12 short questions across all six content areas, designed as a lesson starter or a daily warm-up.
⏱️ Ten-minute starters — Foundation
Twelve short questions, two from each of the six content areas: number, algebra, ratio, geometry, probability and statistics. Nothing here needs more than a minute, and nothing needs a calculator. It is built as a lesson starter — print it, hand it out, take ten minutes, mark it together — and it works just as well as a daily warm-up at home in the fortnight before a mock. The value is in the spread rather than the depth: a student who has spent a week on algebra can find out in ten minutes what a week away from statistics has cost. Generate a new sheet whenever you want a fresh twelve on the same pattern.
- 1.A market stall sells umbrellas. Over the last 250 days, it rained on 70 of them. Using this as an estimate of the probability of rain, work out how many rainy days would be expected in the next 365 days.
- 2.At an animal shelter, the ratio of cats to dogs is 2:5. There are 18 more dogs than cats. Work out the number of cats.
- 3.A robotic arm's tip starts at the point (12.5, −4.25) on a grid measured in centimetres. It moves by the vector to pick up a component, then by the vector to place it. Work out the coordinates of the tip after both moves.
- 4.Two mathematically similar containers have a volume scale factor of 64 (the larger container's volume is 64 times the smaller container's volume). Work out the length scale factor between the two containers.
- 5.The graph of y = x² + 2x − 15 crosses the x-axis at two points. By factorising, work out the x-coordinates of these two points.y = x² + 2x − 15
- 6.Which expression is equivalent to 3(2x − 5) + 4x?
- 7.The first five cube numbers are 1, 8, 27, 64, 125. Write down the next cube number in the sequence.
- 8.A fair six-sided dice is rolled 90 times. Work out how many more times you would expect it to land on a number less than 4 than on a 6.
- 9.A map has a scale of 1 : 50 000. Two villages are 4 cm apart on the map. Work out the real distance between the villages, in kilometres.
- 10.A charity fundraiser runs a game using a spinner with 5 equal sections numbered 1 to 5. A player wins a £4 prize if the spinner lands on 5, and wins nothing otherwise. It costs £1 to play, and the game is played 100 times during the fundraiser. Decide which statement correctly describes the game.
- 11.A block of wood has a mass of 60 g and a volume of 100 cm³. Work out the density of the block, in g/cm³.
- 12.Two quantities are connected by the formula y = 0.8x. Write down the ratio y : x in its simplest form.y = 0.8x
Answer key
- (c) 102 — Method: turn the past record into a relative frequency, then use it as an estimate of the probability of rain and multiply by the number of days being predicted for. Working: relative frequency of rain = 70 ÷ 250 = 0.28. Expected rainy days in 365 days = 365 × 0.28 = 102.2, which rounds to about 102 days. Answer: about 102 days. Watch out: writing down 48 swaps which number is the sample and which is the target, working out 70 ÷ 365 × 250 instead of 70 ÷ 250 × 365. Writing down 70 just repeats the original count of rainy days without scaling it up to the new, longer period at all. And writing down 110 comes from rounding the relative frequency to 0.3 before multiplying, 365 × 0.3 = 109.5, when 70 ÷ 250 is exactly 0.28 and needs no rounding at all.
- (b) 12 — The difference between the parts of the ratio is 5 − 2 = 3 parts, and this is worth 18. Divide to find one part: 18 ÷ 3 = 6. Cats have 2 parts: 2 × 6 = 12. (30 is the number of dogs, using 5 parts instead of 2. 6 is the value of one part — the number of cats is 2 lots of this, not just one. 9 comes from dividing 18 by 2 and stopping there, instead of dividing by the difference in parts, 3, and then multiplying by 2.)
- (d) (11, 0.75) — Add the moves to the starting point one component at a time. x: 12.5 + (−3.75) + 2.25 = 11; y: −4.25 + 6.5 + (−1.5) = 0.75, giving (11, 0.75). (8.75, 2.25) stops after the first move only and never applies the second vector. (6.5, 3.75) comes from subtracting the second vector instead of adding it. (0.75, 11) comes from swapping the final x-coordinate and y-coordinate.
- (a) 4 — The length scale factor, cubed, gives the volume scale factor: L³ = 64, so L = the cube root of 64 = 4, since 4 × 4 × 4 = 64. 64 comes from using the volume scale factor itself as the length scale factor, without taking a root at all. 8 comes from taking the square root of 64 instead of the cube root — that would be the correct root for an area scale factor, not a volume one. 32 comes from halving the volume scale factor (64 ÷ 2), instead of cube-rooting it.
- (c) x = 3 and x = −5 — To factorise x² + 2x − 15, find two numbers that multiply to −15 and add to 2: these are 5 and −3, since 5 × (−3) = −15 and 5 + (−3) = 2. So x² + 2x − 15 = (x + 5)(x − 3). Setting each factor to zero gives x = −5 and x = 3. Choosing x = −3 and x = 5 comes from swapping the signs of the correct roots. Choosing x = 5 and x = 3 uses the right pair of numbers, 5 and 3, but forgets that one of them must be negative for the product to equal −15. Choosing x = −15 and x = 1 mistakes the constant term, −15, for one of the roots, and pairs it oddly with x = 1.
- (c) 10x − 15 — Expand the bracket first: 3(2x − 5) = 6x − 15. Then add the 4x: 6x − 15 + 4x = 10x − 15. The option 10x − 5 comes from forgetting to multiply the 5 inside the bracket by 3 (treating it as 6x − 5), then adding 4x. The option 10x + 15 comes from a sign error when expanding, treating 3 × (−5) as +15 instead of −15, then adding 4x. The option 6x − 15 comes from expanding the bracket correctly but forgetting to add the 4x term at all.
- (a) 216 — The cube numbers are formed by cubing 1, 2, 3, 4, 5, ..., so the next one is 6³ = 216. A candidate who squares 6 instead of cubing it gets 6² = 36. A candidate who assumes the sequence doubles each time gets 125 × 2 = 250. A candidate who uses 5 × 6² instead of 6 × 6 × 6 gets 180.
- (c) 30 — The numbers less than 4 are 1, 2 and 3, so the probability of that event is 3/6, and the expected count in 90 rolls is 90 × 3/6 = 45. The probability of rolling a 6 is 1/6, and the expected count is 90 × 1/6 = 15. The difference between the two expected counts is 45 − 15 = 30. A candidate who answers 45 has given the expected count for 'less than 4' only, forgetting to subtract the other expected count. A candidate who answers 15 has given the expected count for '6' only. A candidate who answers 36 has used a dice with 5 possible numbers instead of 6, giving 90 × 3/5 = 54 and 90 × 1/5 = 18, a difference of 36.
- (a) 2 km — Method: multiply the map distance by the scale to get the real distance in centimetres, then convert centimetres to kilometres using 100 cm = 1 m and 1000 m = 1 km. Working: 4 × 50 000 = 200 000 cm; 200 000 ÷ 100 = 2000 m; 2000 ÷ 1000 = 2. Answer: 2 km. The distractors: 200 km comes from dividing the 200 000 cm by 1000 in a single step, as if a kilometre were 1000 cm rather than the 100 000 cm it is; 20 km comes from converting to metres correctly, 200 000 ÷ 100 = 2000 m, and then dividing those metres by 100 instead of by 1000; 0.2 km comes from dividing by 1000 to reach metres, as if a metre were 1000 cm, and then dividing by 1000 again, so 200 000 is divided by 1 000 000 altogether.
- (b) Organiser favoured — expected pay-out is under £1 — The expected pay-out per game is the prize times the probability of winning: £4 × 1/5 = £0.80. The expected income per game is the £1 entry fee, which the organiser collects regardless of the result. Since £0.80 is less than £1, the game favours the organiser, because the expected pay-out is under £1. The claim that the game favours the player, because the pay-out is over £1, is wrong on both counts — the pay-out is not over £1, and it is the organiser who benefits. The claim that the organiser is favoured because the pay-out is over £1 reaches the right side but the wrong reason: £0.80 is under £1, not over it. The claim that the two expected amounts are equal is also wrong: £0.80 and £1 are different amounts, so the game is not fair to both sides.
- (d) 0.6 g/cm³ — Density = mass ÷ volume. 60 ÷ 100 = 0.6 g/cm³. 1.67 g/cm³ comes from dividing the volume by the mass instead of the mass by the volume (100 ÷ 60). 6000 g/cm³ comes from multiplying the mass by the volume instead of dividing (60 × 100). 40 g/cm³ comes from subtracting the mass from the volume (100 − 60) instead of dividing.
- (c) 4 : 5 — Method: a formula of the form y = kx says that for every 1 of x there are k of y, so the ratio y : x is k : 1, which is then written with whole numbers and cancelled. Working: here k = 0.8, so y : x = 0.8 : 1; multiplying both parts by 10 gives 8 : 10, and dividing both parts by their highest common factor 2 gives 4 : 5. Answer: 4 : 5. The distractors: 5 : 4 comes from writing x : y, reversing the order asked for; 8 : 10 has the decimal cleared but the ratio left unsimplified, and the question asks for the simplest form; 8 : 1 comes from multiplying only the left-hand part by 10 and leaving the 1 unchanged, which changes the relationship instead of keeping it.
What is on this worksheet?
The sheet holds 12 questions drawn from the MathsUK bank — the content areas covered: Number, Algebra, Ratio, proportion and rates of change, Geometry and measures, Probability, Statistics. It is pitched at GCSE Foundation and takes about 10 minutes to work through in full. It works as a class handout, a homework, or a warm-up before a test.
How to use the sheet well
- Print it or open it on screen — both work. Printing is A4; the screen view fits phones and tablets.
- Do all 12 questions before checking — about 10 minutes is the guide, but there is no time pressure.
- Check the answers — press “Show answers” or print the answer page separately.
- Redo the questions you got wrong — twice as effective as doing 12 fresh ones.
- “New questions” — builds a fresh sheet on the same statements, so you can practise again without repeats.
Why this sheet helps
MathsUK worksheets use questions graded by difficulty and a fair spread of correct-answer positions (the answer is not always (a)) — so the student really has to think about each question rather than guess a pattern. Every question is tagged to a DfE content statement and checked before it enters the bank. The answers come with a step-by-step explanation, not just a value — so a wrong answer becomes a lesson.
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