12 short questions across all six content areas, designed as a lesson starter or a daily warm-up.
⏱️ Ten-minute starters — Foundation
Twelve short questions, two from each of the six content areas: number, algebra, ratio, geometry, probability and statistics. Nothing here needs more than a minute, and nothing needs a calculator. It is built as a lesson starter — print it, hand it out, take ten minutes, mark it together — and it works just as well as a daily warm-up at home in the fortnight before a mock. The value is in the spread rather than the depth: a student who has spent a week on algebra can find out in ten minutes what a week away from statistics has cost. Generate a new sheet whenever you want a fresh twelve on the same pattern.
- 1.150 pupils are asked about swimming and cycling, and the results are recorded on a frequency tree. The first pair of branches splits the 150 pupils into 90 who swim and 60 who do not swim. Of the 90 who swim, 54 also cycle. Of the 60 who do not swim, 18 cycle. Work out P(S ∩ C), the probability that a pupil, chosen at random, swims and cycles. Give your answer as a fraction in its simplest form.
- 2.Priya adds 3.6 and 0.45 on paper and writes down 3.65 as her answer. Work out the correct value of 3.6 + 0.45.
- 3.Noah runs 2 km in 10 minutes. Work out how long he takes to run 5 km at the same speed.
- 4.u is the column vector with top number 7 and bottom number 3. v is the column vector with top number 2 and bottom number 5. Work out u − v, giving your answer as a column vector in the form (top, bottom).
- 5.The graph of y = mx + 6 passes through the point (−2, 0). Work out the value of m.
- 6.What does the statement AB = CD mean, where A, B, C and D are all points?
- 7.At a tombola stall, each ticket wins a toy, wins a sweet or wins nothing, and no ticket can win more than one of these. The probability that a ticket wins a toy is 0.15 and the probability that it wins a sweet is 0.4. Work out the probability that a ticket wins neither a toy nor a sweet.
- 8.Two brothers have ages that add up to 30. The elder brother is 6 years older than the younger brother. Work out the age of the younger brother.
- 9.Two identical ladders lean against the same vertical wall from opposite sides, each making an angle of 58.2° with the ground. The two ladders and the ground form a triangle. Work out the size of the angle between the two ladders at the top, where they meet.
- 10.A box contains 1 white bead, 4 purple beads and 4 red beads. One bead is taken at random from the box. Work out the probability that the bead is white or purple.
- 11.Which of these numbers is the largest: −9, −7, −4, −2?
- 12.In a phone game, a character starts at the point (−5, 2) on a grid. It moves by the vector to collect a coin. The player now wants the character's next single move to finish at the point (3, 0). Write down the column vector of that second move.
Answer key
- (c) 9/25 — The frequency tree already shows the swim-and-cycle branch directly: 54 out of 150, which simplifies to 9/25. Adding both cycling branches together, 54 + 18 = 72, gives the total number of cyclists, so 72/150 = 12/25, not just those who also swim. Using the non-swimmers' cycling figure, 18, gives 18/150 = 3/25, the probability of cycling WITHOUT swimming. Using the swimmers' total of 90, before splitting by cycling, gives 90/150 = 3/5, the probability of swimming on its own.
- (b) 4.05 — Method: line up the decimal points (or place value columns) before adding. Working: 3.60 + 0.45 = 4.05. Answer: 4.05. 3.65 is Priya's answer, from adding the digits without lining up the place value columns, which effectively treats 0.45 as 0.05. 4.5 comes from rounding both numbers up first, 3.6 to 4 and 0.45 to 0.5, and adding those instead of adding the exact values. 0.81 comes from adding the digits 36 and 45 together to get 81, then placing the decimal point in the wrong position.
- (d) 25 minutes — Method: find the time for one kilometre, then multiply by the number of kilometres — the unitary method with a rate. Working: 10 ÷ 2 = 5 minutes per km, and 5 × 5 = 25. Answer: 25 minutes. The distractors: 20 minutes comes from multiplying the 10 minutes by 2, the distance in the given rate, instead of by the scale factor 2.5; 50 minutes comes from multiplying 10 by 5, treating the 10 minutes as the time for a single kilometre; 15 minutes comes from adding the 5 km on to the 10 minutes, adding quantities that are not the same kind.
- (b) (5, −2) — Method: subtract column vectors by subtracting the bottom vector's top number from the top vector's top number, and doing the same for the bottom numbers. Working: top numbers 7 − 2 = 5; bottom numbers 3 − 5 = −2. Answer: u − v = (5, −2). A candidate who drops the negative sign gets (5, 2). A candidate who works out v − u instead of u − v gets (−5, 2). A candidate who adds instead of subtracts gets (9, 8).
- (c) 3 — Method: a point that lies on a graph makes its equation true, so substituting the coordinates into y = mx + 6 leaves an equation in m alone. Working: substituting x = −2 and y = 0 gives 0 = m × (−2) + 6, which rearranges to −2m = −6, so m = (−6) ÷ (−2) = 3. Answer: 3. The distractors: −3 comes from dividing −6 by 2 and keeping the minus sign, overlooking that the divisor is negative too, so the two signs cancel; −2 comes from writing down the x-coordinate of the given point in place of the gradient; 6 comes from reading the constant in y = mx + 6 as the gradient, confusing m with c.
- (c) AB and CD are equal in length — AB = CD states that the line segments AB and CD are equal in length; it says nothing about their direction or position. 'AB is parallel to CD' would be written AB ∥ CD, not AB = CD. 'A, B, C and D all lie on one line' is not what an equals sign between two segment names states at all. 'AB is perpendicular to CD' would be written AB ⊥ CD, not AB = CD.
- (b) 0.45 — Winning a toy, winning a sweet and winning neither are mutually exclusive and exhaustive, so their probabilities sum to 1. P(toy) + P(sweet) = 0.15 + 0.4 = 0.55. P(neither) = 1 − 0.55 = 0.45. Adding 0.15 and 0.4 and stopping there gives 0.55, which is the probability of winning a toy or a sweet, not of winning neither. Subtracting only 0.15 from 1 gives 0.85, and ignores the sweet probability entirely. Subtracting only 0.4 from 1 gives 0.6, and ignores the toy probability entirely.
- (d) 12 — Method: call the younger brother's age x, write the elder brother's age in terms of x, and form an equation from the total. Working: the elder brother is x + 6, so x + (x + 6) = 30; simplifying gives 2x + 6 = 30, subtracting 6 from both sides gives 2x = 24, and dividing by 2 gives x = 12. Checking: 12 and 18 add up to 30 and differ by 6. Answer: 12. The distractors: 18 comes from solving correctly and then giving the elder brother's age, which is not the age asked for; 15 comes from halving 30 and ignoring the 6-year difference altogether; 24 comes from taking 6 off the total, 30 − 6 = 24, and giving that as an age.
- (d) 63.6 — Method: the three angles inside the triangle formed by the two ladders and the ground add up to 180°. Working: 180 − 58.2 − 58.2 = 63.6. Answer: 63.6°. A candidate who assumes the top angle equals the base angles gives 58.2. A candidate who subtracts only one base angle from 180°, working out 180 − 58.2, gets 121.8. A candidate who doubles the base angle instead of subtracting it twice from 180°, working out 2 × 58.2, gets 116.4.
- (a) 5/9 — Method: a bead cannot be two colours at once, so white and purple are mutually exclusive and their probabilities are added over the common total. Working: there are 1 + 4 + 4 = 9 beads, so P(white) = 1/9 and P(purple) = 4/9; adding gives 1/9 + 4/9, and 1 + 4 = 5 ninths. Answer: 5/9. The distractors: 4/9 comes from giving the probability of a purple bead alone and forgetting to include the white one; 5/8 comes from counting 5 favourable beads but using 8 as the total, leaving the single white bead out of the count of the box; 5/18 comes from adding 1/9 and 4/9 by adding the denominators as well as the numerators.
- (c) −2 — On a number line, negative numbers get smaller as their size (ignoring the sign) gets bigger, so −2 is closest to zero and is the largest of the four. A candidate who ignores the negative signs and orders the numbers as if they were positive, largest digit first, would pick −9 as the 'largest'. Continuing that same reversed ranking, the next number in digit order is −7. The number one step further along that same reversed ranking is −4, still short of the true largest value, −2.
- (c) $\binom{2}{7}$ — First find the character's position after the first move: (−5 + 6, 2 + (−9)) = (1, −7). The second move takes it from (1, −7) to (3, 0), so subtract the current position from the target: (3 − 1, 0 − (−7)) = $\binom{2}{7}$. $\binom{8}{−2}$ works from the starting point (−5, 2) and ignores the first move — (3 − (−5), 0 − 2) = $\binom{8}{−2}$. $\binom{−2}{−7}$ subtracts the wrong way round, current position minus target, instead of target minus current position — (1 − 3, −7 − 0) = $\binom{−2}{−7}$. $\binom{4}{−7}$ adds the target's coordinates to the current position instead of subtracting — (1 + 3, −7 + 0) = $\binom{4}{−7}$.
What is on this worksheet?
The sheet holds 12 questions drawn from the MathsUK bank — the content areas covered: Number, Algebra, Ratio, proportion and rates of change, Geometry and measures, Probability, Statistics. It is pitched at GCSE Foundation and takes about 10 minutes to work through in full. It works as a class handout, a homework, or a warm-up before a test.
How to use the sheet well
- Print it or open it on screen — both work. Printing is A4; the screen view fits phones and tablets.
- Do all 12 questions before checking — about 10 minutes is the guide, but there is no time pressure.
- Check the answers — press “Show answers” or print the answer page separately.
- Redo the questions you got wrong — twice as effective as doing 12 fresh ones.
- “New questions” — builds a fresh sheet on the same statements, so you can practise again without repeats.
Why this sheet helps
MathsUK worksheets use questions graded by difficulty and a fair spread of correct-answer positions (the answer is not always (a)) — so the student really has to think about each question rather than guess a pattern. Every question is tagged to a DfE content statement and checked before it enters the bank. The answers come with a step-by-step explanation, not just a value — so a wrong answer becomes a lesson.
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