18 demanding questions: algebraic proof, functions, vectors, histograms, conditional probability and iteration.
🔺 Higher stretch — grade 8 and 9 topics
The top of a Higher paper is not the same content done faster — it is the statements that only appear at the top, and questions that hide two steps inside one instruction. This sheet gathers eighteen of them: algebraic proof and showing two expressions are equivalent, inverse and composite functions, transformations of graphs, the equation of a circle and its tangent, iteration, vectors used to construct a geometric argument, histograms with unequal class intervals, and conditional probability from a tree or a Venn diagram. It is deliberately hard and deliberately short. If you get half of it out, you are working where grades 8 and 9 are decided — and the worked answers are written to show the step that was actually being tested, not just the arithmetic around it.
- 1.A histogram shows the speeds, v mph, of 100 vehicles passing a checkpoint. The bar for 0 ≤ v < 20 has a frequency density of 1 vehicle per mph, the bar for 20 ≤ v < 30 has a frequency density of 3 vehicles per mph, the bar for 30 ≤ v < 50 has a frequency density of 2 vehicles per mph, and the bar for 50 ≤ v < 70 has a frequency density of 0.5 vehicles per mph. Estimate the mean speed of the vehicles.
- 2.An equation has exactly one value of x that makes it true, but an identity is true for every value of x. Which of these best explains why 3x + 5 = 20 is an equation rather than an identity?
- 3.Which expression is equivalent to 6x − (2x − 5)?
- 4.A group of 80 pupils was asked whether they walk to school. 45 of the pupils are girls and 35 are boys. 30 of the girls walk to school and 14 of the boys walk to school. One of the girls is picked at random. Work out the probability that she walks to school. Give your answer in its simplest form.
- 5.A rule turns each input x into an output y. An input of 1 gives an output of 1, an input of 2 gives an output of 4 and an input of 3 gives an output of 9. Work out the rule.
- 6.Show that the equation x³ − x − 3 = 0 has a solution between x = 1 and x = 2, by working out f(1) and f(2), where f(x) = x³ − x − 3.y = x
- 7.The graph of y = x² − 4x is translated by the vector (3, 0). Work out the equation of the image, giving your answer in the form y = x² + bx + c.y = x² − 4xy = x²
- 8.The graph of y = f(x) has a root (an x-intercept) at x = 5. Work out the x-coordinate of the corresponding root on the graph of y = f(x + 2).
- 9.The graph of y = f(x) has a maximum turning point at (5, 8). Which of these correctly gives the corresponding turning point on the graph of y = −f(x + 1), and its type?
- 10.The graph of y = f(x) has a minimum turning point at (3, 2). Write down the coordinates of the minimum turning point of the graph of y = f(x) + 5.
- 11.The graph of y = x³ − 5x is reflected in the y-axis. Work out the equation of the image.y = x
- 12.A rule turns each input x into an output y. The inputs are x = 0, 1, 2, 3 and the outputs are y = 4, 7, 10, 13. Work out the output when x = 5.
- 13.A cyclist's journey from her house to the shop is represented by the column vector with top number 2 and bottom number 5, where each unit is 1 km east and 1 km north. She then cycles from the shop to the park, represented by the column vector with top number 4 and bottom number −3. What single column vector represents her journey from her house directly to the park?
- 14.Two ordinary fair dice are rolled and the two scores are added together. Given that the total is an even number, work out the probability that the total is 8.
- 15.A circle has centre (0, 0) and radius 9. Work out the equation of the circle.
- 16.Which expression is equivalent to 3(2x − 5) + 4x?
- 17.A circle has centre (0, 0) and equation x² + y² = 100. Work out which one of these points lies on the circle.
- 18.A rule multiplies the input by a fixed number and then adds a fixed number. An input of 1 gives an output of 5, and an input of 3 gives an output of 11. Work out the rule, writing the input as x and the output as y.
Answer key
- (a) 31.5 — Method: to estimate the mean from a histogram, first turn each bar into a frequency (frequency density × class width), then use mean = Σ(frequency × midpoint) ÷ Σfrequency, with the midpoint standing in for every value in that class. Working: the four classes have widths 20, 10, 20 and 20, so their frequencies are 1 × 20 = 20, 3 × 10 = 30, 2 × 20 = 40 and 0.5 × 20 = 10, which do add to the 100 vehicles stated. Their midpoints are 10, 25, 40 and 60, so Σfx = 20 × 10 + 30 × 25 + 40 × 40 + 10 × 60 = 200 + 750 + 1600 + 600 = 3150, and the mean is 3150 ÷ 100 = 31.5. Answer: the estimated mean speed is 31.5 mph. Watch which numbers you treat as the frequencies and which as the values: using the frequency densities themselves as the frequencies, without multiplying by the class widths first, gives 1 × 10 + 3 × 25 + 2 × 40 + 0.5 × 60 = 195 spread over 1 + 3 + 2 + 0.5 = 6.5, and 195 ÷ 6.5 = 30, a mean built from the wrong 'frequencies' altogether; averaging the four midpoints on their own, (10 + 25 + 40 + 60) ÷ 4 = 33.75, ignores how many vehicles are actually in each class; and using each class's lower boundary in place of its midpoint, 20 × 0 + 30 × 20 + 40 × 30 + 10 × 50 = 2300 and 2300 ÷ 100 = 23, systematically underestimates every class by roughly half its width.
- (c) Only x = 5 satisfies 3x + 5 = 20, not every value of x. — 3x + 5 = 20 is only true when x = 5, since 3 × 5 + 5 = 20; for any other value of x the two sides are not equal, so it is an equation, not an identity. Saying it cannot be simplified confuses simplifying with the equation/identity distinction, which is about how many values of x make it true. Saying it has an = sign is not a valid test, since identities are also written with an = or ≡ sign. A number on the right-hand side does not decide it either — what matters is whether both sides match for every value of x, not the form of the right-hand side.
- (d) 4x + 5 — A minus sign directly before a bracket changes the sign of both terms inside it: 6x − (2x − 5) = 6x − 2x + 5 = 4x + 5. The option 4x − 5 comes from only changing the sign of the 2x term and not the −5, giving 6x − 2x − 5. The option 8x − 5 comes from adding 2x instead of subtracting it, as if the minus sign did not apply to the bracket, giving 6x + 2x − 5. The option 8x + 5 repeats that same addition mistake and also changes the sign of the −5 term.
- (d) 2/3 — Method: the pupil picked is known to be a girl, so the sample space is the 45 girls and not all 80 pupils; divide the number of girls who walk by the number of girls. Working: 30 of the 45 girls walk to school, which gives 30/45. Dividing the numerator and the denominator by 15 gives 2/3. Answer: the probability is 2/3. The distractors: 3/8 is 30/80, dividing the girls who walk by every pupil in the group, which is the commonest slip on a conditional probability because it keeps the restricted numerator but the whole denominator; 1/3 is 15/45, counting the 15 girls who do not walk to school and so answering the opposite event inside the correct group; 11/20 is 44/80, adding the 30 girls and the 14 boys who walk and dividing by the whole group, which throws away the information that the pupil picked is a girl.
- (c) y = x² — Method: test a candidate rule against every pair given, not just one — a rule that fits one pair and fails another is not the rule. Working: the outputs 1, 4, 9 rise by 3 and then by 5, so they are not going up in equal steps and the input is not simply multiplied by a fixed number; comparing each output with its own input gives 1 × 1 = 1, 2 × 2 = 4 and 3 × 3 = 9, and all three pairs fit. Answer: y = x². The distractors: y = 3x comes from fitting only the last pair, where 3 × 3 = 9, and reading that 3 as a multiplier; y = 3x − 2 comes from assuming a multiply-then-add rule and using the first step in the outputs, 4 − 1 = 3, as the multiplier — it fits the first two pairs and fails the third; y = 2x comes from fitting only the pair 2 and 4 and reading every output as double its input.
- (b) f(1) = −3 and f(2) = 3 — f(1) = 1³ − 1 − 3 = 1 − 1 − 3 = −3. f(2) = 2³ − 2 − 3 = 8 − 2 − 3 = 3. Since f(1) is negative and f(2) is positive, there is a change of sign, so a solution lies between x = 1 and x = 2. Dropping the −x term entirely gives f(1) = 1 − 3 = −2 and f(2) = 8 − 3 = 5. Using x² instead of x³ throughout gives f(1) = 1 − 1 − 3 = −3, which happens to coincide with the correct value at x = 1, but f(2) = 4 − 2 − 3 = −1, which does not show a change of sign at all. Working out −f(x) instead of f(x), a sign-flip error, gives f(1) = 3 and f(2) = −3, the correct sizes but with both signs reversed.
- (d) y = x² − 10x + 21 — A translation by the vector (3, 0) moves the graph 3 units in the positive x-direction, which means replacing every x in the equation with (x − 3). Substitute into x² − 4x: (x − 3)² − 4(x − 3). Expand (x − 3)² to x² − 6x + 9, and expand −4(x − 3) to −4x + 12. Collecting like terms, x² − 6x + 9 − 4x + 12 = x² − 10x + 21, so the image is y = x² − 10x + 21. Substituting (x + 3) instead of (x − 3) — translating in the wrong direction — gives y = x² + 2x − 3. Adding 3 straight onto the original equation, treating the translation as vertical instead of horizontal, gives y = x² − 4x + 3. Expanding (x − 3)² as x² − 3x + 9, using −3x instead of −6x for the middle term, and then combining with −4(x − 3) gives y = x² − 7x + 21.
- (a) 3 — y = f(x + 2) is f(x) translated 2 units to the LEFT (inside the bracket, adding moves the graph in the negative x-direction). The root moves with the whole graph: 5 − 2 = 3. Moving right instead of left gives 7; assuming a bracket shift leaves the root unchanged gives 5; writing down the shift amount 2 itself skips the translation altogether.
- (a) (4, −8), a minimum point — The transformation x → x + 1 inside f translates the graph 1 unit to the LEFT, so the x-coordinate becomes 5 − 1 = 4. The minus sign in front of f reflects the graph in the x-axis, so the y-coordinate becomes −8, and a reflection in the x-axis turns every maximum into a minimum, so (4, −8) is a minimum point. Writing '(4, −8), a maximum point' gets the coordinates right but forgets that a reflection in the x-axis swaps maximum and minimum points. Writing '(6, −8), a minimum point' comes from translating 1 unit to the RIGHT instead of the left — f(x + 1) always moves the graph in the negative x-direction. Writing '(4, 8), a minimum point' gets the x-coordinate and the type right, but forgets to actually negate the y-coordinate, even though it does correctly reclassify the point as a minimum.
- (a) (3, 7) — y = f(x) + 5 is a vertical translation of y = f(x) by 5 units up — the translation vector is (0, 5) — so only the y-coordinate of any point changes. Turning point (3, 2) → (3, 2 + 5) = (3, 7). Adding the 5 to the x-coordinate, or treating it as a horizontal shift like y = f(x + 5), moves the wrong coordinate — check first whether the number sits inside or outside the brackets.
- (a) y = −x³ + 5x — Reflecting a graph in the y-axis replaces every x in the equation with −x: y = (−x)³ − 5(−x) = −x³ + 5x. Writing y = −x³ − 5x comes from substituting −x into the x³ term only and leaving the −5x term as it was. Writing y = x³ + 5x comes from substituting −x into the −5x term only and leaving the x³ term as it was. Writing y = x³ − 5x is the original equation with no reflection applied at all — every term needs the substitution, not just one of them.
- (a) 19 — Each time x increases by 1, y increases by 3 (4, 7, 10, 13 — a constant difference of 3). So at x = 4, y = 13 + 3 = 16, and at x = 5, y = 16 + 3 = 19. A candidate who stops one step early, giving the value for x = 4 instead of x = 5, answers 16. A candidate who overcounts and adds three steps of 3 instead of two from x = 3 gets 13 + 9 = 22. A candidate who mistakes the y-intercept (4) for the common difference and adds 4 twice from x = 3 gets 13 + 8 = 21.
- (b) (6, 2) — The overall journey from house to park is the sum of the two vectors: top = 2 + 4 = 6, bottom = 5 + (−3) = 2, giving (6, 2). A candidate who subtracts the second vector from the first instead of adding gets (2 − 4, 5 − (−3)) = (−2, 8). A candidate who subtracts the other way round gets (4 − 2, −3 − 5) = (2, −8). A candidate who forgets the negative sign on the second vector's bottom number and adds 3 instead of −3 gets (6, 8). Because the journeys join end to end, the correct resultant vector is (6, 2).
- (c) 5/18 — Method: knowing the total is even cuts the 36 equally likely outcomes down to the even ones, so count those first and then count how many of them give 8. Working: the even totals occur as 2 once, 4 three times, 6 five times, 8 five times, 10 three times and 12 once, which is 18 outcomes. The total is 8 for 2 and 6, 3 and 5, 4 and 4, 5 and 3, and 6 and 2, which is 5 outcomes. The probability is 5/18, which will not cancel. Answer: the probability is 5/18. The distractors: 5/36 keeps the right count of ways to make 8 but divides by all 36 outcomes, ignoring the fact that the odd totals have already been ruled out; 1/6 treats the six even totals 2, 4, 6, 8, 10 and 12 as equally likely and picks one of them, which they are not; 1/11 treats the eleven possible totals from 2 to 12 as equally likely and uses neither the counting nor the condition.
- (b) x² + y² = 81 — The equation of a circle with centre the origin and radius r is x² + y² = r². Here r = 9, so r² = 9 × 9 = 81, giving x² + y² = 81. Choosing x² + y² = 9 uses the radius itself instead of squaring it. Choosing x² + y² = 18 doubles the radius (9 × 2 = 18) instead of squaring it. Choosing x² − y² = 81 keeps the correct 81 but writes a minus instead of a plus, which is not the equation of a circle.
- (c) 10x − 15 — Expand the bracket first: 3(2x − 5) = 6x − 15. Then add the 4x: 6x − 15 + 4x = 10x − 15. The option 10x − 5 comes from forgetting to multiply the 5 inside the bracket by 3 (treating it as 6x − 5), then adding 4x. The option 10x + 15 comes from a sign error when expanding, treating 3 × (−5) as +15 instead of −15, then adding 4x. The option 6x − 15 comes from expanding the bracket correctly but forgetting to add the 4x term at all.
- (a) (6, 8) — Method: a point lies on the circle x² + y² = 100 exactly when the squares of its two coordinates add to 100, so square both coordinates of each point and add them. Working: for (6, 8), 6² + 8² = 36 + 64 = 100, which matches the right-hand side of the equation. Answer: (6, 8) lies on the circle. The distractors: (3, 4) is the 3, 4, 5 right-angled triangle recalled but never scaled up to a radius of 10, and 3² + 4² = 25, so it lies on the far smaller circle x² + y² = 25; (5, 5) has coordinates adding to 10, which compares the sum of the coordinates with the radius instead of the sum of their squares with r², and 5² + 5² = 50; (10, 10) takes each coordinate separately to equal the radius, and 10² + 10² = 200, which is twice too big.
- (c) y = 3x + 2 — Method: divide the change in the outputs by the change in the inputs to find the multiplier, then put one pair of values into the rule to find the number added on. Working: the output rises by 11 − 5 = 6 while the input rises by 3 − 1 = 2, so the multiplier is 6 ÷ 2 = 3; with an input of 1, 3 × 1 = 3 and the output is 5, so 2 is added. Answer: y = 3x + 2, checked against the second pair by 3 × 3 + 2 = 11. The distractors: y = 3x − 2 comes from finding the multiplier 3 and then subtracting the 2 instead of adding it; y = 2x + 3 comes from swapping the multiplier and the number added on; y = x + 4 comes from assuming the input is multiplied by 1 and using 5 − 1 = 4 as the number added on.
What is on this worksheet?
The sheet holds 18 questions drawn from the MathsUK bank — the content areas covered: Algebra, Geometry and measures, Probability, Statistics (statements A6, A7, A13, A16, A20, G25, S3, P9). It is pitched at GCSE Higher and takes about 50 minutes to work through in full. It is built for independent practice, with full answers at the end for self-marking.
How to use the sheet well
- Print it or open it on screen — both work. Printing is A4; the screen view fits phones and tablets.
- Do all 18 questions before checking — about 50 minutes is the guide, but there is no time pressure.
- Check the answers — press “Show answers” or print the answer page separately.
- Redo the questions you got wrong — twice as effective as doing 18 fresh ones.
- “New questions” — builds a fresh sheet on the same statements, so you can practise again without repeats.
Why this sheet helps
MathsUK worksheets use questions graded by difficulty and a fair spread of correct-answer positions (the answer is not always (a)) — so the student really has to think about each question rather than guess a pattern. Every question is tagged to a DfE content statement and checked before it enters the bank. The answers come with a step-by-step explanation, not just a value — so a wrong answer becomes a lesson.
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