12 short questions across all six content areas, designed as a lesson starter or a daily warm-up.
⏱️ Ten-minute starters — Foundation
Twelve short questions, two from each of the six content areas: number, algebra, ratio, geometry, probability and statistics. Nothing here needs more than a minute, and nothing needs a calculator. It is built as a lesson starter — print it, hand it out, take ten minutes, mark it together — and it works just as well as a daily warm-up at home in the fortnight before a mock. The value is in the spread rather than the depth: a student who has spent a week on algebra can find out in ten minutes what a week away from statistics has cost. Generate a new sheet whenever you want a fresh twelve on the same pattern.
- 1.Which of these is written correctly in standard form?
- 2.A gardener mixes 300 ml of plant feed concentrate with 1.2 litres of water to make a spray. Write the ratio of concentrate to water in its simplest form.
- 3.A game uses a fair spinner with 5 equal sections numbered 1 to 5. A player wins £12 if the spinner lands on 5, and wins nothing otherwise. It costs £2 to play. The game is played 250 times. Work out the expected profit for the players, in total, over the 250 games.
- 4.Write down the coordinates of the point that is 4 units to the left of the origin and 7 units up.
- 5.Work out the lowest common multiple of 4 and 6.
- 6.Solve 5x² − 15x = 0.
- 7.A shelf is 60 cm long, correct to the nearest 10 cm. Write down the upper bound for the length of the shelf, in centimetres.
- 8.y is directly proportional to x. When x = 4, y = 10. Work out the value of y when x = 6.
- 9.Triangle ABC has AB = 5 cm and BC = 7 cm. Triangle DEF has DE = 5 cm and EF = 7 cm. Which extra fact would prove the triangles are congruent by SAS?
- 10.A triangle has vertices at (1, 1), (1, 5) and (6, 1). Work out the area of the triangle.
- 11.A shape is translated by the vector . The point P(6, 1) lies on the shape. Write down the coordinates of the image of P.
- 12.Expand and simplify (x − 3)²
Answer key
- (a) 7.5 × 10⁴ — Standard form is A × 10ⁿ, where A is between 1 and 10 (1 ≤ A < 10) and n is an integer — 7.5 × 10⁴ satisfies all of this. 12 × 10³ fails because 12 is not below 10. 0.5 × 10⁴ fails because 0.5 is not at least 1. 6.2 × 4⁵ fails because standard form always uses a power of 10, not a power of 4.
- (c) 1 : 4 — Convert to the same unit: 1.2 litres = 1200 ml, since 1 litre = 1000 ml. This gives the ratio 300 : 1200. Divide both parts by their highest common factor, 300, to get 1 : 4. Giving 3 : 12 divides by 100 only, which is a common factor but not the highest one. Giving 1 : 1.2 has not converted 1.2 litres into millilitres, so the two parts are not in the same unit. Giving 4 : 1 swaps the order, comparing water to concentrate instead of concentrate to water.
- (b) £100 — Over 250 games, the expected total winnings are 250 × (1/5) × £12 = £600, since a player wins on 1 of the 5 equally likely sections. The total cost of playing is 250 × £2 = £500. The players' expected profit is the winnings minus the cost: £600 − £500 = £100. Writing £500 is wrong because that is only the total cost of playing, without any winnings included. Writing £600 is wrong because that is only the total expected winnings, without subtracting what was paid to play. Writing £2,500 is wrong because it assumes a win on every single game (250 × £12 = £3,000) instead of using the 1-in-5 probability, then subtracts the cost: £3,000 − £500 = £2,500. The players' expected profit over the 250 games is £100.
- (c) (−4, 7) — Left of the origin means negative x, and up means positive y, so the point is (−4, 7). (4, 7) comes from forgetting that 'left' means the x-coordinate is negative. (−4, −7) comes from treating 'up' as a negative direction instead of positive. (7, −4) comes from swapping the x- and y-coordinates.
- (a) 12 — List the multiples of each number: multiples of 4 are 4, 8, 12, 16, 20, 24; multiples of 6 are 6, 12, 18, 24. The lowest number that appears in both lists is 12. Picking 24, a common multiple but not the lowest one, gives an answer that is too big. Picking 6, the larger of the two original numbers rather than a common multiple, ignores that the lowest common multiple must appear in both lists. Working out the highest common factor instead of the lowest common multiple gives 2. So the lowest common multiple of 4 and 6 is 12.
- (c) x = 0 or x = 3 — Method: take out the common factor 5x: 5x(x − 3) = 0, so 5x = 0 or x − 3 = 0, giving x = 0 or x = 3. Distractor origins: x = 0 or x = 15 comes from forgetting to divide the second term by the common factor 5x correctly, leaving 15 instead of 3; x = 3 loses the solution x = 0 by dividing both sides by x; x = 5 or x = 3 mistakes the coefficient 5 itself for one of the solutions.
- (c) 65 cm — Method: the upper bound is half the rounding unit above the given value. Working: half of 10 cm is 5 cm, so the upper bound is 60 + 5 = 65 cm. Answer: 65 cm. (70 cm comes from adding the whole rounding unit, 10, instead of half of it. 60 cm comes from giving the rounded value itself rather than the upper bound. 55 cm comes from subtracting the half unit instead of adding it, giving the lower bound.)
- (b) 15 — Find the multiplier connecting y to x: 10 ÷ 4 = 2.5. Then apply it to the new value of x: 2.5 × 6 = 15. Working out 10 + (6 − 4) = 12 adds the change in x straight onto y instead of scaling proportionally. Working out 10 × 6 = 60 multiplies the given y-value by the new x-value directly, without finding the multiplier first. Writing 10 keeps y the same as before, not realising it must change with x. When x = 6, y = 15.
- (b) angle B = angle E — AB and BC meet at vertex B, so the angle INCLUDED between them is angle B; making angle B = angle E completes SAS. Angle A sits between AB and AC, not between AB and BC, so it is not the included angle needed for SAS here. Angle C sits between BC and CA, not between AB and BC, so it is not included either. AC = DF would give a third pair of equal sides, which proves congruence by SSS instead of SAS.
- (d) 10 — The right angle is at (1, 1). The vertical side has length 5 − 1 = 4 and the horizontal side has length 6 − 1 = 5, so the area is (4 × 5) ÷ 2 = 20 ÷ 2 = 10. A candidate who forgets to halve the product of the two sides gets 4 × 5 = 20. A candidate who forgets to subtract the shared vertex's coordinate and uses the raw coordinates 6 and 5 as the side lengths gets (6 × 5) ÷ 2 = 30 ÷ 2 = 15. A candidate who uses only one side length as the area gets 5.
- (b) (3, 5) — Method: add the top number of the vector to the x-coordinate and the bottom number to the y-coordinate. Working: adding −3 to the x-coordinate is 6 − 3 = 3, and adding 4 to the y-coordinate is 1 + 4 = 5. Answer: the image of P is (3, 5). Subtracting the vector instead of adding it reverses the translation and gives (9, −3). Adding the top number but subtracting the bottom one, on the assumption that the lower entry always means downwards, gives (3, −3); the minus sign in a vector has already recorded the direction. Reading the two numbers the wrong way round, so that the shape moves 4 across and 3 down, gives (10, −2).
- (d) x² − 6x + 9 — Method: squaring a bracket means multiplying that bracket by itself, so expand (x − 3)(x − 3) term by term and then collect like terms. Working: x × x = x², x × (−3) = −3x, (−3) × x = −3x and (−3) × (−3) = 9, giving x² − 3x − 3x + 9, and the two middle terms collect to −6x. Answer: x² − 6x + 9. The distractors: x² − 3x + 9 comes from writing down only one of the two middle products instead of both; x² + 6x + 9 comes from treating (−3) × x as +3x, so the middle terms are added rather than subtracted; x² − 9 comes from treating the square as the difference of two squares (x − 3)(x + 3).
What is on this worksheet?
The sheet holds 12 questions drawn from the MathsUK bank — the content areas covered: Number, Algebra, Ratio, proportion and rates of change, Geometry and measures, Probability, Statistics. It is pitched at GCSE Foundation and takes about 10 minutes to work through in full. It works as a class handout, a homework, or a warm-up before a test.
How to use the sheet well
- Print it or open it on screen — both work. Printing is A4; the screen view fits phones and tablets.
- Do all 12 questions before checking — about 10 minutes is the guide, but there is no time pressure.
- Check the answers — press “Show answers” or print the answer page separately.
- Redo the questions you got wrong — twice as effective as doing 12 fresh ones.
- “New questions” — builds a fresh sheet on the same statements, so you can practise again without repeats.
Why this sheet helps
MathsUK worksheets use questions graded by difficulty and a fair spread of correct-answer positions (the answer is not always (a)) — so the student really has to think about each question rather than guess a pattern. Every question is tagged to a DfE content statement and checked before it enters the bank. The answers come with a step-by-step explanation, not just a value — so a wrong answer becomes a lesson.
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