12 short questions across all six content areas, designed as a lesson starter or a daily warm-up.
⏱️ Ten-minute starters — Foundation
Twelve short questions, two from each of the six content areas: number, algebra, ratio, geometry, probability and statistics. Nothing here needs more than a minute, and nothing needs a calculator. It is built as a lesson starter — print it, hand it out, take ten minutes, mark it together — and it works just as well as a daily warm-up at home in the fortnight before a mock. The value is in the spread rather than the depth: a student who has spent a week on algebra can find out in ten minutes what a week away from statistics has cost. Generate a new sheet whenever you want a fresh twelve on the same pattern.
- 1.A car travels for 3 hours at an average speed of 80 km/h and then for 1 hour at an average speed of 40 km/h. Work out the average speed for the whole journey.
- 2.A spinner is divided into sectors of 180°, 120° and 60°, coloured red, blue and green in that order. The spinner is spun 60 times. Work out how many times you would expect it to land on green.
- 3.Lines AB and CD cross at a point, forming four right angles where they meet. Which notation correctly describes the relationship between AB and CD?
- 4.A tree diagram shows two rounds of a game, played independently. On each round, the probability of losing is 0.7 and the probability of winning is 0.3. Work out the probability of losing both rounds.
- 5.A rope of length L metres is cut into 6 equal pieces, and 4 metres is then removed from one piece. Write an expression, in metres, for the length of that piece after the cut.
- 6.Write down the value of 7⁰
- 7.Four graphs are described below. Each shows one quantity plotted against another. Write down the description of the graph that shows two quantities in direct proportion.
- 8.Factorise x² − 64.
- 9.A café sells ice cream in three flavours: vanilla, mango and pistachio. Isla buys a cone with two scoops, using two different flavours, one for the bottom scoop and one for the top scoop. Work out how many different cones she could buy.
- 10.The diagram shows the graph of a quadratic function. Write down the values of x where the graph crosses the x-axis.
- 11.A box contains counters that are silver, bronze or copper only. The probability that a counter taken at random is silver is 1/2 and the probability that it is bronze is 1/8. The box contains 64 counters in total. Work out the number of copper counters.
- 12.A solid has 4 triangular faces, 4 vertices and 6 edges. What is the name of this solid?
Answer key
- (a) 70 km/h — Method: average speed for a whole journey is the total distance divided by the total time, not the mean of the separate speeds. Working: 3 × 80 = 240 km and 1 × 40 = 40 km, giving 280 km in 3 + 1 = 4 hours, so 280 ÷ 4 = 70. Answer: 70 km/h. The distractors: 60 km/h comes from taking the mean of 80 and 40, which would only be right if equal times were spent at each speed; 280 km/h is the total distance written with a speed unit, from forgetting to divide by the total time; 80 km/h comes from quoting the speed of the longer leg as the average for the whole journey.
- (b) 10 — The probability that the spinner lands on green is its angle out of the whole circle: 60° ÷ 360° = 1/6. Expected number of times on green = 1/6 × 60 = 10. Assuming the three colours are equally likely because there are three sectors, regardless of their different angles, gives 60 ÷ 3 = 20. Using red's angle of 180° instead of green's 60° gives a probability of 1/2, so 60 × 1/2 = 30. Treating green's angle, 60°, as a percentage instead of finding its fraction of 360° gives 60 × 0.60 = 36.
- (c) AB ⊥ CD — Method: match the description of the lines to the correct symbol. Working: the symbol ⊥ means 'is perpendicular to', used when two lines meet at right angles, which is exactly what is described. Options: ∥ means 'is parallel to', for lines that never meet, so it does not apply here; = compares two lengths as equal, but no lengths are mentioned; ≅ means 'is congruent to', used for whole shapes, not for describing how two lines cross. Answer: AB ⊥ CD.
- (c) 0.49 — The two rounds are independent, so multiply the probability of losing each round: 0.7 × 0.7 = 0.49. Choosing 0.7 comes from giving the probability of losing just one round, forgetting there are two rounds to combine. Choosing 1.4 comes from adding the two probabilities instead of multiplying, 0.7 + 0.7 = 1.4. Choosing 0.09 comes from using the probability of WINNING instead of losing, 0.3 × 0.3 = 0.09.
- (d) L/6 − 4 — Method: find the length of one equal piece first (divide by 6), then apply the later change (subtract 4) to that piece. Working: one piece is L/6 metres; removing 4 metres from it gives L/6 − 4. Answer: L/6 − 4. L/6 + 4 comes from adding the 4 metres instead of removing it. (L − 4)/6 comes from removing the 4 metres from the whole rope before cutting it into pieces, the wrong order. 4 − L/6 comes from subtracting the piece length from 4 instead of the other way round.
- (b) 1 — Any non-zero number raised to the power 0 equals 1, so 7⁰ = 1. Writing 0 confuses this rule with multiplying by zero. Writing 7 mistakes the power of 0 for leaving the base unchanged, as if nothing happened. Writing 1/7 confuses the zero index with a negative one — it is 7⁻¹ that equals 1/7, while 7⁰ equals 1.
- (c) A straight line through the origin, rising from left to right — Two quantities are in direct proportion when one is a constant multiple of the other, so their graph is a straight line through the origin: when one quantity is 0 the other is 0 as well, and doubling one doubles the other. A straight line crossing the vertical axis at 5 has a fixed amount added on, so when the horizontal quantity is 0 the vertical quantity is 5, not 0 — a straight line on its own is not enough for direct proportion. A curve that falls steeply and then levels off without touching either axis shows inverse proportion: one quantity grows as the other shrinks, and their product stays the same. A horizontal line at a height of 3 shows a quantity that does not change at all as the other one grows, so it is not proportional to it.
- (d) (x − 8)(x + 8) — x² − 64 = x² − 8², a difference of two squares, which factorises as (x − 8)(x + 8). A candidate who treats it as a perfect square with a repeated negative factor gets (x − 8)(x − 8), which expands to x² − 16x + 64 — wrong on both the middle and constant terms. A candidate who uses a repeated positive factor gets (x + 8)(x + 8), which expands to x² + 16x + 64. A candidate who picks a different factor pair of 64, such as 4 and 16, without checking that the middle term cancels, gets (x − 4)(x + 16), which expands to x² + 12x − 64 — the wrong middle term.
- (a) 6 — Method: the two scoops sit in different places on the cone, so a cone is an ordered choice; the possibilities can be listed systematically or counted by multiplying the choices available at each stage. Working: there are 3 flavours for the bottom scoop, and once that flavour is used only 2 flavours remain for the top scoop, so there are 3 × 2 = 6 cones; listing them confirms this, since vanilla on the bottom allows mango or pistachio on top, mango on the bottom allows vanilla or pistachio, and pistachio on the bottom allows vanilla or mango. Answer: 6. The distractors: 3 comes from treating the two scoops as interchangeable, so that vanilla under mango and mango under vanilla are counted as one cone; 9 comes from allowing the same flavour to be used for both scoops, giving 3 × 3; 5 comes from adding the 3 choices for the bottom scoop to the 2 choices left for the top scoop instead of multiplying them.
- (a) −2 and 2 — Method: the graph crosses the x-axis where y = 0, so read the two crossing points straight off the curve. Working: the curve meets the horizontal axis two squares to the left of the origin and two squares to the right, at x = −2 and x = 2. Answer: −2 and 2. Distractor refutation: −4 and 4 comes from reading the value where the curve crosses the y-axis, −4, and using that value and its positive partner as the x-axis crossings instead. −2 and 3 comes from misreading the right-hand crossing point one square out along the grid, taking it where the curve is already above the axis. 0 and 2 comes from confusing the lowest point of the curve, which sits on the y-axis at x = 0, with one of the crossing points.
- (c) 24 — Silver, bronze and copper cover every counter, so their probabilities sum to 1: P(copper) = 1 − 1/2 − 1/8 = 3/8. Number of copper counters = 3/8 × 64 = 24. Multiplying the silver probability by 64 gives 32, the number of silver counters, not copper. Multiplying the bronze probability by 64 gives 8, the number of bronze counters. Adding the silver and bronze probabilities (1/2 + 1/8 = 5/8) and multiplying by 64 gives 40, the combined number of silver and bronze counters, not the copper count.
- (a) Triangular-based pyramid (tetrahedron) — A solid with 4 triangular faces, 4 vertices and 6 edges is a triangular-based pyramid, also called a tetrahedron. A triangular prism also has triangular faces, but it has 2 triangular faces plus 3 rectangular faces, 6 vertices and 9 edges — the extra rectangular faces and edges rule it out here. A square-based pyramid has 5 faces (one square, four triangles), 5 vertices and 8 edges, which does not match. A cube has 6 faces, 8 vertices and 12 edges, all much higher than the numbers given. The solid described is a triangular-based pyramid.
What is on this worksheet?
The sheet holds 12 questions drawn from the MathsUK bank — the content areas covered: Number, Algebra, Ratio, proportion and rates of change, Geometry and measures, Probability, Statistics. It is pitched at GCSE Foundation and takes about 10 minutes to work through in full. It works as a class handout, a homework, or a warm-up before a test.
How to use the sheet well
- Print it or open it on screen — both work. Printing is A4; the screen view fits phones and tablets.
- Do all 12 questions before checking — about 10 minutes is the guide, but there is no time pressure.
- Check the answers — press “Show answers” or print the answer page separately.
- Redo the questions you got wrong — twice as effective as doing 12 fresh ones.
- “New questions” — builds a fresh sheet on the same statements, so you can practise again without repeats.
Why this sheet helps
MathsUK worksheets use questions graded by difficulty and a fair spread of correct-answer positions (the answer is not always (a)) — so the student really has to think about each question rather than guess a pattern. Every question is tagged to a DfE content statement and checked before it enters the bank. The answers come with a step-by-step explanation, not just a value — so a wrong answer becomes a lesson.
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