25 questions on the topics that decide a grade 4: percentages, ratio, area and perimeter, linear equations, averages and probability.
🎯 Grade 4 pass booster
A grade 4 is the standard pass that colleges, apprenticeships and employers ask for, and most students who miss it do not miss it on the hard questions — they miss it by dropping marks across the accessible ones. This sheet gathers twenty-five of those: percentage of an amount and percentage change, sharing in a ratio, area and perimeter of rectangles, triangles and compound shapes, solving a linear equation, reading the mean, median, mode and range from a list or a table, and simple probability. Nothing here is a stretch topic, and all of it is worth marks on every paper, on both tiers. Work through it, mark it honestly, and treat anything you got wrong as a priority over anything further up the specification — a secured mark is worth more than an attempted one.
- 1.Solve 3(2x − 1) = 27
- 2.Order these three values from smallest to largest: 3/8, 0.43, 41%.
- 3.In a board game Mia moves forward by the total of two ordinary fair dice. Work out the probability that her total is 7. Give your answer as a fraction in its simplest form.
- 4.Which of these equations is equivalent to 5x − 2 = 3x + 8?
- 5.A cylinder has a radius of 3 cm and a height of 10 cm. Using π = 3.14, work out the volume of the cylinder.
- 6.A regular polygon has an interior angle of 156°. Work out the number of sides of the polygon.
- 7.Solve 5x − 9 = 16
- 8.In a spelling test the 20 pupils in Group A had a mean mark of 80, and the 30 pupils in Group B had a mean mark of 70. Work out the mean mark of all 50 pupils.
- 9.A ramp's sloped surface crosses two horizontal parallel rails. At the top rail, the angle between the ramp and the rail on the right of the ramp is (3x + 10)°. At the bottom rail, the angle between the ramp and the rail on the left of the ramp is (5x − 30)°. Work out the value of x.
- 10.In a school choir the ratio of boys to girls is 3:4. When 6 more boys join the choir, the ratio of boys to girls becomes 1:1. Work out how many girls are in the choir.
- 11.Write 3/4 as a percentage.
- 12.A garden flower bed is in the shape of a trapezium. Its two parallel edges are 3.5 m and 6.5 m long, and the perpendicular distance between them is 4 m. Bedding plants cost £2.50 per square metre to cover the bed. Work out the total cost of the bedding plants.
- 13.Grace rolls two ordinary fair dice at the same time and works out the total of the two scores. Work out the probability that the total is greater than 10.
- 14.The equation 3(2x − 1) = 4x + 9 is rearranged by expanding the brackets. Which of these is the correctly expanded equation?
- 15.A café sold 10 sandwiches on each of four days: 10, 10, 10, 10. Work out the range of the numbers sold.
- 16.Priya invests £750 in a savings account that pays simple interest. After 3 years, the account contains £840. Work out the annual rate of simple interest.
- 17.Spinner A is numbered 1 to 3 and Spinner B is numbered 1 to 5. Both spinners are spun once, and every outcome is listed as a pair, one number from each spinner. Work out how many equally likely outcomes there are in total.
- 18.The mean of the four numbers 10, 15, 20 and x is 18. Work out the value of x.
- 19.Two ordinary fair dice are rolled and the two scores are multiplied together. Work out the probability that the product is odd.
- 20.A water tank is a cube with edges of length 2 m. Work out how many cubic centimetres the tank holds when it is full.
- 21.Spinner C has 3 equal sections, numbered 2, 3 and 5. Spinner D has 6 equal sections, numbered 1 to 6. Both spinners are spun once, and the two numbers are multiplied together. Work out the probability that the product is a multiple of 5.
- 22.Solve 4x − (2x − 6) = 18
- 23.Isla and her brother share £60 in the ratio 1:2. Work out Isla's share.
- 24.Solve 2x + 1 = 9
- 25.A fair coin is flipped and a fair five-sided spinner, labelled 1 to 5, is spun. All the outcomes are listed as pairs, such as (H, 3). Work out the probability that the outcome is a tail and an odd number.
Answer key
- (b) 5 — Method: expand the bracket first, then solve the resulting linear equation. Working: 3(2x − 1) = 6x − 3, so 6x − 3 = 27. Add 3 to both sides: 6x = 30. Divide by 6: x = 5. Answer: 5. 4 2/3 comes from multiplying only the 2x inside the bracket by 3 and forgetting to multiply the −1 as well, giving 6x − 1 = 27. 4 comes from a sign error when expanding, writing 6x + 3 instead of 6x − 3. 4.5 comes from dividing 27 by 3 to get 2x − 1 = 9, then forgetting to add 1 back before dividing by 2, using 2x = 9 instead of 2x = 10.
- (a) 3/8, 41%, 0.43 — Method: convert every value to a decimal so they can be compared on the same scale, then order them. Working: 3/8 = 0.375, 41% = 0.41, and 0.43 stays as 0.43, so from smallest to largest the decimals are 0.375, 0.41, 0.43, giving the order 3/8, 41%, 0.43. Answer: 3/8, 41%, 0.43. The order 3/8, 0.43, 41% comes from comparing 0.43 and 41% as raw digits (43 versus 41) without converting 41% into the decimal 0.41 first, wrongly placing 0.43 before 41%. The order 0.43, 41%, 3/8 comes from placing the values in completely reversed order, from largest to smallest instead of smallest to largest. The order 41%, 0.43, 3/8 comes from ordering the values by their TYPE (percentage, then decimal, then fraction) rather than by their actual size.
- (a) 1/6 — Method: write the results of the two dice as ordered pairs, count the pairs whose scores add to the total asked for, divide by the number of ordered pairs there are, then cancel the fraction down. Working: there are 6 × 6 = 36 equally likely ordered pairs. The pairs whose scores add to 7 are (1, 6), (2, 5), (3, 4), (4, 3), (5, 2) and (6, 1), which is 6 pairs, so the probability is 6/36. Dividing the top and the bottom by 6 gives 1/6. Answer: the probability is 1/6. The distractors: 7/36 comes from taking the number of favourable pairs to be 7 because 7 is the total asked for, confusing the size of a total with the number of ways of making it; 1/7 comes from using the 21 different combinations of two scores as the equally likely results, finding the 3 combinations 1 and 6, 2 and 5, 3 and 4, and cancelling 3/21; 6/11 comes from counting the 6 favourable pairs correctly but dividing by the 11 possible totals from 2 to 12 rather than by the 36 pairs.
- (d) 2x = 10 — Method: collect the x-terms on one side and the constants on the other, keeping the equals sign balanced. Working: 5x − 3x = 8 + 2, giving 2x = 10. Answer: 2x = 10. 2x = 6 comes from a sign error moving the constant, subtracting instead of adding: 8 − 2 = 6. 8x = 6 comes from adding the x-terms instead of subtracting them (5x + 3x = 8x), alongside the constant sign error. 2x = −10 comes from a sign error moving the constant the other way: −2 − 8 = −10.
- (c) 282.6 cm³ — Volume of a cylinder = πr²h = 3.14 × 3² × 10 = 3.14 × 9 × 10 = 282.6 cm³. (94.2 cm³ comes from using πrh and forgetting to square the radius; 90 cm³ comes from using r²h and leaving π out altogether; 1130.4 cm³ comes from using the diameter, 6 cm, in place of the radius.)
- (c) 15 — The exterior angle is 180° − 156° = 24°, and the number of sides of a regular polygon is 360° divided by the exterior angle, so 360 ÷ 24 = 15. 24° is the exterior angle itself, stopping one step before the final division. 17 comes from finding 15 correctly and then adding 2, muddling the exterior angle rule with the (n − 2) that appears in the interior angle sum formula. 7.5 comes from dividing 180 by the exterior angle instead of 360, using the angles on a straight line rather than the total of the exterior angles of a polygon.
- (b) 5 — Method: add 9 to both sides, then divide by 5. Working: 5x = 16 + 9 = 25, so x = 25 ÷ 5 = 5. Answer: 5. 3.2 comes from dividing 16 by 5 directly, without adding 9 first. 1.4 comes from a sign error, subtracting 9 from 16 instead of adding it, then dividing by 5. 25 comes from correctly working out 5x = 25 but stopping there, without dividing by 5 to find x.
- (b) 74 marks — Method: the two groups are different sizes, so their means cannot simply be averaged — rebuild each group's total mark, add the totals and divide by all 50 pupils. Working: Group A scored 20 × 80 = 1600 marks and Group B scored 30 × 70 = 2100 marks, giving 1600 + 2100 = 3700 marks altogether, so the overall mean is 3700 ÷ 50 = 74 marks. Answer: 74 marks, which sits nearer to 70 than to 80 because the larger group scored 70. The distractors: 75 marks comes from averaging the two group means, (80 + 70) ÷ 2, as though the groups were the same size; 76 marks comes from attaching each mean to the other group's size, (20 × 70 + 30 × 80) ÷ 50; 150 marks comes from adding the two means together and never dividing at all.
- (d) 20 — Alternate angles between parallel lines are equal, so 3x + 10 = 5x − 30. Rearranging, 10 + 30 = 5x − 3x, so 40 = 2x, and x = 20. −10 comes from a sign error when rearranging, moving a term to the wrong side and getting −20 = 2x instead. 25 comes from wrongly treating the two angles as co-interior and adding them to 180°: (3x + 10) + (5x − 30) = 180 gives 8x − 20 = 180, so x = 25. 47.5 makes the same co-interior mistake but sets the sum equal to 360° instead of 180°, giving 8x − 20 = 360 and x = 47.5.
- (b) 24 — Method: let one part of the ratio be worth x, write both groups in terms of x, and use the fact that the two groups end up equal. Working: the boys are 3x and the girls are 4x; after the 6 boys join, 3x + 6 = 4x, so x = 6; the girls are 4 parts, so 4 × 6 = 24. Answer: 24 girls. The distractors: 18 is the number of boys before the 6 join, which is 3 × 6; 30 comes from adding the 6 new members to the girls as well as to the boys; 42 is the total number of members in the choir before the 6 boys join, the 18 boys and the girls together.
- (d) 75% — Method: change a fraction to a percentage by dividing the numerator by the denominator and multiplying by 100. Working: 3 ÷ 4 = 0.75, and 0.75 × 100 = 75. Answer: 75%. The distractors: 34% comes from reading the digits 3 and 4 straight off as a percentage; 0.75% comes from dividing but forgetting to multiply by 100; 133% comes from inverting the fraction and working out 4 ÷ 3 instead.
- (d) £50 — Area = 1/2 × (3.5 + 6.5) × 4 = 1/2 × 10 × 4 = 20 m². Cost = 20 × £2.50 = £50. (£100 comes from forgetting to halve the trapezium area, giving 40 m² instead of 20 m²; £65 comes from using only the longer parallel side, 6.5 × 4 = 26 m², instead of the trapezium formula; £35 comes from adding all three given lengths, 3.5 + 6.5 + 4, and treating that total as the area in square metres.)
- (d) 3/36 — Method: list the results as ordered pairs, decide which totals satisfy the condition, count the pairs that give those totals and divide by the number of pairs there are. Working: there are 6 × 6 = 36 equally likely ordered pairs. Greater than 10 means a total of 11 or a total of 12. A total of 11 comes from (5, 6) and (6, 5); a total of 12 comes from (6, 6) alone, because both dice must show a 6. That is 2 + 1 = 3 pairs out of the 36. Answer: the probability is 3/36. The distractors: 2/36 comes from counting the two ways of making 11 and forgetting that 12 is greater than 10 as well; 4/36 comes from writing (6, 6) down twice, applying the rule that a pair can be turned round to a double that can only happen one way; 33/36 comes from reading the condition the wrong way round and giving the probability that the total is 10 or less.
- (b) 6x − 3 = 4x + 9 — Method: multiply every term inside the bracket by the number outside it; the right-hand side stays as it is given. Working: 3 × 2x = 6x and 3 × (−1) = −3, so 3(2x − 1) = 6x − 3. Answer: 6x − 3 = 4x + 9. 6x − 1 = 4x + 9 comes from multiplying only the 2x by 3 and leaving the −1 unchanged. 5x − 3 = 4x + 9 comes from adding the 3 to the 2 instead of multiplying, treating 3 × 2x as (3 + 2)x = 5x. 6x − 4 = 4x + 9 comes from working out 3 × (−1) as −1 − 3 = −4 instead of 3 × (−1) = −3.
- (d) 0 — Method: the range is the largest value minus the smallest value, whatever those two values turn out to be. Working: every value is 10, so the largest value is 10 and the smallest value is 10 as well, and the range is 10 − 10 = 0. Answer: 0 — a range of nothing says the data do not vary at all. The distractors: 10 comes from writing down the repeated value itself instead of the difference between the extremes; 20 comes from adding the largest and the smallest, 10 + 10, instead of subtracting; 40 comes from adding all four values, which gives the total sold and not a measure of spread.
- (b) 4% — Method: find the total interest earned, share it equally across the number of years to find one year's interest, then write it as a percentage of the amount invested. Working: total interest = £840 − £750 = £90, so one year's interest is £90 ÷ 3 = £30, and £30 as a percentage of £750 is (£30 ÷ £750) × 100 = 4%. Answer: 4%. 12% comes from treating the total interest of £90 as if it were earned in a single year, (£90 ÷ £750) × 100 = 12%, forgetting to divide by 3 years. 0.04% comes from finding the correct decimal, £30 ÷ £750 = 0.04, but forgetting to multiply by 100 to convert it into a percentage. 112% comes from writing the final amount, £840, as a percentage of the amount invested, £750, without first subtracting the £750 to find the interest alone.
- (d) 15 — Method: each of Spinner A's outcomes can be paired with each of Spinner B's outcomes, so the two counts are combined by multiplying, not adding. Working: Spinner A has 3 outcomes and Spinner B has 5, so there are 3 × 5 = 15 equally likely outcomes in total. Answer: 15. Watch out: adding the two counts, 3 + 5 = 8, undercounts drastically — every one of Spinner A's 3 outcomes pairs with all 5 of Spinner B's outcomes, not just one each. Writing down 3 counts Spinner A alone and leaves Spinner B out completely. And writing down 25 comes from squaring Spinner B's own outcome count, 5 × 5, and forgetting Spinner A altogether.
- (a) 27 — Method: turn the mean into a total using total = mean × number of values, then subtract the numbers that are already known. Working: four numbers with a mean of 18 have a total of 18 × 4 = 72; the three known numbers give 10 + 15 + 20 = 45; so x = 72 − 45 = 27. Answer: 27, and checking, (10 + 15 + 20 + 27) ÷ 4 = 72 ÷ 4 = 18. The distractors: 72 comes from stopping at the total the four numbers must reach and never subtracting the known three; 18 comes from assuming the missing number must equal the mean; 45 comes from stopping at the total of the three known numbers.
- (d) 1/4 — Method: a product is odd only when BOTH factors are odd, so list the ordered pairs where both scores are odd and divide by 36. Working: the odd scores on a dice are 1, 3 and 5, so there are 3 × 3 = 9 ordered pairs where both scores are odd, out of the 36 equally likely pairs, cancelling down to 1/4. Answer: 1/4. Watch out: writing down 3/4 finds the probability that AT LEAST ONE score is odd, 1 minus the probability both are even, which is a different, easier condition to meet than both being odd. Considering only the first dice's score and ignoring the second gives 1/2, since 3 of the first dice's 6 scores are odd — but the product also depends on what the second dice shows. And writing down 1/12 comes from counting only the pairs where the SAME odd number appears twice, (1, 1), (3, 3) and (5, 5), missing pairs like (1, 3) and (5, 1) where the two odd scores differ.
- (a) 8,000,000 cm³ — Method: change the edge length into centimetres first and then cube it, because 1 m = 100 cm and a volume needs that conversion applied to all three dimensions. Working: 2 m = 2 × 100 = 200 cm, so the volume is 200 × 200 × 200. 200 × 200 = 40,000 and 40,000 × 200 = 8,000,000. Answer: 8,000,000 cm³. The distractors: 8,000 cm³ comes from converting 2 m to 20 cm and cubing that; 80,000 cm³ comes from cubing in metres to get 8 m³ and then multiplying by 10,000, the conversion factor for an area rather than the 1,000,000 a volume needs; 8 cm³ comes from cubing the 2 without converting at all and simply writing cm³ because the question asked for that unit.
- (a) 4/9 — There are 3 × 6 = 18 equally likely outcomes. The product is a multiple of 5 whenever Spinner C shows 5, whatever Spinner D shows, which is 6 outcomes, or whenever Spinner D shows 5 and Spinner C shows 2 or 3, which is 2 more outcomes. This gives 6 + 2 = 8 outcomes, so the probability is 8/18 = 4/9. Choosing 1/3 comes from only counting the 6 outcomes where Spinner C shows 5 and forgetting the 2 outcomes where Spinner D shows 5 instead. Choosing 1/9 comes from only counting the 2 outcomes where Spinner D shows 5 and forgetting the 6 outcomes where Spinner C shows 5. Choosing 1/2 comes from counting 9 outcomes instead of 8, by listing the case where Spinner C shows 5 and Spinner D shows 5 twice over.
- (a) x = 6 — Method: a minus sign in front of a bracket changes the sign of every term inside it, so expand the bracket first and then simplify. Working: expanding gives 4x − 2x + 6 = 18, which simplifies to 2x + 6 = 18; subtracting 6 from both sides gives 2x = 12, and dividing both sides by 2 gives x = 6. Answer: x = 6. The distractors: x = 12 comes from leaving the −6 unchanged when the bracket is removed, giving 4x − 2x − 6 = 18 and so 2x = 24; x = 24 comes from reaching 2x = 12 correctly and then multiplying by 2 instead of dividing by 2; x = 3 comes from dividing by 2 too early, at 2x + 6 = 18, and dividing only the 2x and the 18 while leaving the 6 untouched, which gives x + 6 = 9.
- (b) £20 — Method: add the parts of the ratio, divide the amount by the number of parts to find the value of one part, then take the parts belonging to the person asked about. Working: 1 + 2 = 3 parts, £60 ÷ 3 = £20 for one part, and Isla has 1 part. Answer: £20. The distractors: £40 is the 2-part share, which belongs to her brother; £30 comes from reading 1:2 as one part out of two and halving the £60; £120 comes from multiplying the £60 by 2 instead of dividing it into 3 parts.
- (c) x = 4 — Method: undo the addition of 1 first, then undo the multiplication by 2. Working: subtracting 1 from both sides gives 2x = 8, and dividing both sides by 2 gives x = 4. Answer: x = 4. The distractors: x = 8 comes from stopping at 2x = 8 and writing 8 as the value of x; x = 5 comes from adding 1 to both sides instead of subtracting it, giving 2x = 10; x = 16 comes from multiplying 8 by 2 instead of dividing by 2.
- (d) 3/10 — Method: list the full possibility space as pairs of coin and spinner results, then count how many pairs satisfy both conditions and divide by the size of the whole space. Working: the coin gives 2 outcomes and the spinner gives 5, so the full space has 2 × 5 = 10 equally likely pairs. The pairs with a tail and an odd number are (T,1), (T,3) and (T,5), which is 3 out of 10. Answer: 3/10. Watch out: writing down 1/2 uses only the coin's own chance of a tail and ignores that the spinner also has to land on an odd number. Writing down 3/5 uses only the spinner's chance of landing on an odd number and ignores the coin altogether. And writing down 1/10 counts just one matching outcome, such as (T,1), instead of all three pairs that satisfy both conditions.
What is on this worksheet?
The sheet holds 25 questions drawn from the MathsUK bank — the content areas covered: Ratio, proportion and rates of change, Geometry and measures, Algebra, Statistics, Probability (statements R5, R9, G16, G3, A17, S4, P7). It is pitched at GCSE Foundation and takes about 40 minutes to work through in full. It is built for independent practice, with full answers at the end for self-marking.
How to use the sheet well
- Print it or open it on screen — both work. Printing is A4; the screen view fits phones and tablets.
- Do all 25 questions before checking — about 40 minutes is the guide, but there is no time pressure.
- Check the answers — press “Show answers” or print the answer page separately.
- Redo the questions you got wrong — twice as effective as doing 25 fresh ones.
- “New questions” — builds a fresh sheet on the same statements, so you can practise again without repeats.
Why this sheet helps
MathsUK worksheets use questions graded by difficulty and a fair spread of correct-answer positions (the answer is not always (a)) — so the student really has to think about each question rather than guess a pattern. Every question is tagged to a DfE content statement and checked before it enters the bank. The answers come with a step-by-step explanation, not just a value — so a wrong answer becomes a lesson.
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