12 short questions across all six content areas, designed as a lesson starter or a daily warm-up.
⏱️ Ten-minute starters — Foundation
Twelve short questions, two from each of the six content areas: number, algebra, ratio, geometry, probability and statistics. Nothing here needs more than a minute, and nothing needs a calculator. It is built as a lesson starter — print it, hand it out, take ten minutes, mark it together — and it works just as well as a daily warm-up at home in the fortnight before a mock. The value is in the spread rather than the depth: a student who has spent a week on algebra can find out in ten minutes what a week away from statistics has cost. Generate a new sheet whenever you want a fresh twelve on the same pattern.
- 1.The rent on a flat increases by 10% one year and by a further 10% the following year. Work out the overall percentage increase over the two years.
- 2.a = 2 and b = 5. Work out the value of ab².
- 3.3 pencils cost £1.20. Work out the cost of 7 pencils.
- 4.Work out the value of √64.
- 5.A game uses a fair spinner with 5 equal sections numbered 1 to 5. A player wins £12 if the spinner lands on 5, and wins nothing otherwise. It costs £2 to play. The game is played 250 times. Work out the expected profit for the players, in total, over the 250 games.
- 6.Every point on a circle is exactly the same distance from one particular point. Write down the name of that point.
- 7.Six years ago Harry was three times as old as his brother Leo. Harry is now 24 years old. Work out Leo's age now.
- 8.The first four terms of a sequence are 9, 14, 19, 24. Work out an expression, in terms of n, for the nth term.
- 9.In a class experiment a fair six-sided dice is rolled 60 times and lands on a six 14 times. The whole school then rolls the same fair dice 3000 times. Work out the best estimate of the number of sixes the school should expect.
- 10.Which of these ratios is equivalent to 5 : 4?
- 11.Which of these equations is true for every value of x, making it an identity rather than an equation with just one solution?
- 12.A rectangular name card has a perimeter of 30 cm. The card is 9 cm long. Work out the width of the card.
Answer key
- (c) 21% — Method: an increase of 10% is a multiplier of 1.1, and two successive increases are found by multiplying the multipliers. Working: 1.1 × 1.1 = 1.21, so the rent is 121% of the original, which is an increase of 21%. Answer: 21%. The distractors: 20% comes from adding the two percentages, which ignores that the second 10% is taken of a larger amount; 121% is the multiplier written as the change rather than the change itself; 11% comes from slipping in the multiplication and getting 1.11 instead of 1.21.
- (a) 50 — Method: in ab², only the b is squared, so square b first, then multiply by a. Working: b² = 5² = 25, then a × b² = 2 × 25 = 50. Answer: 50. 100 comes from squaring the product ab instead of just b: (2 × 5)² = 100. 20 comes from squaring a instead of b: a² × b = 4 × 5 = 20. 10 comes from ignoring the square altogether and working out a × b = 2 × 5 = 10.
- (a) £2.80 — Method: find the cost of one pencil first, then use it to find the cost of 7 pencils. Working: £1.20 ÷ 3 = £0.40 for one pencil, and £0.40 × 7 = £2.80. So 7 pencils cost £2.80. Distractor £8.40 comes from multiplying £1.20 by 7 without first dividing by 3 to find the cost of one pencil. Distractor £1.20 comes from assuming the price stays the same no matter how many pencils are bought. Distractor £0.40 is the cost of one pencil, found correctly but never multiplied by 7.
- (d) 8 — Method: the square root of a number is the value that multiplies by itself to give that number. Working: 8 × 8 = 64, so √64 = 8. 32 comes from working out 64 ÷ 2 = 32, halving the number instead of finding its square root. 4 is the cube root of 64, since 4 × 4 × 4 = 64, not the square root. 16 comes from working out 8 × 2 = 16, doubling the correct answer by mistake. Answer: 8.
- (b) £100 — Over 250 games, the expected total winnings are 250 × (1/5) × £12 = £600, since a player wins on 1 of the 5 equally likely sections. The total cost of playing is 250 × £2 = £500. The players' expected profit is the winnings minus the cost: £600 − £500 = £100. Writing £500 is wrong because that is only the total cost of playing, without any winnings included. Writing £600 is wrong because that is only the total expected winnings, without subtracting what was paid to play. Writing £2,500 is wrong because it assumes a win on every single game (250 × £12 = £3,000) instead of using the 1-in-5 probability, then subtracts the cost: £3,000 − £500 = £2,500. The players' expected profit over the 250 games is £100.
- (d) The centre — Method: sort the four names by what kind of object each one is, because only one of them names a single point rather than a line or a curve. Working: a chord is a straight line joining two points on the circle; a diameter is the special chord that runs right across the circle through the middle, so it too is a line; an arc is a piece of the circle's own curve. That leaves one name, and it belongs to the point from which every radius is drawn, which is why every point on the circle is the same distance from it. Answer: The centre. The distractors: The chord is picked by a candidate who reads 'the same distance' as a line of fixed length rather than as a point; The diameter is picked by a candidate who names the line that passes through the point instead of the point itself; The arc is picked by a candidate who hunts for a part of the circle's own curve rather than for a point inside it.
- (a) 12 — Method: write both ages as they were six years ago, call Leo's present age x, and form an equation from the comparison at that time. Working: six years ago Harry was 24 − 6 = 18 and Leo was x − 6, so 18 = 3(x − 6); expanding gives 18 = 3x − 18, adding 18 to both sides gives 36 = 3x, and dividing by 3 gives x = 12. Checking: six years ago Harry was 18 and Leo was 6, and 18 = 3 × 6. Answer: 12. The distractors: 6 comes from solving 18 = 3(x − 6) as far as Leo's age six years ago, 18 ÷ 3 = 6, and giving that as his age now; 8 comes from dividing Harry's present age by 3, 24 ÷ 3 = 8, using the multiple at the wrong moment in time; 36 comes from stopping at 3x = 36 and giving 36 as Leo's age.
- (d) 5n + 4 — Method: find the common difference, then find the constant that fits the first term. Working: 14 − 9 = 5, 19 − 14 = 5, 24 − 19 = 5, so the terms increase by 5 each time and the nth term has the form 5n + c. Substituting n = 1: 5(1) + c = 9, so c = 4. Answer: the nth term is 5n + 4. The value 5n comes from leaving out the constant. The value 5n + 9 comes from using the first term as the constant directly, without subtracting the common difference first. The value 9n + 5 comes from swapping the roles of the first term and the common difference — using the first term, 9, as the coefficient of n and the difference, 5, as the constant.
- (b) 500 — Method: when a dice is known to be fair, the theoretical probability is the best thing to work from, and the more trials there are the closer the results tend to it. Working: for a fair dice the probability of a six is 1/6, so the expected number of sixes in 3000 rolls is 3000 × 1 ÷ 6 = 500. The class experiment gave a relative frequency of 14/60, but 60 trials is far too few to overturn a known theoretical value, and the school's 3000 rolls will tend towards 1/6 in any case. Answer: about 500 sixes. The distractors: 700 comes from using the class relative frequency instead of the theory, 3000 × 14 ÷ 60 = 700; 600 comes from splitting the difference between the two, since 1/6 is about 0.167 and 14/60 is about 0.233, whose mean is 0.2, and 3000 × 0.2 = 600; 2500 uses 5/6 instead of 1/6 and counts the rolls expected not to be a six.
- (a) 15 : 12 — Multiply both parts of the ratio 5 : 4 by the same number, 3, to get an equivalent ratio: 5 × 3 = 15 and 4 × 3 = 12, giving 15 : 12. Giving 15 : 16 multiplies the two parts by different scale factors (×3 and ×4), which changes the ratio. Giving 9 : 8 adds 4 to each part instead of multiplying, which also changes the ratio. Giving 4 : 5 swaps the order of the two parts.
- (b) 2(x + 3) = 2x + 6 — An identity is true for every value of x, not just one. Expanding 2(x + 3) gives 2x + 6, which matches the right-hand side exactly — so the equation holds for every value of x, and it is an identity. Each of the other three is only true for one particular value of x: 5x − 3 = 12 gives x = 3, x + 7 = 15 gives x = 8, and 3x = x + 10 gives x = 5 — these are ordinary equations, not identities.
- (a) 6 cm — Method: a rectangle is made of two lengths and two widths, so the perimeter is 2 × (length + width). Half the perimeter is therefore one length plus one width, and the width is what is left of that half once the length is taken away. Working: 30 ÷ 2 = 15 cm is one length added to one width, and 15 − 9 = 6. Answer: 6 cm. The distractors: 21 cm comes from taking the length off the whole perimeter, 30 − 9, so three sides are still counted in the figure that is written down; 12 cm comes from removing both lengths correctly, 30 − 2 × 9 = 12, and then recording that remainder as the width instead of halving it, because it is in fact the two widths together; 7.5 cm comes from dividing the perimeter by four, 30 ÷ 4, which is the calculation for the side of a square and throws away the length that was given.
What is on this worksheet?
The sheet holds 12 questions drawn from the MathsUK bank — the content areas covered: Number, Algebra, Ratio, proportion and rates of change, Geometry and measures, Probability, Statistics. It is pitched at GCSE Foundation and takes about 10 minutes to work through in full. It works as a class handout, a homework, or a warm-up before a test.
How to use the sheet well
- Print it or open it on screen — both work. Printing is A4; the screen view fits phones and tablets.
- Do all 12 questions before checking — about 10 minutes is the guide, but there is no time pressure.
- Check the answers — press “Show answers” or print the answer page separately.
- Redo the questions you got wrong — twice as effective as doing 12 fresh ones.
- “New questions” — builds a fresh sheet on the same statements, so you can practise again without repeats.
Why this sheet helps
MathsUK worksheets use questions graded by difficulty and a fair spread of correct-answer positions (the answer is not always (a)) — so the student really has to think about each question rather than guess a pattern. Every question is tagged to a DfE content statement and checked before it enters the bank. The answers come with a step-by-step explanation, not just a value — so a wrong answer becomes a lesson.
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