18 demanding questions: algebraic proof, functions, vectors, histograms, conditional probability and iteration.
🔺 Higher stretch — grade 8 and 9 topics
The top of a Higher paper is not the same content done faster — it is the statements that only appear at the top, and questions that hide two steps inside one instruction. This sheet gathers eighteen of them: algebraic proof and showing two expressions are equivalent, inverse and composite functions, transformations of graphs, the equation of a circle and its tangent, iteration, vectors used to construct a geometric argument, histograms with unequal class intervals, and conditional probability from a tree or a Venn diagram. It is deliberately hard and deliberately short. If you get half of it out, you are working where grades 8 and 9 are decided — and the worked answers are written to show the step that was actually being tested, not just the arithmetic around it.
- 1.The equation x² = 5x − 3 is to be solved using iteration. Work out which of these iterative formulas comes from a correct rearrangement of the equation.
- 2.The point (3, 4) lies on the circle x² + y² = 25, which has centre (0, 0). Work out the gradient of the tangent to the circle at (3, 4).
- 3.f(x) = x + 3 and g(x) = 2x. Work out fg(x).y = x + 3
- 4.The point (18, 24) lies on the circle x² + y² = 900, which has centre (0, 0). The tangent to the circle at (18, 24) crosses the y-axis at the point Q. Work out the y-coordinate of Q.
- 5.A closed cylinder has radius r cm and height (r + 5) cm. Its volume is 300 cm³, giving the equation πr²(r + 5) = 300, which can be solved using the iterative formula rₙ₊₁ = √(300 ÷ (π(rₙ + 5))). Taking r₀ = 3, work out r₃ correct to 2 decimal places.
- 6.A circle has centre (0, 0) and equation x² + y² = 100. Work out which one of these points lies on the circle.
- 7.The point (4, 2) lies on the circle x² + y² = 20. Work out the equation of the tangent to the circle at (4, 2).
- 8.A circle has centre (0, 0) and equation x² + y² = 3721. The point (11, 60) lies on the circle. One of these is the gradient of the tangent to the circle at (11, 60). Work out which one.
- 9.A rule turns each input x into an output y. An input of 1 gives an output of 1, an input of 2 gives an output of 4 and an input of 3 gives an output of 9. Work out the rule.
- 10.The point (−4, 3) lies on the circle x² + y² = 25, which has centre (0, 0). Work out the equation of the tangent to the circle at (−4, 3), giving your answer in the form y = mx + c.
- 11.f(x) = 2x − 1. Work out ff(x).y = 2x − 1
- 12.The equation x³ + 4x − 9 = 0 is to be solved by iteration. Work out which one of these iterative formulas comes from a correct rearrangement of that equation.
- 13.f(x) = x + 2 and g(x) = x². Work out the value of x for which fg(x) = gf(x).y = x + 2
- 14.A student uses the iterative formula xₙ₊₁ = √(7xₙ + 3) to find an approximate solution of an equation. Work out which equation this iterative formula solves.
- 15.The heights, h cm, of 80 plants are grouped like this: 0 ≤ h < 20, 14 plants; 20 ≤ h < 40, 22 plants; 40 ≤ h < 50, 16 plants; 50 ≤ h < 80, 28 plants. Write down the class interval that contains the lower quartile.
- 16.Describe the single transformation that maps the graph of y = f(x) onto the graph of y = f(−x).
- 17.A drawer contains 9 black socks and 4 white socks. Three socks are taken out at random, one after another, without being replaced. Given that at least two of the three socks taken out are black, work out the probability that all three are black.
- 18.The graph of y = f(x) has a root (an x-intercept) at x = 5. Work out the x-coordinate of the corresponding root on the graph of y = f(x + 2).
Answer key
- (b) xₙ₊₁ = (xₙ² + 3) ÷ 5 — Starting from x² = 5x − 3, add 3 to both sides: x² + 3 = 5x. Divide both sides by 5: x = (x² + 3) ÷ 5. Writing this as an iteration gives xₙ₊₁ = (xₙ² + 3) ÷ 5. xₙ₊₁ = (xₙ² − 3) ÷ 5 comes from a sign error when moving the −3 across the equals sign — it should become +3, not stay as −3. xₙ₊₁ = 5(xₙ² + 3) comes from multiplying by 5 instead of dividing by 5 when isolating x. xₙ₊₁ = (xₙ + 3) ÷ 5 comes from dropping the index on x², using xₙ instead of xₙ².
- (b) −3/4 — The tangent to a circle at a point is always perpendicular to the radius drawn to that point. The radius from (0, 0) to (3, 4) has gradient 4/3. The gradient of a line perpendicular to a line with gradient m is the negative reciprocal, −1/m, so the tangent's gradient here is −3/4. Using the radius's own gradient, forgetting that the tangent is perpendicular to it, gives 4/3. Negating the radius's gradient without also taking the reciprocal gives −4/3. Taking the reciprocal of the radius's gradient without negating it gives 3/4.
- (b) 2x + 3 — fg(x) means f(g(x)): apply g first, then apply f to the result. g(x) = 2x, so f(g(x)) = f(2x) = 2x + 3. Writing 2x + 6 comes from working out gf(x) instead — g(f(x)) = g(x + 3) = 2(x + 3) = 2x + 6 — which applies the functions in the wrong order. Writing 3x + 3 comes from adding f(x) and g(x) together, (x + 3) + 2x = 3x + 3, instead of composing them. Writing 2x² + 6x comes from multiplying f(x) and g(x) together, (x + 3)(2x) = 2x² + 6x, instead of substituting one into the other.
- (c) 37.5 — The tangent at (18, 24) is 18x + 24y = 900 (using ax + by = r² with a = 18, b = 24, r² = 900). Setting x = 0 to find the y-intercept: 24y = 900, so y = 37.5. Choosing 900 skips the division by 24 and just repeats the constant. Choosing 50 divides the constant by the x-coefficient 18 instead of the y-coefficient 24. Choosing 1.25 uses the radius 30 instead of r² = 900 as the constant before dividing.
- (b) 3.38 — r₁ = √(300 ÷ (π × 8)) = √11.9366 = 3.4550. r₂ = √(300 ÷ (π × 8.4550)) = √11.2947 = 3.3608. r₃ = √(300 ÷ (π × 8.3608)) = √11.4232 = 3.3798, which rounds to 3.38. Choosing 3.36 stops at r₂, one iteration too early. Choosing 4.82 leaves out the '+ 5' inside the bracket, dividing by π × rₙ instead of π × (rₙ + 5). Choosing 3.45 comes from using π ≈ 3 instead of the calculator's π key throughout.
- (a) (6, 8) — Method: a point lies on the circle x² + y² = 100 exactly when the squares of its two coordinates add to 100, so square both coordinates of each point and add them. Working: for (6, 8), 6² + 8² = 36 + 64 = 100, which matches the right-hand side of the equation. Answer: (6, 8) lies on the circle. The distractors: (3, 4) is the 3, 4, 5 right-angled triangle recalled but never scaled up to a radius of 10, and 3² + 4² = 25, so it lies on the far smaller circle x² + y² = 25; (5, 5) has coordinates adding to 10, which compares the sum of the coordinates with the radius instead of the sum of their squares with r², and 5² + 5² = 50; (10, 10) takes each coordinate separately to equal the radius, and 10² + 10² = 200, which is twice too big.
- (d) y = −2x + 10 — Method: a tangent is perpendicular to the radius drawn to the point where it touches, so work out the gradient of that radius, take its negative reciprocal for the tangent, then substitute into y − y₁ = m(x − x₁). Working: the radius joins (0, 0) to (4, 2), so its gradient is 2 ÷ 4 = 1/2; turning 1/2 upside down gives 2 and changing the sign gives −2. Substituting into y − 2 = −2(x − 4) gives y − 2 = −2x + 8, so y = −2x + 10. Answer: y = −2x + 10. The distractors: y = −0.5x + 4 changes the sign of the radius gradient but never turns it upside down, using −1/2 where −2 belongs; y = 2x − 6 turns the gradient upside down but leaves it positive, using 2 where −2 belongs; y = −2x − 10 has the correct gradient but substitutes the point with both signs reversed, writing y + 2 = −2(x + 4) instead of y − 2 = −2(x − 4).
- (d) −11/60 — The radius from the origin to (11, 60) has gradient 60/11. The tangent is perpendicular to this radius, so its gradient is the negative reciprocal: −1 ÷ (60/11) = −11/60. Choosing 60/11 uses the radius's gradient unchanged, without applying perpendicularity. Choosing −60/11 negates the radius's gradient but forgets to take its reciprocal. Choosing 11/60 takes the reciprocal correctly but keeps the gradient positive instead of negative.
- (c) y = x² — Method: test a candidate rule against every pair given, not just one — a rule that fits one pair and fails another is not the rule. Working: the outputs 1, 4, 9 rise by 3 and then by 5, so they are not going up in equal steps and the input is not simply multiplied by a fixed number; comparing each output with its own input gives 1 × 1 = 1, 2 × 2 = 4 and 3 × 3 = 9, and all three pairs fit. Answer: y = x². The distractors: y = 3x comes from fitting only the last pair, where 3 × 3 = 9, and reading that 3 as a multiplier; y = 3x − 2 comes from assuming a multiply-then-add rule and using the first step in the outputs, 4 − 1 = 3, as the multiplier — it fits the first two pairs and fails the third; y = 2x comes from fitting only the pair 2 and 4 and reading every output as double its input.
- (a) y = (4/3)x + 25/3 — The radius from (0, 0) to (−4, 3) has gradient 3 ÷ (−4) = −3/4. The tangent is perpendicular to the radius, so its gradient is the negative reciprocal, 4/3. Using y − y₁ = m(x − x₁) with the point (−4, 3): y − 3 = (4/3)(x + 4), so y = (4/3)x + 16/3 + 3 = (4/3)x + 25/3. Using the radius's own gradient, −3/4, instead of taking the perpendicular gradient, gives y − 3 = (−3/4)(x + 4), which simplifies to y = −(3/4)x once the −3 and +3 in the constant cancel out. Taking the reciprocal of the radius's gradient but keeping the wrong sign, using −4/3 instead of 4/3, gives y = −(4/3)x − 7/3. Correctly finding the gradient 4/3 and expanding the bracket, but forgetting to add the y-coordinate 3 at the end, gives y = (4/3)x + 16/3.
- (c) 4x − 3 — ff(x) means f(f(x)): substitute f(x) into f in place of x. f(f(x)) = 2 × f(x) − 1 = 2 × (2x − 1) − 1. Expanding the bracket: 2 × (2x − 1) = 4x − 2. Combining the constant terms: −2 − 1 = −3, so f(f(x)) = 4x − 3. Writing 4x − 2 comes from expanding 2(2x − 1) correctly to get 4x − 2, then forgetting to subtract the outer 1 at all. Writing 4x² − 4x + 1 comes from reading ff(x) as f(x) multiplied by itself, (2x − 1)(2x − 1) = 4x² − 4x + 1, instead of substituting f(x) into f. Writing 4x − 1 comes from doubling the coefficient of x in the original rule directly, without actually substituting f(x) into f at all.
- (c) xₙ₊₁ = ∛(9 − 4xₙ) — Method: a formula xₙ₊₁ = f(xₙ) is a correct rearrangement when the equation x = f(x) turns back into the equation you started with, so rearrange x³ + 4x − 9 = 0 by making the cube the subject. Working: x³ + 4x − 9 = 0 gives x³ = 9 − 4x, because the 4x and the 9 each change sign as they cross the equals sign; taking the cube root of both sides gives x = ∛(9 − 4x), which is the formula xₙ₊₁ = ∛(9 − 4xₙ). Answer: xₙ₊₁ = ∛(9 − 4xₙ). The distractors: ∛(9 + 4xₙ) comes from writing x³ = 9 + 4x, moving the 4x across the equals sign without changing its sign; (9 + xₙ³)/4 comes from making the linear term the subject but keeping the sign of the cube, writing 4x = 9 + x³ when the equation gives 4x = 9 − x³; ∛(9 − 4xₙ³) cubes the x in the linear term as well, changing a term the original equation never cubed.
- (c) −0.5 — fg(x) = f(g(x)) = f(x²) = x² + 2. gf(x) = g(f(x)) = g(x + 2) = (x + 2)² = x² + 4x + 4. Setting fg(x) = gf(x): x² + 2 = x² + 4x + 4. Subtract x² from both sides: 2 = 4x + 4. Subtract 4 from both sides: −2 = 4x, so x = −0.5. Writing 1.5 comes from adding the 4 instead of subtracting it: 4x = 2 + 4 = 6, giving x = 1.5. Writing 'no solution' comes from expanding (x + 2)² as x² + 4 using (a + b)² = a² + b², losing the middle term — the equation then reads x² + 2 = x² + 4, which has no solution, but the expansion itself is wrong. Writing 0 comes from treating gf(x) as g(x) + f(x) instead of g(f(x)): x² + (x + 2) = x² + 2 gives x = 0, but that adds the two functions rather than composing them.
- (d) x² − 7x − 3 = 0 — Method: an iteration settles where the next value equals the one before it, so both can be written as the same letter x; replace every xₙ by x, square both sides to clear the square root, and collect all the terms on one side. Working: x = √(7x + 3) gives x² = 7x + 3 on squaring both sides; subtracting 7x and 3 from both sides gives x² − 7x − 3 = 0. Answer: x² − 7x − 3 = 0. The distractors: x² + 7x − 3 = 0 moves the 7x across the equals sign without changing its sign; x² − 7x + 3 = 0 makes that same slip on the constant instead, leaving the 3 positive as it crosses; x² − 7x − 9 = 0 squares the expression term by term, squaring the 3 to give 9 as though squaring √(7x + 3) gave 7x + 9, which is the (a + b)² = a² + b² mistake dressed as a square root.
- (c) 20 ≤ h < 40 — Method: with 80 values the lower quartile is the 80 ÷ 4 = 20th value in order, so build a running total until it first reaches 20. Working: the running totals are 14, then 14 + 22 = 36, then 52, then 80; the 20th plant is past 14 but not past 36, so it lies in the second class. Answer: the lower quartile lies in the class 20 ≤ h < 40. The distractors: 0 ≤ h < 20 comes from believing that the bottom quarter of the data must all sit in the first class, when that class holds only 14 of the 80 plants; 40 ≤ h < 50 comes from using the position 80 ÷ 2 = 40 and so locating the median rather than the lower quartile; 50 ≤ h < 80 comes from counting 20 plants down from the tallest instead of up from the shortest, which locates the upper quartile at the 60th plant.
- (c) A reflection in the y-axis — Replacing x with −x reflects the graph in the y-axis: each point (x, y) maps to (−x, y). Reflecting the OUTPUT instead, y = −f(x), gives a reflection in the x-axis — that is a different function. Combining both reflections gives a rotation of 180° about the origin, and reflecting in the line y = x swaps the x- and y-values, which is what produces the inverse function, not f(−x). Check first which side of f the minus sign sits on.
- (c) 7/19 — Method: 'at least two black' covers two cases — all three black, and exactly two black. Work out the probability of each along a tree, add them, then use P(all three black | at least two black) = P(all three black) ÷ P(at least two black). Working: P(all three black) = 9/13 × 8/12 × 7/11 = 504/1716 = 42/143. For exactly two black, one order is black, black, white = 9/13 × 8/12 × 4/11 = 288/1716; the white sock could be drawn first, second or third, so there are 3 such orders, giving 3 × 288/1716 = 864/1716 = 72/143. P(at least two black) = 42/143 + 72/143 = 114/143. P(all three black | at least two black) = (42/143) ÷ (114/143) = 42/114 = 7/19. Answer: 7/19. Watch out: stopping at 42/143 gives the unconditioned probability that all three are black — it ignores that you already know at least two of them are. Dividing by the 'exactly two black' probability on its own gives 7/12, and forgets that the all-black outcomes are themselves part of the 'at least two black' group, so they must be inside the denominator, not left out of it. And 7/11 answers a different, easier question — the probability the THIRD sock is black given the FIRST TWO specifically are black — not 'at least two of the three, in any order, are black'.
- (a) 3 — y = f(x + 2) is f(x) translated 2 units to the LEFT (inside the bracket, adding moves the graph in the negative x-direction). The root moves with the whole graph: 5 − 2 = 3. Moving right instead of left gives 7; assuming a bracket shift leaves the root unchanged gives 5; writing down the shift amount 2 itself skips the translation altogether.
What is on this worksheet?
The sheet holds 18 questions drawn from the MathsUK bank — the content areas covered: Algebra, Geometry and measures, Probability, Statistics (statements A6, A7, A13, A16, A20, G25, S3, P9). It is pitched at GCSE Higher and takes about 50 minutes to work through in full. It is built for independent practice, with full answers at the end for self-marking.
How to use the sheet well
- Print it or open it on screen — both work. Printing is A4; the screen view fits phones and tablets.
- Do all 18 questions before checking — about 50 minutes is the guide, but there is no time pressure.
- Check the answers — press “Show answers” or print the answer page separately.
- Redo the questions you got wrong — twice as effective as doing 18 fresh ones.
- “New questions” — builds a fresh sheet on the same statements, so you can practise again without repeats.
Why this sheet helps
MathsUK worksheets use questions graded by difficulty and a fair spread of correct-answer positions (the answer is not always (a)) — so the student really has to think about each question rather than guess a pattern. Every question is tagged to a DfE content statement and checked before it enters the bank. The answers come with a step-by-step explanation, not just a value — so a wrong answer becomes a lesson.
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