12 short questions across all six content areas, designed as a lesson starter or a daily warm-up.
⏱️ Ten-minute starters — Foundation
Twelve short questions, two from each of the six content areas: number, algebra, ratio, geometry, probability and statistics. Nothing here needs more than a minute, and nothing needs a calculator. It is built as a lesson starter — print it, hand it out, take ten minutes, mark it together — and it works just as well as a daily warm-up at home in the fortnight before a mock. The value is in the spread rather than the depth: a student who has spent a week on algebra can find out in ten minutes what a week away from statistics has cost. Generate a new sheet whenever you want a fresh twelve on the same pattern.
- 1.Work out the value of 3a − 2b when a = 5 and b = 4
- 2.The graph of P = 480 ÷ V shows how the pressure, P pascals, of a gas depends on its volume, V cm³, at constant temperature. Use the relationship to work out the volume when the pressure is 32 pascals, and then work out by how much the volume increases when the pressure drops to 24 pascals.
- 3.A jumper is reduced by 15% in a sale to a price of £42.50. Work out the original price.
- 4.A garden water trough is a prism whose cross-section is a right-angled triangle with base 40 cm and height 30 cm. The trough is 120 cm long. Work out the volume of water needed to fill the trough completely.
- 5.A jug holds 3 litres of a drink that is 60% fruit juice. 1 litre of water is added to the jug. Work out the percentage of the new mixture that is fruit juice.
- 6.A rectangle has area 24x + 18. Ffion factorises the area as 6(4x + 3). Work out the value of the area when x = 2, and decide whether 6 and (4x + 3) are correctly identified as factors of 24x + 18.
- 7.A spinner has equal sections, and the probability that it lands on blue in a single spin is 1/4. It is spun twice, and the two spins are independent. Work out the probability that it lands on blue on both spins.
- 8.Two games are offered at a school fair, and every one of the 40 pupils in a class plays each game once. In Game A, the probability of winning a prize is 0.2 and the prize is worth £5. In Game B, the probability of winning a prize is 0.1 and the prize is worth £12. Work out which game gives a higher expected total value of prizes for the class, and by how much.
- 9.How many faces does a cuboid have?
- 10.Work out √144
- 11.An amount of money is shared in the ratio 1:2:3. The largest share is £90 more than the smallest share. Work out the total amount that was shared.
- 12.A cube-shaped storage box has edges of length 7 cm. A shelf can hold a total volume of 2,000 cm³. Work out the greatest number of these boxes that will fit in that volume.
Answer key
- (d) 7 — Method: substitute both values, work out the two multiplications first, and only then subtract. Working: 3a = 3 × 5 = 15 and 2b = 2 × 4 = 8, so the expression becomes 15 − 8 = 7. Answer: 7. The distractors: 23 comes from adding the two products instead of subtracting, giving 15 + 8; −7 comes from subtracting the wrong way round and working out 8 − 15; 52 comes from working from left to right instead of following the order of operations, giving 3 × 5 = 15, then 15 − 2 = 13, then 13 × 4.
- (b) 5 cm³ — When P = 32, V = 480 ÷ 32 = 15 cm³. When P = 24, V = 480 ÷ 24 = 20 cm³. The increase in volume is 20 − 15 = 5 cm³. Giving only the second volume, 20 cm³, forgets to subtract the first volume. Giving only the first volume, 15 cm³, answers the wrong part of the question. Subtracting the two pressures instead of the two volumes, 32 − 24 = 8, mixes up which quantity the question asks for.
- (d) £50.00 — The sale price is 85% of the original, so the original price = £42.50 ÷ 0.85 = £50.00. 15% of £42.50 is £6.375. A candidate who finds 15% of £42.50 and subtracts it from the sale price gets £42.50 − £6.375 = £36.125, which is £36.13 to the nearest penny. A candidate who adds 15% of £42.50 instead of reversing the decrease gets £42.50 + £6.375 = £48.875, which is £48.88 to the nearest penny. A candidate who divides by 0.15 instead of 0.85 gets £283.33.
- (b) 72 000 cm³ — Cross-sectional area = 1/2 × 40 × 30 = 600 cm². Volume = cross-sectional area × length = 600 × 120 = 72 000 cm³. (144 000 cm³ comes from forgetting the 1/2 in the triangle's area, using 40 × 30 as the cross-section; 36 000 cm³ comes from halving the correct volume again, as if the 1/2 applied a second time; 720 cm³ comes from adding the cross-sectional area and the length, 600 + 120, instead of multiplying them.)
- (c) 45% — Method: adding water changes the total volume but not the amount of fruit juice, so find the juice, find the new total volume, and write the first as a percentage of the second. Working: 3 × 0.6 = 1.8 litres of fruit juice; the new volume is 3 + 1 = 4 litres; 1.8 ÷ 4 = 0.45, which is 45%. Answer: 45%. The distractors: 60% is the strength before the water goes in, and assumes that adding water leaves the strength unchanged; 15% comes from dividing the 60% by the 4 litres of mixture instead of dividing the 1.8 litres of juice by the 4 litres; 75% is the fraction of the new mixture that came out of the original jug, 3 litres out of 4, which ignores that only 60% of that 3 litres was juice.
- (d) 66 — 6 and (4x + 3) are correct factors of 24x + 18. — Substituting x=2 into 24x+18: 24×2+18=48+18=66. Checking the factorisation: 6×4x=24x and 6×3=18, so 6(4x+3)=24x+18, matching the original expression — 6 and (4x+3) are correctly identified as factors. A candidate who substitutes x=2 into (4x+3) but forgets to multiply by the factor 6 afterwards would compute just 4×2+3=11. A candidate who adds 24 and 18 together before multiplying by x, instead of multiplying 24 by x first, would compute (24+18)×2=84. A candidate who distributes the 6 over only the first term inside the brackets, forgetting the second, would check the factorisation as 6×4x=24x but leave the 3 unmultiplied, getting 24x+3 instead of 24x+18 — and would wrongly conclude that 6 and (4x+3) are not correct factors.
- (a) 1/16 — The two spins are independent, so multiply the probability of blue on each spin: 1/4 × 1/4 = 1/16. Choosing 1/2 comes from adding the two probabilities instead of multiplying, 1/4 + 1/4 = 1/2. Choosing 1/8 comes from wrongly treating the second spin as having a 1/2 chance of blue instead of the given 1/4, giving 1/4 × 1/2 = 1/8. Choosing 1/4 comes from giving the probability for a single spin and forgetting that the spinner is spun twice.
- (a) Game B, by £8 — Game A's expected total is 40 × 0.2 × £5 = £40. Game B's expected total is 40 × 0.1 × £12 = £48. Game B is higher, by £48 − £40 = £8. Writing 'Game A, by £8' is wrong because it has the right difference but the wrong game — Game A's total (£40) is actually LOWER than Game B's, not higher. Writing 'Game B, by £48' is wrong because £48 is Game B's whole expected total, not the DIFFERENCE between the two games. Writing 'Game A, by £40' is wrong in the same way, using Game A's whole total as if it were the margin, and naming the wrong game as the winner. Game B gives the higher expected total, by £8.
- (c) 6 — A cuboid has six flat faces: a top, a bottom and four sides. Count each flat surface once: top, bottom, front, back, left, right — six faces in total, so the answer is 6. Choosing 8 counts the vertices (corners) instead of the faces. Choosing 12 counts the edges instead of the faces. Choosing 4 counts only the four side faces and forgets the top and the bottom.
- (c) 12 — Method: a square root asks which positive number multiplied by itself gives the number under the root sign. Working: 11 × 11 = 121, which is too small, and 12 × 12 = 144. Answer: 12. The distractors: 14 comes from recalling the wrong square fact, since 14 × 14 = 196; 36 comes from dividing 144 by 4 instead of taking a square root; 72 comes from halving 144, treating a square root as a halving.
- (d) £270 — Method: the £90 is a difference between two shares, so turn it into a number of parts before finding the value of one part. Working: the largest share is 3 parts and the smallest is 1 part, so the difference is 3 − 1 = 2 parts and 2 parts are worth £90; one part = £90 ÷ 2 = £45; the whole amount is 1 + 2 + 3 = 6 parts, so 6 × £45 = £270. Answer: £270. The distractors: £540 comes from treating the £90 as the value of one part and multiplying it by the 6 parts; £180 comes from finding the £45 correctly but adding only the 1-part and 3-part shares and forgetting the middle share; £135 comes from multiplying £45 by 3 and giving the largest share instead of the total.
- (c) 5 — Method: work out the volume of one box, divide the total volume by it, then round down since a partial box cannot fit. Working: volume of one box = 7³ = 343 cm³. 2000 ÷ 343 = 5.83 (2 d.p.). Since only whole boxes fit, the greatest number is 5. Answer: 5. (6 comes from rounding 5.83 up to the nearest whole number instead of rounding down to the number of boxes that actually fit. 343 comes from giving the volume of one box instead of the number of boxes. 5.8 comes from leaving the division as a decimal instead of rounding down to a whole number of boxes.)
What is on this worksheet?
The sheet holds 12 questions drawn from the MathsUK bank — the content areas covered: Number, Algebra, Ratio, proportion and rates of change, Geometry and measures, Probability, Statistics. It is pitched at GCSE Foundation and takes about 10 minutes to work through in full. It works as a class handout, a homework, or a warm-up before a test.
How to use the sheet well
- Print it or open it on screen — both work. Printing is A4; the screen view fits phones and tablets.
- Do all 12 questions before checking — about 10 minutes is the guide, but there is no time pressure.
- Check the answers — press “Show answers” or print the answer page separately.
- Redo the questions you got wrong — twice as effective as doing 12 fresh ones.
- “New questions” — builds a fresh sheet on the same statements, so you can practise again without repeats.
Why this sheet helps
MathsUK worksheets use questions graded by difficulty and a fair spread of correct-answer positions (the answer is not always (a)) — so the student really has to think about each question rather than guess a pattern. Every question is tagged to a DfE content statement and checked before it enters the bank. The answers come with a step-by-step explanation, not just a value — so a wrong answer becomes a lesson.
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