18 demanding questions: algebraic proof, functions, vectors, histograms, conditional probability and iteration.
🔺 Higher stretch — grade 8 and 9 topics
The top of a Higher paper is not the same content done faster — it is the statements that only appear at the top, and questions that hide two steps inside one instruction. This sheet gathers eighteen of them: algebraic proof and showing two expressions are equivalent, inverse and composite functions, transformations of graphs, the equation of a circle and its tangent, iteration, vectors used to construct a geometric argument, histograms with unequal class intervals, and conditional probability from a tree or a Venn diagram. It is deliberately hard and deliberately short. If you get half of it out, you are working where grades 8 and 9 are decided — and the worked answers are written to show the step that was actually being tested, not just the arithmetic around it.
- 1.The point (5, −12) lies on the circle x² + y² = 169, which has centre (0, 0). Work out the equation of the tangent to the circle at (5, −12), giving your answer in the form y = mx + c.
- 2.The equation x³ − 2x − 7 = 0 has exactly one solution. It can be found using the iterative formula xₙ₊₁ = ∛(2xₙ + 7), with starting value x₀ = 2, so that x₁ is the value after the formula has been used once. Work out the solution correct to 2 decimal places, iterating until two consecutive values round to the same 2 decimal places.
- 3.A rule turns each input x into an output y. An input of 1 gives an output of 1, an input of 2 gives an output of 4 and an input of 3 gives an output of 9. Work out the rule.
- 4.A number machine multiplies its input by 3 and then adds 7. The output is 1. Work out the input.
- 5.A student uses the iterative formula xₙ₊₁ = √(7xₙ + 3) to find an approximate solution of an equation. Work out which equation this iterative formula solves.
- 6.Two ordinary fair dice are rolled and the two scores are added together. Given that the total is an even number, work out the probability that the total is 8.
- 7.Two fair six-sided dice are rolled and the two scores are added together. Given that at least one of the dice shows a 5, work out the probability that the total is 8.
- 8.Describe a sequence of two transformations that maps the graph of y = x² onto the graph of y = −(x − 5)².y = x²
- 9.In a histogram of the masses, m grams, of some pebbles, the bar for the class 50 ≤ m < 80 has a frequency density of 2.4 per gram. Work out the number of pebbles in this class.
- 10.Show that the equation x³ − x − 3 = 0 has a solution between x = 1 and x = 2, by working out f(1) and f(2), where f(x) = x³ − x − 3.y = x
- 11.The equation x² = 5x − 3 is to be solved using iteration. Work out which of these iterative formulas comes from a correct rearrangement of the equation.
- 12.The point (−4, 3) lies on the circle x² + y² = 25, which has centre (0, 0). Work out the equation of the tangent to the circle at (−4, 3), giving your answer in the form y = mx + c.
- 13.In a histogram of the lengths, x cm, of some rods, the bar for 10 ≤ x < 30 has a frequency density of 3 per cm. The bar for 30 ≤ x < 45 is twice as tall as the bar for 10 ≤ x < 30. Work out the number of rods with a length in the class 30 ≤ x < 45.
- 14.A rectangular vegetable plot has an area of 30 m² and its length is 4 m greater than its width, x metres. This gives x² + 4x − 30 = 0, which can be solved using the iterative formula xₙ₊₁ = √(30 − 4xₙ). The starting value is x₀ = 3, so x₁ is the value after the formula has been used once. Work out x₃, and use it to find an estimate for the length of the plot, giving your answer correct to 1 decimal place.
- 15.In triangle OAB, OA = a and OB = b. P is the point on OA such that OP = (1/3)a, and Q is the point on OB such that OQ = (1/3)b. Express the vector PQ in terms of a and b.
- 16.A circle has centre (0, 0) and passes through the point (7, 24). Work out the equation of the circle.
- 17.A number machine multiplies its input by 2 and then subtracts 5. Work out the output when the input is 6.
- 18.A drawer contains 9 black socks and 4 white socks. Three socks are taken out at random, one after another, without being replaced. Given that at least two of the three socks taken out are black, work out the probability that all three are black.
Answer key
- (c) y = (5/12)x − 169/12 — The gradient of the radius to (5, −12) is (−12 − 0) ÷ (5 − 0) = −12/5. A tangent is perpendicular to the radius at that point, so its gradient is the negative reciprocal, 5/12. Using y − y₁ = m(x − x₁) with (5, −12): y + 12 = (5/12)(x − 5), which gives y = (5/12)x − 169/12. y = −(12/5)x comes from using the radius's own gradient, −12/5, instead of turning it into the perpendicular gradient, and building the line through the origin (as the radius itself does). y = −(5/12)x − 119/12 comes from taking the reciprocal of −12/5 correctly as a size but keeping the wrong sign, using −5/12 instead of 5/12. y = (5/12)x − 25/12 comes from using the correct gradient 5/12 but building the line through (5, 0) instead of (5, −12) — dropping the point's y-coordinate.
- (c) 2.26 — Method: apply the formula repeatedly, keeping the whole display each time, and stop when two values in a row round to the same 2 decimal places; that shared rounded value is the solution to that accuracy. Working: x₁ = ∛(2 × 2 + 7) = ∛11 = 2.22398…; x₂ = ∛(2 × 2.22398… + 7) = ∛11.44796… = 2.25377…; x₃ = ∛11.50754… = 2.25767…; x₄ = ∛11.51534… = 2.25818…. Now x₃ and x₄ both round to 2.26, so the sequence has settled. Answer: 2.26. The distractors: 2.22 is x₁ rounded, quoted by a candidate who stops after one use of the formula; 2.25 is x₂ rounded, quoted by a candidate who stops as soon as two values look close instead of waiting until two consecutive values round to the same figure; 1.91 is ∛7, which comes from ignoring the 2x term and solving x³ = 7 instead.
- (c) y = x² — Method: test a candidate rule against every pair given, not just one — a rule that fits one pair and fails another is not the rule. Working: the outputs 1, 4, 9 rise by 3 and then by 5, so they are not going up in equal steps and the input is not simply multiplied by a fixed number; comparing each output with its own input gives 1 × 1 = 1, 2 × 2 = 4 and 3 × 3 = 9, and all three pairs fit. Answer: y = x². The distractors: y = 3x comes from fitting only the last pair, where 3 × 3 = 9, and reading that 3 as a multiplier; y = 3x − 2 comes from assuming a multiply-then-add rule and using the first step in the outputs, 4 − 1 = 3, as the multiplier — it fits the first two pairs and fails the third; y = 2x comes from fitting only the pair 2 and 4 and reading every output as double its input.
- (d) −2 — Method: run the machine backwards, undoing the operations in the opposite order and swapping each one for its inverse. Working: the machine added 7 last, so take 7 off the output: 1 − 7 = −6; before that the machine had multiplied by 3, so divide: −6 ÷ 3, and a negative divided by a positive stays negative. Answer: −2, which checks because 3 × (−2) + 7 = −6 + 7 = 1. The distractors: 2 comes from dividing 6 by 3 and losing the minus sign; −6 comes from taking the 7 off and stopping there, never undoing the multiplication; −18 comes from multiplying −6 by 3 instead of dividing by 3.
- (d) x² − 7x − 3 = 0 — Method: an iteration settles where the next value equals the one before it, so both can be written as the same letter x; replace every xₙ by x, square both sides to clear the square root, and collect all the terms on one side. Working: x = √(7x + 3) gives x² = 7x + 3 on squaring both sides; subtracting 7x and 3 from both sides gives x² − 7x − 3 = 0. Answer: x² − 7x − 3 = 0. The distractors: x² + 7x − 3 = 0 moves the 7x across the equals sign without changing its sign; x² − 7x + 3 = 0 makes that same slip on the constant instead, leaving the 3 positive as it crosses; x² − 7x − 9 = 0 squares the expression term by term, squaring the 3 to give 9 as though squaring √(7x + 3) gave 7x + 9, which is the (a + b)² = a² + b² mistake dressed as a square root.
- (c) 5/18 — Method: knowing the total is even cuts the 36 equally likely outcomes down to the even ones, so count those first and then count how many of them give 8. Working: the even totals occur as 2 once, 4 three times, 6 five times, 8 five times, 10 three times and 12 once, which is 18 outcomes. The total is 8 for 2 and 6, 3 and 5, 4 and 4, 5 and 3, and 6 and 2, which is 5 outcomes. The probability is 5/18, which will not cancel. Answer: the probability is 5/18. The distractors: 5/36 keeps the right count of ways to make 8 but divides by all 36 outcomes, ignoring the fact that the odd totals have already been ruled out; 1/6 treats the six even totals 2, 4, 6, 8, 10 and 12 as equally likely and picks one of them, which they are not; 1/11 treats the eleven possible totals from 2 to 12 as equally likely and uses neither the counting nor the condition.
- (b) 2/11 — Method: restrict the 36 equally likely outcomes to those where at least one die shows a 5, then find what fraction of THOSE give a total of 8. Working: outcomes with at least one 5: (5, 1), (5, 2), (5, 3), (5, 4), (5, 5), (5, 6), (1, 5), (2, 5), (3, 5), (4, 5), (6, 5) — 11 outcomes. Among these, the total is 8 for (5, 3) and (3, 5) — 2 outcomes. P(total 8 | at least one 5) = 2/11. Answer: 2/11. Watch out: 5/36 is P(total 8) over the full 36 outcomes — it ignores that you already know one die shows a 5. Treating the condition as 'the first die shows a 5' instead of 'at least one die shows a 5' restricts you to only 6 outcomes and misses the (3, 5) case, giving 1/6. And counting only (5, 3) but not its reverse (3, 5) inside the correct 11-outcome list gives 1/11 instead of 2/11.
- (b) Translate +5 in x, then reflect in the x-axis. — Translating y = x² by 5 units in the positive x-direction gives y = (x − 5)². Reflecting this in the x-axis, which replaces y with −y, gives y = −(x − 5)², matching the target. Using a translation of −5 in x instead gives y = (x + 5)², and reflecting that in the x-axis gives y = −(x + 5)² — the sign inside the bracket is wrong. Reflecting in the y-axis first does nothing to y = x², since (−x)² = x², so translating afterwards only reaches y = (x − 5)² with no negative sign at all. Translating by 5 units in y instead of x gives y = x² + 5, and reflecting that in the x-axis gives y = −x² − 5, a different curve altogether — a vertical shift does not create the (x − 5)² term the target equation needs.
- (c) 72 — Method: on a histogram the frequency of a class is the area of its bar, so frequency = frequency density × class width. Working: the class 50 ≤ m < 80 has width 80 − 50 = 30 grams and a frequency density of 2.4 per gram, so the frequency is 2.4 × 30 = 72. Answer: 72 pebbles. The distractors: 192 comes from using the upper class boundary, 80, as the width, giving 2.4 × 80; 12.5 comes from dividing the width by the density, 30 ÷ 2.4, which reverses the area rule; 2.4 comes from reading the height of the bar as the frequency itself, the commonest mistake on histograms, where a height is a density and only an area is a count.
- (b) f(1) = −3 and f(2) = 3 — f(1) = 1³ − 1 − 3 = 1 − 1 − 3 = −3. f(2) = 2³ − 2 − 3 = 8 − 2 − 3 = 3. Since f(1) is negative and f(2) is positive, there is a change of sign, so a solution lies between x = 1 and x = 2. Dropping the −x term entirely gives f(1) = 1 − 3 = −2 and f(2) = 8 − 3 = 5. Using x² instead of x³ throughout gives f(1) = 1 − 1 − 3 = −3, which happens to coincide with the correct value at x = 1, but f(2) = 4 − 2 − 3 = −1, which does not show a change of sign at all. Working out −f(x) instead of f(x), a sign-flip error, gives f(1) = 3 and f(2) = −3, the correct sizes but with both signs reversed.
- (b) xₙ₊₁ = (xₙ² + 3) ÷ 5 — Starting from x² = 5x − 3, add 3 to both sides: x² + 3 = 5x. Divide both sides by 5: x = (x² + 3) ÷ 5. Writing this as an iteration gives xₙ₊₁ = (xₙ² + 3) ÷ 5. xₙ₊₁ = (xₙ² − 3) ÷ 5 comes from a sign error when moving the −3 across the equals sign — it should become +3, not stay as −3. xₙ₊₁ = 5(xₙ² + 3) comes from multiplying by 5 instead of dividing by 5 when isolating x. xₙ₊₁ = (xₙ + 3) ÷ 5 comes from dropping the index on x², using xₙ instead of xₙ².
- (a) y = (4/3)x + 25/3 — The radius from (0, 0) to (−4, 3) has gradient 3 ÷ (−4) = −3/4. The tangent is perpendicular to the radius, so its gradient is the negative reciprocal, 4/3. Using y − y₁ = m(x − x₁) with the point (−4, 3): y − 3 = (4/3)(x + 4), so y = (4/3)x + 16/3 + 3 = (4/3)x + 25/3. Using the radius's own gradient, −3/4, instead of taking the perpendicular gradient, gives y − 3 = (−3/4)(x + 4), which simplifies to y = −(3/4)x once the −3 and +3 in the constant cancel out. Taking the reciprocal of the radius's gradient but keeping the wrong sign, using −4/3 instead of 4/3, gives y = −(4/3)x − 7/3. Correctly finding the gradient 4/3 and expanding the bracket, but forgetting to add the y-coordinate 3 at the end, gives y = (4/3)x + 16/3.
- (c) 90 — Method: the height of a bar is its frequency density, so twice as tall means twice the frequency density — not twice the frequency, because the two classes have different widths. Then frequency = frequency density × class width. Working: the first bar has frequency density 3 per cm, so the second has frequency density 2 × 3 = 6 per cm; the class 30 ≤ x < 45 is 45 − 30 = 15 cm wide, so its frequency is 6 × 15 = 90. Answer: 90 rods. The distractors: 120 comes from doubling the first bar's frequency instead of its height — the first class holds 3 × 20 = 60 rods, and doubling that ignores the fact that the second class is narrower; 45 comes from using the first bar's frequency density, 3, for the second bar, 3 × 15, and so never using the information that it is twice as tall; 6 comes from stopping at the frequency density of the taller bar and quoting a height as though it were a count.
- (a) 7.9 m — Method: the iteration converges on the width of the plot, so run the formula three times from the starting value and then add 4 m, because the length is 4 m greater than the width. Working: x₁ = √(30 − 4 × 3) = √18 = 4.24264…; x₂ = √(30 − 4 × 4.24264…) = √13.02943… = 3.60963…; x₃ = √(30 − 4 × 3.60963…) = √15.56147… = 3.94480…. The estimate for the length is 3.94480… + 4 = 7.94480…, which is 7.9 m correct to 1 decimal place. Answer: 7.9 m. The iteration is still oscillating at x₃, so this is the estimate that three uses of the formula give, not a settled value. The distractors: 3.9 m is x₃ itself, the width, given by a candidate who runs the iteration correctly and then stops before the step the question actually asks for; 7.6 m uses x₂ in place of x₃, one use of the formula short, and then adds the 4 m correctly; 15.8 m multiplies the width by 4 instead of adding 4 m to it, reading greater than as a multiplier.
- (c) (1/3)b − (1/3)a — Method: PQ runs from P to Q, so PQ = OQ − OP. Working: PQ = (1/3)b − (1/3)a. Answer: PQ = (1/3)b − (1/3)a. Subtracting the other way round gives (1/3)a − (1/3)b, the same vector pointing back from Q to P instead of P to Q; using 2/3 instead of the 1/3 that OP and OQ were actually given as gives (2/3)b − (2/3)a; and using the full vectors a and b with no scaling at all gives b − a, which is AB, not PQ. Always subtract START from END, OQ − OP, and carry the fraction given in the question through to your final vector.
- (b) x² + y² = 625 — Since (7, 24) lies on the circle, x² + y² = 7² + 24² = 49 + 576 = 625, so the equation is x² + y² = 625. Choosing x² + y² = 31 adds the coordinates 7 and 24 directly instead of squaring them first. Choosing x² + y² = 576 uses only 24² and forgets to add 7². Choosing x² + y² = 49 uses only 7² and forgets to add 24².
- (a) 7 — Multiply the input by 2: 6 × 2 = 12. Then subtract 5: 12 − 5 = 7. A candidate who does the operations in the wrong order, subtracting 5 first and then multiplying by 2, gets (6 − 5) × 2 = 2. A candidate who only carries out the multiplication and forgets to subtract gets 12. A candidate who adds 5 instead of subtracting gets 6 × 2 + 5 = 17.
- (c) 7/19 — Method: 'at least two black' covers two cases — all three black, and exactly two black. Work out the probability of each along a tree, add them, then use P(all three black | at least two black) = P(all three black) ÷ P(at least two black). Working: P(all three black) = 9/13 × 8/12 × 7/11 = 504/1716 = 42/143. For exactly two black, one order is black, black, white = 9/13 × 8/12 × 4/11 = 288/1716; the white sock could be drawn first, second or third, so there are 3 such orders, giving 3 × 288/1716 = 864/1716 = 72/143. P(at least two black) = 42/143 + 72/143 = 114/143. P(all three black | at least two black) = (42/143) ÷ (114/143) = 42/114 = 7/19. Answer: 7/19. Watch out: stopping at 42/143 gives the unconditioned probability that all three are black — it ignores that you already know at least two of them are. Dividing by the 'exactly two black' probability on its own gives 7/12, and forgets that the all-black outcomes are themselves part of the 'at least two black' group, so they must be inside the denominator, not left out of it. And 7/11 answers a different, easier question — the probability the THIRD sock is black given the FIRST TWO specifically are black — not 'at least two of the three, in any order, are black'.
What is on this worksheet?
The sheet holds 18 questions drawn from the MathsUK bank — the content areas covered: Algebra, Geometry and measures, Probability, Statistics (statements A6, A7, A13, A16, A20, G25, S3, P9). It is pitched at GCSE Higher and takes about 50 minutes to work through in full. It is built for independent practice, with full answers at the end for self-marking.
How to use the sheet well
- Print it or open it on screen — both work. Printing is A4; the screen view fits phones and tablets.
- Do all 18 questions before checking — about 50 minutes is the guide, but there is no time pressure.
- Check the answers — press “Show answers” or print the answer page separately.
- Redo the questions you got wrong — twice as effective as doing 18 fresh ones.
- “New questions” — builds a fresh sheet on the same statements, so you can practise again without repeats.
Why this sheet helps
MathsUK worksheets use questions graded by difficulty and a fair spread of correct-answer positions (the answer is not always (a)) — so the student really has to think about each question rather than guess a pattern. Every question is tagged to a DfE content statement and checked before it enters the bank. The answers come with a step-by-step explanation, not just a value — so a wrong answer becomes a lesson.
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