18 demanding questions: algebraic proof, functions, vectors, histograms, conditional probability and iteration.
🔺 Higher stretch — grade 8 and 9 topics
The top of a Higher paper is not the same content done faster — it is the statements that only appear at the top, and questions that hide two steps inside one instruction. This sheet gathers eighteen of them: algebraic proof and showing two expressions are equivalent, inverse and composite functions, transformations of graphs, the equation of a circle and its tangent, iteration, vectors used to construct a geometric argument, histograms with unequal class intervals, and conditional probability from a tree or a Venn diagram. It is deliberately hard and deliberately short. If you get half of it out, you are working where grades 8 and 9 are decided — and the worked answers are written to show the step that was actually being tested, not just the arithmetic around it.
- 1.The iterative formula xₙ₊₁ = 5 − 3/xₙ is used with starting value x₀ = 2.5, so that x₁ is the value after the formula has been used once. Work out x₄ correct to 3 significant figures.
- 2.Which line of algebra shows that the sum of two consecutive odd numbers is always a multiple of 4?
- 3.The graph of y = f(x) has a root (an x-intercept) at x = 5. Work out the x-coordinate of the corresponding root on the graph of y = f(x + 2).
- 4.At a sports centre, 45% of the members are aged under 18. 60% of the members aged under 18 swim each week. 20% of the members aged 18 or over swim each week. Work out the percentage of all the members who swim each week.
- 5.A student uses the iterative formula xₙ₊₁ = √(7xₙ + 3) to find an approximate solution of an equation. Work out which equation this iterative formula solves.
- 6.A bead starts at position (2, −1) on a grid, in centimetres. It is moved by the column vector u, with top number 3 and bottom number 5, and then moved by the column vector v, with top number −7 and bottom number 2. Work out the coordinates of the bead's final position.
- 7.The equation x² = 5x − 3 is to be solved using iteration. Work out which of these iterative formulas comes from a correct rearrangement of the equation.
- 8.The point (3, 4) lies on the circle x² + y² = 25, which has centre (0, 0). Work out the gradient of the tangent to the circle at (3, 4).
- 9.A factory makes bolts on two machines. Machine A makes 60% of the bolts and machine B makes the other 40%. 5% of the bolts made by machine A are faulty and 10% of the bolts made by machine B are faulty. A bolt is picked at random from one day's production. Work out the probability that it was made by machine B and is faulty. Give your answer as a decimal.
- 10.A rectangular vegetable plot has an area of 30 m² and its length is 4 m greater than its width, x metres. This gives x² + 4x − 30 = 0, which can be solved using the iterative formula xₙ₊₁ = √(30 − 4xₙ). The starting value is x₀ = 3, so x₁ is the value after the formula has been used once. Work out x₃, and use it to find an estimate for the length of the plot, giving your answer correct to 1 decimal place.
- 11.A gym draws a histogram of the times, t minutes, that its members spend on one machine. The bar for 0 ≤ t < 10 has a frequency density of 1.8 per minute, the bar for 10 ≤ t < 25 has a frequency density of 3.2 per minute, and the bar for 25 ≤ t < 55 has a frequency density of 0.9 per minute. Members who spend 10 minutes or more on the machine pay an extra charge. Work out the number of members who pay the extra charge.
- 12.A histogram shows the speeds, v mph, of 100 vehicles passing a checkpoint. The bar for 0 ≤ v < 20 has a frequency density of 1 vehicle per mph, the bar for 20 ≤ v < 30 has a frequency density of 3 vehicles per mph, the bar for 30 ≤ v < 50 has a frequency density of 2 vehicles per mph, and the bar for 50 ≤ v < 70 has a frequency density of 0.5 vehicles per mph. Estimate the mean speed of the vehicles.
- 13.A rule turns each input x into an output y. An input of 1 gives an output of 1, an input of 2 gives an output of 4 and an input of 3 gives an output of 9. Work out the rule.
- 14.The equation x² + 2x − 5 = 0 can be solved using the iterative formula xₙ₊₁ = 5/(xₙ + 2). The starting value is x₀ = 1, so x₁ is the value after the formula has been used once. Work out x₂ correct to 2 decimal places.
- 15.A doctors' surgery has 400 patients. 3 in every 10 of the patients are over 65 years old. 90 of the patients over 65 and 70 of the patients aged 65 or under had a flu jab. One of the patients who had a flu jab is picked at random. Work out the probability that this patient is over 65.
- 16.Show that the equation x³ − x − 3 = 0 has a solution between x = 1 and x = 2, by working out f(1) and f(2), where f(x) = x³ − x − 3.y = x
- 17.The times, t minutes, of 80 journeys are summarised by these cumulative frequencies: t < 10, 8 journeys; t < 20, 28 journeys; t < 30, 52 journeys; t < 40, 72 journeys; t < 50, 80 journeys. Estimate the interquartile range.
- 18.A circle has centre (0, 0) and radius 9. Work out the equation of the circle.
Answer key
- (c) 4.30 — Method: substitute the starting value into the right-hand side to get x₁, then feed each value back in, keeping the whole display and respecting the order of operations, which divides before it subtracts. Working: x₁ = 5 − 3 ÷ 2.5 = 5 − 1.2 = 3.8; x₂ = 5 − 3 ÷ 3.8 = 5 − 0.78947… = 4.21052…; x₃ = 5 − 3 ÷ 4.21052… = 5 − 0.7125 = 4.2875; x₄ = 5 − 3 ÷ 4.2875 = 5 − 0.69970… = 4.30029…, which is 4.30 correct to 3 significant figures. Answer: 4.30. The distractors: 4.29 is x₃ = 4.2875 rounded, reached by counting the starting value itself as the first iterate and so stopping one use of the formula early; 3.80 is x₁, the value after a single use of the formula; 2.50 comes from working out (5 − 3) ÷ xₙ instead of 5 − (3 ÷ xₙ), subtracting before dividing, which produces the sequence 0.8, 2.5, 0.8, 2.5 and lands on 2.5 at the fourth step.
- (a) (2n + 1) + (2n + 3) = 4n + 4 = 4(n + 1) — Two consecutive odd numbers can be written as 2n + 1 and 2n + 3, for a whole number n. Adding them: (2n + 1) + (2n + 3) = 4n + 4 = 4(n + 1), which is a multiple of 4 for every whole number n, proving the general result. Using 2n + 1 twice does not represent two different numbers, so it proves nothing about a sum of two numbers; writing n + (n + 2) drops the +1 that makes the numbers odd in the first place, and only shows a multiple of 2; and check every constant term is added correctly — 1 + 3 is 4, not 3.
- (a) 3 — y = f(x + 2) is f(x) translated 2 units to the LEFT (inside the bracket, adding moves the graph in the negative x-direction). The root moves with the whole graph: 5 − 2 = 3. Moving right instead of left gives 7; assuming a bracket shift leaves the root unchanged gives 5; writing down the shift amount 2 itself skips the translation altogether.
- (b) 38% — Method: the two swimming percentages are quoted inside different age groups, so weight each one by the size of its group and add the two results. Working: the under 18s are 45% of the members and 60% of them swim, giving 0.45 × 60 = 27% of all the members. The members aged 18 or over are 55% of the members and 20% of them swim, giving 0.55 × 20 = 11% of all the members. Adding these gives 38%. Answer: 38% of the members swim each week. The distractors: 80% comes from adding 60% and 20% straight off, treating two rates quoted inside different groups as though they could be added; 40% is the mean of 60% and 20%, which would be right only if the two age groups were the same size, and they are not; 42% comes from pairing each swimming rate with the wrong age group, working out 0.45 × 20 added to 0.55 × 60.
- (d) x² − 7x − 3 = 0 — Method: an iteration settles where the next value equals the one before it, so both can be written as the same letter x; replace every xₙ by x, square both sides to clear the square root, and collect all the terms on one side. Working: x = √(7x + 3) gives x² = 7x + 3 on squaring both sides; subtracting 7x and 3 from both sides gives x² − 7x − 3 = 0. Answer: x² − 7x − 3 = 0. The distractors: x² + 7x − 3 = 0 moves the 7x across the equals sign without changing its sign; x² − 7x + 3 = 0 makes that same slip on the constant instead, leaving the 3 positive as it crosses; x² − 7x − 9 = 0 squares the expression term by term, squaring the 3 to give 9 as though squaring √(7x + 3) gave 7x + 9, which is the (a + b)² = a² + b² mistake dressed as a square root.
- (d) (−2, 6) — Method: add the top numbers of both vectors to the starting x-coordinate, and the bottom numbers of both vectors to the starting y-coordinate. Working: x-coordinate 2 + 3 + (−7) = −2; y-coordinate −1 + 5 + 2 = 6. Answer: (−2, 6). A candidate who only applies vector u and forgets v gets (5, 4). A candidate who only applies vector v and forgets u gets (−5, 1). A candidate who works out the combined vector u + v but forgets to add it to the starting point gets (−4, 7).
- (b) xₙ₊₁ = (xₙ² + 3) ÷ 5 — Starting from x² = 5x − 3, add 3 to both sides: x² + 3 = 5x. Divide both sides by 5: x = (x² + 3) ÷ 5. Writing this as an iteration gives xₙ₊₁ = (xₙ² + 3) ÷ 5. xₙ₊₁ = (xₙ² − 3) ÷ 5 comes from a sign error when moving the −3 across the equals sign — it should become +3, not stay as −3. xₙ₊₁ = 5(xₙ² + 3) comes from multiplying by 5 instead of dividing by 5 when isolating x. xₙ₊₁ = (xₙ + 3) ÷ 5 comes from dropping the index on x², using xₙ instead of xₙ².
- (b) −3/4 — The tangent to a circle at a point is always perpendicular to the radius drawn to that point. The radius from (0, 0) to (3, 4) has gradient 4/3. The gradient of a line perpendicular to a line with gradient m is the negative reciprocal, −1/m, so the tangent's gradient here is −3/4. Using the radius's own gradient, forgetting that the tangent is perpendicular to it, gives 4/3. Negating the radius's gradient without also taking the reciprocal gives −4/3. Taking the reciprocal of the radius's gradient without negating it gives 3/4.
- (c) 0.04 — Method: 'made by machine B and faulty' is the second branch of a tree followed after the first, so multiply the probability of machine B by the probability of a fault given machine B. Working: machine B makes 0.4 of the bolts, and 0.1 of those bolts are faulty, so the probability is 0.4 × 0.1 = 0.04. Answer: the probability is 0.04. The distractors: 0.5 comes from adding 0.4 and 0.1 instead of multiplying, treating two stages of one journey as two separate outcomes; 0.1 gives the fault rate for machine B on its own, as though every bolt in the factory came from machine B, so the 40% share is never used; 0.07 is 0.6 × 0.05 added to 0.4 × 0.1, the probability that a bolt is faulty whichever machine made it, which answers a question about all the production rather than about machine B.
- (a) 7.9 m — Method: the iteration converges on the width of the plot, so run the formula three times from the starting value and then add 4 m, because the length is 4 m greater than the width. Working: x₁ = √(30 − 4 × 3) = √18 = 4.24264…; x₂ = √(30 − 4 × 4.24264…) = √13.02943… = 3.60963…; x₃ = √(30 − 4 × 3.60963…) = √15.56147… = 3.94480…. The estimate for the length is 3.94480… + 4 = 7.94480…, which is 7.9 m correct to 1 decimal place. Answer: 7.9 m. The iteration is still oscillating at x₃, so this is the estimate that three uses of the formula give, not a settled value. The distractors: 3.9 m is x₃ itself, the width, given by a candidate who runs the iteration correctly and then stops before the step the question actually asks for; 7.6 m uses x₂ in place of x₃, one use of the formula short, and then adds the 4 m correctly; 15.8 m multiplies the width by 4 instead of adding 4 m to it, reading greater than as a multiplier.
- (c) 75 — Method: the number in a class is the area of its bar, frequency density × class width, so work out the frequency of each class that lies at or above 10 minutes and add them. Working: the class 10 ≤ t < 25 is 15 minutes wide with a frequency density of 3.2, giving 3.2 × 15 = 48 members; the class 25 ≤ t < 55 is 30 minutes wide with a frequency density of 0.9, giving 0.9 × 30 = 27 members; the total charged is 48 + 27 = 75. Answer: 75 members pay the extra charge. The distractors: 4.1 comes from adding the two frequency densities, 3.2 + 0.9, as though each height were a count; 93 comes from including the class 0 ≤ t < 10 as well, 1.8 × 10 = 18 added to 48 and 27, which charges every member; 27 comes from using only the class 25 ≤ t < 55 and forgetting that 10 ≤ t < 25 is also at or above 10 minutes.
- (a) 31.5 — Method: to estimate the mean from a histogram, first turn each bar into a frequency (frequency density × class width), then use mean = Σ(frequency × midpoint) ÷ Σfrequency, with the midpoint standing in for every value in that class. Working: the four classes have widths 20, 10, 20 and 20, so their frequencies are 1 × 20 = 20, 3 × 10 = 30, 2 × 20 = 40 and 0.5 × 20 = 10, which do add to the 100 vehicles stated. Their midpoints are 10, 25, 40 and 60, so Σfx = 20 × 10 + 30 × 25 + 40 × 40 + 10 × 60 = 200 + 750 + 1600 + 600 = 3150, and the mean is 3150 ÷ 100 = 31.5. Answer: the estimated mean speed is 31.5 mph. Watch which numbers you treat as the frequencies and which as the values: using the frequency densities themselves as the frequencies, without multiplying by the class widths first, gives 1 × 10 + 3 × 25 + 2 × 40 + 0.5 × 60 = 195 spread over 1 + 3 + 2 + 0.5 = 6.5, and 195 ÷ 6.5 = 30, a mean built from the wrong 'frequencies' altogether; averaging the four midpoints on their own, (10 + 25 + 40 + 60) ÷ 4 = 33.75, ignores how many vehicles are actually in each class; and using each class's lower boundary in place of its midpoint, 20 × 0 + 30 × 20 + 40 × 30 + 10 × 50 = 2300 and 2300 ÷ 100 = 23, systematically underestimates every class by roughly half its width.
- (c) y = x² — Method: test a candidate rule against every pair given, not just one — a rule that fits one pair and fails another is not the rule. Working: the outputs 1, 4, 9 rise by 3 and then by 5, so they are not going up in equal steps and the input is not simply multiplied by a fixed number; comparing each output with its own input gives 1 × 1 = 1, 2 × 2 = 4 and 3 × 3 = 9, and all three pairs fit. Answer: y = x². The distractors: y = 3x comes from fitting only the last pair, where 3 × 3 = 9, and reading that 3 as a multiplier; y = 3x − 2 comes from assuming a multiply-then-add rule and using the first step in the outputs, 4 − 1 = 3, as the multiplier — it fits the first two pairs and fails the third; y = 2x comes from fitting only the pair 2 and 4 and reading every output as double its input.
- (a) 1.36 — Method: put the starting value into the right-hand side to get x₁, feed that value back in to get x₂, and round only once the second value has been found. Working: x₁ = 5 ÷ (1 + 2) = 5 ÷ 3 = 1.66666…; x₂ = 5 ÷ (1.66666… + 2) = 5 ÷ 3.66666… = 1.36363…. The digit in the third decimal place is 3, so x₂ = 1.36 correct to 2 decimal places. Answer: 1.36. The distractors: 1.67 is x₁, the value after a single use of the formula, given by a candidate who counts the starting value itself as x₁; 1.49 is x₃ = 1.48648…, one use of the formula too many; 1.37 comes from writing x₁ down as 1.66, truncating the display instead of keeping it in full, and then working out 5 ÷ 3.66 = 1.36612…, which rounds up to 1.37.
- (c) 9/16 — Method: two steps. Total the patients who had a flu jab, since the patient picked is known to be one of them, then divide the over 65s who had a jab by that total. Working: 90 patients over 65 and 70 patients aged 65 or under had a jab, so 160 patients had one. The over 65s give 90/160, and dividing the numerator and the denominator by 10 gives 9/16. Answer: the probability is 9/16. The distractors: 7/16 is 70/160, the probability that the patient picked is aged 65 or under, which is the other part of the same restricted group; 3/4 is 90/120, the probability that a patient had a jab given that they are over 65, which is the condition and the event the wrong way round and needs the 120 patients over 65; 9/40 is 90/400, dividing by every patient on the list instead of by the 160 who had a jab.
- (b) f(1) = −3 and f(2) = 3 — f(1) = 1³ − 1 − 3 = 1 − 1 − 3 = −3. f(2) = 2³ − 2 − 3 = 8 − 2 − 3 = 3. Since f(1) is negative and f(2) is positive, there is a change of sign, so a solution lies between x = 1 and x = 2. Dropping the −x term entirely gives f(1) = 1 − 3 = −2 and f(2) = 8 − 3 = 5. Using x² instead of x³ throughout gives f(1) = 1 − 1 − 3 = −3, which happens to coincide with the correct value at x = 1, but f(2) = 4 − 2 − 3 = −1, which does not show a change of sign at all. Working out −f(x) instead of f(x), a sign-flip error, gives f(1) = 3 and f(2) = −3, the correct sizes but with both signs reversed.
- (d) 18 minutes — Method: the lower quartile is the 80 ÷ 4 = 20th value and the upper quartile is the 3 × 80 ÷ 4 = 60th value; locate each inside its class by linear interpolation, then subtract. Working: the 20th value lies between the running totals 8 and 28, so it is in the class 10 ≤ t < 20, which holds 20 journeys across 10 minutes, and it is the 20 − 8 = 12th of them, giving 10 + (12 ÷ 20) × 10 = 16 minutes; the 60th value lies between the running totals 52 and 72, so it is in the class 30 ≤ t < 40, which also holds 20 journeys across 10 minutes, and it is the 60 − 52 = 8th of them, giving 30 + (8 ÷ 20) × 10 = 34 minutes; subtracting, 34 − 16 = 18. Answer: an estimated interquartile range of 18 minutes. The distractors: 20 minutes comes from taking the lower boundaries of the two quartile classes, 30 − 10, which locates the classes but never the values inside them; 40 minutes comes from subtracting the two positions, 60 − 20, instead of the two times; 22 minutes comes from interpolating downwards from each upper boundary rather than upwards from each lower boundary, giving 20 − 6 = 14 and 40 − 4 = 36.
- (b) x² + y² = 81 — The equation of a circle with centre the origin and radius r is x² + y² = r². Here r = 9, so r² = 9 × 9 = 81, giving x² + y² = 81. Choosing x² + y² = 9 uses the radius itself instead of squaring it. Choosing x² + y² = 18 doubles the radius (9 × 2 = 18) instead of squaring it. Choosing x² − y² = 81 keeps the correct 81 but writes a minus instead of a plus, which is not the equation of a circle.
What is on this worksheet?
The sheet holds 18 questions drawn from the MathsUK bank — the content areas covered: Algebra, Geometry and measures, Probability, Statistics (statements A6, A7, A13, A16, A20, G25, S3, P9). It is pitched at GCSE Higher and takes about 50 minutes to work through in full. It is built for independent practice, with full answers at the end for self-marking.
How to use the sheet well
- Print it or open it on screen — both work. Printing is A4; the screen view fits phones and tablets.
- Do all 18 questions before checking — about 50 minutes is the guide, but there is no time pressure.
- Check the answers — press “Show answers” or print the answer page separately.
- Redo the questions you got wrong — twice as effective as doing 18 fresh ones.
- “New questions” — builds a fresh sheet on the same statements, so you can practise again without repeats.
Why this sheet helps
MathsUK worksheets use questions graded by difficulty and a fair spread of correct-answer positions (the answer is not always (a)) — so the student really has to think about each question rather than guess a pattern. Every question is tagged to a DfE content statement and checked before it enters the bank. The answers come with a step-by-step explanation, not just a value — so a wrong answer becomes a lesson.
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