12 short questions across all six content areas, designed as a lesson starter or a daily warm-up.
⏱️ Ten-minute starters — Foundation
Twelve short questions, two from each of the six content areas: number, algebra, ratio, geometry, probability and statistics. Nothing here needs more than a minute, and nothing needs a calculator. It is built as a lesson starter — print it, hand it out, take ten minutes, mark it together — and it works just as well as a daily warm-up at home in the fortnight before a mock. The value is in the spread rather than the depth: a student who has spent a week on algebra can find out in ten minutes what a week away from statistics has cost. Generate a new sheet whenever you want a fresh twelve on the same pattern.
- 1.A quadrilateral has exactly two lines of symmetry, its two pairs of opposite angles are equal, and its diagonals are not equal in length. Write down the name of this quadrilateral.
- 2.Order these three values from smallest to largest: 3/8, 0.43, 41%.
- 3.To solve 6x − 4 = 2x + 20, Yusuf's first step is to subtract 2x from both sides. Work out what equation this gives.
- 4.A shape is translated by the vector , and one vertex of the image is at the point (1, 6). The original shape is instead translated by the vector . Work out the coordinates of the image of that same vertex under this second translation.
- 5.Work out the distance between the points (−3, 4) and (5, −2).
- 6.Matchsticks are laid out as a row of squares, with each new square sharing a side with the square before it. The first square uses 4 matchsticks and every extra square uses 3 more. Work out how many matchsticks a row of 4 squares uses.
- 7.A rectangular tile measures 45 cm by 0.6 m. Work out its area, in square centimetres.
- 8.In which quadrant does the point (−3, 0.5) lie?
- 9.Write 0.0038 in standard form.
- 10.A designer creates a repeating tile pattern. Each tile is translated from the one before it by the column vector with top number 4.5 and bottom number −2.5 (in centimetres). The first tile has its bottom-left corner at (1.5, 3). Work out the coordinates of the bottom-left corner of the third tile.
- 11.A line segment joins A(1, 1) and B(4, 7). Write down the sign of the gradient of this line.
- 12.Write the ratio 0.75 : 2 as a ratio of whole numbers in its simplest form.
Answer key
- (b) Rhombus — A rhombus has exactly two lines of symmetry, formed by its two diagonals, and both pairs of opposite angles are equal, but its diagonals are unequal in length. A square also has opposite angles equal, but it has four lines of symmetry and its diagonals ARE equal, so it does not fit. A kite normally has only one line of symmetry and only one pair of opposite angles equal, so it does not fit. A general parallelogram has no lines of symmetry at all, so it does not fit. The correct answer is rhombus.
- (a) 3/8, 41%, 0.43 — Method: convert every value to a decimal so they can be compared on the same scale, then order them. Working: 3/8 = 0.375, 41% = 0.41, and 0.43 stays as 0.43, so from smallest to largest the decimals are 0.375, 0.41, 0.43, giving the order 3/8, 41%, 0.43. Answer: 3/8, 41%, 0.43. The order 3/8, 0.43, 41% comes from comparing 0.43 and 41% as raw digits (43 versus 41) without converting 41% into the decimal 0.41 first, wrongly placing 0.43 before 41%. The order 0.43, 41%, 3/8 comes from placing the values in completely reversed order, from largest to smallest instead of smallest to largest. The order 41%, 0.43, 3/8 comes from ordering the values by their TYPE (percentage, then decimal, then fraction) rather than by their actual size.
- (b) 4x − 4 = 20 — Method: subtract 2x from both sides of the equation, and simplify each side separately. Working: left side: 6x − 4 − 2x = 4x − 4. Right side: 2x + 20 − 2x = 20. Answer: 4x − 4 = 20. 4x = 20 drops the −4 from the left side, as though subtracting 2x also removes the constant term. 8x − 4 = 20 comes from moving the 2x across to the left without changing its sign: it is taken off the right side correctly, leaving 20, but added to the left side instead of subtracted, giving 6x + 2x = 8x. 4x − 4 = 2x + 20 comes from subtracting 2x from the left-hand side only and leaving the right-hand side unchanged; whatever is done to one side must be done to the other.
- (d) (11, −2) — First undo the original translation to find the vertex on the original shape: (1 − (−8), 6 − 3) = (9, 3). Then apply the second vector to that original vertex: (9 + 2, 3 + (−5)) = (11, −2). (3, 1) comes from applying the second vector to the image point (1, 6) instead of to the original vertex — (1 + 2, 6 + (−5)) = (3, 1). (7, 8) comes from subtracting the second vector from the original vertex (9, 3) instead of adding it — (9 − 2, 3 − (−5)) = (7, 8). (11, 3) comes from applying only the x-component of the second vector to the original vertex and leaving the y-coordinate unchanged.
- (d) 10 — Method: the distance between two points is the hypotenuse of a right-angled triangle whose shorter sides are the horizontal and vertical gaps, so work out both gaps first, handling the negative coordinates carefully, and then apply Pythagoras' theorem. Working: the horizontal gap is 5 − (−3) = 5 + 3 = 8 and the vertical gap is 4 − (−2) = 4 + 2 = 6. Then d² = 8² + 6² = 64 + 36 = 100, so d = √100 = 10. Answer: 10. The distractors: 14 comes from adding the two gaps, 8 + 6, instead of adding their squares and taking the root; 100 comes from stopping at the sum of the squares and never taking the square root; 50 comes from reaching 100 correctly and then halving it instead of taking its square root, a candidate who has read the last step as “halve” rather than “root”.
- (d) 13 — Method: the numbers of matchsticks form a sequence with a term-to-term rule, so count the first square in full and then add the repeated amount once for every extra square. Working: one square uses 4 matchsticks; a row of 4 squares has 3 extra squares after the first, and each of those adds 3 matchsticks, giving 3 × 3 = 9 to add on to the 4. Answer: 13. The distractors: 16 comes from counting each square as a separate set of 4 matchsticks, 4 × 4, and ignoring the shared sides; 12 comes from using 3 matchsticks for all four squares, 3 × 4, and forgetting that the first square needs a fourth side; 10 comes from adding the 3 only twice, as though a row of four squares had two extra squares rather than three.
- (c) 2700 cm² — Convert both lengths to the same unit before multiplying: 0.6 m = 60 cm. The area is 45 × 60 = 2700 cm². Multiplying without converting 0.6 m to centimetres at all, treating it as 0.6 cm, gives 45 × 0.6 = 27 cm². Converting 0.6 m to centimetres by multiplying by 10 instead of 100 gives 6 cm, and 45 × 6 = 270 cm². Converting 0.6 m to centimetres by multiplying by 1000 instead of 100 gives 600 cm, and 45 × 600 = 27000 cm².
- (a) the second quadrant — Method: the quadrant is settled by the signs of the two coordinates, not by their size; the quadrants are numbered anticlockwise, starting from the region where both coordinates are positive. Working: the x-coordinate −3 is negative, so the point lies to the left of the y-axis; the y-coordinate 0.5 is positive, so it lies above the x-axis; the region that is both left of the y-axis and above the x-axis is the second. Answer: the second quadrant. The distractors: 'the first quadrant' comes from ignoring the minus sign on −3; 'the third quadrant' comes from treating 0.5 as a negative value because it is smaller than 1, when in fact any number above zero is positive; 'the fourth quadrant' comes from reading the pair the wrong way round, as though the point were (0.5, −3).
- (a) 3.8 × 10⁻³ — 0.0038 is less than 1, so the power of 10 is negative. Moving the decimal point 3 places gives A = 3.8, so 0.0038 = 3.8 × 10⁻³. A candidate who wrote 3.8 × 10³ used a positive power, which is only correct for numbers of 10 or more. A candidate who wrote 38 × 10⁻⁴ used a value of A outside the required range. A candidate who wrote 3.8 × 10⁻⁴ counted one place too many when moving the decimal point.
- (c) (10.5, −2) — Method: the vector from the first tile to the third tile is the pattern's vector doubled, since two translations happen between them. Working: doubling (4.5, −2.5) gives (9, −5); adding this to the starting corner (1.5, 3) gives x-coordinate 1.5 + 9 = 10.5 and y-coordinate 3 − 5 = −2. Answer: (10.5, −2). A candidate who only applies the vector once, translating to the second tile instead of the third, gets (6, 0.5). A candidate who adds 2.5 instead of subtracting it in the y-coordinate gets (10.5, 8). A candidate who doubles the x-part of the vector correctly but forgets to change the y-coordinate at all gets (10.5, 3).
- (d) positive — Moving from A to B, the x-coordinate increases from 1 to 4 and the y-coordinate also increases from 1 to 7, so the line rises as it goes from left to right, which means the gradient is positive. "negative" would need y to decrease as x increases, which is not the case here. "zero" would need the y-coordinate to stay the same, but it changes from 1 to 7. "cannot be determined" is wrong because the coordinates of both points are known, so the direction of the line can always be found.
- (d) 3 : 8 — Multiply both parts by 4 to clear the decimal: 0.75 × 4 = 3 and 2 × 4 = 8, giving 3 : 8, which has no common factor other than 1. Giving 75 : 200 multiplies by 100 instead of 4, and has not then been simplified down to 3 : 8. Giving 0.75 : 2 has not been converted into whole numbers at all. Giving 3 : 2 converts the first part correctly but leaves the second part unscaled.
What is on this worksheet?
The sheet holds 12 questions drawn from the MathsUK bank — the content areas covered: Number, Algebra, Ratio, proportion and rates of change, Geometry and measures, Probability, Statistics. It is pitched at GCSE Foundation and takes about 10 minutes to work through in full. It works as a class handout, a homework, or a warm-up before a test.
How to use the sheet well
- Print it or open it on screen — both work. Printing is A4; the screen view fits phones and tablets.
- Do all 12 questions before checking — about 10 minutes is the guide, but there is no time pressure.
- Check the answers — press “Show answers” or print the answer page separately.
- Redo the questions you got wrong — twice as effective as doing 12 fresh ones.
- “New questions” — builds a fresh sheet on the same statements, so you can practise again without repeats.
Why this sheet helps
MathsUK worksheets use questions graded by difficulty and a fair spread of correct-answer positions (the answer is not always (a)) — so the student really has to think about each question rather than guess a pattern. Every question is tagged to a DfE content statement and checked before it enters the bank. The answers come with a step-by-step explanation, not just a value — so a wrong answer becomes a lesson.
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