18 demanding questions: algebraic proof, functions, vectors, histograms, conditional probability and iteration.
🔺 Higher stretch — grade 8 and 9 topics
The top of a Higher paper is not the same content done faster — it is the statements that only appear at the top, and questions that hide two steps inside one instruction. This sheet gathers eighteen of them: algebraic proof and showing two expressions are equivalent, inverse and composite functions, transformations of graphs, the equation of a circle and its tangent, iteration, vectors used to construct a geometric argument, histograms with unequal class intervals, and conditional probability from a tree or a Venn diagram. It is deliberately hard and deliberately short. If you get half of it out, you are working where grades 8 and 9 are decided — and the worked answers are written to show the step that was actually being tested, not just the arithmetic around it.
- 1.In a histogram of the heights, h cm, of 90 seedlings, the class 12 ≤ h < 18 contains 36 seedlings. Work out the frequency density for this class.
- 2.A rule multiplies the input by a fixed number and then adds a fixed number. An input of 1 gives an output of 5, and an input of 3 gives an output of 11. Work out the rule, writing the input as x and the output as y.
- 3.The graph of y = f(x) has x-intercepts at x = −2 and x = 6 and crosses the y-axis at (0, −12). Work out the x-intercepts and the y-intercept of y = −f(x).
- 4.The graph of y = f(x) has a minimum turning point at (2, −3). The graph of y = −f(x) + a has a maximum turning point at (2, 9). Work out the value of a.
- 5.A circle has centre (0, 0) and equation x² + y² = 100. Work out which one of these points lies on the circle.
- 6.A rule turns each input into an output. An input of 0 gives an output of −1, an input of 1 gives an output of 1, and an input of 2 gives an output of 3. Work out the rule, writing the input as x and the output as y.
- 7.A number machine multiplies its input by 3 and then adds 7. The output is 1. Work out the input.
- 8.In a year group of 60 pupils, 25 play football, 18 play tennis and 8 play both football and tennis. A pupil who plays football or tennis or both is picked at random. Work out the probability that this pupil plays both sports.
- 9.OAB is a triangle, with OA = a and OB = b. E lies on OA produced beyond A, such that A is the midpoint of OE. F lies on AB such that FB is twice AF. G is the midpoint of OB. By finding the vectors EF and EG, show that E, F and G are collinear, and give the scalar k such that EF = k × EG.
- 10.The graph of y = f(x) passes through the point (2, 7). The graph of y = f(x) + a passes through the point (2, 3). Work out the value of a.
- 11.m is the column vector with top number 3 and bottom number −4. Which of these column vectors is a scalar multiple of m?
- 12.In triangle OAB, OA = a and OB = b. P lies on AB such that AP is twice PB. Express the vector OP in terms of a and b.
- 13.A circle has centre (0, 0) and equation x² + y² = 25. Work out the x-coordinates of the two points where the circle crosses the line y = 3.
- 14.The point A(−6, 8) lies on the circle x² + y² = 100, whose centre is the origin O. The tangent to the circle at A crosses the y-axis at the point B. Work out the length of OB.
- 15.a is the column vector with top number 3 and bottom number −2. b is the column vector with top number −1 and bottom number 5. Work out 2a + b, giving your answer as a column vector in the form (top, bottom).
- 16.A student claims: 'For every positive integer n, n² + n + 1 is a prime number.' Which value of n shows that this claim is false?
- 17.In a group of 50 people, 32 own a car, 20 own a bicycle and 9 own both a car and a bicycle. A person who owns a bicycle is picked at random. Work out the probability that this person does not own a car.
- 18.f(x) = (x + 1)/2. Find f⁻¹(x).
Answer key
- (b) 6 — Method: frequency density = frequency ÷ class width. Working: the class 12 ≤ h < 18 has width 18 − 12 = 6, so frequency density = 36 ÷ 6 = 6. Answer: the frequency density is 6 seedlings per cm. Watch which numbers you use: taking the lower bound, 12, as the width instead of 18 − 12 = 6 gives 36 ÷ 12 = 3; dividing the total number of seedlings, 90, rather than this class's frequency, 36, by the width gives 90 ÷ 6 = 15, a density that belongs to no single class; and multiplying instead of dividing gives 36 × 6 = 216, far too large a density for so narrow a class.
- (c) y = 3x + 2 — Method: divide the change in the outputs by the change in the inputs to find the multiplier, then put one pair of values into the rule to find the number added on. Working: the output rises by 11 − 5 = 6 while the input rises by 3 − 1 = 2, so the multiplier is 6 ÷ 2 = 3; with an input of 1, 3 × 1 = 3 and the output is 5, so 2 is added. Answer: y = 3x + 2, checked against the second pair by 3 × 3 + 2 = 11. The distractors: y = 3x − 2 comes from finding the multiplier 3 and then subtracting the 2 instead of adding it; y = 2x + 3 comes from swapping the multiplier and the number added on; y = x + 4 comes from assuming the input is multiplied by 1 and using 5 − 1 = 4 as the number added on.
- (d) x = −2, x = 6; y-intercept (0, 12) — Reflecting y = f(x) in the x-axis, to get y = −f(x), negates every y-value but leaves every x-value fixed. The x-intercepts happen where y = 0, and −0 = 0, so they are unaffected: y = −f(x) still crosses the x-axis at x = −2 and x = 6. The y-intercept is the value at x = 0: f(0) = −12, so −f(0) = 12, giving the point (0, 12) — the sign flips because the y-intercept is a nonzero y-value, unlike the roots. Writing 'x = 2, x = −6; y-intercept (0, −12)' comes from confusing −f(x) with f(−x) — reflecting in the y-axis instead of the x-axis, which negates the x-values of the intercepts (turning −2 into 2 and 6 into −6) but leaves f(0) unchanged, since f(−0) = f(0) = −12. Writing 'x = −2, x = 6; y-intercept (0, −12)' comes from forgetting that −f(x) is a reflection at all, and assumes both intercepts stay exactly as they were. Writing 'x = 2, x = −6; y-intercept (0, 12)' correctly negates the y-intercept but wrongly negates the x-intercepts too, as if a reflection in the x-axis also flipped the sign of every x-value.
- (b) 6 — Reflecting y = f(x) in the x-axis turns the minimum point (2, −3) into a maximum point at (2, 3), since −f(x) negates every y-value: −(−3) = 3. Adding a then gives 3 + a = 9, so a = 9 − 3 = 6. Forgetting the reflection and using the original y-value of −3 gives −3 + a = 9, so a = 12 — this ignores that −f(x) changes the sign of the y-coordinate before a is added. Writing a = −12 comes from subtracting in the wrong order, working out 9 − (−3) as −3 − 9 instead. Writing a = −6 comes from taking the negative of the correct answer, as if the final value of a needed to be reflected too, on top of the turning point.
- (a) (6, 8) — Method: a point lies on the circle x² + y² = 100 exactly when the squares of its two coordinates add to 100, so square both coordinates of each point and add them. Working: for (6, 8), 6² + 8² = 36 + 64 = 100, which matches the right-hand side of the equation. Answer: (6, 8) lies on the circle. The distractors: (3, 4) is the 3, 4, 5 right-angled triangle recalled but never scaled up to a radius of 10, and 3² + 4² = 25, so it lies on the far smaller circle x² + y² = 25; (5, 5) has coordinates adding to 10, which compares the sum of the coordinates with the radius instead of the sum of their squares with r², and 5² + 5² = 50; (10, 10) takes each coordinate separately to equal the radius, and 10² + 10² = 200, which is twice too big.
- (b) y = 2x − 1 — Method: in a rule that multiplies and then adds, the multiplier is the step in the outputs for each step of 1 in the input, and the number added on is the output when the input is 0. Working: the inputs 0, 1, 2 rise in ones while the outputs −1, 1, 3 rise by 2 each time, so the input is multiplied by 2; an input of 0 gives 2 × 0 = 0 and the output must be −1, so 1 is subtracted. Answer: y = 2x − 1, checked against the last pair by 2 × 2 − 1 = 3. The distractors: y = 2x + 1 comes from finding the multiplier 2 correctly and then reading the output at an input of 0 as +1 instead of −1; y = x − 1 comes from taking the multiplier as 1 because the inputs go up in ones, instead of using the step in the outputs; y = 3x − 1 comes from reading the largest output, 3, as the multiplier.
- (d) −2 — Method: run the machine backwards, undoing the operations in the opposite order and swapping each one for its inverse. Working: the machine added 7 last, so take 7 off the output: 1 − 7 = −6; before that the machine had multiplied by 3, so divide: −6 ÷ 3, and a negative divided by a positive stays negative. Answer: −2, which checks because 3 × (−2) + 7 = −6 + 7 = 1. The distractors: 2 comes from dividing 6 by 3 and losing the minus sign; −6 comes from taking the 7 off and stopping there, never undoing the multiplication; −18 comes from multiplying −6 by 3 instead of dividing by 3.
- (b) 8/35 — Method: the pupil picked is known to play at least one of the two sports, so first count how many pupils that is, then divide the number who play both by it. Working: 25 play football and 18 play tennis, but the 8 who play both have been counted in each figure, so the number who play at least one sport is 25 + 18 minus 8, which is 35. The pupils who play both give 8/35, which will not cancel. Answer: the probability is 8/35. The distractors: 2/15 is 8/60, dividing by the whole year group instead of by the 35 pupils who play at least one sport; 8/43 uses 25 + 18 as the denominator, forgetting that the 8 pupils who play both have been counted twice; 8/25 conditions on the footballers alone, answering the probability that a footballer also plays tennis rather than using every pupil who plays a sport.
- (d) 2/3 — Method: since A is the midpoint of OE, OE = 2a, so E = 2a. Since FB is twice AF, F is 1/3 of the way along AB from A, so F = a + 1/3(b − a) = (2/3)a + (1/3)b. G is the midpoint of OB, so G = (1/2)b. Working: EF = F − E = (2/3)a + (1/3)b − 2a = −(4/3)a + (1/3)b, and EG = G − E = −2a + (1/2)b. Comparing term by term, 2/3 × (−2a + (1/2)b) = −(4/3)a + (1/3)b, which matches EF exactly — the same scalar works on both the a-term and the b-term, so the two vectors are parallel, and since they share the point E the three points are collinear. Answer: k = 2/3, so E, F and G lie on a straight line. Giving 1/3 instead is the scalar linking F to G (FG = (1/3)EG), not E to F; giving 3/2 is the reciprocal — it is EG that equals 3/2 × EF, not the other way round, since EF = k × EG was what was asked for; and giving 4/3 is EF's a-coefficient read off raw, without ever dividing it by EG's a-coefficient to form the comparison. Always match the direction of the scalar to the vectors exactly as the question states them.
- (c) −4 — f(2) = 7, and y = f(x) + a passing through (2, 3) means f(2) + a = 3, so 7 + a = 3, giving a = 3 − 7 = −4. Writing a = 4 comes from subtracting the wrong way round, 7 − 3 instead of 3 − 7. Writing a = 10 comes from adding the two y-values instead of subtracting one from the other. Writing a = 3 comes from taking the new y-coordinate as the value of a directly, without accounting for the original y-value of 7 at all.
- (b) (6, −8) — Method: a scalar multiple of m has the same ratio between its top and bottom numbers as m does. Working: m = (3, −4); multiplying both parts by 2 gives 2 × 3 = 6 and 2 × (−4) = −8, so (6, −8) is a scalar multiple of m. Answer: (6, −8). The vector (6, −4) needs a multiplier of 2 for the top number but only 1 for the bottom number, so it is not a multiple. The vector (−6, −8) needs a multiplier of −2 for the top number but 2 for the bottom number, so it is not a multiple. The vector (9, −8) needs a multiplier of 3 for the top number but 2 for the bottom number, so it is not a multiple.
- (c) (1/3)a + (2/3)b — Method: OP = OA + AP, and since AP is twice PB, AP is 2/3 of the whole of AB, with AB = b − a. Working: OP = a + 2/3(b − a) = a − (2/3)a + (2/3)b = (1/3)a + (2/3)b. Answer: OP = (1/3)a + (2/3)b. Measuring 2/3 of AB from B's end instead of A's swaps the fractions round, giving (2/3)a + (1/3)b; adding (2/3)b onto the whole of a without first subtracting a inside the bracket gives a + (2/3)b; and treating the ratio as though AP and PB were equal gives the midpoint, (1/2)a + (1/2)b. Convert the ratio to a fraction of AB measured from the point named first in the ratio, subtract before you scale, and then add the result to OA.
- (d) x = 4 and x = −4 — Substituting y = 3 gives x² + 9 = 25, which simplifies to x² = 16, so x = 4 or x = −4. Choosing 'x = 3 and x = −3' uses the given value y = 3 as if it were the x-coordinate. Choosing 'x = 4' alone finds the positive square root of 16 but forgets the negative root. Choosing 'x = 5 and x = −5' skips subtracting 3² = 9 from 25 and takes the square root of 25 directly.
- (a) 12.5 — Method: the tangent at A is perpendicular to the radius OA, so find the gradient of OA, take its negative reciprocal, write the equation of the tangent and find where it meets the y-axis; the length of OB is then the distance of that crossing from the origin. Working: OA runs from (0, 0) to (−6, 8), so its gradient is 8 ÷ (−6), which cancels to −4/3; the negative reciprocal of −4/3 is 3/4. Substituting into y − 8 = 3/4(x + 6) gives y = 0.75x + 4.5 + 8, so y = 0.75x + 12.5 and B is (0, 12.5). The length OB is therefore 12.5. Answer: 12.5. The distractors: 10 is the radius of the circle, quoted on the assumption that the tangent always meets an axis one radius from the centre, which is only true when the radius itself lies along that axis; 8 is the y-coordinate of A, quoted by treating the tangent as horizontal so that it keeps the height of A; 3.5 comes from turning the gradient of OA upside down without changing its sign, which gives y = −0.75x + 3.5.
- (b) (5, 1) — First scale a by 2: 2a = (2×3, 2×(−2)) = (6, −4). Then add b component by component: (6+(−1), −4+5) = (5, 1). (2, 3) is a + b without doubling a first. (4, 6) doubles both a and b instead of only a. (7, −9) subtracts b from 2a instead of adding it.
- (c) n = 4 — Testing n = 4: 4² = 16, and 16 + 4 + 1 = 21, and 21 = 3 × 7 is not a prime number, so this value disproves the claim. Testing n = 1: 1² = 1, and 1 + 1 + 1 = 3, which is prime, so it does not disprove the claim. Testing n = 2: 2² = 4, and 4 + 2 + 1 = 7, which is prime. Testing n = 3: 3² = 9, and 9 + 3 + 1 = 13, which is also prime — a counterexample has to give a result that isn't prime, and only n = 4 does that.
- (b) 11/20 — Method: the person picked is known to own a bicycle, so work inside the 20 bicycle owners and count how many of them do not own a car. Working: 9 of the 20 bicycle owners also own a car, so 11 of them do not. The probability is 11/20, which will not cancel. Answer: the probability is 11/20. The distractors: 9/20 gives the bicycle owners who DO own a car, answering the opposite event inside the correct group; 11/50 divides by the whole group of 50, keeping the restricted numerator but the full denominator; 11/32 puts the count over the number of car owners, conditioning on the wrong group entirely.
- (a) 2x − 1 — Swap x and y: x = (y + 1)/2. Multiply both sides by 2: 2x = y + 1. Subtract 1 from both sides: y = 2x − 1, so f⁻¹(x) = 2x − 1. Writing 2x + 1 comes from not flipping the sign on the 1 when it is moved across the equals sign. Writing (x − 1)/2 comes from reversing the sign of the 1 but leaving the ÷2 from the original rule in place, instead of turning it into ×2. Writing x/2 − 1 comes from dividing only the x by 2 and treating the 1 as already outside the fraction.
What is on this worksheet?
The sheet holds 18 questions drawn from the MathsUK bank — the content areas covered: Algebra, Geometry and measures, Probability, Statistics (statements A6, A7, A13, A16, A20, G25, S3, P9). It is pitched at GCSE Higher and takes about 50 minutes to work through in full. It is built for independent practice, with full answers at the end for self-marking.
How to use the sheet well
- Print it or open it on screen — both work. Printing is A4; the screen view fits phones and tablets.
- Do all 18 questions before checking — about 50 minutes is the guide, but there is no time pressure.
- Check the answers — press “Show answers” or print the answer page separately.
- Redo the questions you got wrong — twice as effective as doing 18 fresh ones.
- “New questions” — builds a fresh sheet on the same statements, so you can practise again without repeats.
Why this sheet helps
MathsUK worksheets use questions graded by difficulty and a fair spread of correct-answer positions (the answer is not always (a)) — so the student really has to think about each question rather than guess a pattern. Every question is tagged to a DfE content statement and checked before it enters the bank. The answers come with a step-by-step explanation, not just a value — so a wrong answer becomes a lesson.
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