18 demanding questions: algebraic proof, functions, vectors, histograms, conditional probability and iteration.
🔺 Higher stretch — grade 8 and 9 topics
The top of a Higher paper is not the same content done faster — it is the statements that only appear at the top, and questions that hide two steps inside one instruction. This sheet gathers eighteen of them: algebraic proof and showing two expressions are equivalent, inverse and composite functions, transformations of graphs, the equation of a circle and its tangent, iteration, vectors used to construct a geometric argument, histograms with unequal class intervals, and conditional probability from a tree or a Venn diagram. It is deliberately hard and deliberately short. If you get half of it out, you are working where grades 8 and 9 are decided — and the worked answers are written to show the step that was actually being tested, not just the arithmetic around it.
- 1.A number machine multiplies its input by 3 and then adds 7. The output is 1. Work out the input.
- 2.OAB is a triangle, with OA = a and OB = b. E lies on OA produced beyond A, such that A is the midpoint of OE. F lies on AB such that FB is twice AF. G is the midpoint of OB. By finding the vectors EF and EG, show that E, F and G are collinear, and give the scalar k such that EF = k × EG.
- 3.f(x) = 2x² + 1 and g(x) = x − 1. Work out fg(x), giving your answer in expanded form.y = 2x² + 1
- 4.A bag contains 3 red counters and 5 blue counters. Three counters are taken out at random, one after another, without being replaced. Work out the probability that all three counters taken out are red.
- 5.Describe the single transformation that maps the graph of y = f(x) onto the graph of y = f(−x).
- 6.A gym draws a histogram of the times, t minutes, that its members spend on one machine. The bar for 0 ≤ t < 10 has a frequency density of 1.8 per minute, the bar for 10 ≤ t < 25 has a frequency density of 3.2 per minute, and the bar for 25 ≤ t < 55 has a frequency density of 0.9 per minute. Members who spend 10 minutes or more on the machine pay an extra charge. Work out the number of members who pay the extra charge.
- 7.A circle has centre (0, 0) and equation x² + y² = 36. Work out the coordinates of the two points where the circle crosses the y-axis.
- 8.A closed cylinder has radius r cm and height (r + 5) cm. Its volume is 300 cm³, giving the equation πr²(r + 5) = 300, which can be solved using the iterative formula rₙ₊₁ = √(300 ÷ (π(rₙ + 5))). Taking r₀ = 3, work out r₃ correct to 2 decimal places.
- 9.The graph of y = f(x) has roots at x = −1 and x = 4, and crosses the y-axis at (0, −8). Which statement about the graph of y = f(x − 3) is correct?
- 10.n is an integer. Which of these expressions is always an even number?
- 11.The point (9, 40) lies on the circle x² + y² = 1681, which has centre (0, 0). Work out the equation of the tangent to the circle at (9, 40), giving your answer in the form ax + by = c.
- 12.A rule turns each input x into an output y. The inputs are x = −1, 0, 1, 2 and the matching outputs are y = 5, 3, 1, −1. Work out the rule.
- 13.Which of these is an identity?
- 14.In a histogram of the times, t minutes, taken by some people to complete a task, the class 15 ≤ t < 30 contains 24 people. Work out the frequency density for this class.
- 15.m is the column vector with top number 3 and bottom number −4. Which of these column vectors is a scalar multiple of m?
- 16.A drone flies from its base in three stages, each stage measured in metres east and north as a column vector. Stage 1 is the column vector with top number 30 and bottom number 40. Stage 2 is the column vector with top number −10 and bottom number 20. Stage 3 is the column vector with top number 15 and bottom number −5. Work out the column vector that would take the drone in a single straight flight back to its base from where it ends up.
- 17.At a sports club, the numbers of members who play tennis and badminton are: 50 members play tennis, 40 members play badminton, and 18 members play both tennis and badminton. A member who plays tennis is chosen at random. Work out the probability that this member also plays badminton.
- 18.Which expression is equivalent to 6x − (2x − 5)?
Answer key
- (d) −2 — Method: run the machine backwards, undoing the operations in the opposite order and swapping each one for its inverse. Working: the machine added 7 last, so take 7 off the output: 1 − 7 = −6; before that the machine had multiplied by 3, so divide: −6 ÷ 3, and a negative divided by a positive stays negative. Answer: −2, which checks because 3 × (−2) + 7 = −6 + 7 = 1. The distractors: 2 comes from dividing 6 by 3 and losing the minus sign; −6 comes from taking the 7 off and stopping there, never undoing the multiplication; −18 comes from multiplying −6 by 3 instead of dividing by 3.
- (d) 2/3 — Method: since A is the midpoint of OE, OE = 2a, so E = 2a. Since FB is twice AF, F is 1/3 of the way along AB from A, so F = a + 1/3(b − a) = (2/3)a + (1/3)b. G is the midpoint of OB, so G = (1/2)b. Working: EF = F − E = (2/3)a + (1/3)b − 2a = −(4/3)a + (1/3)b, and EG = G − E = −2a + (1/2)b. Comparing term by term, 2/3 × (−2a + (1/2)b) = −(4/3)a + (1/3)b, which matches EF exactly — the same scalar works on both the a-term and the b-term, so the two vectors are parallel, and since they share the point E the three points are collinear. Answer: k = 2/3, so E, F and G lie on a straight line. Giving 1/3 instead is the scalar linking F to G (FG = (1/3)EG), not E to F; giving 3/2 is the reciprocal — it is EG that equals 3/2 × EF, not the other way round, since EF = k × EG was what was asked for; and giving 4/3 is EF's a-coefficient read off raw, without ever dividing it by EG's a-coefficient to form the comparison. Always match the direction of the scalar to the vectors exactly as the question states them.
- (d) 2x² − 4x + 3 — fg(x) means f(g(x)): substitute g(x) into f in place of x. g(x) = x − 1, so fg(x) = f(x − 1) = 2(x − 1)² + 1. Expanding (x − 1)² = x² − 2x + 1, so fg(x) = 2(x² − 2x + 1) + 1 = 2x² − 4x + 2 + 1 = 2x² − 4x + 3. Writing 2x² comes from working out gf(x) instead — g(f(x)) = f(x) − 1 = (2x² + 1) − 1 = 2x², which applies the functions in the wrong order. Writing 2x² − 1 comes from expanding (x − 1)² as x² − 1, dropping the middle term, so f(x − 1) becomes 2(x² − 1) + 1 = 2x² − 2 + 1 = 2x² − 1. Writing 2x² − 4x + 2 comes from expanding correctly but forgetting the final + 1 from f, stopping at 2(x² − 2x + 1) = 2x² − 4x + 2.
- (c) 1/56 — Method: for draws without replacement, multiply a chain of three fractions where both the numerator (reds remaining) and the denominator (counters remaining) fall by one after each draw. Working: P(all three red) = 3/8 × 2/7 × 1/6 = 6/336 = 1/56. Answer: 1/56. Watch out: using 3/8 for all three draws (27/512) treats the counters as if they were replaced each time. Reducing only the numerator each draw (3/8 × 2/8 × 1/8) forgets that the total number of counters left in the bag also falls. And reducing only the denominator while keeping the numerator at 3 each time (3/8 × 3/7 × 3/6) forgets that a red counter has actually left the bag.
- (c) A reflection in the y-axis — Replacing x with −x reflects the graph in the y-axis: each point (x, y) maps to (−x, y). Reflecting the OUTPUT instead, y = −f(x), gives a reflection in the x-axis — that is a different function. Combining both reflections gives a rotation of 180° about the origin, and reflecting in the line y = x swaps the x- and y-values, which is what produces the inverse function, not f(−x). Check first which side of f the minus sign sits on.
- (c) 75 — Method: the number in a class is the area of its bar, frequency density × class width, so work out the frequency of each class that lies at or above 10 minutes and add them. Working: the class 10 ≤ t < 25 is 15 minutes wide with a frequency density of 3.2, giving 3.2 × 15 = 48 members; the class 25 ≤ t < 55 is 30 minutes wide with a frequency density of 0.9, giving 0.9 × 30 = 27 members; the total charged is 48 + 27 = 75. Answer: 75 members pay the extra charge. The distractors: 4.1 comes from adding the two frequency densities, 3.2 + 0.9, as though each height were a count; 93 comes from including the class 0 ≤ t < 10 as well, 1.8 × 10 = 18 added to 48 and 27, which charges every member; 27 comes from using only the class 25 ≤ t < 55 and forgetting that 10 ≤ t < 25 is also at or above 10 minutes.
- (b) (0, 6) and (0, −6) — Method: every point on the y-axis has x-coordinate 0, so substitute x = 0 into the equation of the circle and solve for y, remembering that a square root has a negative value as well as a positive one. Working: putting x = 0 into x² + y² = 36 leaves y² = 36, so y = 6 or y = −6, and the two crossings are (0, 6) and (0, −6). Answer: (0, 6) and (0, −6). The distractors: (0, 36) and (0, −36) use 36 itself as the distance from the centre, which reads r² as r; (6, 0) and (−6, 0) are the right distance from the centre but are the crossings of the x-axis, found by setting y = 0 instead of x = 0; (0, 18) and (0, −18) halve 36, treating the right-hand side of the equation as a diameter.
- (b) 3.38 — r₁ = √(300 ÷ (π × 8)) = √11.9366 = 3.4550. r₂ = √(300 ÷ (π × 8.4550)) = √11.2947 = 3.3608. r₃ = √(300 ÷ (π × 8.3608)) = √11.4232 = 3.3798, which rounds to 3.38. Choosing 3.36 stops at r₂, one iteration too early. Choosing 4.82 leaves out the '+ 5' inside the bracket, dividing by π × rₙ instead of π × (rₙ + 5). Choosing 3.45 comes from using π ≈ 3 instead of the calculator's π key throughout.
- (a) x = 2, x = 7; y-intercept cannot be found here — Translating y = f(x) to y = f(x − 3) shifts the graph 3 units to the right, so each root increases by 3: x = −1 becomes x = 2, and x = 4 becomes x = 7. The y-intercept is the value at x = 0, which for this new graph is f(0 − 3) = f(−3) — and f(−3) is not one of the values given, so the new y-intercept cannot be worked out from the information given. Writing 'y-intercept stays at (0, −8)' wrongly assumes a horizontal translation leaves the y-intercept unchanged — it generally does not, since it moves the whole graph sideways, including the point that used to sit on the y-axis. Writing roots at x = −4 and x = 1 comes from translating 3 units to the LEFT instead of to the right — f(x − 3) shifts the graph in the positive x-direction, not the negative direction.
- (a) n² + n — n² + n = n(n + 1), the product of two consecutive integers. One of any two consecutive integers is always even, so their product is always even, whatever whole number n is. n² − n + 1 = n(n − 1) + 1 is always ODD, since n(n − 1) is even and adding 1 makes it odd — the opposite of what's asked. 2n + 1 is always odd by definition, not even. n² + 1 is not always even at all: it depends on whether n is odd or even, and testing n = 2 gives 5, which is odd.
- (b) 9x + 40y = 1681 — For a circle x² + y² = r² centred at the origin, the tangent at a point (a, b) on the circle has equation ax + by = r². Here (a, b) = (9, 40) and r² = 1681, so the tangent is 9x + 40y = 1681. Choosing 40x + 9y = 1681 swaps the coefficients, using the y-coordinate as the x-coefficient and the x-coordinate as the y-coefficient. Choosing 9x + 40y = 41 uses the radius 41 instead of r² = 1681 as the constant. Choosing 9x − 40y = 1681 has the correct coefficients and constant but the wrong sign on the y-term.
- (a) y = −2x + 3 — Method: find the step in the outputs for each step of 1 in the input — falling outputs mean a negative multiplier — then read off the output when the input is 0, because that is the number added on. Working: the outputs 5, 3, 1, −1 fall by 2 each time x rises by 1, so x is multiplied by −2; the output at x = 0 is 3, so 3 is added. Answer: y = −2x + 3, checked at x = 2 by −2 × 2 + 3 = −1. The distractors: y = 2x + 3 comes from taking the size of the step, 2, as the multiplier and ignoring the fact that the outputs are falling; y = −2x − 3 comes from using the correct multiplier but writing the number added on as −3 instead of the output 3 listed at x = 0; y = −x + 4 comes from taking the multiplier as −1, its size read from the step of 1 in the inputs instead of the step of 2 in the outputs and its sign from the fact that the outputs fall, and then fitting the number added on to the pair x = −1, y = 5.
- (a) 2(3x + 1) = 6x + 2 — Expanding 2(3x + 1) = 6x + 2 gives an expression that matches the right-hand side exactly for every value of x — it is an identity. 4x − 3 = 3x + 5 is an ordinary equation with one solution, x = 8. 7 − x = x − 7 is also an ordinary equation with one solution, x = 7. 5x + 1 = 5(x + 1) never holds for any value of x at all, since expanding the right-hand side gives 5x + 5, and 5x + 1 = 5x + 5 would require 1 = 5, which is impossible.
- (a) 1.6 — Method: on a histogram the height of a bar is the frequency density, and frequency density = frequency ÷ class width. Working: the class 15 ≤ t < 30 runs from 15 to 30, so its width is 30 − 15 = 15 minutes; the frequency is 24, so the frequency density is 24 ÷ 15 = 1.6. Answer: 1.6 people per minute. The distractors: 360 comes from multiplying the frequency by the class width, 24 × 15, which uses the area rule backwards — area gives the frequency, so the frequency must be divided by the width to give the height; 0.625 comes from dividing the class width by the frequency, 15 ÷ 24, reversing the formula; 0.8 comes from dividing by the upper class boundary, 24 ÷ 30, instead of by the width of the class.
- (b) (6, −8) — Method: a scalar multiple of m has the same ratio between its top and bottom numbers as m does. Working: m = (3, −4); multiplying both parts by 2 gives 2 × 3 = 6 and 2 × (−4) = −8, so (6, −8) is a scalar multiple of m. Answer: (6, −8). The vector (6, −4) needs a multiplier of 2 for the top number but only 1 for the bottom number, so it is not a multiple. The vector (−6, −8) needs a multiplier of −2 for the top number but 2 for the bottom number, so it is not a multiple. The vector (9, −8) needs a multiplier of 3 for the top number but 2 for the bottom number, so it is not a multiple.
- (c) (−35, −55) — Add the three stages component by component to find the drone's position relative to base: (30+(−10)+15, 40+20+(−5)) = (35, 55). The flight back to base is the negative of this vector, reversing both numbers: (−35, −55). (35, 55) is the vector from base to the drone's position — it forgets to reverse direction for the return flight. (−35, 55) only reverses the top number. (35, −55) only reverses the bottom number.
- (a) 9/25 — Method: P(badminton | tennis) = n(tennis and badminton) ÷ n(tennis) — restrict to the tennis-players, then find what fraction of them also play badminton. Working: n(tennis and badminton) = 18, n(tennis) = 50, so P(badminton | tennis) = 18/50 = 9/25. Answer: 9/25. Watch out: dividing by 40 (the badminton total) finds P(tennis | badminton) instead of P(badminton | tennis) — the wrong direction. Dividing by 90 (all the members named in the question) ignores that you already know the member plays tennis. And dividing by 72 (50 + 40 − 18, the number who play at least one of the two sports) answers a question about the union, not the condition you were given.
- (d) 4x + 5 — A minus sign directly before a bracket changes the sign of both terms inside it: 6x − (2x − 5) = 6x − 2x + 5 = 4x + 5. The option 4x − 5 comes from only changing the sign of the 2x term and not the −5, giving 6x − 2x − 5. The option 8x − 5 comes from adding 2x instead of subtracting it, as if the minus sign did not apply to the bracket, giving 6x + 2x − 5. The option 8x + 5 repeats that same addition mistake and also changes the sign of the −5 term.
What is on this worksheet?
The sheet holds 18 questions drawn from the MathsUK bank — the content areas covered: Algebra, Geometry and measures, Probability, Statistics (statements A6, A7, A13, A16, A20, G25, S3, P9). It is pitched at GCSE Higher and takes about 50 minutes to work through in full. It is built for independent practice, with full answers at the end for self-marking.
How to use the sheet well
- Print it or open it on screen — both work. Printing is A4; the screen view fits phones and tablets.
- Do all 18 questions before checking — about 50 minutes is the guide, but there is no time pressure.
- Check the answers — press “Show answers” or print the answer page separately.
- Redo the questions you got wrong — twice as effective as doing 18 fresh ones.
- “New questions” — builds a fresh sheet on the same statements, so you can practise again without repeats.
Why this sheet helps
MathsUK worksheets use questions graded by difficulty and a fair spread of correct-answer positions (the answer is not always (a)) — so the student really has to think about each question rather than guess a pattern. Every question is tagged to a DfE content statement and checked before it enters the bank. The answers come with a step-by-step explanation, not just a value — so a wrong answer becomes a lesson.
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