18 demanding questions: algebraic proof, functions, vectors, histograms, conditional probability and iteration.
🔺 Higher stretch — grade 8 and 9 topics
The top of a Higher paper is not the same content done faster — it is the statements that only appear at the top, and questions that hide two steps inside one instruction. This sheet gathers eighteen of them: algebraic proof and showing two expressions are equivalent, inverse and composite functions, transformations of graphs, the equation of a circle and its tangent, iteration, vectors used to construct a geometric argument, histograms with unequal class intervals, and conditional probability from a tree or a Venn diagram. It is deliberately hard and deliberately short. If you get half of it out, you are working where grades 8 and 9 are decided — and the worked answers are written to show the step that was actually being tested, not just the arithmetic around it.
- 1.A factory tests components from a large batch in which 6% are defective. Two components are selected at random, and the batch is large enough that the selections can be treated as independent. Given that at least one of the two components is defective, work out the probability that both are defective.
- 2.A student claims: 'For every positive integer n, n² + n + 1 is a prime number.' Which value of n shows that this claim is false?
- 3.OABC is a parallelogram, with OA = a and OC = c. X is the point on AC such that AX is a third of XC. Express the vector OX in terms of a and c.
- 4.A designer creates a repeating tile pattern. Each tile is translated from the one before it by the column vector with top number 4.5 and bottom number −2.5 (in centimetres). The first tile has its bottom-left corner at (1.5, 3). Work out the coordinates of the bottom-left corner of the third tile.
- 5.A rule multiplies the input by a fixed number and then adds a fixed number. An input of 1 gives an output of 5, and an input of 3 gives an output of 11. Work out the rule, writing the input as x and the output as y.
- 6.OABC is a parallelogram, with OA = a and OC = c. M is the midpoint of AB. Express the vector MC in terms of a and c.
- 7.The equation x² − 5x − 2 = 0 can be solved using the iterative formula xₙ₊₁ = √(5xₙ + 2). The starting value is x₀ = 2, so x₁ is the value after the formula has been used once. Work out x₃ correct to 3 decimal places.
- 8.f(x) = x + 3 and g(x) = 2x. Work out fg(x).y = x + 3
- 9.A number machine multiplies its input by 3 and then adds 7. The output is 1. Work out the input.
- 10.The equation 7x = x² + 3 can be solved using the iterative formula xₙ₊₁ = (xₙ² + 3) ÷ 7. Taking x₀ = 0.4, x₁ = 0.4514 correct to 4 decimal places. Using the full unrounded value of x₁, work out x₂ correct to 3 decimal places.
- 11.Which expression is equivalent to 0.5(4x + 6) − x?
- 12.A call centre records the length, t seconds, of 100 calls: 0 ≤ t < 20, 15 calls; 20 ≤ t < 30, 24 calls; 30 ≤ t < 50, 40 calls; 50 ≤ t < 80, 21 calls. The manager's target is for a call to be finished in under 35 seconds. Estimate the number of calls that met the target.
- 13.The graph of y = f(x) has a minimum turning point at (4, −5). The graph of y = f(x) + a has a minimum turning point whose minimum VALUE is 2. Work out the value of a, and state the coordinates of the minimum turning point of y = f(x) + a.
- 14.The point (3, 4) lies on the circle x² + y² = 25, which has centre (0, 0). Work out the gradient of the tangent to the circle at (3, 4).
- 15.Which line of algebra shows that the sum of two consecutive odd numbers is always a multiple of 4?
- 16.The times, t minutes, of 80 journeys are summarised by these cumulative frequencies: t < 10, 8 journeys; t < 20, 28 journeys; t < 30, 52 journeys; t < 40, 72 journeys; t < 50, 80 journeys. Estimate the interquartile range.
- 17.m is the column vector with top number 4 and bottom number 6. n is the column vector with top number −6 and bottom number −9. Given that n = k × m for some number k, work out the value of k.
- 18.Which expression is equivalent to 6x − (2x − 5)?
Answer key
- (b) 0.0309 — Method: P(both defective | at least one defective) = P(both defective) ÷ P(at least one defective). Find each using independence: P(both) = 0.06², P(at least one) = 1 − P(neither) = 1 − 0.94². Working: P(both) = 0.06² = 0.0036. P(neither) = 0.94² = 0.8836, so P(at least one) = 1 − 0.8836 = 0.1164. P(both | at least one) = 0.0036 ÷ 0.1164 = 0.0309 (3 s.f.). Answer: 0.0309. Watch out: leaving the answer as 0.0036 gives P(both defective) itself, not the probability once you already know at least one is defective — you still need to divide by P(at least one defective). Giving 0.0600 answers with the single-component defect rate, ignoring the condition altogether. And 0.5000 assumes that 'at least one' makes the outcomes 'exactly one defective' and 'both defective' equally likely, which is not how these probabilities combine.
- (c) n = 4 — Testing n = 4: 4² = 16, and 16 + 4 + 1 = 21, and 21 = 3 × 7 is not a prime number, so this value disproves the claim. Testing n = 1: 1² = 1, and 1 + 1 + 1 = 3, which is prime, so it does not disprove the claim. Testing n = 2: 2² = 4, and 4 + 2 + 1 = 7, which is prime. Testing n = 3: 3² = 9, and 9 + 3 + 1 = 13, which is also prime — a counterexample has to give a result that isn't prime, and only n = 4 does that.
- (d) (3/4)a + (1/4)c — Method: OX = OA + AX, and since AX is a third of XC, AX is 1/4 of the whole of AC, with AC = c − a. Working: OX = a + 1/4(c − a) = a − (1/4)a + (1/4)c = (3/4)a + (1/4)c. Answer: OX = (3/4)a + (1/4)c. Measuring 1/4 of AC from C's end instead of A's swaps the fractions round, giving (1/4)a + (3/4)c; adding (1/4)c onto the whole of a without subtracting a inside the bracket first gives a + (1/4)c; and treating the ratio as though AX and XC were equal gives the midpoint, (1/2)a + (1/2)c. Convert the ratio to a fraction of AC measured from A, subtract before you scale, and then add the result to OA.
- (c) (10.5, −2) — Method: the vector from the first tile to the third tile is the pattern's vector doubled, since two translations happen between them. Working: doubling (4.5, −2.5) gives (9, −5); adding this to the starting corner (1.5, 3) gives x-coordinate 1.5 + 9 = 10.5 and y-coordinate 3 − 5 = −2. Answer: (10.5, −2). A candidate who only applies the vector once, translating to the second tile instead of the third, gets (6, 0.5). A candidate who adds 2.5 instead of subtracting it in the y-coordinate gets (10.5, 8). A candidate who doubles the x-part of the vector correctly but forgets to change the y-coordinate at all gets (10.5, 3).
- (c) y = 3x + 2 — Method: divide the change in the outputs by the change in the inputs to find the multiplier, then put one pair of values into the rule to find the number added on. Working: the output rises by 11 − 5 = 6 while the input rises by 3 − 1 = 2, so the multiplier is 6 ÷ 2 = 3; with an input of 1, 3 × 1 = 3 and the output is 5, so 2 is added. Answer: y = 3x + 2, checked against the second pair by 3 × 3 + 2 = 11. The distractors: y = 3x − 2 comes from finding the multiplier 3 and then subtracting the 2 instead of adding it; y = 2x + 3 comes from swapping the multiplier and the number added on; y = x + 4 comes from assuming the input is multiplied by 1 and using 5 − 1 = 4 as the number added on.
- (c) (1/2)c − a — Method: in parallelogram OABC, AB is equal and parallel to OC, so AB = c; M is the midpoint of AB, so AM = (1/2)c and OM = OA + AM = a + (1/2)c. MC runs from M to C, so MC = OC − OM. Working: MC = c − (a + (1/2)c) = (1/2)c − a. Answer: MC = (1/2)c − a. Subtracting in the wrong order gives a − (1/2)c, the same vector pointing the opposite way, from C to M rather than M to C; forgetting to halve the c-term gives c − a, which is AC, not MC; and adding instead of subtracting gives (1/2)c + a, which is OM itself. Always subtract the vector for the START of the journey, OM, from the vector for its END point, OC — and keep the fraction from the halving step.
- (a) 4.897 — Method: substitute the starting value into the right-hand side of the formula to get x₁, then feed each new value back in, keeping the whole calculator display every time and rounding only at the very end. Working: x₁ = √(5 × 2 + 2) = √12 = 3.46410…; x₂ = √(5 × 3.46410… + 2) = √19.32050… = 4.39551…; x₃ = √(5 × 4.39551… + 2) = √23.97755… = 4.89668…, which is 4.897 correct to 3 decimal places. Answer: 4.897. The distractors: 4.396 is x₂, written down by a candidate who counts the starting value x₀ as the first iterate and so stops one use of the formula early; 3.464 is x₁, the value after using the formula only once; 5.146 is x₄, one use of the formula too many — the mirror image of the first slip, made by a candidate who labels the first value worked out as x₀ rather than as x₁ and so runs the count a step long.
- (b) 2x + 3 — fg(x) means f(g(x)): apply g first, then apply f to the result. g(x) = 2x, so f(g(x)) = f(2x) = 2x + 3. Writing 2x + 6 comes from working out gf(x) instead — g(f(x)) = g(x + 3) = 2(x + 3) = 2x + 6 — which applies the functions in the wrong order. Writing 3x + 3 comes from adding f(x) and g(x) together, (x + 3) + 2x = 3x + 3, instead of composing them. Writing 2x² + 6x comes from multiplying f(x) and g(x) together, (x + 3)(2x) = 2x² + 6x, instead of substituting one into the other.
- (d) −2 — Method: run the machine backwards, undoing the operations in the opposite order and swapping each one for its inverse. Working: the machine added 7 last, so take 7 off the output: 1 − 7 = −6; before that the machine had multiplied by 3, so divide: −6 ÷ 3, and a negative divided by a positive stays negative. Answer: −2, which checks because 3 × (−2) + 7 = −6 + 7 = 1. The distractors: 2 comes from dividing 6 by 3 and losing the minus sign; −6 comes from taking the 7 off and stopping there, never undoing the multiplication; −18 comes from multiplying −6 by 3 instead of dividing by 3.
- (b) 0.458 — x₁ = (0.4² + 3) ÷ 7 = 3.16 ÷ 7 = 0.4514 (unrounded, 0.451428...). x₂ = (x₁² + 3) ÷ 7 = (0.2038 + 3) ÷ 7 = 3.2038 ÷ 7 = 0.458 (3 d.p.). Choosing 0.632 divides only the 3 by 7 instead of dividing the whole sum x₁² + 3 by 7. Choosing 0.451 repeats the calculation for x₁ instead of moving on to x₂. Choosing 0.493 uses x₁ itself instead of x₁² inside the formula.
- (c) x + 3 — Expand the bracket: 0.5(4x + 6) = 2x + 3. Then subtract the x: 2x + 3 − x = x + 3. The option 2x + 3 comes from expanding the bracket correctly but then forgetting to subtract the x at all. The option x + 6 comes from forgetting to multiply the 6 inside the bracket by 0.5 (treating it as 2x + 6), then subtracting x. The option 3x + 3 comes from adding the x instead of subtracting it: 2x + 3 + x = 3x + 3.
- (a) 49 — Method: add the frequencies of the classes that lie wholly below 35 seconds, then use linear interpolation for the class that 35 cuts through, assuming the calls in that class are spread evenly across it. Working: below 30 seconds there are 15 + 24 = 39 calls; the value 35 lies in the class 30 ≤ t < 50, which is 20 seconds wide and holds 40 calls, and 35 is 35 − 30 = 5 seconds into it, so the estimated share is (5 ÷ 20) × 40 = 10 calls; the estimate is 39 + 10 = 49. Answer: about 49 calls met the target. The distractors: 79 comes from adding the whole of the class 30 ≤ t < 50, 39 + 40, and so counting calls of up to 50 seconds as being under 35; 39 comes from stopping at the class boundary 30 and ignoring the part class altogether; 69 comes from measuring the part of the class from 35 up to 50 instead of from 30 up to 35, giving (15 ÷ 20) × 40 = 30 and then 39 + 30.
- (b) a = 7; turning point (4, 2) — A vertical translation y = f(x) + a moves every point on the graph up or down by a, so the x-coordinate of the turning point stays at 4 and the minimum value becomes −5 + a. Setting −5 + a = 2 and solving gives a = 7, so the new turning point is (4, 2). Rearranging −5 + a = 2 with a sign error, treating it as a = −5 − 2, gives a = −7 while still landing on the correct turning-point coordinates. Correctly finding a = 7 but then writing down the original turning point instead of the shifted one gives (4, −5). Assuming a is simply equal to the new minimum value itself, ignoring the original −5 entirely, gives a = 2.
- (b) −3/4 — The tangent to a circle at a point is always perpendicular to the radius drawn to that point. The radius from (0, 0) to (3, 4) has gradient 4/3. The gradient of a line perpendicular to a line with gradient m is the negative reciprocal, −1/m, so the tangent's gradient here is −3/4. Using the radius's own gradient, forgetting that the tangent is perpendicular to it, gives 4/3. Negating the radius's gradient without also taking the reciprocal gives −4/3. Taking the reciprocal of the radius's gradient without negating it gives 3/4.
- (a) (2n + 1) + (2n + 3) = 4n + 4 = 4(n + 1) — Two consecutive odd numbers can be written as 2n + 1 and 2n + 3, for a whole number n. Adding them: (2n + 1) + (2n + 3) = 4n + 4 = 4(n + 1), which is a multiple of 4 for every whole number n, proving the general result. Using 2n + 1 twice does not represent two different numbers, so it proves nothing about a sum of two numbers; writing n + (n + 2) drops the +1 that makes the numbers odd in the first place, and only shows a multiple of 2; and check every constant term is added correctly — 1 + 3 is 4, not 3.
- (d) 18 minutes — Method: the lower quartile is the 80 ÷ 4 = 20th value and the upper quartile is the 3 × 80 ÷ 4 = 60th value; locate each inside its class by linear interpolation, then subtract. Working: the 20th value lies between the running totals 8 and 28, so it is in the class 10 ≤ t < 20, which holds 20 journeys across 10 minutes, and it is the 20 − 8 = 12th of them, giving 10 + (12 ÷ 20) × 10 = 16 minutes; the 60th value lies between the running totals 52 and 72, so it is in the class 30 ≤ t < 40, which also holds 20 journeys across 10 minutes, and it is the 60 − 52 = 8th of them, giving 30 + (8 ÷ 20) × 10 = 34 minutes; subtracting, 34 − 16 = 18. Answer: an estimated interquartile range of 18 minutes. The distractors: 20 minutes comes from taking the lower boundaries of the two quartile classes, 30 − 10, which locates the classes but never the values inside them; 40 minutes comes from subtracting the two positions, 60 − 20, instead of the two times; 22 minutes comes from interpolating downwards from each upper boundary rather than upwards from each lower boundary, giving 20 − 6 = 14 and 40 − 4 = 36.
- (c) −1.5 — Since n = k × m, dividing a number in n by the matching number in m gives k: k = −6 ÷ 4 = −1.5 (check with the bottom numbers: −9 ÷ 6 = −1.5, the same value, confirming n is a scalar multiple of m). 1.5 has the correct size but is missing the negative sign. −10 comes from subtracting the top numbers, −6 − 4, instead of dividing them. −24 comes from multiplying the top numbers, −6 × 4, instead of dividing them.
- (d) 4x + 5 — A minus sign directly before a bracket changes the sign of both terms inside it: 6x − (2x − 5) = 6x − 2x + 5 = 4x + 5. The option 4x − 5 comes from only changing the sign of the 2x term and not the −5, giving 6x − 2x − 5. The option 8x − 5 comes from adding 2x instead of subtracting it, as if the minus sign did not apply to the bracket, giving 6x + 2x − 5. The option 8x + 5 repeats that same addition mistake and also changes the sign of the −5 term.
What is on this worksheet?
The sheet holds 18 questions drawn from the MathsUK bank — the content areas covered: Algebra, Geometry and measures, Probability, Statistics (statements A6, A7, A13, A16, A20, G25, S3, P9). It is pitched at GCSE Higher and takes about 50 minutes to work through in full. It is built for independent practice, with full answers at the end for self-marking.
How to use the sheet well
- Print it or open it on screen — both work. Printing is A4; the screen view fits phones and tablets.
- Do all 18 questions before checking — about 50 minutes is the guide, but there is no time pressure.
- Check the answers — press “Show answers” or print the answer page separately.
- Redo the questions you got wrong — twice as effective as doing 18 fresh ones.
- “New questions” — builds a fresh sheet on the same statements, so you can practise again without repeats.
Why this sheet helps
MathsUK worksheets use questions graded by difficulty and a fair spread of correct-answer positions (the answer is not always (a)) — so the student really has to think about each question rather than guess a pattern. Every question is tagged to a DfE content statement and checked before it enters the bank. The answers come with a step-by-step explanation, not just a value — so a wrong answer becomes a lesson.
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