25 questions on the topics that decide a grade 4: percentages, ratio, area and perimeter, linear equations, averages and probability.
🎯 Grade 4 pass booster
A grade 4 is the standard pass that colleges, apprenticeships and employers ask for, and most students who miss it do not miss it on the hard questions — they miss it by dropping marks across the accessible ones. This sheet gathers twenty-five of those: percentage of an amount and percentage change, sharing in a ratio, area and perimeter of rectangles, triangles and compound shapes, solving a linear equation, reading the mean, median, mode and range from a list or a table, and simple probability. Nothing here is a stretch topic, and all of it is worth marks on every paper, on both tiers. Work through it, mark it honestly, and treat anything you got wrong as a priority over anything further up the specification — a secured mark is worth more than an attempted one.
- 1.Grace rolls two ordinary fair dice at the same time and works out the total of the two scores. Work out the probability that the total is greater than 10.
- 2.Solve 5x + 2 = 17.
- 3.A textbook is reduced from £60 to £45. Work out the percentage reduction.
- 4.A laptop priced at £520 is first increased by 15%, and then the new price is decreased by 20%. Work out the final price of the laptop.
- 5.Write 3/4 as a percentage.
- 6.Work out 25% of 200.
- 7.A straight line crosses a pair of parallel lines. At one of the crossing points, one of the four angles measures 55°. Work out the size of the angle next to it on a straight line at that crossing point.
- 8.A netball team scored 50, 83 and 68 points in three matches. Work out the mean number of points scored.
- 9.A pack contains 6 cards, numbered 1 to 6. A card is drawn at random from the pack, and a fair coin is flipped. Work out the probability of drawing an even-numbered card and the coin landing on tails.
- 10.A solid cube has a volume of 8 cm³. Work out the length of one edge of the cube.
- 11.Kwame flips a fair coin three times and writes down what it lands on each time. Work out the probability that it lands on heads all three times.
- 12.A shop sold seven pairs of shoes in these sizes: 4, 4, 5, 6, 6, 6, 9. Write down the modal size.
- 13.There are 400 students at a school. 25% of them have a brother, 40% have a sister and 15% have both a brother and a sister. Work out how many of the students have neither a brother nor a sister.
- 14.At a youth club the ratio of juniors to seniors is 3:5. There are 40 members altogether. Work out how many seniors there are.
- 15.A sofa costs £800. Its price is increased by 25%. Work out the new price of the sofa.
- 16.Three friends share a raffle prize of £360 in the ratio 2:3:4. Work out the share of the friend whose part of the ratio is 3.
- 17.Spinner P and Spinner Q are each fair and have 5 equal sections, numbered 1 to 5. Both spinners are spun once, and every outcome is listed as an ordered pair, Spinner P then Spinner Q, such as (2, 4). Work out how many of the outcomes have the score on Spinner P less than the score on Spinner Q.
- 18.The perimeter of a square is 20 cm. Work out the area of the square.
- 19.Solve 4x − (2x − 6) = 18
- 20.Isla and her brother share £60 in the ratio 1:2. Work out Isla's share.
- 21.Solve 7x − 5 = 3x + 11
- 22.The mean mass of four parcels is 17 kg. Three of the parcels have masses 12 kg, 16 kg and 18 kg. Work out the mass of the fourth parcel.
- 23.2.4 kg of cheese costs £36. Work out the cost of 1.5 kg of the same cheese.
- 24.A ramp's sloped surface crosses two horizontal parallel rails. At the top rail, the angle between the ramp and the rail on the right of the ramp is (3x + 10)°. At the bottom rail, the angle between the ramp and the rail on the left of the ramp is (5x − 30)°. Work out the value of x.
- 25.Two ordinary fair dice are rolled and the two scores are multiplied together. Work out the probability that the product is odd.
Answer key
- (d) 3/36 — Method: list the results as ordered pairs, decide which totals satisfy the condition, count the pairs that give those totals and divide by the number of pairs there are. Working: there are 6 × 6 = 36 equally likely ordered pairs. Greater than 10 means a total of 11 or a total of 12. A total of 11 comes from (5, 6) and (6, 5); a total of 12 comes from (6, 6) alone, because both dice must show a 6. That is 2 + 1 = 3 pairs out of the 36. Answer: the probability is 3/36. The distractors: 2/36 comes from counting the two ways of making 11 and forgetting that 12 is greater than 10 as well; 4/36 comes from writing (6, 6) down twice, applying the rule that a pair can be turned round to a double that can only happen one way; 33/36 comes from reading the condition the wrong way round and giving the probability that the total is 10 or less.
- (a) 3 — Method: subtract the constant term from both sides first, then divide by the coefficient of x. Working: 5x = 17 − 2 = 15; x = 15 ÷ 5 = 3. Answer: x = 3. 3.8 comes from adding 2 instead of subtracting it: (17 + 2) ÷ 5 = 3.8. 1.4 comes from dividing by 5 before subtracting the 2, the wrong order: 17 ÷ 5 = 3.4, then 3.4 − 2 = 1.4. 15 comes from correctly subtracting the 2 but then forgetting to divide by 5.
- (d) 25% — Method: percentage decrease = decrease ÷ original amount × 100. Working: the reduction is £60 − £45 = £15, and 15 ÷ 60 = 0.25, so 0.25 × 100 = 25%. Answer: 25%. The distractors: 15% comes from quoting the £15 reduction as though pounds and per cent were the same thing; 33% comes from dividing the £15 by the new price £45 instead of by the original £60, which gives 33% to the nearest per cent; 75% is the new price written as a percentage of the old one, which is what is still paid rather than what has been taken off.
- (c) £478.40 — Method: apply the percentage increase, then apply the percentage decrease to the new price. Working: after the increase, the laptop costs £520 × 1.15. Multiplying this result by 0.80 gives the final price, £478.40. Answer: £478.40. £494 comes from combining the two percentages into a single net change (15% − 20% = −5%) and applying it directly, £520 × 0.95 = £494, instead of applying the two changes one after the other. £416 comes from applying only the 20% decrease to the original price, £520 × 0.80 = £416, forgetting the increase entirely. £598 comes from applying only the 15% increase and stopping there, forgetting to apply the decrease at all.
- (d) 75% — Method: change a fraction to a percentage by dividing the numerator by the denominator and multiplying by 100. Working: 3 ÷ 4 = 0.75, and 0.75 × 100 = 75. Answer: 75%. The distractors: 34% comes from reading the digits 3 and 4 straight off as a percentage; 0.75% comes from dividing but forgetting to multiply by 100; 133% comes from inverting the fraction and working out 4 ÷ 3 instead.
- (a) 50 — Method: 25% is one quarter, so 25% of a quantity is the quantity divided by 4. Working: 200 ÷ 4 = 50. Answer: 50. The distractors: 25 comes from writing the percentage itself as the answer; 100 comes from halving, which is 50% not 25%; 800 comes from multiplying by 4 instead of dividing.
- (d) 125° — Method: two angles that sit next to each other at a crossing point lie on a straight line, so they add up to 180°; the angle that faces the given one across the point is the equal one, and that is not the angle asked for here. Working: 180° − 55° = 125°. Answer: 125°. The distractors: 55° is the angle vertically opposite the given one, taken by a candidate who reads “next to” as the facing angle and applies the equal-angles rule to the wrong pair; 35° comes from subtracting from 90°, treating the pair as complementary instead of as angles on a straight line; 90° comes from assuming that a line crossing a pair of parallel lines must meet them at right angles, which the question never says.
- (c) 67 — Method: the mean is the total of the values divided by how many values there are, so add first and divide second. Working: the total is 50 + 83 + 68 = 201 points and three matches were played, so the mean is 201 ÷ 3 = 67 points. Answer: 67. The distractors: 68 comes from writing down the median, the middle value of 50, 68, 83, instead of the mean; 33 comes from working out the range, 83 − 50, which measures spread and not centre; 100.5 comes from dividing the total by 2 instead of by the 3 matches played.
- (b) 1/4 — There are 6 × 2 = 12 equally likely outcomes. The even-numbered cards are 2, 4 and 6, so there are 3 × 1 = 3 outcomes with an even card and tails, giving a probability of 3/12 = 1/4. Choosing 1/2 comes from working out only the probability of drawing an even card, 3/6, and forgetting to combine it with the coin landing on tails. Choosing 1/12 comes from treating only one specific outcome, such as card 6 with tails, as the only one that counts, instead of all three even cards paired with tails. Choosing 1/8 comes from doubling the coin stage when counting the total, using 6 × 2 × 2 = 24 outcomes instead of 6 × 2 = 12, and giving 3/24 = 1/8.
- (b) 2 cm — Method: the volume of a cube is edge × edge × edge, so finding the edge from the volume means undoing a cube, not a square or a halving. Working: edge × edge × edge = 8; testing whole numbers, 1 × 1 × 1 = 1 is too small and the next whole number gives 2 × 2 × 2 = 8, which matches. Answer: 2 cm. The distractors: 8 cm comes from writing the volume down as the edge length and changing only the unit; 4 cm comes from halving the volume, 8 ÷ 2, as though a cube were undone by dividing by 2; 2.83 cm is the square root of 8, from taking a square root where a cube root is needed.
- (d) 1/8 — Method: a run of flips of a fair coin gives equally likely sequences of heads and tails, so count the sequences that match and divide by how many sequences there are. Working: each flip lands two ways and no flip affects another, so three flips give 2 × 2 × 2 = 8 equally likely sequences: HHH, HHT, HTH, HTT, THH, THT, TTH and TTT. Only HHH has a head at every flip, so 1 sequence of the 8 matches. Answer: the probability is 1/8. The distractors: 1/4 comes from treating 'three heads', 'two heads', 'one head' and 'no heads' as four equally likely results, which they are not, since one sequence gives three heads and three sequences give two; 1/6 comes from taking the number of sequences to be 2 + 2 + 2 = 6, adding the two ways each flip can land instead of multiplying them; 1/2 comes from reading the first flip only and giving the probability of a head on one flip, without combining it with the other two.
- (d) 6 — Method: the mode, or modal value, is the value that occurs most often in the data set, and it is a value from the data rather than a count. Working: size 4 occurs twice, size 5 occurs once, size 6 occurs three times and size 9 occurs once, so the highest frequency is three and the size it belongs to is 6. Answer: 6. The distractors: 3 comes from writing down the frequency of the most common size instead of the size itself; 9 comes from picking the largest size in the list, which confuses the mode with the maximum; 4 comes from stopping at the first size that repeats rather than checking which size repeats most often.
- (c) 200 students — Method: find the percentage who have a brother or a sister, taking care that the students with both are not counted twice, then take that percentage from 100% and apply the result to the 400 students. Working: 25% + 40% = 65%, but the 15% with both has been counted in each of those figures, so 65% − 15% = 50% have a brother or a sister; that leaves 100% − 50% = 50%, and 50% of 400 = 200. Answer: 200 students. The distractors: 260 students is 65% of 400, the number with a brother or a sister when the 15% overlap is counted twice; 140 students comes from taking that same uncorrected 65% away from the 400; 300 students comes from subtracting only the 25% with a brother and ignoring the sisters altogether.
- (d) 25 — Method: add the parts of the ratio, divide the total membership by the number of parts to find the value of one part, then multiply by the parts belonging to the group asked for. Working: 3 + 5 = 8 parts, 40 ÷ 8 = 5 members in one part, and the seniors are 5 parts, so 5 × 5 = 25. Answer: 25 seniors. The distractors: 15 is the number of juniors, which is the 3-part group; 5 is the size of one part only; 24 comes from dividing the 40 by 5, the seniors' number in the ratio, to get 8 and then multiplying that by 3.
- (a) £1,000 — Method: find the increase, then add it to the original price; the multiplier 1.25 does both steps at once. Working: 25% is one quarter, so 25% of £800 = £800 ÷ 4 = £200, and £800 + £200 = £1,000. Answer: £1,000. The distractors: £200 is the increase on its own, not the new price; £825 comes from adding £25 to £800, treating the 25% as £25; £600 comes from taking the 25% off the price instead of adding it on.
- (d) £120 — Method: add the parts of the ratio, divide the prize by the number of parts to find the value of one part, then multiply by the parts in the share asked for. Working: 2 + 3 + 4 = 9 parts, £360 ÷ 9 = £40 for one part, and the share asked for is 3 parts, so 3 × £40 = £120. Answer: £120. The distractors: £40 is the value of one part rather than of a 3-part share; £80 is the 2-part share; £160 is the 4-part share, which is what a candidate reaches by picking the largest share instead of the one the question names.
- (b) 10 — There are 25 equally likely ordered pairs in total. Listing the pairs where the Spinner P score is less than the Spinner Q score gives 10 outcomes, running from (1, 2) up to (4, 5). Choosing 15 comes from also including the 5 pairs where the two scores are equal, such as (1, 1) and (2, 2), which do not satisfy 'less than'. Choosing 4 comes from counting only the outcomes where the scores differ by exactly 1, such as (1, 2) and (2, 3), and missing the pairs that differ by 2, 3 or 4. Choosing 20 comes from correctly excluding the 5 outcomes where the two scores are equal, 25 − 5 = 20, but forgetting to also exclude the outcomes where Spinner P is bigger than Spinner Q, rather than smaller.
- (b) 25 cm² — Method: a square has four equal sides, so divide the perimeter by 4 to recover the side length, then square that side to get the area. Working: 20 ÷ 4 = 5 cm, then 5 × 5 = 25. Answer: 25 cm². The distractors: 400 cm² comes from squaring the perimeter itself, 20 × 20, treating the 20 cm as though it were the side length; 100 cm² comes from dividing the perimeter by 2 rather than by 4, giving a side of 10 cm, and squaring that; 5 cm is the side length, from stopping as soon as the perimeter has been divided by 4 and never squaring it, which also leaves a length where an area was asked for.
- (a) x = 6 — Method: a minus sign in front of a bracket changes the sign of every term inside it, so expand the bracket first and then simplify. Working: expanding gives 4x − 2x + 6 = 18, which simplifies to 2x + 6 = 18; subtracting 6 from both sides gives 2x = 12, and dividing both sides by 2 gives x = 6. Answer: x = 6. The distractors: x = 12 comes from leaving the −6 unchanged when the bracket is removed, giving 4x − 2x − 6 = 18 and so 2x = 24; x = 24 comes from reaching 2x = 12 correctly and then multiplying by 2 instead of dividing by 2; x = 3 comes from dividing by 2 too early, at 2x + 6 = 18, and dividing only the 2x and the 18 while leaving the 6 untouched, which gives x + 6 = 9.
- (b) £20 — Method: add the parts of the ratio, divide the amount by the number of parts to find the value of one part, then take the parts belonging to the person asked about. Working: 1 + 2 = 3 parts, £60 ÷ 3 = £20 for one part, and Isla has 1 part. Answer: £20. The distractors: £40 is the 2-part share, which belongs to her brother; £30 comes from reading 1:2 as one part out of two and halving the £60; £120 comes from multiplying the £60 by 2 instead of dividing it into 3 parts.
- (d) 4 — Method: collect the x terms on one side and the number terms on the other. Working: subtract 3x from both sides: 4x − 5 = 11. Add 5 to both sides: 4x = 16. Divide by 4: x = 4. Answer: 4. 0.6 comes from adding the x terms instead of subtracting when collecting them, 7x + 3x = 10x, and also subtracting the constants the wrong way round, 11 − 5 = 6, giving 10x = 6. 1.5 comes from correctly collecting the x terms as 4x but subtracting the constants the wrong way round, 11 − 5 instead of 11 + 5. −4 comes from moving the x terms to the wrong side, giving 3x − 7x instead of 7x − 3x, along with a matching sign error on the constants.
- (c) 22 kg — Method: multiply the mean by the number of parcels to rebuild the total mass, then subtract the masses that are known. Working: four parcels with a mean mass of 17 kg have a total mass of 17 × 4 = 68 kg; the three known parcels total 12 + 16 + 18 = 46 kg; so the fourth parcel has mass 68 − 46 = 22 kg. Answer: 22 kg. The distractors: 68 kg comes from stopping at the total mass of all four parcels; 17 kg comes from assuming the missing parcel must have the mean mass; 5 kg comes from multiplying the mean by 3, the number of parcels whose mass is given, leaving 51 − 46 = 5.
- (c) £22.50 — Method: find the cost of 1 kg, then multiply by the mass wanted. Working: £36 ÷ 2.4 = £15 per kilogram, and 1.5 × £15 = £22.50. Answer: £22.50. The distractors: £15 is the price of 1 kg, which is the first step and not what the question asks for; £54 comes from multiplying the £36 by 1.5 without first reducing it to a price per kilogram; £57.60 comes from using the scale factor upside down, multiplying £36 by 2.4 ÷ 1.5 = 1.6 instead of by 1.5 ÷ 2.4.
- (d) 20 — Alternate angles between parallel lines are equal, so 3x + 10 = 5x − 30. Rearranging, 10 + 30 = 5x − 3x, so 40 = 2x, and x = 20. −10 comes from a sign error when rearranging, moving a term to the wrong side and getting −20 = 2x instead. 25 comes from wrongly treating the two angles as co-interior and adding them to 180°: (3x + 10) + (5x − 30) = 180 gives 8x − 20 = 180, so x = 25. 47.5 makes the same co-interior mistake but sets the sum equal to 360° instead of 180°, giving 8x − 20 = 360 and x = 47.5.
- (d) 1/4 — Method: a product is odd only when BOTH factors are odd, so list the ordered pairs where both scores are odd and divide by 36. Working: the odd scores on a dice are 1, 3 and 5, so there are 3 × 3 = 9 ordered pairs where both scores are odd, out of the 36 equally likely pairs, cancelling down to 1/4. Answer: 1/4. Watch out: writing down 3/4 finds the probability that AT LEAST ONE score is odd, 1 minus the probability both are even, which is a different, easier condition to meet than both being odd. Considering only the first dice's score and ignoring the second gives 1/2, since 3 of the first dice's 6 scores are odd — but the product also depends on what the second dice shows. And writing down 1/12 comes from counting only the pairs where the SAME odd number appears twice, (1, 1), (3, 3) and (5, 5), missing pairs like (1, 3) and (5, 1) where the two odd scores differ.
What is on this worksheet?
The sheet holds 25 questions drawn from the MathsUK bank — the content areas covered: Ratio, proportion and rates of change, Geometry and measures, Algebra, Statistics, Probability (statements R5, R9, G16, G3, A17, S4, P7). It is pitched at GCSE Foundation and takes about 40 minutes to work through in full. It is built for independent practice, with full answers at the end for self-marking.
How to use the sheet well
- Print it or open it on screen — both work. Printing is A4; the screen view fits phones and tablets.
- Do all 25 questions before checking — about 40 minutes is the guide, but there is no time pressure.
- Check the answers — press “Show answers” or print the answer page separately.
- Redo the questions you got wrong — twice as effective as doing 25 fresh ones.
- “New questions” — builds a fresh sheet on the same statements, so you can practise again without repeats.
Why this sheet helps
MathsUK worksheets use questions graded by difficulty and a fair spread of correct-answer positions (the answer is not always (a)) — so the student really has to think about each question rather than guess a pattern. Every question is tagged to a DfE content statement and checked before it enters the bank. The answers come with a step-by-step explanation, not just a value — so a wrong answer becomes a lesson.
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