12 short questions across all six content areas, designed as a lesson starter or a daily warm-up.
⏱️ Ten-minute starters — Foundation
Twelve short questions, two from each of the six content areas: number, algebra, ratio, geometry, probability and statistics. Nothing here needs more than a minute, and nothing needs a calculator. It is built as a lesson starter — print it, hand it out, take ten minutes, mark it together — and it works just as well as a daily warm-up at home in the fortnight before a mock. The value is in the spread rather than the depth: a student who has spent a week on algebra can find out in ten minutes what a week away from statistics has cost. Generate a new sheet whenever you want a fresh twelve on the same pattern.
- 1.A regular nonagon has 9 sides. Work out the sum of its interior angles.
- 2.A straight-line graph shows the distance travelled, d kilometres, against the time taken, t hours, for a cyclist. The line passes through the origin and has a gradient of 18. Write down what the gradient of this line represents.
- 3.In a survey of 45 students, 22 said they like reading, 18 said they like gaming, and 6 said they like both. Work out how many students like exactly one of reading or gaming.
- 4.Three angles meet at a single point on one side of a straight line. Two of the angles are 48° and 65°. Work out the third angle.
- 5.Zoe worked out 3/8 + 1/8 by adding the numerators and the denominators, and got 4/16. Work out the correct value of 3/8 + 1/8, giving your answer in its simplest form.
- 6.Write down the symbol that makes this statement true: −2/3 ___ −5/6
- 7.A builder lays a low wall made from identical bricks. The diagram shows the plan of the wall's footprint on a grid, where each square is one brick. The wall is built up to a height of 4 bricks everywhere. Work out the total number of bricks used.
- 8.Work out ⁴√81
- 9.Work out ∛64.
- 10.On a probability scale from 0 to 1, the points impossible (0), unlikely (0.25), evens (0.5) and certain (1) are marked. An event has a probability of 0.3. Between which two neighbouring marked points does 0.3 lie?
- 11.Two fair four-sided dice, numbered 1 to 4, are rolled and the two scores are added together. Work out the probability that the total is 5.
- 12.Freya buys three items whose prices are in the ratio 2:3:5. Altogether she pays £400. Work out the price of the most expensive item.
Answer key
- (a) 1260° — The sum of the interior angles of a polygon with n sides is (n − 2) × 180°. For a nonagon, n = 9, so the sum is (9 − 2) × 180° = 7 × 180° = 1260°. 1620° uses 9 × 180° without subtracting 2 from n first. 140° is the size of a single interior angle of a regular nonagon (1260° ÷ 9), not the sum of all nine. 1440° uses (n − 1) × 180° = 8 × 180° instead of (n − 2) × 180°.
- (d) The cyclist's speed, in kilometres per hour — Method: on any straight-line graph the gradient is the change in the quantity on the vertical axis for each 1 unit of the quantity on the horizontal axis, so its meaning is read off the two axis labels. Working: the vertical axis is distance in kilometres and the horizontal axis is time in hours, so the gradient counts kilometres for each hour, and distance for each hour is speed. Answer: the cyclist's speed, in kilometres per hour. The distractors: 'the total distance the cyclist travels, in kilometres' reads the gradient as a value taken off the vertical axis, but a gradient is a rate and no end point of the journey has been given; 'the time the cyclist takes, in hours' names the horizontal axis, which is the quantity the gradient divides by rather than the gradient itself; 'the distance the cyclist travels in 18 hours' treats the 18 as a value of t, when 18 is the steepness of the line and not a point on it.
- (c) 28 — Reading only is 22 − 6 = 16, and gaming only is 18 − 6 = 12, so exactly one of the two is 16 + 12 = 28. Adding 22 and 18 without removing the 6 who like both, 22 + 18 = 40, counts those 6 students twice. Giving 6 mistakes the number who like both for the number who like exactly one. Finding 22 + 18 − 6 = 34 gives the number who like at least one of reading or gaming, but stops there instead of also removing the 6 who like both to leave only those who like exactly one.
- (c) 67° — Angles on a straight line add up to 180°. Add the two known angles: 48° + 65° = 113°. Subtract from 180°: 180° − 113° = 67°.
- (d) 1/2 — Method: since the fractions already share a denominator, add only the numerators and keep the denominator the same. Working: 3/8 + 1/8 = 4/8 = 1/2. Answer: 1/2. Zoe's method, adding the denominators too, gives 4/16 = 1/4. 4/9 comes from adding the numerators correctly to get 4, but then building the denominator by adding the 8 of the first fraction to the 1 of the second (8 + 1 = 9), mixing a denominator with a numerator. 3/8 comes from ignoring the second fraction and simply restating the first one.
- (c) > — Method: write both fractions with a common denominator so they can be compared directly. Working: −2/3 = −4/6. Comparing −4/6 and −5/6, −4 is greater than −5, so −4/6 is greater than −5/6. Answer: −2/3 > −5/6, so the symbol is >. < comes from treating the fraction with the larger numerator and denominator, 5/6, as the greater number, ignoring that both fractions are negative. = comes from assuming the fractions must be equal because they look similar in size. ≤ combines < (false) with = (false).
- (b) 28 — Method: total bricks = (number of squares in the footprint) × (the height of the wall in bricks). Working: the footprint has the row of 5 squares plus the 2 squares in the arm that stands out from the middle of that row, and they do not overlap, giving 5 + 2 = 7 squares; multiplying by the height of 4 bricks gives 7 × 4 = 28. Answer: 28. The distractors: 20 comes from using only the row of 5 and ignoring the arm (5 × 4). 24 comes from treating the bottom square of the arm as if it were one of the row's own squares, so the arm is counted as adding only 1 new square instead of 2 (5 + 1 = 6, then 6 × 4). 32 comes from counting the square of the row directly below the arm a second time as part of the arm (5 + 3 = 8, then 8 × 4).
- (a) 3 — Method: the fourth root of a number is the positive value that gives that number when it is multiplied by itself four times. Working: 2 × 2 × 2 × 2 = 16, which is too small, and 3 × 3 × 3 × 3 = 9 × 9 = 81. Answer: 3. The distractors: 9 comes from taking the square root of 81 instead of its fourth root; 4.5 comes from taking the square root and then halving it, as though a fourth root were half a square root; 20.25 comes from dividing 81 by 4, treating the root's index as a divisor.
- (b) 4 — Method: the cube root of a number is the value that multiplies by itself three times to give that number. Working: 4 × 4 × 4 = 64, so ∛64 = 4. Answer: 4. (8 comes from finding the square root of 64 instead of the cube root. 192 comes from multiplying 64 by 3 instead of finding the number that cubes to 64. 21.3 comes from dividing 64 by 3 instead of finding its cube root.)
- (d) unlikely and evens — The marked points are impossible (0), unlikely (0.25), evens (0.5) and certain (1). Since 0.25 < 0.3 < 0.5, the probability 0.3 lies between unlikely and evens. Choosing 'impossible and unlikely' treats 0.3 as below 0.25, which it is not. Choosing 'evens and certain' treats 0.3 as above 0.5, which it is not. Choosing 'impossible and evens' skips over the unlikely marker altogether, even though 0.3 is above it.
- (b) 1/4 — There are 4 × 4 = 16 equally likely ordered outcomes for the two dice. The pairs that total 5 are: first dice 1 with second dice 4; first dice 2 with second dice 3; first dice 3 with second dice 2; and first dice 4 with second dice 1 — which is 4 outcomes, so the probability is 4/16 = 1/4. A candidate who answers 1/8 has listed only 2 of the four pairs, forgetting that first dice 1 with second dice 4 and first dice 4 with second dice 1 are separate outcomes because the dice are different. A candidate who answers 3/16 has found 3 pairs instead of 4, missing one from the list. A candidate who answers 1/16 has counted only a single pair, such as first dice 2 with second dice 3, and treated the order of the dice as not mattering.
- (d) £200 — Method: add the parts of the ratio, divide the total paid by the number of parts to find the value of one part, then multiply by the parts in the most expensive item. Working: 2 + 3 + 5 = 10 parts, £400 ÷ 10 = £40 for one part, and the most expensive item is 5 parts, so 5 × £40 = £200. Answer: £200. The distractors: £40 is the value of one part; £80 is the 2-part item, the cheapest of the three; £120 is the 3-part item.
What is on this worksheet?
The sheet holds 12 questions drawn from the MathsUK bank — the content areas covered: Number, Algebra, Ratio, proportion and rates of change, Geometry and measures, Probability, Statistics. It is pitched at GCSE Foundation and takes about 10 minutes to work through in full. It works as a class handout, a homework, or a warm-up before a test.
How to use the sheet well
- Print it or open it on screen — both work. Printing is A4; the screen view fits phones and tablets.
- Do all 12 questions before checking — about 10 minutes is the guide, but there is no time pressure.
- Check the answers — press “Show answers” or print the answer page separately.
- Redo the questions you got wrong — twice as effective as doing 12 fresh ones.
- “New questions” — builds a fresh sheet on the same statements, so you can practise again without repeats.
Why this sheet helps
MathsUK worksheets use questions graded by difficulty and a fair spread of correct-answer positions (the answer is not always (a)) — so the student really has to think about each question rather than guess a pattern. Every question is tagged to a DfE content statement and checked before it enters the bank. The answers come with a step-by-step explanation, not just a value — so a wrong answer becomes a lesson.
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