18 demanding questions: algebraic proof, functions, vectors, histograms, conditional probability and iteration.
🔺 Higher stretch — grade 8 and 9 topics
The top of a Higher paper is not the same content done faster — it is the statements that only appear at the top, and questions that hide two steps inside one instruction. This sheet gathers eighteen of them: algebraic proof and showing two expressions are equivalent, inverse and composite functions, transformations of graphs, the equation of a circle and its tangent, iteration, vectors used to construct a geometric argument, histograms with unequal class intervals, and conditional probability from a tree or a Venn diagram. It is deliberately hard and deliberately short. If you get half of it out, you are working where grades 8 and 9 are decided — and the worked answers are written to show the step that was actually being tested, not just the arithmetic around it.
- 1.In a histogram of the distances, d metres, thrown by some athletes, the bar covering 20 ≤ d < 60 has a constant frequency density of 1.8 per metre. Estimate the number of throws of at least 20 metres but less than 35 metres.
- 2.The graph of y = x³ − 5x is reflected in the y-axis. Work out the equation of the image.y = x
- 3.A circle has centre (0, 0) and equation x² + y² = 100. Work out which one of these points lies on the circle.
- 4.A histogram shows the times, t minutes, taken by 120 visitors to complete an escape room. The bar for 0 ≤ t < 10 has a frequency density of 5 visitors per minute, the bar for 10 ≤ t < 20 has a frequency density of 2 visitors per minute, the bar for 20 ≤ t < 40 has a frequency density of 1.5 visitors per minute, and the bar for 40 ≤ t < 60 has a frequency density of 1 visitor per minute. Work out which class contains the median time.
- 5.A ferry company finds that on 20% of days the sea is rough. If the sea is rough, the probability that a crossing is delayed is 0.75. If the sea is calm, the probability that a crossing is delayed is 0.1. Given that a crossing was delayed, work out the probability that the sea was rough that day.
- 6.A box holds 5 blue pens and 7 black pens. Two pens are taken at random, one at a time, and are not put back. The first pen taken is black. Work out the probability that the second pen taken is blue.
- 7.A designer enlarges a drawing of a model car for a poster. She first enlarges the drawing by a scale factor of 1.5, and then enlarges that result by a further scale factor of 2. On the original drawing, the position of a wheel relative to the front bumper is given by the column vector with top number 4 and bottom number −3, in centimetres. What is the corresponding column vector on the poster, in centimetres?
- 8.Using the table of values of f(x) (x = 0, 1, 2, 3 gives f(x) = 5, 8, 4, 1), work out the value of −f(x) when x = 1.
- 9.The table shows some values of f(x): when x = 0, f(x) = 5; when x = 1, f(x) = 8; when x = 2, f(x) = 4; when x = 3, f(x) = 1. Work out the value of f(x − 1) when x = 2.
- 10.A rule turns each input x into an output y. The inputs are x = 1, 2, 3, 4 and the matching outputs are y = −5, −3, −1 and one missing value. Work out the missing value of y.
- 11.OAB is a triangle, with OA = a and OB = b. E lies on OA produced beyond A, such that A is the midpoint of OE. F lies on AB such that FB is twice AF. G is the midpoint of OB. By finding the vectors EF and EG, show that E, F and G are collinear, and give the scalar k such that EF = k × EG.
- 12.The point (4, 2) lies on the circle x² + y² = 20. Work out the equation of the tangent to the circle at (4, 2).
- 13.A rule turns each input x into an output y. The inputs are x = −1, 0, 1, 2 and the matching outputs are y = 5, 3, 1, −1. Work out the rule.
- 14.y = 5 − 2x. Work out the value of x when y = 11.
- 15.A coastguard radar at the origin covers a circular region modelled by x² + y² = 400, where each unit represents 1 kilometre. A boat travels along the straight line that touches the boundary of the region at the point (12, 16). Work out the equation of the line the boat travels along.
- 16.An equation has exactly one value of x that makes it true, but an identity is true for every value of x. Which of these best explains why 3x + 5 = 20 is an equation rather than an identity?
- 17.A garage services 200 cars in one week. 120 of the cars are petrol cars and the rest are diesel cars. 30 of the petrol cars and 24 of the diesel cars fail the service. One of the cars that failed is picked at random. Work out the probability that it is a diesel car.
- 18.A factory makes bolts on two machines. Machine A makes 60% of the bolts and machine B makes the other 40%. 5% of the bolts made by machine A are faulty and 10% of the bolts made by machine B are faulty. A bolt is picked at random from one day's production. Work out the probability that it was made by machine B and is faulty. Give your answer as a decimal.
Answer key
- (c) 27 — Method: a frequency is the area of the part of the bar being asked about, so frequency = frequency density × the width of that part. Working: the part asked about runs from 20 to 35, so its width is 35 − 20 = 15 metres; the frequency density there is 1.8 per metre, so the estimate is 1.8 × 15 = 27. Answer: about 27 throws. The distractors: 72 comes from taking the whole bar, 1.8 × 40, and so counting every throw from 20 up to 60; 1.8 comes from reading the height of the bar as a frequency, when a height is a density and only an area is a count; 63 comes from using the upper value 35 as the width, 1.8 × 35, instead of the width 35 − 20.
- (a) y = −x³ + 5x — Reflecting a graph in the y-axis replaces every x in the equation with −x: y = (−x)³ − 5(−x) = −x³ + 5x. Writing y = −x³ − 5x comes from substituting −x into the x³ term only and leaving the −5x term as it was. Writing y = x³ + 5x comes from substituting −x into the −5x term only and leaving the x³ term as it was. Writing y = x³ − 5x is the original equation with no reflection applied at all — every term needs the substitution, not just one of them.
- (a) (6, 8) — Method: a point lies on the circle x² + y² = 100 exactly when the squares of its two coordinates add to 100, so square both coordinates of each point and add them. Working: for (6, 8), 6² + 8² = 36 + 64 = 100, which matches the right-hand side of the equation. Answer: (6, 8) lies on the circle. The distractors: (3, 4) is the 3, 4, 5 right-angled triangle recalled but never scaled up to a radius of 10, and 3² + 4² = 25, so it lies on the far smaller circle x² + y² = 25; (5, 5) has coordinates adding to 10, which compares the sum of the coordinates with the radius instead of the sum of their squares with r², and 5² + 5² = 50; (10, 10) takes each coordinate separately to equal the radius, and 10² + 10² = 200, which is twice too big.
- (c) The class with times from 10 up to 20 — Method: to find the median class from a histogram, first turn each bar's frequency density into a frequency using density × class width, build up the cumulative frequency, and find the first class whose cumulative frequency reaches or passes n ÷ 2. Working: the four classes have widths 10, 10, 20 and 20, so their frequencies are 5 × 10 = 50, 2 × 10 = 20, 1.5 × 20 = 30 and 1 × 20 = 20, which add to the 120 visitors stated. The median sits at position 120 ÷ 2 = 60. The cumulative frequency is 50 after the first class and 50 + 20 = 70 after the second, so the 60th visitor is reached during the second class. Answer: the median lies in the class 10 ≤ t < 20. Watch which class each shortcut lands on: the tallest bar belongs to the first class, with the highest frequency density, 5 — but the tallest bar shows where visitors are packed most densely, not where the middle visitor falls, and picking it lands one class too early, at 0 ≤ t < 10; taking half of the total TIME span instead of half of the total NUMBER of visitors, 60 minutes ÷ 2 = 30 minutes, lands in the class 20 ≤ t < 40, confusing a value on the horizontal axis with a position in the data; and using the full 120 visitors as the target position, rather than 120 ÷ 2 = 60, reaches all the way to the last class, 40 ≤ t < 60, treating the whole data set's size as though it were the position of a single middle value.
- (c) 15/23 — Method: find P(rough and delayed) and the overall P(delayed) using the tree, then divide. Working: P(rough and delayed) = 0.2 × 0.75 = 0.15. P(calm and delayed) = 0.8 × 0.1 = 0.08. P(delayed) = 0.15 + 0.08 = 0.23. P(rough | delayed) = 0.15 ÷ 0.23 = 15/23. Answer: 15/23. Watch out: leaving the answer as 0.15 (3/20) gives P(rough and delayed) itself, without dividing by the overall probability that a crossing is delayed. Giving 0.75 (3/4) is the probability you were told to start with — that a crossing is delayed GIVEN the sea is rough — which is the reverse of what's being asked. And 0.2 (1/5) is just the original probability that the sea is rough, before you take the fact that the crossing was delayed into account.
- (d) 5/11 — Method: the pen already taken was black, so update the contents of the box before working out the second probability. Working: the box held 12 pens and one black pen has gone, so 11 pens remain. None of the blue pens has been taken, so all 5 are still there, and the probability is 5/11, which will not cancel. Answer: the probability is 5/11. The distractors: 5/12 uses the box as it was at the start, which is only correct if the first pen is put back; 4/11 takes one off the blue count as well as the total, as though the pen removed had been blue; 6/11 gives the probability that the second pen is black, carrying on with the colour of the first pen instead of the colour asked for.
- (b) (12, −9) — Two enlargements one after the other combine into a single scale factor: 1.5 × 2 = 3. Multiplying a vector by a scalar means multiplying both the top number and the bottom number by it: top = 4 × 3 = 12, bottom = −3 × 3 = −9, giving (12, −9). A candidate who adds the scale factor to each number instead of multiplying gets (4 + 3, −3 + 3) = (7, 0). A candidate who multiplies the top number but leaves the bottom number unchanged gets (12, −3). A candidate who multiplies the bottom number but leaves the top number unchanged gets (4, −9). The correct column vector for the poster is (12, −9).
- (a) −8 — −f(x) means take the output value from the table and change its sign, without changing which x-value is looked up. From the table, f(1) = 8, so −f(1) = −8. Reading f(1) = 8 from the table but forgetting to apply the negative sign gives 8. Misreading the row and using f(0) = 5 instead of f(1) = 8, then negating it, gives −5. Confusing −f(x) with f(x) − 1 — taking f(1) = 8 and subtracting 1 instead of negating — gives 7.
- (a) 8 — f(x − 1) means every input to f is reduced by 1 before it is looked up. At x = 2, the input to f becomes 2 − 1 = 1, so f(x − 1) at x = 2 is f(1) = 8. Reading f(2) = 4 directly from the table, without applying the shift, gives 4. Shifting in the wrong direction, using x + 1 = 3 instead of x − 1 = 1, gives f(3) = 1. Confusing f(x − 1) with f(x) − 1 — taking f(2) = 4 and then subtracting 1 — gives 3.
- (d) 1 — Method: find the step in the outputs for each step of 1 in the input, write the rule from that step and from one pair of values, then apply the rule to the last input. Working: the outputs −5, −3, −1 rise by 2 while x rises in ones, so x is multiplied by 2; at x = 1, 2 × 1 = 2 while y = −5, so 7 is subtracted, giving y = 2x − 7; at x = 4 the rule gives 2 × 4 = 8 and 8 − 7 = 1. Answer: y = 1. The distractors: 3 comes from carrying the outputs on one step too far, to x = 5; 0 comes from assuming the outputs −5, −3, −1 carry on by adding 1 rather than by adding 2; 8 comes from doubling the input and forgetting to subtract the 7.
- (d) 2/3 — Method: since A is the midpoint of OE, OE = 2a, so E = 2a. Since FB is twice AF, F is 1/3 of the way along AB from A, so F = a + 1/3(b − a) = (2/3)a + (1/3)b. G is the midpoint of OB, so G = (1/2)b. Working: EF = F − E = (2/3)a + (1/3)b − 2a = −(4/3)a + (1/3)b, and EG = G − E = −2a + (1/2)b. Comparing term by term, 2/3 × (−2a + (1/2)b) = −(4/3)a + (1/3)b, which matches EF exactly — the same scalar works on both the a-term and the b-term, so the two vectors are parallel, and since they share the point E the three points are collinear. Answer: k = 2/3, so E, F and G lie on a straight line. Giving 1/3 instead is the scalar linking F to G (FG = (1/3)EG), not E to F; giving 3/2 is the reciprocal — it is EG that equals 3/2 × EF, not the other way round, since EF = k × EG was what was asked for; and giving 4/3 is EF's a-coefficient read off raw, without ever dividing it by EG's a-coefficient to form the comparison. Always match the direction of the scalar to the vectors exactly as the question states them.
- (d) y = −2x + 10 — Method: a tangent is perpendicular to the radius drawn to the point where it touches, so work out the gradient of that radius, take its negative reciprocal for the tangent, then substitute into y − y₁ = m(x − x₁). Working: the radius joins (0, 0) to (4, 2), so its gradient is 2 ÷ 4 = 1/2; turning 1/2 upside down gives 2 and changing the sign gives −2. Substituting into y − 2 = −2(x − 4) gives y − 2 = −2x + 8, so y = −2x + 10. Answer: y = −2x + 10. The distractors: y = −0.5x + 4 changes the sign of the radius gradient but never turns it upside down, using −1/2 where −2 belongs; y = 2x − 6 turns the gradient upside down but leaves it positive, using 2 where −2 belongs; y = −2x − 10 has the correct gradient but substitutes the point with both signs reversed, writing y + 2 = −2(x + 4) instead of y − 2 = −2(x − 4).
- (a) y = −2x + 3 — Method: find the step in the outputs for each step of 1 in the input — falling outputs mean a negative multiplier — then read off the output when the input is 0, because that is the number added on. Working: the outputs 5, 3, 1, −1 fall by 2 each time x rises by 1, so x is multiplied by −2; the output at x = 0 is 3, so 3 is added. Answer: y = −2x + 3, checked at x = 2 by −2 × 2 + 3 = −1. The distractors: y = 2x + 3 comes from taking the size of the step, 2, as the multiplier and ignoring the fact that the outputs are falling; y = −2x − 3 comes from using the correct multiplier but writing the number added on as −3 instead of the output 3 listed at x = 0; y = −x + 4 comes from taking the multiplier as −1, its size read from the step of 1 in the inputs instead of the step of 2 in the outputs and its sign from the fact that the outputs fall, and then fitting the number added on to the pair x = −1, y = 5.
- (d) −3 — Substitute y = 11 into y = 5 − 2x, giving 11 = 5 − 2x. Subtracting 5 from both sides gives 6 = −2x, so x = 6 ÷ (−2) = −3. A candidate who mishandles the negative sign when rearranging, treating the equation as 6 = 2x, gets x = 3. A candidate who correctly finds −2x = 6 but forgets to divide by 2 at all gets x = 6. A candidate who adds 5 and 11 instead of subtracting, getting 2x = 16, gets x = 8.
- (b) y = −3x/4 + 25 — Method: a straight line that touches a circle at one point is a tangent there, so it is perpendicular to the radius drawn to that point; find the gradient of the radius, take its negative reciprocal, then substitute the point of contact into y − y₁ = m(x − x₁). Working: the radius from (0, 0) to (12, 16) has gradient 16 ÷ 12, which cancels to 4/3, so the tangent has gradient −3/4. Substituting gives y − 16 = −3/4(x − 12), so y − 16 = −3x/4 + 9 and y = −3x/4 + 25. Answer: y = −3x/4 + 25. The distractors: y = 3x/4 + 7 turns the gradient of the radius upside down but leaves it positive, so the perpendicular step is only half done; y = −4x/3 + 32 changes the sign of the radius gradient without turning it upside down, which is the other half left undone; y = −3x/4 − 25 uses the correct gradient but substitutes the point of contact with both signs reversed, writing y + 16 = −3/4(x + 12).
- (c) Only x = 5 satisfies 3x + 5 = 20, not every value of x. — 3x + 5 = 20 is only true when x = 5, since 3 × 5 + 5 = 20; for any other value of x the two sides are not equal, so it is an equation, not an identity. Saying it cannot be simplified confuses simplifying with the equation/identity distinction, which is about how many values of x make it true. Saying it has an = sign is not a valid test, since identities are also written with an = or ≡ sign. A number on the right-hand side does not decide it either — what matters is whether both sides match for every value of x, not the form of the right-hand side.
- (a) 4/9 — Method: two steps. Find how many cars failed altogether, because the car picked is known to be one of them, then divide the diesel failures by that total. Working: 30 petrol cars and 24 diesel cars failed, so 54 cars failed. The diesel failures give 24/54, and dividing the numerator and the denominator by 6 gives 4/9. Answer: the probability is 4/9. The distractors: 3/10 is 24/80, the probability that a car fails given that it is a diesel car, which is the condition and the event swapped; 3/25 is 24/200, dividing by every car serviced that week rather than by the 54 that failed; 2/5 is 80/200, the probability that a car chosen from the whole week is a diesel car, which ignores the fact that the car picked failed.
- (c) 0.04 — Method: 'made by machine B and faulty' is the second branch of a tree followed after the first, so multiply the probability of machine B by the probability of a fault given machine B. Working: machine B makes 0.4 of the bolts, and 0.1 of those bolts are faulty, so the probability is 0.4 × 0.1 = 0.04. Answer: the probability is 0.04. The distractors: 0.5 comes from adding 0.4 and 0.1 instead of multiplying, treating two stages of one journey as two separate outcomes; 0.1 gives the fault rate for machine B on its own, as though every bolt in the factory came from machine B, so the 40% share is never used; 0.07 is 0.6 × 0.05 added to 0.4 × 0.1, the probability that a bolt is faulty whichever machine made it, which answers a question about all the production rather than about machine B.
What is on this worksheet?
The sheet holds 18 questions drawn from the MathsUK bank — the content areas covered: Algebra, Geometry and measures, Probability, Statistics (statements A6, A7, A13, A16, A20, G25, S3, P9). It is pitched at GCSE Higher and takes about 50 minutes to work through in full. It is built for independent practice, with full answers at the end for self-marking.
How to use the sheet well
- Print it or open it on screen — both work. Printing is A4; the screen view fits phones and tablets.
- Do all 18 questions before checking — about 50 minutes is the guide, but there is no time pressure.
- Check the answers — press “Show answers” or print the answer page separately.
- Redo the questions you got wrong — twice as effective as doing 18 fresh ones.
- “New questions” — builds a fresh sheet on the same statements, so you can practise again without repeats.
Why this sheet helps
MathsUK worksheets use questions graded by difficulty and a fair spread of correct-answer positions (the answer is not always (a)) — so the student really has to think about each question rather than guess a pattern. Every question is tagged to a DfE content statement and checked before it enters the bank. The answers come with a step-by-step explanation, not just a value — so a wrong answer becomes a lesson.
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