- “New questions” — builds a fresh sheet on the same statements, so you can practise again without repeats.
Why this sheet helps
MathsUK worksheets use questions graded by difficulty and a fair spread of correct-answer positions (the answer is not always (a)) — so the student really has to think about each question rather than guess a pattern. Every question is tagged to a DfE content statement and checked before it enters the bank. The answers come with a step-by-step explanation, not just a value — so a wrong answer becomes a lesson.
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