25 questions on the topics that decide a grade 4: percentages, ratio, area and perimeter, linear equations, averages and probability.
🎯 Grade 4 pass booster
A grade 4 is the standard pass that colleges, apprenticeships and employers ask for, and most students who miss it do not miss it on the hard questions — they miss it by dropping marks across the accessible ones. This sheet gathers twenty-five of those: percentage of an amount and percentage change, sharing in a ratio, area and perimeter of rectangles, triangles and compound shapes, solving a linear equation, reading the mean, median, mode and range from a list or a table, and simple probability. Nothing here is a stretch topic, and all of it is worth marks on every paper, on both tiers. Work through it, mark it honestly, and treat anything you got wrong as a priority over anything further up the specification — a secured mark is worth more than an attempted one.
- 1.Two investors put money into a business in the ratio 3:5. The first investor puts in £1,200. Work out the total amount invested by both investors.
- 2.Which of these describes an obtuse angle?
- 3.A sofa costs £800. Its price is increased by 25%. Work out the new price of the sofa.
- 4.A taxi company charges a £2.50 booking fee plus £1.80 per mile. A journey costs £15.10 in total. Work out the number of miles travelled.
- 5.In a test, Amelia answered 18 of the 24 questions correctly. Work out the percentage of the questions she answered correctly.
- 6.A jug holds 3 litres of a drink that is 60% fruit juice. 1 litre of water is added to the jug. Work out the percentage of the new mixture that is fruit juice.
- 7.Two ordinary fair dice are rolled and the two scores are added together. Work out the probability that the total is a prime number.
- 8.40% of a number is 12 more than 25% of the same number. Work out the number.
- 9.Solve x/4 + 1 = 3
- 10.Two classes sat the same test. The 30 pupils in Class A had a mean mark of 72. The 20 pupils in Class B had a mean mark of 82. Work out the mean mark of all 50 pupils.
- 11.A shop sold seven pairs of shoes in these sizes: 4, 4, 5, 6, 6, 6, 9. Write down the modal size.
- 12.Two ordinary fair dice are rolled. Work out the probability that the difference between the two scores is 1.
- 13.A rectangular bookmark measures 2 cm by 25 cm. Work out the area of the bookmark.
- 14.A netball team scored 50, 83 and 68 points in three matches. Work out the mean number of points scored.
- 15.Angle ABC is 130°. The line BF divides angle ABC into two equal parts. Work out the size of angle FBC.
- 16.Solve 2x + 7 = x + 13
- 17.A straight line crosses two parallel lines. One of the angles formed is (2x + 10)°, and the angle alternate to it is 74°. Work out the value of x.
- 18.A square tile has sides of length 6 cm. Work out the area of the tile.
- 19.Kwame flips a fair coin three times and writes down what it lands on each time. Work out the probability that it lands on heads all three times.
- 20.Which of these equations is equivalent to 5x − 2 = 3x + 8?
- 21.A transversal crosses a pair of parallel lines. At one line, the angle is (5x + 4)°. The corresponding angle at the other line is (3x + 24)°. Work out the value of x.
- 22.In a board game Mia moves forward by the total of two ordinary fair dice. Work out the probability that her total is 7. Give your answer as a fraction in its simplest form.
- 23.£120 is shared between three cousins in the ratio 3:4:5. Work out the largest share.
- 24.A parallelogram has a base of 20 cm and a sloping side of 13 cm. The perpendicular drawn from the top of that sloping side down to the base meets the base 5 cm from the foot of the sloping side, so the perpendicular, the 5 cm and the 13 cm sloping side form a right-angled triangle. Work out the area of the parallelogram.
- 25.Solve 7x − 5 = 3x + 11
Answer key
- (c) £3,200 — Method: find the value of one part of the ratio from the first investor's amount, then work out the second investor's share before adding both together. Working: £1,200 is 3 parts, so one part is £1,200 ÷ 3 = £400. The second investor's share is 5 × £400 = £2,000, and the total is £1,200 + £2,000 = £3,200. So the total invested is £3,200. Distractor £2,000 is only the second investor's share, without adding the first investor's £1,200. Distractor £2,400 comes from doubling the first investor's amount instead of using the ratio. Distractor £6,000 comes from multiplying £1,200 by 5 directly instead of first finding the value of one part.
- (b) An angle between 90° and 180° — Method: angle names are fixed by two markers, a right angle at 90° and a straight line at 180°. An obtuse angle is one that has opened past the right angle but has not reached the straight line. Working: an obtuse angle is greater than 90° and smaller than 180°. Answer: an angle between 90° and 180°. The distractors: an angle between 0° and 90° is the definition of an acute angle, chosen by a candidate who remembers the wrong side of the right-angle marker; an angle between 180° and 360° is the definition of a reflex angle, chosen by a candidate who knows the angle is past 90° and then takes the largest category; an angle of exactly 90° is the right angle itself, which is the marker an obtuse angle has passed rather than the obtuse angle.
- (a) £1,000 — Method: find the increase, then add it to the original price; the multiplier 1.25 does both steps at once. Working: 25% is one quarter, so 25% of £800 = £800 ÷ 4 = £200, and £800 + £200 = £1,000. Answer: £1,000. The distractors: £200 is the increase on its own, not the new price; £825 comes from adding £25 to £800, treating the 25% as £25; £600 comes from taking the 25% off the price instead of adding it on.
- (d) 7 — Method: set up the equation 2.50 + 1.80m = 15.10, then subtract the booking fee and divide by the cost per mile. Working: 1.80m = 15.10 − 2.50 = 12.60; m = 12.60 ÷ 1.80 = 7. Answer: 7 miles. 8.39 comes from dividing the whole £15.10 by £1.80 without first subtracting the booking fee: 15.10 ÷ 1.80 ≈ 8.39. 5.32 comes from swapping the two amounts round, subtracting £1.80 and dividing by £2.50: (15.10 − 1.80) ÷ 2.50 ≈ 5.32. 9.78 comes from adding the booking fee instead of subtracting it: (15.10 + 2.50) ÷ 1.80 ≈ 9.78.
- (a) 75% — Method: to express one quantity as a percentage of another, divide the part by the whole and multiply by 100. Working: 18 ÷ 24 = 0.75, and 0.75 × 100 = 75. Answer: 75%. The distractors: 25% is the percentage she got wrong, 6 out of 24; 133% comes from dividing the whole by the part, 24 ÷ 18; 18% comes from writing the number of correct answers with a percent sign.
- (c) 45% — Method: adding water changes the total volume but not the amount of fruit juice, so find the juice, find the new total volume, and write the first as a percentage of the second. Working: 3 × 0.6 = 1.8 litres of fruit juice; the new volume is 3 + 1 = 4 litres; 1.8 ÷ 4 = 0.45, which is 45%. Answer: 45%. The distractors: 60% is the strength before the water goes in, and assumes that adding water leaves the strength unchanged; 15% comes from dividing the 60% by the 4 litres of mixture instead of dividing the 1.8 litres of juice by the 4 litres; 75% is the fraction of the new mixture that came out of the original jug, 3 litres out of 4, which ignores that only 60% of that 3 litres was juice.
- (d) 5/12 — The possible totals are 2 to 12. The prime totals are 2, 3, 5, 7 and 11, with 1, 2, 4, 6 and 2 ways to make them, giving 1 + 2 + 4 + 6 + 2 = 15 outcomes out of 36, so the probability is 15/36 = 5/12. Choosing 7/18 comes from forgetting that a total of 2 counts as prime, giving 14/36 = 7/18 instead. Choosing 19/36 comes from wrongly including a total of 9 as a prime number, adding its 4 ways to the correct 15 to get 19/36. Choosing 13/36 comes from forgetting the 2 ways of making a total of 11, giving 13/36 instead of 15/36.
- (b) 80 — Method: the difference between 40% and 25% of the number is 15% of the number, and that difference is 12. Working: 15% of the number is 12, so 1% of the number is 12 ÷ 15 = 0.8, and the number is 0.8 × 100 = 80. Check: 40% of 80 is 32, 25% of 80 is 20, and 32 − 20 = 12. Answer: 80. The distractors: 30 comes from solving 40% of the number = 12; 48 comes from solving 25% of the number = 12; 15 is the percentage difference written as the answer.
- (b) x = 8 — Method: undo the addition first, then undo the division by 4. Working: subtracting 1 from both sides gives x/4 = 2, and multiplying both sides by 4 gives x = 8. Answer: x = 8. The distractors: x = 2 comes from stopping at x/4 = 2 and writing 2 as the value of x; x = 16 comes from adding 1 to both sides instead of subtracting it, giving x/4 = 4; x = 0.5 comes from dividing by 4 instead of multiplying by 4 at the last step.
- (c) 76 marks — Method: a mean of means only works when the groups are the same size, so rebuild each class's total mark, add the totals and divide by the number of pupils altogether. Working: Class A scored 30 × 72 = 2160 marks and Class B scored 20 × 82 = 1640 marks, giving 2160 + 1640 = 3800 marks between 50 pupils, so the overall mean is 3800 ÷ 50 = 76 marks. Answer: 76 marks. The distractors: 77 marks comes from averaging the two class means, (72 + 82) ÷ 2, which ignores the different class sizes; 78 marks comes from attaching each mean to the other class's size, (30 × 82 + 20 × 72) ÷ 50; 3800 marks comes from stopping at the combined total and never dividing by 50.
- (d) 6 — Method: the mode, or modal value, is the value that occurs most often in the data set, and it is a value from the data rather than a count. Working: size 4 occurs twice, size 5 occurs once, size 6 occurs three times and size 9 occurs once, so the highest frequency is three and the size it belongs to is 6. Answer: 6. The distractors: 3 comes from writing down the frequency of the most common size instead of the size itself; 9 comes from picking the largest size in the list, which confuses the mode with the maximum; 4 comes from stopping at the first size that repeats rather than checking which size repeats most often.
- (d) 5/18 — Method: list every ordered pair of dice scores whose difference is 1, then divide by the 36 equally likely pairs. Working: the pairs with a difference of 1 are (1, 2), (2, 1), (2, 3), (3, 2), (3, 4), (4, 3), (4, 5), (5, 4), (5, 6) and (6, 5), which is 10 pairs out of 36, cancelling down to 5/18. Answer: 5/18. Watch out: writing down 5/36 lists only the 5 pairs going up, (1, 2), (2, 3), (3, 4), (4, 5) and (5, 6), and misses that each one has a matching pair the other way round, such as (2, 1) — the two dice are different objects, and order matters, so each of those 5 gaps counts twice. Writing down 1/6 treats the six possible differences, 0 to 5, as equally likely and picks 1 out of 6 of them, but a difference of 1 is reached by far more pairs of scores than a difference of 5 is, so the six differences are not equally likely. And writing down 1/4 comes from adding the two dice's outcome counts instead of multiplying them, 6 + 6 = 12, and grouping the six scores into just three non-overlapping pairs one apart, {1, 2}, {3, 4} and {5, 6}, giving 3 out of that wrong pool of 12.
- (b) 50 cm² — Method: the area of a rectangle is length × width. Working: 2 × 25 = 50. Answer: 50 cm². The distractors: 54 cm comes from working out the perimeter, 2 × (2 + 25), which is a length and not an area; 27 cm comes from adding the two sides, 2 + 25, instead of multiplying them; 25 cm² comes from halving the product, 50 ÷ 2, which is the rule for the area of a triangle rather than of a rectangle.
- (c) 67 — Method: the mean is the total of the values divided by how many values there are, so add first and divide second. Working: the total is 50 + 83 + 68 = 201 points and three matches were played, so the mean is 201 ÷ 3 = 67 points. Answer: 67. The distractors: 68 comes from writing down the median, the middle value of 50, 68, 83, instead of the mean; 33 comes from working out the range, 83 − 50, which measures spread and not centre; 100.5 comes from dividing the total by 2 instead of by the 3 matches played.
- (a) 65° — Method: a line that divides an angle into two equal parts gives each part half of the original angle, so halve 130°. Working: 130 ÷ 2 = 65. Answer: 65°. The distractors: 130° is the whole of angle ABC, written down without halving it; 50° comes from working out 180 − 130, using the angles on a straight line instead of dividing the angle in two; 32.5° comes from dividing by 4 instead of by 2, as though the line split the angle into four equal parts.
- (d) x = 6 — Method: with an unknown on both sides, first collect the x terms on one side by subtracting the smaller x term from both sides, then deal with the numbers. Working: subtracting x from both sides gives x + 7 = 13, and subtracting 7 from both sides gives x = 6. Answer: x = 6. The distractors: x = 20 comes from adding 7 to 13 instead of subtracting it once the x terms have been collected; x = 2 comes from collecting the x terms by adding them, giving 3x + 7 = 13 and then 3x = 6; x = −6 comes from subtracting 2x from both sides to get 7 = −x + 13, reaching −6 = −x and then copying the sign straight across instead of dividing by −1.
- (c) 32 — Method: alternate angles between parallel lines are equal, so 2x + 10 = 74. Working: subtracting 10 from both sides gives 2x = 64; dividing by 2 gives x = 32. Answer: x = 32. A candidate who forgets to subtract 10 first and divides 74 by 2 directly gets 37. A candidate who treats the angles as co-interior instead of alternate, so that the two expressions add to 180° rather than being equal, gets 48 after solving. A candidate who makes a sign error and treats the equation as 2x equalling 10 minus 74 instead of 74 minus 10 gets −32.
- (c) 36 cm² — Method: the area of a square is its side length multiplied by itself. Working: 6 × 6 = 36. Answer: 36 cm². The distractors: 24 cm comes from working out the perimeter, 4 × 6, which is a length and not an area; 12 cm comes from doubling the side, 6 × 2, instead of squaring it; 18 cm² comes from halving the product, (6 × 6) ÷ 2, using the rule for the area of a triangle.
- (d) 1/8 — Method: a run of flips of a fair coin gives equally likely sequences of heads and tails, so count the sequences that match and divide by how many sequences there are. Working: each flip lands two ways and no flip affects another, so three flips give 2 × 2 × 2 = 8 equally likely sequences: HHH, HHT, HTH, HTT, THH, THT, TTH and TTT. Only HHH has a head at every flip, so 1 sequence of the 8 matches. Answer: the probability is 1/8. The distractors: 1/4 comes from treating 'three heads', 'two heads', 'one head' and 'no heads' as four equally likely results, which they are not, since one sequence gives three heads and three sequences give two; 1/6 comes from taking the number of sequences to be 2 + 2 + 2 = 6, adding the two ways each flip can land instead of multiplying them; 1/2 comes from reading the first flip only and giving the probability of a head on one flip, without combining it with the other two.
- (d) 2x = 10 — Method: collect the x-terms on one side and the constants on the other, keeping the equals sign balanced. Working: 5x − 3x = 8 + 2, giving 2x = 10. Answer: 2x = 10. 2x = 6 comes from a sign error moving the constant, subtracting instead of adding: 8 − 2 = 6. 8x = 6 comes from adding the x-terms instead of subtracting them (5x + 3x = 8x), alongside the constant sign error. 2x = −10 comes from a sign error moving the constant the other way: −2 − 8 = −10.
- (b) 10 — Corresponding angles are equal, so 5x + 4 = 3x + 24. Subtracting 3x from both sides gives 2x + 4 = 24, then subtracting 4 gives 2x = 20, so x = 10. 14 comes from adding the constants, 4 + 24, instead of subtracting them when rearranging. 19 comes from treating the angles as co-interior (summing to 180°): 5x + 4 + 3x + 24 = 180 gives 8x = 152, so x = 19. 20 correctly reaches 2x = 20 but stops without dividing by 2.
- (a) 1/6 — Method: write the results of the two dice as ordered pairs, count the pairs whose scores add to the total asked for, divide by the number of ordered pairs there are, then cancel the fraction down. Working: there are 6 × 6 = 36 equally likely ordered pairs. The pairs whose scores add to 7 are (1, 6), (2, 5), (3, 4), (4, 3), (5, 2) and (6, 1), which is 6 pairs, so the probability is 6/36. Dividing the top and the bottom by 6 gives 1/6. Answer: the probability is 1/6. The distractors: 7/36 comes from taking the number of favourable pairs to be 7 because 7 is the total asked for, confusing the size of a total with the number of ways of making it; 1/7 comes from using the 21 different combinations of two scores as the equally likely results, finding the 3 combinations 1 and 6, 2 and 5, 3 and 4, and cancelling 3/21; 6/11 comes from counting the 6 favourable pairs correctly but dividing by the 11 possible totals from 2 to 12 rather than by the 36 pairs.
- (b) £50 — Method: add the parts of the ratio, divide the amount by the number of parts to find the value of one part, then multiply by the parts in the largest share. Working: 3 + 4 + 5 = 12 parts, £120 ÷ 12 = £10 for one part, and the largest share is 5 parts, so 5 × £10 = £50. Answer: £50. The distractors: £10 is the value of one part only; £30 is the 3-part share, which is the smallest one; £40 is the 4-part share, the middle one.
- (d) 240 cm² — Method: the area of a parallelogram is base × perpendicular height, and the perpendicular height is not the sloping side, so it must be found first from the right-angled triangle. Working: the sloping side is the hypotenuse, so the height squared is 13² − 5² = 169 − 25 = 144, giving a height of √144 = 12 cm; then 20 × 12 = 240. Answer: 240 cm². The distractors: 260 cm² comes from using the 13 cm sloping side as the height, 20 × 13, without going through the right-angled triangle at all; 120 cm² comes from finding the height of 12 cm correctly and then halving the product, (20 × 12) ÷ 2, which is the rule for a triangle and not for a parallelogram; 100 cm² comes from using the 5 cm along the base as the height, 20 × 5.
- (d) 4 — Method: collect the x terms on one side and the number terms on the other. Working: subtract 3x from both sides: 4x − 5 = 11. Add 5 to both sides: 4x = 16. Divide by 4: x = 4. Answer: 4. 0.6 comes from adding the x terms instead of subtracting when collecting them, 7x + 3x = 10x, and also subtracting the constants the wrong way round, 11 − 5 = 6, giving 10x = 6. 1.5 comes from correctly collecting the x terms as 4x but subtracting the constants the wrong way round, 11 − 5 instead of 11 + 5. −4 comes from moving the x terms to the wrong side, giving 3x − 7x instead of 7x − 3x, along with a matching sign error on the constants.
What is on this worksheet?
The sheet holds 25 questions drawn from the MathsUK bank — the content areas covered: Ratio, proportion and rates of change, Geometry and measures, Algebra, Statistics, Probability (statements R5, R9, G16, G3, A17, S4, P7). It is pitched at GCSE Foundation and takes about 40 minutes to work through in full. It is built for independent practice, with full answers at the end for self-marking.
How to use the sheet well
- Print it or open it on screen — both work. Printing is A4; the screen view fits phones and tablets.
- Do all 25 questions before checking — about 40 minutes is the guide, but there is no time pressure.
- Check the answers — press “Show answers” or print the answer page separately.
- Redo the questions you got wrong — twice as effective as doing 25 fresh ones.
- “New questions” — builds a fresh sheet on the same statements, so you can practise again without repeats.
Why this sheet helps
MathsUK worksheets use questions graded by difficulty and a fair spread of correct-answer positions (the answer is not always (a)) — so the student really has to think about each question rather than guess a pattern. Every question is tagged to a DfE content statement and checked before it enters the bank. The answers come with a step-by-step explanation, not just a value — so a wrong answer becomes a lesson.
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