18 demanding questions: algebraic proof, functions, vectors, histograms, conditional probability and iteration.
🔺 Higher stretch — grade 8 and 9 topics
The top of a Higher paper is not the same content done faster — it is the statements that only appear at the top, and questions that hide two steps inside one instruction. This sheet gathers eighteen of them: algebraic proof and showing two expressions are equivalent, inverse and composite functions, transformations of graphs, the equation of a circle and its tangent, iteration, vectors used to construct a geometric argument, histograms with unequal class intervals, and conditional probability from a tree or a Venn diagram. It is deliberately hard and deliberately short. If you get half of it out, you are working where grades 8 and 9 are decided — and the worked answers are written to show the step that was actually being tested, not just the arithmetic around it.
- 1.p is the column vector with top number 5 and bottom number 1. q is the column vector with top number −2 and bottom number 3. Work out p − 2q, giving your answer as a column vector in the form (top, bottom).
- 2.The graph of y = f(x) has roots at x = −1 and x = 4, and crosses the y-axis at (0, −8). Which statement about the graph of y = f(x − 3) is correct?
- 3.Which expression is equivalent to 3(x + 4) − 2(x − 1)?
- 4.A circle has centre (0, 0) and equation x² + y² = 100. Work out which one of these points lies on the circle.
- 5.A histogram shows the times, t minutes, taken by 120 visitors to complete an escape room. The bar for 0 ≤ t < 10 has a frequency density of 5 visitors per minute, the bar for 10 ≤ t < 20 has a frequency density of 2 visitors per minute, the bar for 20 ≤ t < 40 has a frequency density of 1.5 visitors per minute, and the bar for 40 ≤ t < 60 has a frequency density of 1 visitor per minute. Work out which class contains the median time.
- 6.A ferry company finds that on 20% of days the sea is rough. If the sea is rough, the probability that a crossing is delayed is 0.75. If the sea is calm, the probability that a crossing is delayed is 0.1. Given that a crossing was delayed, work out the probability that the sea was rough that day.
- 7.Point A has coordinates (2, 5). Point A is translated to point B using the column vector with top number 6 and bottom number −3. Write down the coordinates of point B.
- 8.The equation x² − 3x − 7 = 0 can be solved using the iterative formula xₙ₊₁ = √(3xₙ + 7). The starting value is x₀ = 4, so x₁ is the value after the formula has been used once. Work out x₃ correct to 3 decimal places.
- 9.f(x) = 2x + 1. Work out the value of x for which f⁻¹(x) = 5.y = 2x + 1
- 10.A designer creates a repeating tile pattern. Each tile is translated from the one before it by the column vector with top number 4.5 and bottom number −2.5 (in centimetres). The first tile has its bottom-left corner at (1.5, 3). Work out the coordinates of the bottom-left corner of the third tile.
- 11.OABC is a parallelogram, with OA = a and OC = c. X is the midpoint of the diagonal AC. Express the vector OX in terms of a and c, and use it to show that X also lies on the diagonal OB.
- 12.f(x) = x³ − 3x − 20, and the equation f(x) = 0 has exactly one solution. Work out the pair of consecutive integers between which that solution lies.y = x
- 13.The point (4, 2) lies on the circle x² + y² = 20. Work out the equation of the tangent to the circle at (4, 2).
- 14.e is the column vector with top number 5 and bottom number k. f is the column vector with top number 15 and bottom number 6. Given that f is 3 times e, work out the value of k.
- 15.The point (3, 6) lies on the circle x² + y² = 45. The tangent to the circle at (3, 6) crosses the x-axis at the point P. Work out the coordinates of P.
- 16.The point (20, 21) lies on the circle x² + y² = 841, which has centre O(0, 0). The tangent to the circle at (20, 21) crosses the x-axis at P and the y-axis at Q. Work out the area of triangle OPQ, correct to 1 decimal place.
- 17.The point (6, 8) lies on the circle x² + y² = 100. Work out the gradient of the tangent to the circle at (6, 8).
- 18.f(x) = (x + 1)/2. Find f⁻¹(x).
Answer key
- (a) (9, −5) — Method: multiply every part of q by 2, then subtract the matching part from p. Working: 2q = (−4, 6); p − 2q gives top 5 − (−4) = 9 and bottom 1 − 6 = −5. Answer: p − 2q = (9, −5). A candidate who forgets to double q first, working out p − q instead, gets (7, −2). A candidate who doubles p instead of q, working out 2p − q, gets (12, −1). A candidate who adds 2q instead of subtracting it gets (1, 7).
- (a) x = 2, x = 7; y-intercept cannot be found here — Translating y = f(x) to y = f(x − 3) shifts the graph 3 units to the right, so each root increases by 3: x = −1 becomes x = 2, and x = 4 becomes x = 7. The y-intercept is the value at x = 0, which for this new graph is f(0 − 3) = f(−3) — and f(−3) is not one of the values given, so the new y-intercept cannot be worked out from the information given. Writing 'y-intercept stays at (0, −8)' wrongly assumes a horizontal translation leaves the y-intercept unchanged — it generally does not, since it moves the whole graph sideways, including the point that used to sit on the y-axis. Writing roots at x = −4 and x = 1 comes from translating 3 units to the LEFT instead of to the right — f(x − 3) shifts the graph in the positive x-direction, not the negative direction.
- (a) x + 14 — Expand each bracket separately: 3(x + 4) = 3x + 12, and −2(x − 1) = −2x + 2 (multiply −2 by both x and −1). Combine: 3x + 12 − 2x + 2 = x + 14. Writing x + 10 comes from taking −2(x − 1) as −2x − 2, not flipping the sign of the −1 inside the bracket. Writing 5x + 10 comes from treating the second bracket as +2(x − 1) instead of subtracting it, so the x-terms are added rather than subtracted. Writing x + 13 comes from only multiplying the 2 by the x, and carrying the −1 across unmultiplied.
- (a) (6, 8) — Method: a point lies on the circle x² + y² = 100 exactly when the squares of its two coordinates add to 100, so square both coordinates of each point and add them. Working: for (6, 8), 6² + 8² = 36 + 64 = 100, which matches the right-hand side of the equation. Answer: (6, 8) lies on the circle. The distractors: (3, 4) is the 3, 4, 5 right-angled triangle recalled but never scaled up to a radius of 10, and 3² + 4² = 25, so it lies on the far smaller circle x² + y² = 25; (5, 5) has coordinates adding to 10, which compares the sum of the coordinates with the radius instead of the sum of their squares with r², and 5² + 5² = 50; (10, 10) takes each coordinate separately to equal the radius, and 10² + 10² = 200, which is twice too big.
- (c) The class with times from 10 up to 20 — Method: to find the median class from a histogram, first turn each bar's frequency density into a frequency using density × class width, build up the cumulative frequency, and find the first class whose cumulative frequency reaches or passes n ÷ 2. Working: the four classes have widths 10, 10, 20 and 20, so their frequencies are 5 × 10 = 50, 2 × 10 = 20, 1.5 × 20 = 30 and 1 × 20 = 20, which add to the 120 visitors stated. The median sits at position 120 ÷ 2 = 60. The cumulative frequency is 50 after the first class and 50 + 20 = 70 after the second, so the 60th visitor is reached during the second class. Answer: the median lies in the class 10 ≤ t < 20. Watch which class each shortcut lands on: the tallest bar belongs to the first class, with the highest frequency density, 5 — but the tallest bar shows where visitors are packed most densely, not where the middle visitor falls, and picking it lands one class too early, at 0 ≤ t < 10; taking half of the total TIME span instead of half of the total NUMBER of visitors, 60 minutes ÷ 2 = 30 minutes, lands in the class 20 ≤ t < 40, confusing a value on the horizontal axis with a position in the data; and using the full 120 visitors as the target position, rather than 120 ÷ 2 = 60, reaches all the way to the last class, 40 ≤ t < 60, treating the whole data set's size as though it were the position of a single middle value.
- (c) 15/23 — Method: find P(rough and delayed) and the overall P(delayed) using the tree, then divide. Working: P(rough and delayed) = 0.2 × 0.75 = 0.15. P(calm and delayed) = 0.8 × 0.1 = 0.08. P(delayed) = 0.15 + 0.08 = 0.23. P(rough | delayed) = 0.15 ÷ 0.23 = 15/23. Answer: 15/23. Watch out: leaving the answer as 0.15 (3/20) gives P(rough and delayed) itself, without dividing by the overall probability that a crossing is delayed. Giving 0.75 (3/4) is the probability you were told to start with — that a crossing is delayed GIVEN the sea is rough — which is the reverse of what's being asked. And 0.2 (1/5) is just the original probability that the sea is rough, before you take the fact that the crossing was delayed into account.
- (a) (8, 2) — Method: translating a point by a column vector means adding the vector's top number to the x-coordinate and its bottom number to the y-coordinate. Working: x-coordinate 2 + 6 = 8; y-coordinate 5 + (−3) = 2. Answer: B = (8, 2). A candidate who ignores the negative sign and adds 3 instead of −3 gets (8, 8). A candidate who translates in the reverse direction, subtracting the vector from A instead of adding it, gets (−4, 8). A candidate who swaps the vector's top and bottom numbers before adding gets (−1, 11).
- (d) 4.521 — x₁ = √(3 × 4 + 7) = √19 = 4.358898944. x₂ = √(3 × 4.358898944 + 7) = √20.076696833 = 4.480702716. x₃ = √(3 × 4.480702716 + 7) = √20.442108148 = 4.521294964, which rounds to 4.521. Mislabelling the starting value x₀ as x₁, so that the working stops one iteration too early, reports the true x₂ = 4.480702716, which rounds to 4.481. Working out one iteration too many reports the true x₄ = √(3 × 4.521294964 + 7) = 4.534741987, which rounds to 4.535. Applying the formula in the wrong order, calculating √(3xₙ) + 7 at every step instead of √(3xₙ + 7), gives, from x₀ = 4: √12 + 7 = 10.464101615, then √(3 × 10.464101615) + 7 = 12.602883619, then √(3 × 12.602883619) + 7 = 13.148873950, which rounds to 13.149.
- (d) 11 — f⁻¹(x) = 5 means x = f(5), since applying f to both sides undoes the inverse. f(5) = 2 × 5 + 1 = 11. Writing 2 comes from confusing f⁻¹(x) = 5 with f(x) = 5, and solving 2x + 1 = 5 instead: 2x = 4, x = 2. Writing 9 comes from finding f⁻¹(x) with a sign error, f⁻¹(x) = (x + 1)/2 instead of (x − 1)/2, then setting this equal to 5: x + 1 = 10, x = 9. Writing 6 comes from finding f⁻¹(x) without dividing by 2 at all, f⁻¹(x) = x − 1, then setting this equal to 5: x = 6.
- (c) (10.5, −2) — Method: the vector from the first tile to the third tile is the pattern's vector doubled, since two translations happen between them. Working: doubling (4.5, −2.5) gives (9, −5); adding this to the starting corner (1.5, 3) gives x-coordinate 1.5 + 9 = 10.5 and y-coordinate 3 − 5 = −2. Answer: (10.5, −2). A candidate who only applies the vector once, translating to the second tile instead of the third, gets (6, 0.5). A candidate who adds 2.5 instead of subtracting it in the y-coordinate gets (10.5, 8). A candidate who doubles the x-part of the vector correctly but forgets to change the y-coordinate at all gets (10.5, 3).
- (d) (1/2)a + (1/2)c — Method: X is the midpoint of AC, so OX = OA + (1/2)AC, with AC = c − a. Working: OX = a + 1/2(c − a) = a − (1/2)a + (1/2)c = (1/2)a + (1/2)c. Answer: OX = (1/2)a + (1/2)c. Since OB = a + c, this is exactly half of OB, so OX = (1/2)OB, meaning X lies on OB at its midpoint too — the two diagonals bisect each other. Forgetting to halve AC at all gives a + c, which is OB itself, not its midpoint; halving only the c-term gives (1/2)a + c; and a sign error on the c-term gives (1/2)a − (1/2)c. Halve the whole of AC, both terms together, and add it to OA rather than to a alone.
- (b) 3 and 4 — Method: the graph of f(x) is continuous, so where it crosses the x-axis the value of f(x) changes sign; substitute consecutive integers until one value is negative and the next is positive. Working: f(2) = 8 − 6 − 20 = −18, f(3) = 27 − 9 − 20 = −2 and f(4) = 64 − 12 − 20 = 32. The sign changes from negative to positive between x = 3 and x = 4, so the solution lies there. Answer: 3 and 4. The distractors: 2 and 3 comes from ignoring the −3x term and solving x³ = 20, whose root is 2.71, one interval to the left; 6 and 7 comes from reading x³ as x² and solving x² − 3x − 20 = 0, whose positive root is 6.22; 4 and 5 is the interval immediately after the change of sign, named by a candidate who finds f(4) positive and quotes the interval beginning there instead of the one across which the sign actually turned.
- (d) y = −2x + 10 — Method: a tangent is perpendicular to the radius drawn to the point where it touches, so work out the gradient of that radius, take its negative reciprocal for the tangent, then substitute into y − y₁ = m(x − x₁). Working: the radius joins (0, 0) to (4, 2), so its gradient is 2 ÷ 4 = 1/2; turning 1/2 upside down gives 2 and changing the sign gives −2. Substituting into y − 2 = −2(x − 4) gives y − 2 = −2x + 8, so y = −2x + 10. Answer: y = −2x + 10. The distractors: y = −0.5x + 4 changes the sign of the radius gradient but never turns it upside down, using −1/2 where −2 belongs; y = 2x − 6 turns the gradient upside down but leaves it positive, using 2 where −2 belongs; y = −2x − 10 has the correct gradient but substitutes the point with both signs reversed, writing y + 2 = −2(x + 4) instead of y − 2 = −2(x − 4).
- (d) 2 — Method: if f is 3 times e, then each part of f equals 3 times the matching part of e. Working: using the bottom numbers, 6 = 3 × k, so k = 2. Answer: k = 2. A candidate who multiplies instead of dividing, working out 6 × 3, gets 18. A candidate who uses the top numbers' ratio instead, 15 ÷ 5, and gives that ratio as k gets 3. A candidate who adds instead of using the multiple relationship, working out 6 + 3, gets 9.
- (a) (15, 0) — Method: the tangent is perpendicular to the radius at the point of contact, so find the gradient of the radius, take its negative reciprocal, write the equation of the tangent, then substitute y = 0 because every point on the x-axis has y-coordinate 0. Working: the radius from (0, 0) to (3, 6) has gradient 6 ÷ 3 = 2, so the tangent has gradient −1/2. Substituting into y − 6 = −1/2(x − 3) gives y = −0.5x + 7.5. Setting y = 0 gives 0.5x = 7.5, so x = 15 and P is (15, 0). Answer: (15, 0). The distractors: (0, 7.5) is where the same tangent crosses the y-axis, reached by setting x = 0 instead of y = 0; (0, 0) comes from using the gradient of the radius, 2, for the tangent, which gives the line y = 2x through the centre and so crosses the x-axis at the origin; (6, 0) comes from changing the sign of the radius gradient without turning it upside down, which gives y = −2x + 12.
- (a) 842.0 — The radius to (20, 21) has gradient 21/20, so the tangent's gradient is −20/21. The tangent line is y − 21 = −20/21(x − 20), i.e. y = −20/21x + 841/21. Setting y = 0 gives the x-intercept x = 841/20 = 42.05; setting x = 0 gives the y-intercept y = 841/21 ≈ 40.048. The area of triangle OPQ is 1/2 × 42.05 × 40.048 ≈ 842.0. 1684.0 comes from multiplying the two intercepts without the 1/2 that a triangle's area needs — twice the correct area. 580.7 comes from using the circle's radius, 29, as a side of the triangle instead of the x-intercept, 42.05: 1/2 × 29 × 40.048 ≈ 580.7. 2.0 comes from a sign error in the tangent's gradient — using 20/21 instead of −20/21 — which gives a different line, with intercepts x ≈ −2.05 and y ≈ 1.952, and area 1/2 × 2.05 × 1.952 ≈ 2.0.
- (a) −3/4 — Method: the tangent at a point on a circle is perpendicular to the radius drawn to that point, so find the gradient of the radius and then take its negative reciprocal. Working: the radius joins (0, 0) to (6, 8), so its gradient is 8 ÷ 6, which cancels to 4/3. Turning 4/3 upside down gives 3/4, and changing the sign gives −3/4. Answer: the gradient of the tangent is −3/4. The distractors: 4/3 is the gradient of the radius itself, quoted without taking the perpendicular at all; −4/3 changes the sign but leaves the fraction the same way up, so the two gradients do not multiply to give −1; 3/4 turns the fraction upside down but keeps it positive, which is the other half of the same rule left undone.
- (a) 2x − 1 — Swap x and y: x = (y + 1)/2. Multiply both sides by 2: 2x = y + 1. Subtract 1 from both sides: y = 2x − 1, so f⁻¹(x) = 2x − 1. Writing 2x + 1 comes from not flipping the sign on the 1 when it is moved across the equals sign. Writing (x − 1)/2 comes from reversing the sign of the 1 but leaving the ÷2 from the original rule in place, instead of turning it into ×2. Writing x/2 − 1 comes from dividing only the x by 2 and treating the 1 as already outside the fraction.
What is on this worksheet?
The sheet holds 18 questions drawn from the MathsUK bank — the content areas covered: Algebra, Geometry and measures, Probability, Statistics (statements A6, A7, A13, A16, A20, G25, S3, P9). It is pitched at GCSE Higher and takes about 50 minutes to work through in full. It is built for independent practice, with full answers at the end for self-marking.
How to use the sheet well
- Print it or open it on screen — both work. Printing is A4; the screen view fits phones and tablets.
- Do all 18 questions before checking — about 50 minutes is the guide, but there is no time pressure.
- Check the answers — press “Show answers” or print the answer page separately.
- Redo the questions you got wrong — twice as effective as doing 18 fresh ones.
- “New questions” — builds a fresh sheet on the same statements, so you can practise again without repeats.
Why this sheet helps
MathsUK worksheets use questions graded by difficulty and a fair spread of correct-answer positions (the answer is not always (a)) — so the student really has to think about each question rather than guess a pattern. Every question is tagged to a DfE content statement and checked before it enters the bank. The answers come with a step-by-step explanation, not just a value — so a wrong answer becomes a lesson.
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