18 demanding questions: algebraic proof, functions, vectors, histograms, conditional probability and iteration.
🔺 Higher stretch — grade 8 and 9 topics
The top of a Higher paper is not the same content done faster — it is the statements that only appear at the top, and questions that hide two steps inside one instruction. This sheet gathers eighteen of them: algebraic proof and showing two expressions are equivalent, inverse and composite functions, transformations of graphs, the equation of a circle and its tangent, iteration, vectors used to construct a geometric argument, histograms with unequal class intervals, and conditional probability from a tree or a Venn diagram. It is deliberately hard and deliberately short. If you get half of it out, you are working where grades 8 and 9 are decided — and the worked answers are written to show the step that was actually being tested, not just the arithmetic around it.
- 1.The graph of y = f(x) has a minimum turning point at (3, 2). Write down the coordinates of the minimum turning point of the graph of y = f(x) + 5.
- 2.In a year group of 60 pupils, 25 play football, 18 play tennis and 8 play both football and tennis. A pupil who plays football or tennis or both is picked at random. Work out the probability that this pupil plays both sports.
- 3.y = 5 − 2x. Work out the value of x when y = 11.
- 4.In a histogram of the masses, m grams, of some pebbles, the bar for the class 50 ≤ m < 80 has a frequency density of 2.4 per gram. Work out the number of pebbles in this class.
- 5.The graph of y = f(x) crosses the x-axis at x = −3 and x = 7, and crosses the y-axis at (0, 21). A second graph crosses the x-axis at x = −7 and x = 3, and crosses the y-axis at the same point, (0, 21). The second graph is y = g(x). Which of these could be the equation of g(x)?
- 6.The equation x² − 5x − 2 = 0 can be solved using the iterative formula xₙ₊₁ = √(5xₙ + 2). The starting value is x₀ = 2, so x₁ is the value after the formula has been used once. Work out x₃ correct to 3 decimal places.
- 7.Which expression is equivalent to 7x − 3(2x − 6)?
- 8.f(x) = 2x² + 1 and g(x) = x − 1. Work out fg(x), giving your answer in expanded form.y = 2x² + 1
- 9.A student uses the iterative formula xₙ₊₁ = √(7xₙ + 3) to find an approximate solution of an equation. Work out which equation this iterative formula solves.
- 10.The equation x³ − 2x − 7 = 0 has exactly one solution. It can be found using the iterative formula xₙ₊₁ = ∛(2xₙ + 7), with starting value x₀ = 2, so that x₁ is the value after the formula has been used once. Work out the solution correct to 2 decimal places, iterating until two consecutive values round to the same 2 decimal places.
- 11.A circle has centre (0, 0) and equation x² + y² = 8. Work out the radius of the circle, giving your answer as a surd in its simplest form.
- 12.u is the column vector with top number 5 and bottom number 1. v is the column vector with top number 2 and bottom number 4. Work out u − v, giving your answer as a column vector in the form (top, bottom).
- 13.The graph of y = f(x) passes through the point (2, 7). The graph of y = f(x) + a passes through the point (2, 3). Work out the value of a.
- 14.A rule turns each input into an output. An input of 0 gives an output of −1, an input of 1 gives an output of 1, and an input of 2 gives an output of 3. Work out the rule, writing the input as x and the output as y.
- 15.A factory makes bolts on two machines. Machine A makes 60% of the bolts and machine B makes the other 40%. 5% of the bolts made by machine A are faulty and 10% of the bolts made by machine B are faulty. A bolt is picked at random from one day's production. Work out the probability that it was made by machine B and is faulty. Give your answer as a decimal.
- 16.A number machine multiplies its input by 3 and then adds 7. The output is 1. Work out the input.
- 17.A ferry company finds that on 20% of days the sea is rough. If the sea is rough, the probability that a crossing is delayed is 0.75. If the sea is calm, the probability that a crossing is delayed is 0.1. Given that a crossing was delayed, work out the probability that the sea was rough that day.
- 18.The point (−4, 3) lies on the circle x² + y² = 25, which has centre (0, 0). Work out the equation of the tangent to the circle at (−4, 3), giving your answer in the form y = mx + c.
Answer key
- (a) (3, 7) — y = f(x) + 5 is a vertical translation of y = f(x) by 5 units up — the translation vector is (0, 5) — so only the y-coordinate of any point changes. Turning point (3, 2) → (3, 2 + 5) = (3, 7). Adding the 5 to the x-coordinate, or treating it as a horizontal shift like y = f(x + 5), moves the wrong coordinate — check first whether the number sits inside or outside the brackets.
- (b) 8/35 — Method: the pupil picked is known to play at least one of the two sports, so first count how many pupils that is, then divide the number who play both by it. Working: 25 play football and 18 play tennis, but the 8 who play both have been counted in each figure, so the number who play at least one sport is 25 + 18 minus 8, which is 35. The pupils who play both give 8/35, which will not cancel. Answer: the probability is 8/35. The distractors: 2/15 is 8/60, dividing by the whole year group instead of by the 35 pupils who play at least one sport; 8/43 uses 25 + 18 as the denominator, forgetting that the 8 pupils who play both have been counted twice; 8/25 conditions on the footballers alone, answering the probability that a footballer also plays tennis rather than using every pupil who plays a sport.
- (d) −3 — Substitute y = 11 into y = 5 − 2x, giving 11 = 5 − 2x. Subtracting 5 from both sides gives 6 = −2x, so x = 6 ÷ (−2) = −3. A candidate who mishandles the negative sign when rearranging, treating the equation as 6 = 2x, gets x = 3. A candidate who correctly finds −2x = 6 but forgets to divide by 2 at all gets x = 6. A candidate who adds 5 and 11 instead of subtracting, getting 2x = 16, gets x = 8.
- (c) 72 — Method: on a histogram the frequency of a class is the area of its bar, so frequency = frequency density × class width. Working: the class 50 ≤ m < 80 has width 80 − 50 = 30 grams and a frequency density of 2.4 per gram, so the frequency is 2.4 × 30 = 72. Answer: 72 pebbles. The distractors: 192 comes from using the upper class boundary, 80, as the width, giving 2.4 × 80; 12.5 comes from dividing the width by the density, 30 ÷ 2.4, which reverses the area rule; 2.4 comes from reading the height of the bar as the frequency itself, the commonest mistake on histograms, where a height is a density and only an area is a count.
- (b) y = f(−x) — y = f(−x) reflects the graph of y = f(x) in the y-axis: every x-coordinate changes sign. The x-intercepts −3 and 7 become 3 and −7, matching the second graph's intercepts −7 and 3. A point already on the y-axis is unaffected, since −0 = 0, so the y-intercept (0, 21) stays exactly where it is — matching the second graph as well. y = −f(x) leaves the x-intercepts unchanged at −3 and 7, since f(x) = 0 exactly where −f(x) = 0, which does not match; it also sends the y-intercept to (0, −21), a second mismatch. y = −f(−x) does send the x-intercepts to the right places, −7 and 3, but it sends the y-intercept to (0, −21) instead of (0, 21), so it fails the second clue. y = f(x) − 4 moves every point down 4, sending the y-intercept to (0, 17) instead of (0, 21), so it fails the y-axis clue. Test each option against BOTH clues — the pair of x-intercepts and the point on the y-axis — because more than one option gets only one of the two right.
- (a) 4.897 — Method: substitute the starting value into the right-hand side of the formula to get x₁, then feed each new value back in, keeping the whole calculator display every time and rounding only at the very end. Working: x₁ = √(5 × 2 + 2) = √12 = 3.46410…; x₂ = √(5 × 3.46410… + 2) = √19.32050… = 4.39551…; x₃ = √(5 × 4.39551… + 2) = √23.97755… = 4.89668…, which is 4.897 correct to 3 decimal places. Answer: 4.897. The distractors: 4.396 is x₂, written down by a candidate who counts the starting value x₀ as the first iterate and so stops one use of the formula early; 3.464 is x₁, the value after using the formula only once; 5.146 is x₄, one use of the formula too many — the mirror image of the first slip, made by a candidate who labels the first value worked out as x₀ rather than as x₁ and so runs the count a step long.
- (c) x + 18 — Expand −3(2x − 6) by multiplying both terms by −3: −3 × 2x = −6x and −3 × (−6) = 18, giving 7x − 6x + 18 = x + 18. Writing x − 18 comes from not flipping the sign of the −6 inside the bracket, so −3 × (−6) is treated as −18 instead of +18. Writing x + 6 comes from forgetting to multiply the −6 by 3, only carrying its sign. Writing 13x − 18 comes from treating the whole bracket as being added rather than subtracted, so 3(2x − 6) = 6x − 18 is added to 7x.
- (d) 2x² − 4x + 3 — fg(x) means f(g(x)): substitute g(x) into f in place of x. g(x) = x − 1, so fg(x) = f(x − 1) = 2(x − 1)² + 1. Expanding (x − 1)² = x² − 2x + 1, so fg(x) = 2(x² − 2x + 1) + 1 = 2x² − 4x + 2 + 1 = 2x² − 4x + 3. Writing 2x² comes from working out gf(x) instead — g(f(x)) = f(x) − 1 = (2x² + 1) − 1 = 2x², which applies the functions in the wrong order. Writing 2x² − 1 comes from expanding (x − 1)² as x² − 1, dropping the middle term, so f(x − 1) becomes 2(x² − 1) + 1 = 2x² − 2 + 1 = 2x² − 1. Writing 2x² − 4x + 2 comes from expanding correctly but forgetting the final + 1 from f, stopping at 2(x² − 2x + 1) = 2x² − 4x + 2.
- (d) x² − 7x − 3 = 0 — Method: an iteration settles where the next value equals the one before it, so both can be written as the same letter x; replace every xₙ by x, square both sides to clear the square root, and collect all the terms on one side. Working: x = √(7x + 3) gives x² = 7x + 3 on squaring both sides; subtracting 7x and 3 from both sides gives x² − 7x − 3 = 0. Answer: x² − 7x − 3 = 0. The distractors: x² + 7x − 3 = 0 moves the 7x across the equals sign without changing its sign; x² − 7x + 3 = 0 makes that same slip on the constant instead, leaving the 3 positive as it crosses; x² − 7x − 9 = 0 squares the expression term by term, squaring the 3 to give 9 as though squaring √(7x + 3) gave 7x + 9, which is the (a + b)² = a² + b² mistake dressed as a square root.
- (c) 2.26 — Method: apply the formula repeatedly, keeping the whole display each time, and stop when two values in a row round to the same 2 decimal places; that shared rounded value is the solution to that accuracy. Working: x₁ = ∛(2 × 2 + 7) = ∛11 = 2.22398…; x₂ = ∛(2 × 2.22398… + 7) = ∛11.44796… = 2.25377…; x₃ = ∛11.50754… = 2.25767…; x₄ = ∛11.51534… = 2.25818…. Now x₃ and x₄ both round to 2.26, so the sequence has settled. Answer: 2.26. The distractors: 2.22 is x₁ rounded, quoted by a candidate who stops after one use of the formula; 2.25 is x₂ rounded, quoted by a candidate who stops as soon as two values look close instead of waiting until two consecutive values round to the same figure; 1.91 is ∛7, which comes from ignoring the 2x term and solving x³ = 7 instead.
- (d) 2√2 — The radius satisfies r² = 8, so r = √8 = √(4 × 2) = √4 × √2 = 2√2. Choosing 8 forgets to take the square root of r² at all. Choosing 4 comes from halving 8 instead of finding its square root. Choosing √2 splits off the factor of 4 correctly but forgets to multiply the 2 back in front of the root.
- (b) (3, −3) — Subtracting column vectors means subtracting the top numbers and subtracting the bottom numbers, in the order given: top = 5 − 2 = 3, bottom = 1 − 4 = −3, giving (3, −3). A candidate who works out v − u instead of u − v, reversing the order, gets (−3, 3). A candidate who makes a sign error on the bottom number, treating 1 − 4 as 3 instead of −3, gets (3, 3). A candidate who adds the vectors instead of subtracting gets (7, 5). Because the question asks for u − v, not v − u, the correct answer is (3, −3).
- (c) −4 — f(2) = 7, and y = f(x) + a passing through (2, 3) means f(2) + a = 3, so 7 + a = 3, giving a = 3 − 7 = −4. Writing a = 4 comes from subtracting the wrong way round, 7 − 3 instead of 3 − 7. Writing a = 10 comes from adding the two y-values instead of subtracting one from the other. Writing a = 3 comes from taking the new y-coordinate as the value of a directly, without accounting for the original y-value of 7 at all.
- (b) y = 2x − 1 — Method: in a rule that multiplies and then adds, the multiplier is the step in the outputs for each step of 1 in the input, and the number added on is the output when the input is 0. Working: the inputs 0, 1, 2 rise in ones while the outputs −1, 1, 3 rise by 2 each time, so the input is multiplied by 2; an input of 0 gives 2 × 0 = 0 and the output must be −1, so 1 is subtracted. Answer: y = 2x − 1, checked against the last pair by 2 × 2 − 1 = 3. The distractors: y = 2x + 1 comes from finding the multiplier 2 correctly and then reading the output at an input of 0 as +1 instead of −1; y = x − 1 comes from taking the multiplier as 1 because the inputs go up in ones, instead of using the step in the outputs; y = 3x − 1 comes from reading the largest output, 3, as the multiplier.
- (c) 0.04 — Method: 'made by machine B and faulty' is the second branch of a tree followed after the first, so multiply the probability of machine B by the probability of a fault given machine B. Working: machine B makes 0.4 of the bolts, and 0.1 of those bolts are faulty, so the probability is 0.4 × 0.1 = 0.04. Answer: the probability is 0.04. The distractors: 0.5 comes from adding 0.4 and 0.1 instead of multiplying, treating two stages of one journey as two separate outcomes; 0.1 gives the fault rate for machine B on its own, as though every bolt in the factory came from machine B, so the 40% share is never used; 0.07 is 0.6 × 0.05 added to 0.4 × 0.1, the probability that a bolt is faulty whichever machine made it, which answers a question about all the production rather than about machine B.
- (d) −2 — Method: run the machine backwards, undoing the operations in the opposite order and swapping each one for its inverse. Working: the machine added 7 last, so take 7 off the output: 1 − 7 = −6; before that the machine had multiplied by 3, so divide: −6 ÷ 3, and a negative divided by a positive stays negative. Answer: −2, which checks because 3 × (−2) + 7 = −6 + 7 = 1. The distractors: 2 comes from dividing 6 by 3 and losing the minus sign; −6 comes from taking the 7 off and stopping there, never undoing the multiplication; −18 comes from multiplying −6 by 3 instead of dividing by 3.
- (c) 15/23 — Method: find P(rough and delayed) and the overall P(delayed) using the tree, then divide. Working: P(rough and delayed) = 0.2 × 0.75 = 0.15. P(calm and delayed) = 0.8 × 0.1 = 0.08. P(delayed) = 0.15 + 0.08 = 0.23. P(rough | delayed) = 0.15 ÷ 0.23 = 15/23. Answer: 15/23. Watch out: leaving the answer as 0.15 (3/20) gives P(rough and delayed) itself, without dividing by the overall probability that a crossing is delayed. Giving 0.75 (3/4) is the probability you were told to start with — that a crossing is delayed GIVEN the sea is rough — which is the reverse of what's being asked. And 0.2 (1/5) is just the original probability that the sea is rough, before you take the fact that the crossing was delayed into account.
- (a) y = (4/3)x + 25/3 — The radius from (0, 0) to (−4, 3) has gradient 3 ÷ (−4) = −3/4. The tangent is perpendicular to the radius, so its gradient is the negative reciprocal, 4/3. Using y − y₁ = m(x − x₁) with the point (−4, 3): y − 3 = (4/3)(x + 4), so y = (4/3)x + 16/3 + 3 = (4/3)x + 25/3. Using the radius's own gradient, −3/4, instead of taking the perpendicular gradient, gives y − 3 = (−3/4)(x + 4), which simplifies to y = −(3/4)x once the −3 and +3 in the constant cancel out. Taking the reciprocal of the radius's gradient but keeping the wrong sign, using −4/3 instead of 4/3, gives y = −(4/3)x − 7/3. Correctly finding the gradient 4/3 and expanding the bracket, but forgetting to add the y-coordinate 3 at the end, gives y = (4/3)x + 16/3.
What is on this worksheet?
The sheet holds 18 questions drawn from the MathsUK bank — the content areas covered: Algebra, Geometry and measures, Probability, Statistics (statements A6, A7, A13, A16, A20, G25, S3, P9). It is pitched at GCSE Higher and takes about 50 minutes to work through in full. It is built for independent practice, with full answers at the end for self-marking.
How to use the sheet well
- Print it or open it on screen — both work. Printing is A4; the screen view fits phones and tablets.
- Do all 18 questions before checking — about 50 minutes is the guide, but there is no time pressure.
- Check the answers — press “Show answers” or print the answer page separately.
- Redo the questions you got wrong — twice as effective as doing 18 fresh ones.
- “New questions” — builds a fresh sheet on the same statements, so you can practise again without repeats.
Why this sheet helps
MathsUK worksheets use questions graded by difficulty and a fair spread of correct-answer positions (the answer is not always (a)) — so the student really has to think about each question rather than guess a pattern. Every question is tagged to a DfE content statement and checked before it enters the bank. The answers come with a step-by-step explanation, not just a value — so a wrong answer becomes a lesson.
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