25 questions on the topics that decide a grade 4: percentages, ratio, area and perimeter, linear equations, averages and probability.
🎯 Grade 4 pass booster
A grade 4 is the standard pass that colleges, apprenticeships and employers ask for, and most students who miss it do not miss it on the hard questions — they miss it by dropping marks across the accessible ones. This sheet gathers twenty-five of those: percentage of an amount and percentage change, sharing in a ratio, area and perimeter of rectangles, triangles and compound shapes, solving a linear equation, reading the mean, median, mode and range from a list or a table, and simple probability. Nothing here is a stretch topic, and all of it is worth marks on every paper, on both tiers. Work through it, mark it honestly, and treat anything you got wrong as a priority over anything further up the specification — a secured mark is worth more than an attempted one.
- 1.Two ordinary fair dice are rolled and the two scores are multiplied together. Work out the probability that the product is odd.
- 2.A ribbon of length 90 cm is cut into two pieces in the ratio 4:5. Work out the length of the shorter piece.
- 3.A straight transversal crosses a pair of parallel lines. At one crossing point, the angle between the transversal and a parallel line is 118°. Work out the size of the co-interior (allied) angle at the other crossing point.
- 4.The rent on a flat increases by 10% one year and by a further 10% the following year. Work out the overall percentage increase over the two years.
- 5.The number of members of a running club increases from 45 to 54. Work out the percentage increase.
- 6.In a test, Amelia answered 18 of the 24 questions correctly. Work out the percentage of the questions she answered correctly.
- 7.Grace's mean mark in her maths tests rises from 70 to 84. Work out the percentage increase in her mean mark.
- 8.Work out 25% of 200.
- 9.The price of a share falls by 10% on Monday and then rises by 10% on Tuesday. Work out the overall percentage change from Monday's starting price.
- 10.Solve 5x + 2 = 17.
- 11.A fair coin is flipped and a fair three-sided spinner, labelled X, Y and Z, is spun. Every outcome is listed as a pair, such as (H, X). Work out the probability that the outcome is a head and Z.
- 12.Four angles meet at a point. Three of them measure 82°, 105° and 96°. Work out the size of the fourth angle.
- 13.A regular polygon has an exterior angle of 45°. Work out the number of sides of the polygon.
- 14.A parallelogram has a base of 9 cm and a perpendicular height of 6 cm. Work out the area of the parallelogram.
- 15.Spinner E has 4 equal sections, numbered 1 to 4. Spinner F has 6 equal sections, numbered 1 to 6. Both spinners are spun once. Work out the probability of getting at least one 3.
- 16.A straight line crosses a pair of parallel lines. One of the co-interior (allied) angles is 118°. Work out the size of the other co-interior angle.
- 17.Spinner C has 3 equal sections, numbered 2, 3 and 5. Spinner D has 6 equal sections, numbered 1 to 6. Both spinners are spun once, and the two numbers are multiplied together. Work out the probability that the product is a multiple of 5.
- 18.Solve 7x − 5 = 3x + 11
- 19.Solve x − 4 = −9
- 20.To solve 6x − 4 = 2x + 20, Yusuf's first step is to subtract 2x from both sides. Work out what equation this gives.
- 21.A netball team scored 50, 83 and 68 points in three matches. Work out the mean number of points scored.
- 22.Two ordinary fair dice are rolled. Work out the probability that both dice show the same score.
- 23.Two angles are complementary. One of them is 35°. Work out the size of the other angle.
- 24.Jack rolls two ordinary fair dice and adds the two scores together. Work out the probability that the total is 6.
- 25.Four books have 120, 200, 160 and 80 pages. Work out the mean number of pages.
Answer key
- (d) 1/4 — Method: a product is odd only when BOTH factors are odd, so list the ordered pairs where both scores are odd and divide by 36. Working: the odd scores on a dice are 1, 3 and 5, so there are 3 × 3 = 9 ordered pairs where both scores are odd, out of the 36 equally likely pairs, cancelling down to 1/4. Answer: 1/4. Watch out: writing down 3/4 finds the probability that AT LEAST ONE score is odd, 1 minus the probability both are even, which is a different, easier condition to meet than both being odd. Considering only the first dice's score and ignoring the second gives 1/2, since 3 of the first dice's 6 scores are odd — but the product also depends on what the second dice shows. And writing down 1/12 comes from counting only the pairs where the SAME odd number appears twice, (1, 1), (3, 3) and (5, 5), missing pairs like (1, 3) and (5, 1) where the two odd scores differ.
- (c) 40 cm — Method: split the total length into the number of parts shown by the ratio, then find the value of the shorter share. Working: the ratio 4:5 has 4 + 5 = 9 parts, so one part is 90 ÷ 9 = 10 cm, and the shorter piece is 4 × 10 = 40 cm. So the shorter piece is 40 cm. Distractor 50 cm is the length of the LONGER piece, not the shorter one. Distractor 45 cm comes from splitting the ribbon into two equal halves, ignoring the ratio. Distractor 10 cm is the value of one part, found correctly but never multiplied by 4.
- (c) 62° — Co-interior (allied) angles on parallel lines sum to 180°, so the co-interior angle is 180° − 118° = 62°. 118° comes from treating the angles as corresponding angles, which are equal, instead of co-interior angles, which sum to 180°. 59° comes from halving the given angle. 236° comes from doubling the given angle.
- (c) 21% — Method: an increase of 10% is a multiplier of 1.1, and two successive increases are found by multiplying the multipliers. Working: 1.1 × 1.1 = 1.21, so the rent is 121% of the original, which is an increase of 21%. Answer: 21%. The distractors: 20% comes from adding the two percentages, which ignores that the second 10% is taken of a larger amount; 121% is the multiplier written as the change rather than the change itself; 11% comes from slipping in the multiplication and getting 1.11 instead of 1.21.
- (c) 20% — Method: percentage increase = (increase ÷ original) × 100. Working: the increase is 54 − 45 = 9, and 9 ÷ 45 = 0.2, so the percentage increase is 0.2 × 100 = 20. Answer: 20%. The distractors: 9% comes from writing the actual increase as a percentage; 16.7% comes from dividing by the new value 54 instead of the original 45; 120% is the multiplier 1.2 written as a change rather than the change itself.
- (a) 75% — Method: to express one quantity as a percentage of another, divide the part by the whole and multiply by 100. Working: 18 ÷ 24 = 0.75, and 0.75 × 100 = 75. Answer: 75%. The distractors: 25% is the percentage she got wrong, 6 out of 24; 133% comes from dividing the whole by the part, 24 ÷ 18; 18% comes from writing the number of correct answers with a percent sign.
- (a) 20% — Method: percentage increase = increase ÷ original amount × 100. Working: the increase is 84 − 70 = 14 marks, and 14 ÷ 70 = 0.2, so 0.2 × 100 = 20. Answer: an increase of 20%. The distractors: 14% comes from quoting the 14 mark increase as though marks and per cent were the same thing; 17% comes from dividing the 14 by the new mean 84 instead of by the original 70, which gives 17% to the nearest per cent; 120% is the new mean written as a percentage of the old one, which is the whole of the new mean rather than the increase.
- (a) 50 — Method: 25% is one quarter, so 25% of a quantity is the quantity divided by 4. Working: 200 ÷ 4 = 50. Answer: 50. The distractors: 25 comes from writing the percentage itself as the answer; 100 comes from halving, which is 50% not 25%; 800 comes from multiplying by 4 instead of dividing.
- (b) −1% — Method: write each change as a multiplier and multiply them. A 10% fall is × 0.9 and a 10% rise is × 1.1. Working: 0.9 × 1.1 = 0.99, so the final price is 99% of the original, which is 1% less. Answer: an overall change of −1%. The distractors: 0% comes from assuming a 10% fall and a 10% rise cancel — they do not, because the rise is 10% of a smaller amount; +1% has the size right but the sign wrong, from reading the multiplier 0.99 as 1% above 1 instead of 1% below it; −2% comes from finding the 1% fall and then counting it once for each of the two changes.
- (a) 3 — Method: subtract the constant term from both sides first, then divide by the coefficient of x. Working: 5x = 17 − 2 = 15; x = 15 ÷ 5 = 3. Answer: x = 3. 3.8 comes from adding 2 instead of subtracting it: (17 + 2) ÷ 5 = 3.8. 1.4 comes from dividing by 5 before subtracting the 2, the wrong order: 17 ÷ 5 = 3.4, then 3.4 − 2 = 1.4. 15 comes from correctly subtracting the 2 but then forgetting to divide by 5.
- (b) 1/6 — There are 2 outcomes for the coin and 3 outcomes for the spinner, giving 2 × 3 = 6 equally likely pairs: (H,X), (H,Y), (H,Z), (T,X), (T,Y), (T,Z). Only one of these, (H,Z), matches both conditions, so the probability is 1/6. A candidate who answers 1/3 has listed only the spinner's 3 outcomes and ignored the coin. A candidate who answers 1/2 has considered only the coin and ignored the spinner. A candidate who answers 1/5 has missed one pair when listing the possibility space, treating it as 5 outcomes instead of 6.
- (d) 77 — Method: angles that meet at a point add up to 360°. Working: 82 + 105 + 96 = 283; 360 − 283 = 77. Answer: 77°. A candidate who gives the sum of the three known angles and forgets to subtract it from 360° gets 283. A candidate who leaves out the 105° angle, working out 360 − 82 − 96, gets 182. A candidate who leaves out the 82° angle, working out 360 − 105 − 96, gets 159.
- (c) 8 — Method: the exterior angles of a polygon add up to 360°, so divide 360° by the size of one exterior angle. Working: 360 ÷ 45 = 8. Answer: 8 sides. A candidate who divides into a half turn instead of a full turn, working out 180 ÷ 45, gets 4. A candidate who reads off the given exterior angle as if it were the number of sides gets 45. A candidate who subtracts instead of dividing, working out 360 − 45, gets 315.
- (b) 54 cm² — Area of a parallelogram = base × perpendicular height = 9 × 6 = 54 cm². (27 cm² comes from halving the product as if it were a triangle, 1/2 × 9 × 6; 15 cm² comes from adding the base and height instead of multiplying, 9 + 6; 30 cm² comes from doubling the sum of the base and height, as if finding a perimeter, 2 × (9 + 6).)
- (a) 3/8 — There are 4 × 6 = 24 equally likely outcomes. The outcomes with no 3 at all have Spinner E showing 1, 2 or 4 and Spinner F showing 1, 2, 4, 5 or 6, giving 3 × 5 = 15 outcomes. So the outcomes with at least one 3 are 24 − 15 = 9, and the probability is 9/24 = 3/8. Choosing 5/12 comes from adding the two individual probabilities of a 3, 1/4 + 1/6, which counts the outcome where both spinners show 3 twice over. Choosing 1/4 comes from only counting the case where Spinner E shows 3, and forgetting the outcomes where Spinner F shows 3 instead. Choosing 5/8 comes from working out the probability of getting no 3 at all, 15/24 = 5/8, and giving that as the final answer instead of subtracting it from 1.
- (b) 62 — Method: co-interior (allied) angles between parallel lines add up to 180°. Working: 180 − 118 = 62. Answer: 62°. A candidate who treats co-interior angles as equal, like corresponding angles, gives 118. A candidate who uses 360° instead of 180°, working out 360 − 118, gets 242. A candidate who subtracts as if the angles were complementary, working out 118 − 90, gets 28.
- (a) 4/9 — There are 3 × 6 = 18 equally likely outcomes. The product is a multiple of 5 whenever Spinner C shows 5, whatever Spinner D shows, which is 6 outcomes, or whenever Spinner D shows 5 and Spinner C shows 2 or 3, which is 2 more outcomes. This gives 6 + 2 = 8 outcomes, so the probability is 8/18 = 4/9. Choosing 1/3 comes from only counting the 6 outcomes where Spinner C shows 5 and forgetting the 2 outcomes where Spinner D shows 5 instead. Choosing 1/9 comes from only counting the 2 outcomes where Spinner D shows 5 and forgetting the 6 outcomes where Spinner C shows 5. Choosing 1/2 comes from counting 9 outcomes instead of 8, by listing the case where Spinner C shows 5 and Spinner D shows 5 twice over.
- (d) 4 — Method: collect the x terms on one side and the number terms on the other. Working: subtract 3x from both sides: 4x − 5 = 11. Add 5 to both sides: 4x = 16. Divide by 4: x = 4. Answer: 4. 0.6 comes from adding the x terms instead of subtracting when collecting them, 7x + 3x = 10x, and also subtracting the constants the wrong way round, 11 − 5 = 6, giving 10x = 6. 1.5 comes from correctly collecting the x terms as 4x but subtracting the constants the wrong way round, 11 − 5 instead of 11 + 5. −4 comes from moving the x terms to the wrong side, giving 3x − 7x instead of 7x − 3x, along with a matching sign error on the constants.
- (c) x = −5 — Method: 4 is being subtracted from x, so add 4 to both sides; adding a positive number to a negative one moves to the right along the number line. Working: adding 4 to both sides gives x = −9 + 4, and −9 + 4 = −5. Answer: x = −5. The distractors: x = −13 comes from subtracting 4 from both sides instead of adding it, giving −9 − 4; x = 5 comes from working out −9 + 4 correctly and then writing the result without its minus sign; x = 13 comes from reading the right-hand side as 9 rather than −9 and adding 4 to it.
- (b) 4x − 4 = 20 — Method: subtract 2x from both sides of the equation, and simplify each side separately. Working: left side: 6x − 4 − 2x = 4x − 4. Right side: 2x + 20 − 2x = 20. Answer: 4x − 4 = 20. 4x = 20 drops the −4 from the left side, as though subtracting 2x also removes the constant term. 8x − 4 = 20 comes from moving the 2x across to the left without changing its sign: it is taken off the right side correctly, leaving 20, but added to the left side instead of subtracted, giving 6x + 2x = 8x. 4x − 4 = 2x + 20 comes from subtracting 2x from the left-hand side only and leaving the right-hand side unchanged; whatever is done to one side must be done to the other.
- (c) 67 — Method: the mean is the total of the values divided by how many values there are, so add first and divide second. Working: the total is 50 + 83 + 68 = 201 points and three matches were played, so the mean is 201 ÷ 3 = 67 points. Answer: 67. The distractors: 68 comes from writing down the median, the middle value of 50, 68, 83, instead of the mean; 33 comes from working out the range, 83 − 50, which measures spread and not centre; 100.5 comes from dividing the total by 2 instead of by the 3 matches played.
- (b) 1/6 — Method: list the ordered pairs where the two scores match, and divide by the 36 equally likely pairs. Working: the matching pairs are (1, 1), (2, 2), (3, 3), (4, 4), (5, 5) and (6, 6), which is 6 pairs out of 36, cancelling down to 1/6. Answer: 1/6. Watch out: writing down 1/36 finds the probability of one particular double, such as (6, 6), rather than any double at all. Guessing 1/2 treats 'same' and 'different' as equally likely events, when there are only 6 matching pairs against 30 non-matching ones. And writing down 1/3 comes from listing each double twice, once for each order of the two dice, giving 12 pairs out of 36 — but (1, 1) is a single outcome, and swapping the two dice over does not produce a second one.
- (b) 55° — Method: complementary angles are a pair that add up to 90°, so subtract the known angle from 90°. Working: 90 − 35 = 55. Answer: 55°. The distractors: 145° comes from subtracting from 180°, which is the rule for supplementary angles and not for complementary ones; 325° comes from subtracting from 360°, the total of the angles at a point; 90° is the total that the pair must make, written down in place of the missing angle.
- (a) 5/36 — Method: list every result of the two dice as an ordered pair, first score then second score, count the pairs that give the total asked for and divide by how many pairs the list holds. Working: each dice can show 6 scores, so there are 6 × 6 = 36 equally likely ordered pairs. The pairs whose scores add to 6 are (1, 5), (2, 4), (3, 3), (4, 2) and (5, 1), which is 5 pairs out of the 36. Answer: the probability is 5/36. The distractors: 4/36 comes from listing (1, 5), (5, 1), (2, 4) and (4, 2) and leaving (3, 3) out, because a double does not look like a pair that can be turned round; 5/12 comes from finding the 5 pairs but taking the number of possible results to be 6 + 6 = 12, adding the two dice instead of multiplying them; 1/11 comes from treating the eleven possible totals 2, 3, 4 and so on up to 12 as equally likely, so that a total of 6 is one result out of eleven.
- (c) 140 — Method: the mean shares the total equally between the items, so add the values and then divide by how many there are. Working: the total is 120 + 200 + 160 + 80 = 560 pages and there are 4 books, so the mean is 560 ÷ 4 = 140 pages. Answer: 140. The distractors: 560 comes from stopping at the total number of pages and never dividing by 4; 280 comes from dividing the total by 2 instead of by the 4 books; 120 comes from working out the range, 200 − 80, which measures spread instead of centre.
What is on this worksheet?
The sheet holds 25 questions drawn from the MathsUK bank — the content areas covered: Ratio, proportion and rates of change, Geometry and measures, Algebra, Statistics, Probability (statements R5, R9, G16, G3, A17, S4, P7). It is pitched at GCSE Foundation and takes about 40 minutes to work through in full. It is built for independent practice, with full answers at the end for self-marking.
How to use the sheet well
- Print it or open it on screen — both work. Printing is A4; the screen view fits phones and tablets.
- Do all 25 questions before checking — about 40 minutes is the guide, but there is no time pressure.
- Check the answers — press “Show answers” or print the answer page separately.
- Redo the questions you got wrong — twice as effective as doing 25 fresh ones.
- “New questions” — builds a fresh sheet on the same statements, so you can practise again without repeats.
Why this sheet helps
MathsUK worksheets use questions graded by difficulty and a fair spread of correct-answer positions (the answer is not always (a)) — so the student really has to think about each question rather than guess a pattern. Every question is tagged to a DfE content statement and checked before it enters the bank. The answers come with a step-by-step explanation, not just a value — so a wrong answer becomes a lesson.
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