12 short questions across all six content areas, designed as a lesson starter or a daily warm-up.
⏱️ Ten-minute starters — Foundation
Twelve short questions, two from each of the six content areas: number, algebra, ratio, geometry, probability and statistics. Nothing here needs more than a minute, and nothing needs a calculator. It is built as a lesson starter — print it, hand it out, take ten minutes, mark it together — and it works just as well as a daily warm-up at home in the fortnight before a mock. The value is in the spread rather than the depth: a student who has spent a week on algebra can find out in ten minutes what a week away from statistics has cost. Generate a new sheet whenever you want a fresh twelve on the same pattern.
- 1.Work out (2/3)² + (1/2)². Give your answer as a fraction.
- 2.A car travels for 3 hours at an average speed of 80 km/h and then for 1 hour at an average speed of 40 km/h. Work out the average speed for the whole journey.
- 3.At a fair, a game costs £2 to play. The probability of winning the game is 0.15, and each win pays out £10. Amir plays the game 200 times. Work out how much money Amir should expect to lose in total.
- 4.The point B has coordinates (−2, −2). In which quadrant is B?
- 5.A laptop priced at £520 is first increased by 15%, and then the new price is decreased by 20%. Work out the final price of the laptop.
- 6.A metal alloy is made from copper and tin in the ratio 7:3. Work out the mass of tin in 250 g of the alloy.
- 7.A rectangular garden has its length and width in the ratio 5:3. Given that the perimeter of the garden is 64 m, work out the width of the garden.
- 8.Work out the value of a² − 2b when a = −3 and b = 4.
- 9.A recipe needs 0.485 kg of flour per cake. A bakery estimates its flour order by rounding this amount to 1 significant figure, then multiplying by the 60 cakes it plans to bake. Work out the bakery's estimate for the total flour needed, in kg.
- 10.The probability that a machine completes a task successfully is 0.85. Work out the probability that the machine does not complete the task successfully.
- 11.Simplify 5a/6 − a/3
- 12.Solve the simultaneous equations 4x + 3y = 25 and 4x − y = 1. Work out the value of y.
Answer key
- (c) 25/36 — Method: square a fraction by squaring its numerator and its denominator separately, then add the two results over a common denominator. Working: (2/3)² = 4/9 and (1/2)² = 1/4; the lowest common denominator of 9 and 4 is 36, so 4/9 = 16/36 and 1/4 = 9/36, and 16 + 9 = 25. Answer: 25/36. The distractors: 49/36 comes from adding the two fractions first and squaring the total, giving (7/6)²; 5/13 comes from squaring correctly but then adding the numerators and the denominators, as (4 + 1)/(9 + 4); 7/3 comes from doubling each fraction instead of squaring it, giving 4/3 + 1.
- (a) 70 km/h — Method: average speed for a whole journey is the total distance divided by the total time, not the mean of the separate speeds. Working: 3 × 80 = 240 km and 1 × 40 = 40 km, giving 280 km in 3 + 1 = 4 hours, so 280 ÷ 4 = 70. Answer: 70 km/h. The distractors: 60 km/h comes from taking the mean of 80 and 40, which would only be right if equal times were spent at each speed; 280 km/h is the total distance written with a speed unit, from forgetting to divide by the total time; 80 km/h comes from quoting the speed of the longer leg as the average for the whole journey.
- (b) £100 — Method: find the expected number of wins, turn that into the expected pay out, then compare it with what the games cost. Working: the expected number of wins is 200 × 0.15 = 30. Each win pays £10, so the expected pay out is 30 × 10 = 300 pounds. Playing 200 times at £2 a go costs 200 × 2 = 400 pounds. The expected loss is 400 − 300 = 100 pounds. Answer: Amir should expect to be about £100 down. The distractors: £300 is the expected winnings on their own, with the cost of playing never taken off; £400 is the total cost of playing, with the winnings never taken off; £700 comes from adding the two totals, 400 + 300 = 700, instead of subtracting one from the other.
- (d) the third quadrant — Method: only the signs of the coordinates matter, so two coordinates equal in size still have to be read separately, one for each axis. Working: both coordinates of (−2, −2) are negative, so B lies to the left of the y-axis and below the x-axis; counting anticlockwise from the region where both coordinates are positive, left and below is the third region. Answer: the third quadrant. The distractors: 'the first quadrant' comes from ignoring both minus signs and treating the point as (2, 2); 'the second quadrant' comes from applying the minus sign to the x-coordinate only, as though the point were (−2, 2); 'the fourth quadrant' comes from applying it to the y-coordinate only, as though the point were (2, −2).
- (c) £478.40 — Method: apply the percentage increase, then apply the percentage decrease to the new price. Working: after the increase, the laptop costs £520 × 1.15. Multiplying this result by 0.80 gives the final price, £478.40. Answer: £478.40. £494 comes from combining the two percentages into a single net change (15% − 20% = −5%) and applying it directly, £520 × 0.95 = £494, instead of applying the two changes one after the other. £416 comes from applying only the 20% decrease to the original price, £520 × 0.80 = £416, forgetting the increase entirely. £598 comes from applying only the 15% increase and stopping there, forgetting to apply the decrease at all.
- (b) 75 g — Method: split the total mass into the number of parts shown by the ratio, then find the mass of tin. Working: the ratio 7:3 has 7 + 3 = 10 parts, so one part is 250 ÷ 10 = 25 g, and the mass of tin is 3 × 25 = 75 g. So the alloy contains 75 g of tin. Distractor 175 g is the mass of copper, not tin. Distractor 125 g comes from splitting the alloy into two equal halves, ignoring the ratio. Distractor 25 g is the value of one part, found correctly but never multiplied by 3.
- (c) 12 m — Method: the perimeter of a rectangle is twice the sum of the length and the width, so half the perimeter is one length plus one width; split that half using the ratio. Working: half of 64 is 64 ÷ 2 = 32 m, the ratio 5:3 has 5 + 3 = 8 parts, so one part is 32 ÷ 8 = 4 m, and the width is 3 × 4 = 12 m. So the width is 12 m. Distractor 20 m is the length, 5 parts, not the width. Distractor 24 m comes from splitting the whole perimeter, 64 m, into 8 parts and multiplying by 3, forgetting to halve the perimeter first. Distractor 8 m comes from the same slip stopped one step earlier: splitting the whole perimeter into 8 parts, 64 ÷ 8 = 8, and giving that instead of the width.
- (a) 1 — a² − 2b = (−3)² − 2(4) = 9 − 8 = 1. A candidate who squares −3 but keeps the negative sign gets −9 − 8 = −17. A candidate who forgets to square a and substitutes it as −3 gets −3 − 8 = −11. A candidate who adds instead of subtracting 2b gets 9 + 8 = 17.
- (d) 30 kg — Round 0.485 kg to 1 significant figure: 0.5 kg. Multiply by the 60 cakes: 0.5 × 60 = 30 kg. A candidate who rounded to 2 significant figures instead of 1 used 0.49 kg, giving 0.49 × 60 = 29.4 kg. A candidate who used the unrounded amount instead of the estimate worked out 0.485 × 60 = 29.1 kg. A candidate who rounded 0.485 down to 0.4 kg instead of up to 0.5 kg worked out 0.4 × 60 = 24 kg.
- (b) 0.15 — Method: success and failure are the only two outcomes of the task, so they form an exhaustive set and their probabilities add to 1; subtract the given probability from 1. Working: writing 1 as 1.00 so that both numbers have two decimal places gives 1.00 − 0.85; exchanging once, the hundredths give 10 − 5 = 5 and the tenths, now 9, give 9 − 8 = 1. Answer: 0.15, close to the left-hand end of the 0 to 1 scale because the machine nearly always succeeds. The distractors: 0.85 comes from giving back the probability of success instead of the probability of failure; 0.25 comes from taking each decimal column from 10 on its own in 1.00 − 0.85, writing 10 − 5 = 5 in the hundredths and 10 − 8 = 2 in the tenths instead of reducing the tenths to 9 after the exchange; 0.5 comes from assuming that success and failure must be equally likely because there are only two outcomes.
- (d) a/2 — Method: write both terms over the same denominator, subtract the numerators, then cancel the fraction down. Working: 6 is a multiple of 3, so a/3 is rewritten as 2a/6; the calculation becomes 5a/6 − 2a/6 = 3a/6, and dividing numerator and denominator by 3 gives a/2. Answer: a/2. The distractors: 4a/3 comes from subtracting the denominators as well as the numerators, giving (5 − 1)a over (6 − 3); 2a/3 comes from subtracting 1 from 5 without first rewriting a/3 as 2a/6, giving 4a/6; 7a/6 comes from adding the two fractions instead of subtracting them, giving 5a/6 + 2a/6.
- (a) 6 — Subtracting the second equation from the first: the x-terms, 4x and 4x, cancel; the y-terms combine as 3y − (−y) = 4y; and the right-hand sides give 25 − 1 = 24. This gives 4y = 24, so y = 6. A candidate who subtracts in the wrong order would get 4y = 1 − 25 = −24, so y = −6. A candidate who forgets the sign on the −y term, treating 3y − y as 2y, would get 2y = 24, so y = 12. A candidate who divides 24 by 6 instead of 4 would get y = 4.
What is on this worksheet?
The sheet holds 12 questions drawn from the MathsUK bank — the content areas covered: Number, Algebra, Ratio, proportion and rates of change, Geometry and measures, Probability, Statistics. It is pitched at GCSE Foundation and takes about 10 minutes to work through in full. It works as a class handout, a homework, or a warm-up before a test.
How to use the sheet well
- Print it or open it on screen — both work. Printing is A4; the screen view fits phones and tablets.
- Do all 12 questions before checking — about 10 minutes is the guide, but there is no time pressure.
- Check the answers — press “Show answers” or print the answer page separately.
- Redo the questions you got wrong — twice as effective as doing 12 fresh ones.
- “New questions” — builds a fresh sheet on the same statements, so you can practise again without repeats.
Why this sheet helps
MathsUK worksheets use questions graded by difficulty and a fair spread of correct-answer positions (the answer is not always (a)) — so the student really has to think about each question rather than guess a pattern. Every question is tagged to a DfE content statement and checked before it enters the bank. The answers come with a step-by-step explanation, not just a value — so a wrong answer becomes a lesson.
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