12 short questions across all six content areas, designed as a lesson starter or a daily warm-up.
⏱️ Ten-minute starters — Foundation
Twelve short questions, two from each of the six content areas: number, algebra, ratio, geometry, probability and statistics. Nothing here needs more than a minute, and nothing needs a calculator. It is built as a lesson starter — print it, hand it out, take ten minutes, mark it together — and it works just as well as a daily warm-up at home in the fortnight before a mock. The value is in the spread rather than the depth: a student who has spent a week on algebra can find out in ten minutes what a week away from statistics has cost. Generate a new sheet whenever you want a fresh twelve on the same pattern.
- 1.Write these numbers in order, starting with the smallest: −1.4, 5/4, −6/5, 1.3, 0
- 2.Simplify p + p + p.
- 3.The diagram shows the graph of a quadratic function. Write down the values of x where the graph crosses the x-axis.
- 4.A charity fundraiser runs a game using a spinner with 5 equal sections numbered 1 to 5. A player wins a £4 prize if the spinner lands on 5, and wins nothing otherwise. It costs £1 to play, and the game is played 100 times during the fundraiser. Decide which statement correctly describes the game.
- 5.A surveyor is marking out field ABCD for a new crop. The plan states that side AB is parallel to side DC, but AB and DC are not equal in length, and sides BC and AD are not parallel to each other. Which term correctly describes the shape of field ABCD?
- 6.Work out the equation of the straight line through the points (−2, 1) and (0, 7).
- 7.Spinner A has 4 equal sections, numbered 1, 2, 3 and 4. Spinner B has 3 equal sections, coloured red, red and blue. Both spinners are spun once. Work out the probability of getting an even number on Spinner A and red on Spinner B.
- 8.A novel has 312 pages. A comic has 48 pages. Write the number of pages in the novel as a fraction of the number of pages in the comic, giving your answer in its simplest form.
- 9.Work out (−2)² − 3
- 10.A bag contains 3 yellow counters and 2 green counters. Sophie takes one counter at random and does not put it back. She then takes a second counter at random. Work out the probability that the first counter is yellow and the second is green.
- 11.Matchsticks are laid out as a row of squares, with each new square sharing a side with the square before it. The first square uses 4 matchsticks and every extra square uses 3 more. Work out how many matchsticks a row of 4 squares uses.
- 12.In a choir of 30 singers, 40% are altos and the rest are sopranos. Write the number of sopranos as a fraction of the number of altos. Give your answer in its simplest form.
Answer key
- (d) −1.4, −6/5, 0, 5/4, 1.3 — Method: convert the fractions 5/4 and −6/5 to decimals so every number is written the same way, then compare all five decimals. Working: 5/4 = 1.25 and −6/5 = −1.2. Comparing −1.4, −1.2, 0, 1.25 and 1.3 in size gives the order −1.4, −1.2, 0, 1.25, 1.3. Answer: −1.4, −6/5, 0, 5/4, 1.3. −6/5, −1.4, 0, 5/4, 1.3 swaps the two negative numbers, treating −6/5 as more negative than −1.4 even though −1.2 is closer to zero than −1.4. 1.3, 5/4, 0, −6/5, −1.4 lists the numbers from largest to smallest instead of smallest to largest. −1.4, −6/5, 0, 1.3, 5/4 swaps 5/4 and 1.3, comparing the numerator 5 directly with 1.3 instead of converting 5/4 to the decimal 1.25 first.
- (b) 3p — p + p + p means three lots of p added together, and repeated addition of the same term is written as a coefficient: 3p. Writing p³ mistakes the repeated addition for repeated multiplication, as if the expression had been p × p × p. Writing 3 + p adds the number of terms (3) onto p as a separate constant, instead of writing 3 as a coefficient of p. Writing just p forgets to count the terms at all, as though repeating the same letter makes no difference. The simplified expression is 3p.
- (a) −2 and 2 — Method: the graph crosses the x-axis where y = 0, so read the two crossing points straight off the curve. Working: the curve meets the horizontal axis two squares to the left of the origin and two squares to the right, at x = −2 and x = 2. Answer: −2 and 2. Distractor refutation: −4 and 4 comes from reading the value where the curve crosses the y-axis, −4, and using that value and its positive partner as the x-axis crossings instead. −2 and 3 comes from misreading the right-hand crossing point one square out along the grid, taking it where the curve is already above the axis. 0 and 2 comes from confusing the lowest point of the curve, which sits on the y-axis at x = 0, with one of the crossing points.
- (b) Organiser favoured — expected pay-out is under £1 — The expected pay-out per game is the prize times the probability of winning: £4 × 1/5 = £0.80. The expected income per game is the £1 entry fee, which the organiser collects regardless of the result. Since £0.80 is less than £1, the game favours the organiser, because the expected pay-out is under £1. The claim that the game favours the player, because the pay-out is over £1, is wrong on both counts — the pay-out is not over £1, and it is the organiser who benefits. The claim that the organiser is favoured because the pay-out is over £1 reaches the right side but the wrong reason: £0.80 is under £1, not over it. The claim that the two expected amounts are equal is also wrong: £0.80 and £1 are different amounts, so the game is not fair to both sides.
- (b) trapezium — A quadrilateral with exactly one pair of parallel sides is a trapezium; field ABCD has AB parallel to DC and no other pair of parallel sides, so trapezium is correct. Parallelogram requires BOTH pairs of opposite sides to be parallel, but the plan says only AB and DC are parallel. Rhombus requires all four sides to be equal in length, which is not stated here. A kite is defined by two pairs of adjacent equal sides, not by having a pair of parallel sides, so it does not match this description either.
- (c) y = 3x + 7 — Method: the gradient is the change in y divided by the change in x with both taken in the same order, and a point whose x-coordinate is 0 gives the constant straight away because it lies on the y-axis. Working: m = (7 − 1) ÷ (0 − (−2)) = 6 ÷ 2 = 3; the point (0, 7) lies on the y-axis, so c = 7 and the line is y = 3x + 7. Answer: y = 3x + 7. The distractors: y = −3x + 7 comes from taking the y-difference as 1 − 7 while taking the x-difference as 0 − (−2), so the two subtractions run in opposite orders; y = 3x + 1 comes from using the y-coordinate of (−2, 1) as the constant instead of the point that actually lies on the y-axis; y = (1/3)x + 7 comes from writing the gradient upside down as the change in x over the change in y, 2 ÷ 6.
- (a) 1/3 — Method: for two independent spinners, multiply the probability of each separate outcome, but first work out each spinner's own probability correctly, using how many of its equal sections actually carry that result. Working: Spinner A has 2 even numbers, 2 and 4, out of 4 sections, so P(even) = 2/4 = 1/2. Spinner B has 2 red sections out of 3, so P(red) = 2/3. Multiplying gives 1/2 × 2/3, which cancels down to 1/3. Answer: 1/3. Watch out: writing down 1/4 treats Spinner B's two colours as equally likely and uses 1/2 for red, when in fact 2 of its 3 sections are red — the sections are not split evenly between the two colours. Writing down 1/6 undercounts Spinner A's even numbers as just one out of four instead of two. And writing down 5/6 applies the 'at least one' formula, P(A) + P(B) − P(A)×P(B), which answers a different question about EITHER spinner landing the right way, not both together.
- (b) 13/2 — Put the number of pages in the novel over the number of pages in the comic: 312/48. Divide both numbers by their highest common factor, 24: 312÷24 = 13, 48÷24 = 2, giving 13/2. (2/13 comes from writing the page counts the wrong way round. 11/2 comes from finding the difference in the page counts, 312 − 48 = 264, and writing it as a fraction of the comic's page count, 264/48. 13/15 comes from comparing the novel's page count to the total number of pages in both books, 312/360.)
- (b) 1 — Method: BIDMAS deals with the index before the subtraction, and a negative number multiplied by itself gives a positive result. Working: (−2)² = (−2) × (−2) = 4, so the calculation becomes 4 − 3 = 1. Answer: 1. The distractors: −7 comes from squaring only the 2 and leaving the minus sign outside the index, giving −(2²) − 3 = −4 − 3 = −7; −1 comes from subtracting the square from 3 instead of 3 from the square, giving 3 − 4 = −1; 25 comes from carrying out the subtraction before the index, giving (−2 − 3)² = (−5)² = 25.
- (b) 3/10 — Method: on a tree diagram, follow the path that matches the description and multiply the probabilities written along it; with nothing put back, the second set of branches is worked out from the counters that are left. Working: 3 of the 5 counters are yellow, so the first branch of the path is 3/5. A yellow counter has been kept out, so 4 counters remain and both green counters are still there, making the second branch 2/4. Multiplying along the path gives 6/20. Answer: the probability is 3/10. The distractors: 6/25 comes from using 2/5 on the second branch, which is the tree for a counter that is put back; 3/20 comes from taking one off the green count as well as off the total, using 1/4 on the second branch; 3/5 comes from reading the first branch only and never multiplying along the path.
- (d) 13 — Method: the numbers of matchsticks form a sequence with a term-to-term rule, so count the first square in full and then add the repeated amount once for every extra square. Working: one square uses 4 matchsticks; a row of 4 squares has 3 extra squares after the first, and each of those adds 3 matchsticks, giving 3 × 3 = 9 to add on to the 4. Answer: 13. The distractors: 16 comes from counting each square as a separate set of 4 matchsticks, 4 × 4, and ignoring the shared sides; 12 comes from using 3 matchsticks for all four squares, 3 × 4, and forgetting that the first square needs a fourth side; 10 comes from adding the 3 only twice, as though a row of four squares had two extra squares rather than three.
- (d) 3/2 — Work out the number of altos: 40% of 30 = 12. The rest are sopranos, so there are 30 − 12 = 18 sopranos. Form the fraction 18/12; both numbers share a factor of 6, so 18 ÷ 6 = 3 and 12 ÷ 6 = 2, giving 3/2. 2/3 comes from writing the fraction the wrong way round, as altos over sopranos (12/18). 3/5 comes from comparing the sopranos with the whole choir (18/30), instead of with the altos. 7/3 comes from miscalculating 30 − 12 as 28 instead of 18, then forming 28/12.
What is on this worksheet?
The sheet holds 12 questions drawn from the MathsUK bank — the content areas covered: Number, Algebra, Ratio, proportion and rates of change, Geometry and measures, Probability, Statistics. It is pitched at GCSE Foundation and takes about 10 minutes to work through in full. It works as a class handout, a homework, or a warm-up before a test.
How to use the sheet well
- Print it or open it on screen — both work. Printing is A4; the screen view fits phones and tablets.
- Do all 12 questions before checking — about 10 minutes is the guide, but there is no time pressure.
- Check the answers — press “Show answers” or print the answer page separately.
- Redo the questions you got wrong — twice as effective as doing 12 fresh ones.
- “New questions” — builds a fresh sheet on the same statements, so you can practise again without repeats.
Why this sheet helps
MathsUK worksheets use questions graded by difficulty and a fair spread of correct-answer positions (the answer is not always (a)) — so the student really has to think about each question rather than guess a pattern. Every question is tagged to a DfE content statement and checked before it enters the bank. The answers come with a step-by-step explanation, not just a value — so a wrong answer becomes a lesson.
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