18 demanding questions: algebraic proof, functions, vectors, histograms, conditional probability and iteration.
🔺 Higher stretch — grade 8 and 9 topics
The top of a Higher paper is not the same content done faster — it is the statements that only appear at the top, and questions that hide two steps inside one instruction. This sheet gathers eighteen of them: algebraic proof and showing two expressions are equivalent, inverse and composite functions, transformations of graphs, the equation of a circle and its tangent, iteration, vectors used to construct a geometric argument, histograms with unequal class intervals, and conditional probability from a tree or a Venn diagram. It is deliberately hard and deliberately short. If you get half of it out, you are working where grades 8 and 9 are decided — and the worked answers are written to show the step that was actually being tested, not just the arithmetic around it.
- 1.A rule turns each input x into an output y. The inputs are x = −1, 0, 1, 2 and the matching outputs are y = 5, 3, 1, −1. Work out the rule.
- 2.The point (18, 24) lies on the circle x² + y² = 900, which has centre (0, 0). The tangent to the circle at (18, 24) crosses the y-axis at the point Q. Work out the y-coordinate of Q.
- 3.The masses, m kg, of 160 fish caught by a trawler in one day are grouped into classes of unequal width: 0 ≤ m < 10, 40 fish; 10 ≤ m < 30, 60 fish; 30 ≤ m < 45, 30 fish; 45 ≤ m < 50, 30 fish. A histogram is to be drawn from this table. Which set of frequency densities, listed in the same order as the classes above, is correct?
- 4.u is the column vector with top number 5 and bottom number 1. v is the column vector with top number 2 and bottom number 4. Work out u − v, giving your answer as a column vector in the form (top, bottom).
- 5.A circle has centre (0, 0) and passes through the point (12, 35). Work out the equation of the circle.
- 6.The graph of y = f(x) crosses the x-axis at x = −3 and x = 7, and crosses the y-axis at (0, 21). A second graph crosses the x-axis at x = −7 and x = 3, and crosses the y-axis at the same point, (0, 21). The second graph is y = g(x). Which of these could be the equation of g(x)?
- 7.f(x) = x + 3 and g(x) = 2x. Work out fg(x).y = x + 3
- 8.The point (6, 8) lies on the circle x² + y² = 100. Work out the gradient of the tangent to the circle at (6, 8).
- 9.The equation x² + 2x − 5 = 0 can be solved using the iterative formula xₙ₊₁ = 5/(xₙ + 2). The starting value is x₀ = 1, so x₁ is the value after the formula has been used once. Work out x₂ correct to 2 decimal places.
- 10.A call centre records the length, t seconds, of 100 calls: 0 ≤ t < 20, 15 calls; 20 ≤ t < 30, 24 calls; 30 ≤ t < 50, 40 calls; 50 ≤ t < 80, 21 calls. The manager's target is for a call to be finished in under 35 seconds. Estimate the number of calls that met the target.
- 11.Two ordinary fair dice are rolled and the two scores are added together. Given that the total is an even number, work out the probability that the total is 8.
- 12.A gym draws a histogram of the times, t minutes, that its members spend on one machine. The bar for 0 ≤ t < 10 has a frequency density of 1.8 per minute, the bar for 10 ≤ t < 25 has a frequency density of 3.2 per minute, and the bar for 25 ≤ t < 55 has a frequency density of 0.9 per minute. Members who spend 10 minutes or more on the machine pay an extra charge. Work out the number of members who pay the extra charge.
- 13.y = 5 − 2x. Work out the value of x when y = 11.
- 14.A number machine multiplies its input by 3 and then adds 7. The output is 1. Work out the input.
- 15.A circle has centre (0, 0) and passes through the point (7, 24). Work out the equation of the circle.
- 16.Which of these equations represents the graph of y = 2ˣ translated by 3 units in the positive y-direction?
- 17.The point (−4, 3) lies on the circle x² + y² = 25, which has centre (0, 0). Work out the equation of the tangent to the circle at (−4, 3), giving your answer in the form y = mx + c.
- 18.The graph of y = f(x) has a minimum turning point at (3, 2). Write down the coordinates of the minimum turning point of the graph of y = f(x) + 5.
Answer key
- (a) y = −2x + 3 — Method: find the step in the outputs for each step of 1 in the input — falling outputs mean a negative multiplier — then read off the output when the input is 0, because that is the number added on. Working: the outputs 5, 3, 1, −1 fall by 2 each time x rises by 1, so x is multiplied by −2; the output at x = 0 is 3, so 3 is added. Answer: y = −2x + 3, checked at x = 2 by −2 × 2 + 3 = −1. The distractors: y = 2x + 3 comes from taking the size of the step, 2, as the multiplier and ignoring the fact that the outputs are falling; y = −2x − 3 comes from using the correct multiplier but writing the number added on as −3 instead of the output 3 listed at x = 0; y = −x + 4 comes from taking the multiplier as −1, its size read from the step of 1 in the inputs instead of the step of 2 in the outputs and its sign from the fact that the outputs fall, and then fitting the number added on to the pair x = −1, y = 5.
- (c) 37.5 — The tangent at (18, 24) is 18x + 24y = 900 (using ax + by = r² with a = 18, b = 24, r² = 900). Setting x = 0 to find the y-intercept: 24y = 900, so y = 37.5. Choosing 900 skips the division by 24 and just repeats the constant. Choosing 50 divides the constant by the x-coefficient 18 instead of the y-coefficient 24. Choosing 1.25 uses the radius 30 instead of r² = 900 as the constant before dividing.
- (d) 4, 3, 2, 6 — Method: frequency density = frequency ÷ class width for each class in turn; do not assume the classes are all the same width. Working: the four classes have widths 10 − 0 = 10, 30 − 10 = 20, 45 − 30 = 15 and 50 − 45 = 5. Dividing each frequency by its own width gives 40 ÷ 10 = 4, 60 ÷ 20 = 3, 30 ÷ 15 = 2 and 30 ÷ 5 = 6. Answer: the frequency densities, in order, are 4, 3, 2 and 6. Watch the width of each class separately: treating the last class as if it were also 10 units wide, like the first, gives 30 ÷ 10 = 3 instead of 30 ÷ 5 = 6 — the classes here are deliberately unequal, so no width can be borrowed from another class; dividing the width by the frequency instead of the frequency by the width for the third class gives 15 ÷ 30 = 0.5 in place of 2, the formula the wrong way round; and reading the frequency column straight off the table, 40, 60, 30, 30, skips the division by width altogether and reports how many fish are in each class rather than how densely packed each bar is.
- (b) (3, −3) — Subtracting column vectors means subtracting the top numbers and subtracting the bottom numbers, in the order given: top = 5 − 2 = 3, bottom = 1 − 4 = −3, giving (3, −3). A candidate who works out v − u instead of u − v, reversing the order, gets (−3, 3). A candidate who makes a sign error on the bottom number, treating 1 − 4 as 3 instead of −3, gets (3, 3). A candidate who adds the vectors instead of subtracting gets (7, 5). Because the question asks for u − v, not v − u, the correct answer is (3, −3).
- (b) x² + y² = 1369 — For a circle centred at the origin, the radius squared equals the sum of the squares of the coordinates of any point on it: r² = 12² + 35² = 144 + 1225 = 1369. The equation is x² + y² = 1369. x² + y² = 2209 comes from adding the coordinates first and then squaring the sum: (12 + 35)² = 47² = 2209, instead of squaring each coordinate separately. x² + y² = 1225 comes from using only 35² and leaving out the 12² term. x² + y² = 144 comes from using only 12² and leaving out the 35² term.
- (b) y = f(−x) — y = f(−x) reflects the graph of y = f(x) in the y-axis: every x-coordinate changes sign. The x-intercepts −3 and 7 become 3 and −7, matching the second graph's intercepts −7 and 3. A point already on the y-axis is unaffected, since −0 = 0, so the y-intercept (0, 21) stays exactly where it is — matching the second graph as well. y = −f(x) leaves the x-intercepts unchanged at −3 and 7, since f(x) = 0 exactly where −f(x) = 0, which does not match; it also sends the y-intercept to (0, −21), a second mismatch. y = −f(−x) does send the x-intercepts to the right places, −7 and 3, but it sends the y-intercept to (0, −21) instead of (0, 21), so it fails the second clue. y = f(x) − 4 moves every point down 4, sending the y-intercept to (0, 17) instead of (0, 21), so it fails the y-axis clue. Test each option against BOTH clues — the pair of x-intercepts and the point on the y-axis — because more than one option gets only one of the two right.
- (b) 2x + 3 — fg(x) means f(g(x)): apply g first, then apply f to the result. g(x) = 2x, so f(g(x)) = f(2x) = 2x + 3. Writing 2x + 6 comes from working out gf(x) instead — g(f(x)) = g(x + 3) = 2(x + 3) = 2x + 6 — which applies the functions in the wrong order. Writing 3x + 3 comes from adding f(x) and g(x) together, (x + 3) + 2x = 3x + 3, instead of composing them. Writing 2x² + 6x comes from multiplying f(x) and g(x) together, (x + 3)(2x) = 2x² + 6x, instead of substituting one into the other.
- (a) −3/4 — Method: the tangent at a point on a circle is perpendicular to the radius drawn to that point, so find the gradient of the radius and then take its negative reciprocal. Working: the radius joins (0, 0) to (6, 8), so its gradient is 8 ÷ 6, which cancels to 4/3. Turning 4/3 upside down gives 3/4, and changing the sign gives −3/4. Answer: the gradient of the tangent is −3/4. The distractors: 4/3 is the gradient of the radius itself, quoted without taking the perpendicular at all; −4/3 changes the sign but leaves the fraction the same way up, so the two gradients do not multiply to give −1; 3/4 turns the fraction upside down but keeps it positive, which is the other half of the same rule left undone.
- (a) 1.36 — Method: put the starting value into the right-hand side to get x₁, feed that value back in to get x₂, and round only once the second value has been found. Working: x₁ = 5 ÷ (1 + 2) = 5 ÷ 3 = 1.66666…; x₂ = 5 ÷ (1.66666… + 2) = 5 ÷ 3.66666… = 1.36363…. The digit in the third decimal place is 3, so x₂ = 1.36 correct to 2 decimal places. Answer: 1.36. The distractors: 1.67 is x₁, the value after a single use of the formula, given by a candidate who counts the starting value itself as x₁; 1.49 is x₃ = 1.48648…, one use of the formula too many; 1.37 comes from writing x₁ down as 1.66, truncating the display instead of keeping it in full, and then working out 5 ÷ 3.66 = 1.36612…, which rounds up to 1.37.
- (a) 49 — Method: add the frequencies of the classes that lie wholly below 35 seconds, then use linear interpolation for the class that 35 cuts through, assuming the calls in that class are spread evenly across it. Working: below 30 seconds there are 15 + 24 = 39 calls; the value 35 lies in the class 30 ≤ t < 50, which is 20 seconds wide and holds 40 calls, and 35 is 35 − 30 = 5 seconds into it, so the estimated share is (5 ÷ 20) × 40 = 10 calls; the estimate is 39 + 10 = 49. Answer: about 49 calls met the target. The distractors: 79 comes from adding the whole of the class 30 ≤ t < 50, 39 + 40, and so counting calls of up to 50 seconds as being under 35; 39 comes from stopping at the class boundary 30 and ignoring the part class altogether; 69 comes from measuring the part of the class from 35 up to 50 instead of from 30 up to 35, giving (15 ÷ 20) × 40 = 30 and then 39 + 30.
- (c) 5/18 — Method: knowing the total is even cuts the 36 equally likely outcomes down to the even ones, so count those first and then count how many of them give 8. Working: the even totals occur as 2 once, 4 three times, 6 five times, 8 five times, 10 three times and 12 once, which is 18 outcomes. The total is 8 for 2 and 6, 3 and 5, 4 and 4, 5 and 3, and 6 and 2, which is 5 outcomes. The probability is 5/18, which will not cancel. Answer: the probability is 5/18. The distractors: 5/36 keeps the right count of ways to make 8 but divides by all 36 outcomes, ignoring the fact that the odd totals have already been ruled out; 1/6 treats the six even totals 2, 4, 6, 8, 10 and 12 as equally likely and picks one of them, which they are not; 1/11 treats the eleven possible totals from 2 to 12 as equally likely and uses neither the counting nor the condition.
- (c) 75 — Method: the number in a class is the area of its bar, frequency density × class width, so work out the frequency of each class that lies at or above 10 minutes and add them. Working: the class 10 ≤ t < 25 is 15 minutes wide with a frequency density of 3.2, giving 3.2 × 15 = 48 members; the class 25 ≤ t < 55 is 30 minutes wide with a frequency density of 0.9, giving 0.9 × 30 = 27 members; the total charged is 48 + 27 = 75. Answer: 75 members pay the extra charge. The distractors: 4.1 comes from adding the two frequency densities, 3.2 + 0.9, as though each height were a count; 93 comes from including the class 0 ≤ t < 10 as well, 1.8 × 10 = 18 added to 48 and 27, which charges every member; 27 comes from using only the class 25 ≤ t < 55 and forgetting that 10 ≤ t < 25 is also at or above 10 minutes.
- (d) −3 — Substitute y = 11 into y = 5 − 2x, giving 11 = 5 − 2x. Subtracting 5 from both sides gives 6 = −2x, so x = 6 ÷ (−2) = −3. A candidate who mishandles the negative sign when rearranging, treating the equation as 6 = 2x, gets x = 3. A candidate who correctly finds −2x = 6 but forgets to divide by 2 at all gets x = 6. A candidate who adds 5 and 11 instead of subtracting, getting 2x = 16, gets x = 8.
- (d) −2 — Method: run the machine backwards, undoing the operations in the opposite order and swapping each one for its inverse. Working: the machine added 7 last, so take 7 off the output: 1 − 7 = −6; before that the machine had multiplied by 3, so divide: −6 ÷ 3, and a negative divided by a positive stays negative. Answer: −2, which checks because 3 × (−2) + 7 = −6 + 7 = 1. The distractors: 2 comes from dividing 6 by 3 and losing the minus sign; −6 comes from taking the 7 off and stopping there, never undoing the multiplication; −18 comes from multiplying −6 by 3 instead of dividing by 3.
- (b) x² + y² = 625 — Since (7, 24) lies on the circle, x² + y² = 7² + 24² = 49 + 576 = 625, so the equation is x² + y² = 625. Choosing x² + y² = 31 adds the coordinates 7 and 24 directly instead of squaring them first. Choosing x² + y² = 576 uses only 24² and forgets to add 7². Choosing x² + y² = 49 uses only 7² and forgets to add 24².
- (a) y = 2ˣ + 3 — A translation of 3 units in the positive y-direction shifts the whole graph up, which means adding to the output: y = f(x) + k with k = 3, so the image is y = 2ˣ + 3. Adding the 3 inside the power instead of outside it, which translates the graph horizontally instead of vertically, gives y = 2ˣ⁺³. Using a negative 3, which moves the graph down instead of up, gives y = 2ˣ − 3. Mistaking 2ˣ for the linear expression 2x and adding 3 inside brackets gives y = 2(x + 3).
- (a) y = (4/3)x + 25/3 — The radius from (0, 0) to (−4, 3) has gradient 3 ÷ (−4) = −3/4. The tangent is perpendicular to the radius, so its gradient is the negative reciprocal, 4/3. Using y − y₁ = m(x − x₁) with the point (−4, 3): y − 3 = (4/3)(x + 4), so y = (4/3)x + 16/3 + 3 = (4/3)x + 25/3. Using the radius's own gradient, −3/4, instead of taking the perpendicular gradient, gives y − 3 = (−3/4)(x + 4), which simplifies to y = −(3/4)x once the −3 and +3 in the constant cancel out. Taking the reciprocal of the radius's gradient but keeping the wrong sign, using −4/3 instead of 4/3, gives y = −(4/3)x − 7/3. Correctly finding the gradient 4/3 and expanding the bracket, but forgetting to add the y-coordinate 3 at the end, gives y = (4/3)x + 16/3.
- (a) (3, 7) — y = f(x) + 5 is a vertical translation of y = f(x) by 5 units up — the translation vector is (0, 5) — so only the y-coordinate of any point changes. Turning point (3, 2) → (3, 2 + 5) = (3, 7). Adding the 5 to the x-coordinate, or treating it as a horizontal shift like y = f(x + 5), moves the wrong coordinate — check first whether the number sits inside or outside the brackets.
What is on this worksheet?
The sheet holds 18 questions drawn from the MathsUK bank — the content areas covered: Algebra, Geometry and measures, Probability, Statistics (statements A6, A7, A13, A16, A20, G25, S3, P9). It is pitched at GCSE Higher and takes about 50 minutes to work through in full. It is built for independent practice, with full answers at the end for self-marking.
How to use the sheet well
- Print it or open it on screen — both work. Printing is A4; the screen view fits phones and tablets.
- Do all 18 questions before checking — about 50 minutes is the guide, but there is no time pressure.
- Check the answers — press “Show answers” or print the answer page separately.
- Redo the questions you got wrong — twice as effective as doing 18 fresh ones.
- “New questions” — builds a fresh sheet on the same statements, so you can practise again without repeats.
Why this sheet helps
MathsUK worksheets use questions graded by difficulty and a fair spread of correct-answer positions (the answer is not always (a)) — so the student really has to think about each question rather than guess a pattern. Every question is tagged to a DfE content statement and checked before it enters the bank. The answers come with a step-by-step explanation, not just a value — so a wrong answer becomes a lesson.
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