25 questions on the topics that decide a grade 4: percentages, ratio, area and perimeter, linear equations, averages and probability.
🎯 Grade 4 pass booster
A grade 4 is the standard pass that colleges, apprenticeships and employers ask for, and most students who miss it do not miss it on the hard questions — they miss it by dropping marks across the accessible ones. This sheet gathers twenty-five of those: percentage of an amount and percentage change, sharing in a ratio, area and perimeter of rectangles, triangles and compound shapes, solving a linear equation, reading the mean, median, mode and range from a list or a table, and simple probability. Nothing here is a stretch topic, and all of it is worth marks on every paper, on both tiers. Work through it, mark it honestly, and treat anything you got wrong as a priority over anything further up the specification — a secured mark is worth more than an attempted one.
- 1.Solve 3x + 14 = 8x − 6
- 2.Two ordinary fair dice are rolled and the two scores are added together. Work out the probability that the total is a prime number.
- 3.A metal alloy is made from copper and tin in the ratio 7:3. Work out the mass of tin in 250 g of the alloy.
- 4.A red fair dice and a blue fair dice are rolled together. Every outcome is listed as an ordered pair, red score then blue score. Work out the probability that the red score is less than the blue score.
- 5.Which of these equations is equivalent to 5x − 2 = 3x + 8?
- 6.A charity collects donations from adults and children in the ratio 5:2. Altogether, £238 is collected. Work out how much more the adults donate than the children.
- 7.The price of a share falls by 10% on Monday and then rises by 10% on Tuesday. Work out the overall percentage change from Monday's starting price.
- 8.Solve 4x + 3 = 19
- 9.Spinner A is numbered 1 to 3 and Spinner B is numbered 1 to 5. Both spinners are spun once, and every outcome is listed as a pair, one number from each spinner. Work out how many equally likely outcomes there are in total.
- 10.The mean of the four numbers 10, 15, 20 and x is 18. Work out the value of x.
- 11.A parallelogram has a base of 4 cm and a perpendicular height of 17 cm. Work out the area of the parallelogram.
- 12.The width, the length and the height of a box are in the ratio 3:4:5. The length of the box is 16 cm. Work out the height of the box.
- 13.A small pack contains 5 cards, numbered 1 to 5. One card is drawn at random from the pack, and a fair coin is flipped. Every outcome is listed as a pair, such as (3, H). Work out how many equally likely outcomes there are in total.
- 14.Freya is designing a triangular flower bed. Two of its corners have equal angles, and the angle at the third corner is 40°. Work out the size of one of the two equal corner angles.
- 15.A wooden block is a cuboid measuring 2 cm by 10 cm by 15 cm. Work out the volume of the block.
- 16.A square tile has sides of length 6 cm. Work out the area of the tile.
- 17.A taxi company charges a £2.50 booking fee plus £1.80 per mile. A journey costs £15.10 in total. Work out the number of miles travelled.
- 18.Two ordinary fair dice are rolled and the two scores are multiplied together. Work out the probability that the product is odd.
- 19.A straight line crosses two parallel lines. One of the angles formed is (2x + 10)°, and the angle alternate to it is 74°. Work out the value of x.
- 20.Grace rolls two ordinary fair dice at the same time and works out the total of the two scores. Work out the probability that the total is greater than 10.
- 21.Solve 4x − (2x − 6) = 18
- 22.Spinner P and Spinner Q are each fair and have 5 equal sections, numbered 1 to 5. Both spinners are spun once, and every outcome is listed as an ordered pair, Spinner P then Spinner Q, such as (2, 4). Work out how many of the outcomes have the score on Spinner P less than the score on Spinner Q.
- 23.Kwame flips a fair coin three times and writes down what it lands on each time. Work out the probability that it lands on heads all three times.
- 24.A textbook is reduced from £60 to £45. Work out the percentage reduction.
- 25.A fair four-sided dice, numbered 1 to 4, is rolled twice. Every outcome is listed as an ordered pair, first roll then second roll, such as (2, 3). Work out how many different outcomes are in the list.
Answer key
- (c) x = 4 — Method: with an unknown on both sides, subtract the smaller x term from both sides so that all the x is on one side, then collect the numbers on the other. Working: subtracting 3x from both sides gives 14 = 5x − 6; adding 6 to both sides gives 20 = 5x; dividing both sides by 5 gives x = 4. Checking: 3 × 4 + 14 = 26 and 8 × 4 − 6 = 26. Answer: x = 4. The distractors: x = 2.5 comes from taking 3x off the left-hand side only, leaving 14 = 8x − 6 and so 8x = 20; x = −1.6 comes from changing the sign of the 8x when it is moved across but leaving the sign of the 14 unchanged, giving 3x − 8x = −6 + 14 and so −5x = 8; x = 15 comes from reaching 5x = 20 correctly and then subtracting 5 instead of dividing by 5.
- (d) 5/12 — The possible totals are 2 to 12. The prime totals are 2, 3, 5, 7 and 11, with 1, 2, 4, 6 and 2 ways to make them, giving 1 + 2 + 4 + 6 + 2 = 15 outcomes out of 36, so the probability is 15/36 = 5/12. Choosing 7/18 comes from forgetting that a total of 2 counts as prime, giving 14/36 = 7/18 instead. Choosing 19/36 comes from wrongly including a total of 9 as a prime number, adding its 4 ways to the correct 15 to get 19/36. Choosing 13/36 comes from forgetting the 2 ways of making a total of 11, giving 13/36 instead of 15/36.
- (b) 75 g — Method: split the total mass into the number of parts shown by the ratio, then find the mass of tin. Working: the ratio 7:3 has 7 + 3 = 10 parts, so one part is 250 ÷ 10 = 25 g, and the mass of tin is 3 × 25 = 75 g. So the alloy contains 75 g of tin. Distractor 175 g is the mass of copper, not tin. Distractor 125 g comes from splitting the alloy into two equal halves, ignoring the ratio. Distractor 25 g is the value of one part, found correctly but never multiplied by 3.
- (b) 5/12 — There are 36 equally likely ordered pairs. Listing the pairs where the red score is smaller than the blue score gives 15 outcomes, so the probability is 15/36 = 5/12. Choosing 1/2 comes from assuming the 36 outcomes split evenly between 'red smaller' and 'red bigger', which ignores the 6 outcomes where the two dice show the same score. Choosing 7/12 comes from including the outcomes where the two scores are equal, 15 + 6 = 21, giving 21/36 = 7/12, instead of using 'less than' strictly. Choosing 5/36 comes from counting only the outcomes where the two scores differ by exactly 1, such as (1, 2) and (2, 3), which is 5 outcomes, and missing the pairs that differ by more than 1.
- (d) 2x = 10 — Method: collect the x-terms on one side and the constants on the other, keeping the equals sign balanced. Working: 5x − 3x = 8 + 2, giving 2x = 10. Answer: 2x = 10. 2x = 6 comes from a sign error moving the constant, subtracting instead of adding: 8 − 2 = 6. 8x = 6 comes from adding the x-terms instead of subtracting them (5x + 3x = 8x), alongside the constant sign error. 2x = −10 comes from a sign error moving the constant the other way: −2 − 8 = −10.
- (a) £102 — Method: find the value of one part of the ratio, then work out each group's share before comparing them. Working: the ratio 5:2 has 5 + 2 = 7 parts, so one part is £238 ÷ 7 = £34. Adults donate 5 × £34 = £170 and children donate 2 × £34 = £68, so adults donate £170 − £68 = £102 more than children. So the difference is £102. Distractor £68 is only the children's donation, without finding the difference. Distractor £170 is only the adults' donation, without finding the difference. Distractor £136 comes from doubling the children's donation instead of subtracting it from the adults' donation.
- (b) −1% — Method: write each change as a multiplier and multiply them. A 10% fall is × 0.9 and a 10% rise is × 1.1. Working: 0.9 × 1.1 = 0.99, so the final price is 99% of the original, which is 1% less. Answer: an overall change of −1%. The distractors: 0% comes from assuming a 10% fall and a 10% rise cancel — they do not, because the rise is 10% of a smaller amount; +1% has the size right but the sign wrong, from reading the multiplier 0.99 as 1% above 1 instead of 1% below it; −2% comes from finding the 1% fall and then counting it once for each of the two changes.
- (c) 4 — Method: subtract 3 from both sides, then divide by 4. Working: 4x = 19 − 3 = 16, so x = 16 ÷ 4 = 4. Answer: 4. 4.75 comes from dividing 19 by 4 directly, without subtracting 3 first. 3.75 comes from subtracting 4 instead of 3 before dividing. 5.5 comes from a sign error, adding 3 to 19 instead of subtracting it.
- (d) 15 — Method: each of Spinner A's outcomes can be paired with each of Spinner B's outcomes, so the two counts are combined by multiplying, not adding. Working: Spinner A has 3 outcomes and Spinner B has 5, so there are 3 × 5 = 15 equally likely outcomes in total. Answer: 15. Watch out: adding the two counts, 3 + 5 = 8, undercounts drastically — every one of Spinner A's 3 outcomes pairs with all 5 of Spinner B's outcomes, not just one each. Writing down 3 counts Spinner A alone and leaves Spinner B out completely. And writing down 25 comes from squaring Spinner B's own outcome count, 5 × 5, and forgetting Spinner A altogether.
- (a) 27 — Method: turn the mean into a total using total = mean × number of values, then subtract the numbers that are already known. Working: four numbers with a mean of 18 have a total of 18 × 4 = 72; the three known numbers give 10 + 15 + 20 = 45; so x = 72 − 45 = 27. Answer: 27, and checking, (10 + 15 + 20 + 27) ÷ 4 = 72 ÷ 4 = 18. The distractors: 72 comes from stopping at the total the four numbers must reach and never subtracting the known three; 18 comes from assuming the missing number must equal the mean; 45 comes from stopping at the total of the three known numbers.
- (d) 68 cm² — Method: the area of a parallelogram is base × perpendicular height. Working: 4 × 17 = 68. Answer: 68 cm². The distractors: 34 cm² comes from halving the product, which is the rule for a triangle and not for a parallelogram; 42 cm comes from treating the two given lengths as the sides of the shape and working out a perimeter, 2 × (4 + 17), which is a length and not an area; 21 cm comes from adding the base and the height, 4 + 17, instead of multiplying them.
- (a) 20 cm — Method: match the measurement you are given to its own part of the ratio, use it to find the value of one part, then multiply by the parts belonging to the measurement asked for. Working: the length is the second measurement listed, so it matches 4 parts and one part = 16 ÷ 4 = 4 cm; the height is 5 parts, so 5 × 4 = 20. Answer: 20 cm. The distractors: 12 cm is the width, which is the 3-part measurement; 4 cm is the value of one part only; 80 cm comes from multiplying the 16 cm by 5 without first dividing by the 4 parts the length is worth.
- (c) 10 — There are 5 possible cards and 2 possible coin results, so listing every pair gives 5 × 2 = 10 equally likely outcomes. Choosing 5 comes from listing only the card outcomes and forgetting the coin flip adds a second stage to each one. Choosing 7 comes from adding the two stages instead of combining them, 5 + 2 = 7, rather than pairing every card with every coin result. Choosing 20 comes from counting each coin result twice for every card, 5 × 2 × 2 = 20, effectively pairing every card with the coin twice over.
- (a) 70° — Method: the three angles of a triangle add up to 180°, so take the known corner away from 180° to find what is left for the other two corners, then share that remainder equally because those two corners are equal. Working: 180 − 40 = 140, and the two equal corners share that 140° between them, so 140 ÷ 2 = 70. Answer: 70°. The distractors: 140° comes from stopping after 180 − 40 and offering the combined total of the two equal corners as though it were the size of one of them; 20° comes from halving the 40° corner that was given instead of halving the 140° that the other two corners have to share; 50° comes from 90 − 40, using the two acute angles of a right-angled triangle as the fixed total rather than the 180° angle sum of the whole triangle.
- (d) 300 cm³ — Method: the volume of a cuboid is length × width × height. Working: 2 × 10 = 20, then 20 × 15 = 300. Answer: 300 cm³. The distractors: 27 cm³ comes from adding the three edges, 2 + 10 + 15, instead of multiplying them; 400 cm² comes from working out the surface area, 2 × (2 × 10 + 2 × 15 + 10 × 15) = 400, which answers a different question and carries a different unit; 150 cm³ comes from multiplying 10 × 15 and leaving the 2 cm edge out of the calculation altogether.
- (c) 36 cm² — Method: the area of a square is its side length multiplied by itself. Working: 6 × 6 = 36. Answer: 36 cm². The distractors: 24 cm comes from working out the perimeter, 4 × 6, which is a length and not an area; 12 cm comes from doubling the side, 6 × 2, instead of squaring it; 18 cm² comes from halving the product, (6 × 6) ÷ 2, using the rule for the area of a triangle.
- (d) 7 — Method: set up the equation 2.50 + 1.80m = 15.10, then subtract the booking fee and divide by the cost per mile. Working: 1.80m = 15.10 − 2.50 = 12.60; m = 12.60 ÷ 1.80 = 7. Answer: 7 miles. 8.39 comes from dividing the whole £15.10 by £1.80 without first subtracting the booking fee: 15.10 ÷ 1.80 ≈ 8.39. 5.32 comes from swapping the two amounts round, subtracting £1.80 and dividing by £2.50: (15.10 − 1.80) ÷ 2.50 ≈ 5.32. 9.78 comes from adding the booking fee instead of subtracting it: (15.10 + 2.50) ÷ 1.80 ≈ 9.78.
- (d) 1/4 — Method: a product is odd only when BOTH factors are odd, so list the ordered pairs where both scores are odd and divide by 36. Working: the odd scores on a dice are 1, 3 and 5, so there are 3 × 3 = 9 ordered pairs where both scores are odd, out of the 36 equally likely pairs, cancelling down to 1/4. Answer: 1/4. Watch out: writing down 3/4 finds the probability that AT LEAST ONE score is odd, 1 minus the probability both are even, which is a different, easier condition to meet than both being odd. Considering only the first dice's score and ignoring the second gives 1/2, since 3 of the first dice's 6 scores are odd — but the product also depends on what the second dice shows. And writing down 1/12 comes from counting only the pairs where the SAME odd number appears twice, (1, 1), (3, 3) and (5, 5), missing pairs like (1, 3) and (5, 1) where the two odd scores differ.
- (c) 32 — Method: alternate angles between parallel lines are equal, so 2x + 10 = 74. Working: subtracting 10 from both sides gives 2x = 64; dividing by 2 gives x = 32. Answer: x = 32. A candidate who forgets to subtract 10 first and divides 74 by 2 directly gets 37. A candidate who treats the angles as co-interior instead of alternate, so that the two expressions add to 180° rather than being equal, gets 48 after solving. A candidate who makes a sign error and treats the equation as 2x equalling 10 minus 74 instead of 74 minus 10 gets −32.
- (d) 3/36 — Method: list the results as ordered pairs, decide which totals satisfy the condition, count the pairs that give those totals and divide by the number of pairs there are. Working: there are 6 × 6 = 36 equally likely ordered pairs. Greater than 10 means a total of 11 or a total of 12. A total of 11 comes from (5, 6) and (6, 5); a total of 12 comes from (6, 6) alone, because both dice must show a 6. That is 2 + 1 = 3 pairs out of the 36. Answer: the probability is 3/36. The distractors: 2/36 comes from counting the two ways of making 11 and forgetting that 12 is greater than 10 as well; 4/36 comes from writing (6, 6) down twice, applying the rule that a pair can be turned round to a double that can only happen one way; 33/36 comes from reading the condition the wrong way round and giving the probability that the total is 10 or less.
- (a) x = 6 — Method: a minus sign in front of a bracket changes the sign of every term inside it, so expand the bracket first and then simplify. Working: expanding gives 4x − 2x + 6 = 18, which simplifies to 2x + 6 = 18; subtracting 6 from both sides gives 2x = 12, and dividing both sides by 2 gives x = 6. Answer: x = 6. The distractors: x = 12 comes from leaving the −6 unchanged when the bracket is removed, giving 4x − 2x − 6 = 18 and so 2x = 24; x = 24 comes from reaching 2x = 12 correctly and then multiplying by 2 instead of dividing by 2; x = 3 comes from dividing by 2 too early, at 2x + 6 = 18, and dividing only the 2x and the 18 while leaving the 6 untouched, which gives x + 6 = 9.
- (b) 10 — There are 25 equally likely ordered pairs in total. Listing the pairs where the Spinner P score is less than the Spinner Q score gives 10 outcomes, running from (1, 2) up to (4, 5). Choosing 15 comes from also including the 5 pairs where the two scores are equal, such as (1, 1) and (2, 2), which do not satisfy 'less than'. Choosing 4 comes from counting only the outcomes where the scores differ by exactly 1, such as (1, 2) and (2, 3), and missing the pairs that differ by 2, 3 or 4. Choosing 20 comes from correctly excluding the 5 outcomes where the two scores are equal, 25 − 5 = 20, but forgetting to also exclude the outcomes where Spinner P is bigger than Spinner Q, rather than smaller.
- (d) 1/8 — Method: a run of flips of a fair coin gives equally likely sequences of heads and tails, so count the sequences that match and divide by how many sequences there are. Working: each flip lands two ways and no flip affects another, so three flips give 2 × 2 × 2 = 8 equally likely sequences: HHH, HHT, HTH, HTT, THH, THT, TTH and TTT. Only HHH has a head at every flip, so 1 sequence of the 8 matches. Answer: the probability is 1/8. The distractors: 1/4 comes from treating 'three heads', 'two heads', 'one head' and 'no heads' as four equally likely results, which they are not, since one sequence gives three heads and three sequences give two; 1/6 comes from taking the number of sequences to be 2 + 2 + 2 = 6, adding the two ways each flip can land instead of multiplying them; 1/2 comes from reading the first flip only and giving the probability of a head on one flip, without combining it with the other two.
- (d) 25% — Method: percentage decrease = decrease ÷ original amount × 100. Working: the reduction is £60 − £45 = £15, and 15 ÷ 60 = 0.25, so 0.25 × 100 = 25%. Answer: 25%. The distractors: 15% comes from quoting the £15 reduction as though pounds and per cent were the same thing; 33% comes from dividing the £15 by the new price £45 instead of by the original £60, which gives 33% to the nearest per cent; 75% is the new price written as a percentage of the old one, which is what is still paid rather than what has been taken off.
- (a) 16 — Method: keep the two rolls in order, first roll then second roll, and count every ordered pair the dice can land on, so a (2, 3) result is counted separately from a (3, 2) result. Working: the first roll can land on any of 4 numbers, and for each of those the second roll can also land on any of 4 numbers, giving 4 × 4 = 16 ordered pairs. Answer: 16. Watch out: writing down 8 comes from adding the two rolls' counts, 4 + 4, instead of multiplying them. Writing down 10 comes from listing unordered pairs, so (2, 3) and (3, 2) are counted as the same entry — that gives the 4 doubles plus 6 mixed pairs, 10 in total, instead of 16 ordered pairs. And writing down 4 comes from counting only one roll's outcomes and never pairing the two rolls together at all.
What is on this worksheet?
The sheet holds 25 questions drawn from the MathsUK bank — the content areas covered: Ratio, proportion and rates of change, Geometry and measures, Algebra, Statistics, Probability (statements R5, R9, G16, G3, A17, S4, P7). It is pitched at GCSE Foundation and takes about 40 minutes to work through in full. It is built for independent practice, with full answers at the end for self-marking.
How to use the sheet well
- Print it or open it on screen — both work. Printing is A4; the screen view fits phones and tablets.
- Do all 25 questions before checking — about 40 minutes is the guide, but there is no time pressure.
- Check the answers — press “Show answers” or print the answer page separately.
- Redo the questions you got wrong — twice as effective as doing 25 fresh ones.
- “New questions” — builds a fresh sheet on the same statements, so you can practise again without repeats.
Why this sheet helps
MathsUK worksheets use questions graded by difficulty and a fair spread of correct-answer positions (the answer is not always (a)) — so the student really has to think about each question rather than guess a pattern. Every question is tagged to a DfE content statement and checked before it enters the bank. The answers come with a step-by-step explanation, not just a value — so a wrong answer becomes a lesson.
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