20 exact-answer questions with no calculator: surds, indices, exact trigonometric values, algebraic manipulation and fractions.
🧮 Paper 1 non-calculator warm-up — Higher
On Higher, Paper 1 asks for answers in exact form — a surd left as a surd, sin 60° left as √3/2, a fraction left as a fraction — and a rounded decimal scores nothing. This sheet drills exactly that. Twenty questions across simplifying surds and rationalising denominators, the index laws including fractional and negative indices, exact values of sin, cos and tan at the standard angles, expanding and factorising, and arithmetic with fractions and mixed numbers. Give yourself twenty-five minutes and no calculator, and write every answer in its exact form even when a decimal feels more natural. If you find yourself reaching for the calculator out of habit, that is the habit this sheet exists to break.
- 1.Solve 5x² − 15x = 0.
- 2.Simplify x⁵ × x³ ÷ x², giving your answer as a single power of x.
- 3.Solve x² − 6x = 0.
- 4.Simplify fully: (x + 2)/(3x) × 6x²/(x² − 4)
- 5.Factorise 6x² − 7x − 3.
- 6.Work out the value of the discriminant b² − 4ac for the equation 2x² + 3x − 2 = 0.
- 7.Solve 2x² − 32 = 0.
- 8.Solve x² − 100 = 0.
- 9.Solve x² − 5x + 6 = 0 by factorising.
- 10.A shape is made by joining a rectangle measuring 10 cm by 6 cm to a semicircle of diameter 6 cm along one of the rectangle's shorter sides. Work out the exact area of the shape, in terms of π.
- 11.A square tile has an area of 144 cm². Work out the side length of the tile.
- 12.Subtract, giving your answer as a single fraction in its simplest form: 4/(x − 1) − 2/(x + 3)
- 13.A ball is thrown in the air. Its height, h metres, above the ground after t seconds is given in this table: when t = 0, h = 0; when t = 1, h = 15; when t = 2, h = 20; when t = 3, h = 15; when t = 4, h = 0. Use the table to find the two times, in seconds, at which the ball is at ground level.
- 14.A zip-wire is fixed at an angle of 60° to the horizontal ground. The zip-wire is 12 m long. Using the exact value of cos 60°, work out the exact horizontal distance it covers.
- 15.The recurring decimal 0.454545... can be written as 0.45 recurring, where both digits repeat forever. Let x = 0.45 recurring. Work out x as a fraction in its simplest form.
- 16.Solve x² − x − 12 = 0.
- 17.Simplify (x⁻²)³, giving your answer as a fraction.
- 18.Simplify (x² − 9) ÷ (x² + 5x + 6).
- 19.Solve 2x² − 7x + 3 = 0.
- 20.Expand and simplify (2 + √3)², giving your answer in the form a + b√3.
Answer key
- (c) x = 0 or x = 3 — Method: take out the common factor 5x: 5x(x − 3) = 0, so 5x = 0 or x − 3 = 0, giving x = 0 or x = 3. Distractor origins: x = 0 or x = 15 comes from forgetting to divide the second term by the common factor 5x correctly, leaving 15 instead of 3; x = 3 loses the solution x = 0 by dividing both sides by x; x = 5 or x = 3 mistakes the coefficient 5 itself for one of the solutions.
- (a) x⁶ — Method: work through the powers in order — multiplying powers of the same base means adding indices, and dividing powers of the same base means subtracting indices. Working: first, x⁵ × x³ = x⁸ (adding 5 and 3); then x⁸ ÷ x² = x⁶ (subtracting 2 from 8). x⁴ comes from swapping the two rules — subtracting for the multiplication, 5 − 3 = 2, and then adding for the division, 2 + 2 = 4. x¹⁰ comes from adding all three indices, 5 + 3 + 2 = 10, treating the division the same as a multiplication. 6x comes from correctly reaching a total index of 6 but then writing it as a coefficient of x instead of as its power. Answer: x⁶.
- (d) x = 0 or x = 6 — Method: factorise by taking out the common factor x: x(x − 6) = 0, so x = 0 or x − 6 = 0, giving x = 0 or x = 6. Distractor origins: x = 6 comes from dividing both sides by x, which loses the solution x = 0; x = 0 stops after finding only one factor; x = 3 comes from halving the coefficient of x instead of factorising.
- (d) 2x/(x − 2) — Factorise x² − 4 as (x − 2)(x + 2) first — it's a difference of two squares. The (x + 2) in the numerator then cancels with the (x + 2) in the factorised denominator, and 6x² ÷ 3x simplifies to 2x, leaving 2x/(x − 2). Writing 2/(x − 2) comes from over-cancelling 6x² ÷ 3x as 2 instead of 2x, dropping the x that should remain. Writing 2x/(x + 2) comes from factorising x² − 4 as (x + 2)² instead of (x − 2)(x + 2), a difference of two squares always has one plus and one minus bracket. Writing 2x²/(x − 2) comes from simplifying 6x² ÷ 3x as 2x² instead of 2x, dividing the coefficients but not reducing the power of x.
- (b) (3x + 1)(2x − 3) — To factorise 6x² − 7x − 3, look for two numbers that multiply to 6 × (−3) = −18 and add to −7: these are −9 and 2. Splitting the middle term gives 6x² − 9x + 2x − 3, which groups to 3x(2x − 3) + 1(2x − 3) = (3x + 1)(2x − 3). Writing (3x − 1)(2x + 3) comes from using the pair 9 and −2 instead — the right product but the wrong signs, giving +7x instead of −7x. Writing (6x − 1)(x + 3) comes from picking the factor pair 18 and −1: it multiplies to −18 correctly, but it adds to 17, not −7, so checking only the product splits the middle term as 6x² + 18x − x − 3 and pairs the wrong factors of 6 and 3 together. Writing (x − 3)(6x + 1) comes from that same unchecked pair used the other way round, splitting the middle term as 6x² + x − 18x − 3.
- (c) 25 — Method: read off a, b and c with their signs and substitute them into b² − 4ac. Working: for 2x² + 3x − 2 = 0, a = 2, b = 3 and c = −2, so b² − 4ac = 3² − 4 × 2 × (−2) = 9 − (−16) = 9 + 16 = 25. Answer: 25. The distractors: −7 comes from taking c as +2, which gives 9 − 16; 22 comes from working b² as 2 × 3 = 6 and then 6 + 16; 13 comes from leaving the 4 out of 4ac and working 9 − 2 × (−2).
- (d) x = 4 or x = −4 — Method: divide both sides by 2 to get x² = 16, then take the square root of both sides: x = 4 or x = −4. Distractor origins: x = 4 forgets the negative root; x = 8 comes from halving 16 instead of taking its square root; x = 16 stops at x² = 16 without ever taking the square root.
- (a) x = 10 or x = −10 — Rearranging, x² = 100. Taking the square root of both sides gives x = ±10, i.e. x = 10 or x = −10. A candidate who forgets the negative root gives only x = 10. A candidate who halves 100 instead of taking its square root gets x = 50. A candidate who applies the ± sign to 100 itself instead of to its square root gets x = 100 or x = −100.
- (c) x = 2 or x = 3 — Method: factorise into two brackets whose numbers multiply to the constant term and add to the coefficient of x, then set each bracket equal to zero. Working: two numbers that multiply to 6 and add to −5 are −2 and −3, so x² − 5x + 6 = (x − 2)(x − 3) = 0; then x − 2 = 0 gives x = 2 and x − 3 = 0 gives x = 3. Answer: x = 2 or x = 3. The distractors: x = −2 or x = −3 comes from reading the numbers inside the brackets as the solutions instead of changing their signs; x = 1 or x = 6 comes from taking the first factor pair of 6 without checking that the pair adds to −5; x = 5 or x = 6 comes from reading the solutions straight off the 5 and the 6 in the equation.
- (b) (60 + 4.5π) cm² — Method: find the area of the rectangle and the area of the semicircle separately, then add them. Working: the rectangle has area 10 × 6 = 60 cm². The semicircle has radius 3 cm, so its area is half of π × 3² = half of 9π = 4.5π cm². Total area = (60 + 4.5π) cm². Answer: (60 + 4.5π) cm². (60 + 18π) cm² comes from using the diameter (6 cm) as the radius in the semicircle area formula: half of π × 6² = 18π. (60 + 9π) cm² comes from forgetting to halve the full circle's area: π × 3² = 9π. (60 + 3π) cm² comes from finding the semicircle's arc length instead of its area: half of 2 × π × 3 = 3π.
- (c) 12 cm — For a square, area = side². So side² = 144, giving side = ±12. Since a length must be positive, the side length is 12 cm. A candidate who gives both square roots without rejecting the negative one, which cannot be a length, answers 12 cm or −12 cm. A candidate who halves 144 instead of taking its square root gets 72 cm. A candidate who divides 144 by 4, confusing the area formula with a perimeter calculation, gets 36 cm.
- (b) (2x + 14)/((x − 1)(x + 3)) — To subtract these fractions, write them over the common denominator (x − 1)(x + 3): the numerator becomes 4(x + 3) − 2(x − 1). Expanding gives 4x + 12 − 2x + 2, which simplifies to 2x + 14, so the answer is (2x + 14)/((x − 1)(x + 3)). Writing (2x + 11)/((x − 1)(x + 3)) comes from not distributing the minus sign fully across the second bracket, treating −2(x − 1) as −2x − 1 instead of −2x + 2. Writing 2/((x − 1)(x + 3)) comes from subtracting the two original numerators directly, 4 − 2 = 2, the same mistake as subtracting fractions without a common denominator. Writing (2x − 10)/((x − 1)(x + 3)) comes from swapping which numerator multiplies which bracket, forming 4(x − 1) − 2(x + 3) instead of 4(x + 3) − 2(x − 1).
- (a) t = 0 or t = 4 — The ball is at ground level exactly when h = 0. From the table, h = 0 at t = 0 and at t = 4, so those are the two times. Distractor origins: t = 1 or t = 3 picks the times with equal (but non-zero) height instead of ground level; t = 2 picks the time of maximum height instead of ground level; t = 0 finds only the starting time and misses the second one.
- (d) 6 m — The horizontal distance is adjacent to the 60° angle and the zip-wire is the hypotenuse, so horizontal distance = 12 × cos 60° = 12 × 1/2 = 6 m. 6√3 m comes from using sin 60° = √3/2 instead of cos 60°, which would give the vertical drop, not the horizontal distance. 4√3 m comes from treating 12 as the side adjacent to a tangent ratio and dividing by tan 60° = √3. 24 m comes from dividing 12 by cos 60° instead of multiplying by it.
- (c) 5/11 — Let x = 0.45 recurring, so x = 0.454545... . Since two digits repeat, multiply by 100: 100x = 45.454545... . Subtracting the original x removes the recurring part exactly, because it lines up digit for digit: 100x − x = 45.454545... − 0.454545... = 45, so 99x = 45, giving x = 45/99 = 5/11. Treating the decimal as if it terminated at two places gives 45/100 = 9/20, which is only 0.45 and drops the repeating part entirely. Subtracting 10x instead of x — using 100x − 10x = 90x = 45 — is the wrong power of ten for a two-digit repeating block, and gives x = 45/90 = 1/2. Making an arithmetic slip in the numerator, 45 − 1 = 44 instead of 45, gives 44/99 = 4/9.
- (a) x = 4 or x = −3 — Method: find two numbers that multiply to give −12 and add to give −1 — these are −4 and 3. So x² − x − 12 = (x − 4)(x + 3) = 0, giving x = 4 or x = −3. Distractor origins: x = −4 or x = 3 has the signs the wrong way round; x = 4 or x = 3 makes both roots positive, ignoring the sign of −12; x = 12 or x = −1 comes from reading off the coefficient and the constant directly instead of factorising.
- (c) 1/x⁶ — Method: raising a power to another power multiplies the two indices, and a negative index means one over the matching positive power. Working: −2 × 3 = −6, so (x⁻²)³ = x⁻⁶, and x⁻⁶ written as a fraction is 1/x⁶. Answer: 1/x⁶. The distractors: x⁶ comes from multiplying the indices correctly but dropping the minus sign; 1/x⁵ comes from adding the sizes of the indices, 2 + 3, instead of multiplying them; −x⁶ comes from reading the negative index as a minus sign in front of the whole term.
- (b) (x − 3)/(x + 2) — Factorise both: x² − 9 = (x − 3)(x + 3) (difference of two squares), and x² + 5x + 6 = (x + 2)(x + 3) (two numbers multiplying to 6 and adding to 5, namely 2 and 3). The factor (x + 3) is common to both, so it cancels, leaving (x − 3)/(x + 2). Choosing −9/(5x + 6) comes from cancelling the x² terms directly without factorising first — x² is not a common factor of the whole numerator or denominator. Choosing (x + 3)/(x + 2) cancels the (x − 3) factor instead of the shared (x + 3) factor, and (x − 3) does not appear in the denominator to cancel with. Choosing x − 3 cancels the whole denominator (x + 2) as though it were equal to 1.
- (c) x = 3 or x = 1/2 — Method: factorise into two brackets whose x terms multiply to 2x² and whose numbers multiply to 3, checking that they produce the middle term −7x, then set each bracket equal to zero. Working: (2x − 1)(x − 3) expands to 2x² − 6x − x + 3 = 2x² − 7x + 3, so (2x − 1)(x − 3) = 0; then 2x − 1 = 0 gives x = 1/2 and x − 3 = 0 gives x = 3. Answer: x = 3 or x = 1/2. The distractors: x = 3/2 or x = 1 comes from factorising as (2x − 3)(x − 1), whose middle term is −5x and not −7x; x = −3 or x = −1/2 comes from reading the roots straight out of (2x − 1)(x − 3) without changing the signs; x = 6 or x = 1 comes from using the quadratic formula with the denominator written as a instead of 2a, dividing 7 ± 5 by 2.
- (c) 7 + 4√3 — Expand the brackets fully: (2 + √3)² = 2² + 2 × 2 × √3 + (√3)² = 4 + 4√3 + 3. Adding the two whole-number terms, 4 + 3 = 7, gives 7 + 4√3. Using (a + b)² = a² + b² and skipping the middle cross term entirely gives just 4 + 3 = 7, with no surd term at all. Treating (√3)² as if it stayed √3 rather than becoming 3, then merging it with the existing surd term, gives 4 + 5√3. Squaring only the surd term correctly but carrying the whole-number term as 2 instead of squaring it to 4 gives 2 + 3 + 4√3 = 5 + 4√3.
What is on this worksheet?
The sheet holds 20 questions drawn from the MathsUK bank — the content areas covered: Number, Algebra, Geometry and measures (statements N7, N8, N10, A4, A18, G21). It is pitched at GCSE Higher and takes about 25 minutes to work through in full. It is built for independent practice, with full answers at the end for self-marking.
How to use the sheet well
- Print it or open it on screen — both work. Printing is A4; the screen view fits phones and tablets.
- Do all 20 questions before checking — about 25 minutes is the guide, but there is no time pressure.
- Check the answers — press “Show answers” or print the answer page separately.
- Redo the questions you got wrong — twice as effective as doing 20 fresh ones.
- “New questions” — builds a fresh sheet on the same statements, so you can practise again without repeats.
Why this sheet helps
MathsUK worksheets use questions graded by difficulty and a fair spread of correct-answer positions (the answer is not always (a)) — so the student really has to think about each question rather than guess a pattern. Every question is tagged to a DfE content statement and checked before it enters the bank. The answers come with a step-by-step explanation, not just a value — so a wrong answer becomes a lesson.
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