12 short questions across all six content areas, designed as a lesson starter or a daily warm-up.
⏱️ Ten-minute starters — Foundation
Twelve short questions, two from each of the six content areas: number, algebra, ratio, geometry, probability and statistics. Nothing here needs more than a minute, and nothing needs a calculator. It is built as a lesson starter — print it, hand it out, take ten minutes, mark it together — and it works just as well as a daily warm-up at home in the fortnight before a mock. The value is in the spread rather than the depth: a student who has spent a week on algebra can find out in ten minutes what a week away from statistics has cost. Generate a new sheet whenever you want a fresh twelve on the same pattern.
- 1.Write 0.0038 in standard form.
- 2.Here are the first four terms of an arithmetic sequence: 5, 9, 13, 17. Work out the 5th term.
- 3.At a school car park, each car is a saloon, an estate or a hatchback, and no car is more than one of these. Among 200 cars, the probability that a car chosen at random is a saloon is 0.28 and the probability that it is an estate is 0.37. Work out how many of the 200 cars are hatchbacks.
- 4.At a fête, a game costs £3 to play. The probability of winning is 0.1, and each win pays out £20. 150 people play the game. Work out the fête's expected profit from the game.
- 5.Isla wants to find out the favourite television programme of the pupils at her school. She asks only her own close group of friends. Write down what is wrong with her sample.
- 6.A quantity surveyor calculates a length as 24.6851 m. Round this length to 2 decimal places.
- 7.One card is taken at random from an ordinary pack of 52 playing cards. 26 of the cards are red. Work out the probability that the card is red. Give your answer as a percentage.
- 8.In a choir of 30 singers, 40% are altos and the rest are sopranos. Write the number of sopranos as a fraction of the number of altos. Give your answer in its simplest form.
- 9.A robotic arm's tip starts at the point (12.5, −4.25) on a grid measured in centimetres. It moves by the vector to pick up a component, then by the vector to place it. Work out the coordinates of the tip after both moves.
- 10.A garden shed is shaped like a triangular prism: two identical vertical triangular end walls (the gable ends), joined by a sloping rectangular roof and a vertical rectangular back wall. Looking at the shed from directly above (the plan view), what shape is seen?
- 11.Estimate the value of √45, giving your answer to the nearest whole number.
- 12.The formula connecting speed, distance and time is v = s ÷ t. Work out v, in km/h, when s = 180 and t = 4.
Answer key
- (a) 3.8 × 10⁻³ — 0.0038 is less than 1, so the power of 10 is negative. Moving the decimal point 3 places gives A = 3.8, so 0.0038 = 3.8 × 10⁻³. A candidate who wrote 3.8 × 10³ used a positive power, which is only correct for numbers of 10 or more. A candidate who wrote 38 × 10⁻⁴ used a value of A outside the required range. A candidate who wrote 3.8 × 10⁻⁴ counted one place too many when moving the decimal point.
- (b) 21 — Method: find the gap between neighbouring terms, then add one gap to the last term that is known. Working: 9 − 5 = 4, 13 − 9 = 4 and 17 − 13 = 4, so 4 is added each time; the 5th term is one step on from the 4th term, so it is 17 + 4. Answer: 21. The distractors: 25 comes from adding the 4 twice and landing on the 6th term; 20 comes from multiplying the position by the common difference, 5 × 4, and ignoring the fact that the sequence starts at 5 rather than at 4; 22 comes from adding the first term, 5, to 17 instead of adding the common difference.
- (b) 70 — Saloon, estate and hatchback are exhaustive, so their probabilities sum to 1: the probability of a hatchback is 1 − 0.28 − 0.37 = 0.35. The number of hatchbacks is 0.35 × 200 = 70. Treating the SUM of the other two probabilities, 0.28 + 0.37 = 0.65, as the probability of a hatchback instead of its complement gives 0.65 × 200 = 130. Multiplying the correct probability, 0.35, by 100 instead of the 200 cars actually surveyed gives 35. Averaging the two given probabilities, (0.28 + 0.37) ÷ 2 = 0.325, instead of subtracting them from 1, and then multiplying by 200 gives 65.
- (a) £150 — Each game, the expected payout is 0.1 × £20 = £2, so the fête's expected profit per game is the £3 charged minus the £2 expected payout, £1. Over 150 games, that is 150 × £1 = £150. Writing £300 is wrong because 150 × £2 = £300 is the total expected PAYOUT, not the profit — it has not been subtracted from the entry fees. Writing £450 is wrong because 150 × £3 = £450 is the total money taken in entry fees, without accounting for what is expected to be paid out in prizes. Writing £1 is wrong because that is only the expected profit for ONE game — it has not been scaled up to all 150 games. The fête's expected profit is £150.
- (c) It is not representative, as she picked her own friends — Method: judge a sample by asking whether the pupils in it were chosen in a way that gives the whole school a fair chance of being heard. Working: Isla's friends are a group she formed herself, and friends tend to share tastes, so their favourite programme is likely to match hers rather than the school's, and pupils in other year groups and other friendship groups had no chance at all of being asked; the fault lies in how the pupils were selected, not in how many of them there were. Answer: it is not representative, as she picked her own friends. The distractors: the reply blaming the size claims the pupils were picked at random, which is false here, and it is the common mistake of thinking a biased sample can be cured by making it bigger; the reply calling the sample too large is false in the other direction, as a survey is never spoilt by collecting more replies; the reply that the sample is fine treats attending the school as enough, which would make any group of pupils in the building a fair sample.
- (d) 24.69 — To round to 2 decimal places, look only at the third decimal digit to decide whether the second decimal digit rounds up. In 24.6851 the third decimal digit is 5, and since 5 is 5 or more, the second decimal digit rounds up from 8 to 9, giving 24.69. Rounding to 1 decimal place instead of 2 gives 24.7, one place value too coarse. Keeping the third decimal digit rather than dropping it gives 24.685, which is 3 decimal places. Looking at the fourth decimal digit, 1, instead of the third one, and wrongly deciding that no rounding is needed, leaves the length unrounded at 24.68.
- (d) 50% — Method: write the number of red cards over the total number of cards, then turn that fraction into a percentage by dividing and multiplying by 100. Working: the probability is 26/52; 26 ÷ 52 = 0.5 and 0.5 × 100 = 50. Answer: 50%, the exact middle of the 0 to 1 probability scale, which matches the fact that half the pack is red. The distractors: 26% comes from writing the number of red cards straight down as the percentage without dividing by the total; 25% comes from taking one of the four suits as the red ones and giving a quarter; 2% comes from dividing the wrong way round, 52 ÷ 26 = 2, and writing that as a percentage.
- (d) 3/2 — Work out the number of altos: 40% of 30 = 12. The rest are sopranos, so there are 30 − 12 = 18 sopranos. Form the fraction 18/12; both numbers share a factor of 6, so 18 ÷ 6 = 3 and 12 ÷ 6 = 2, giving 3/2. 2/3 comes from writing the fraction the wrong way round, as altos over sopranos (12/18). 3/5 comes from comparing the sopranos with the whole choir (18/30), instead of with the altos. 7/3 comes from miscalculating 30 − 12 as 28 instead of 18, then forming 28/12.
- (d) (11, 0.75) — Add the moves to the starting point one component at a time. x: 12.5 + (−3.75) + 2.25 = 11; y: −4.25 + 6.5 + (−1.5) = 0.75, giving (11, 0.75). (8.75, 2.25) stops after the first move only and never applies the second vector. (6.5, 3.75) comes from subtracting the second vector instead of adding it. (0.75, 11) comes from swapping the final x-coordinate and y-coordinate.
- (d) a rectangle — The shed is a prism, so its two triangular ends are identical and parallel, a fixed distance apart along the shed's length; the floor they stand on is therefore bounded by the base of one triangle, the base of the other, and the two straight edges joining them — a rectangle. Looking straight down, the sloping roof projects onto that same rectangle rather than outside it, so the plan view is a plain rectangle, as long as the shed and as wide as its gable end. "a triangle" is the shape of the END wall, seen from the front or back, not from above. "a triangle with a rectangle attached" wrongly combines a side-elevation feature with the plan — the plan does not show the triangular end wall at all, since looking down hides it completely. "two triangles joined at their bases" describes neither the plan nor any single elevation of this shed.
- (b) 7 — Method: trap the number between the two square numbers on either side of it, then decide which of them it is nearer to. Working: 6² = 36 and 7² = 49, so √45 lies between 6 and 7; 49 − 45 = 4 while 45 − 36 = 9, so 45 is nearer to 49. Answer: 7. The distractors: 6 comes from taking the square number below 45 and stopping there, without checking which of 36 and 49 is nearer; 22.5 comes from halving 45 instead of looking for the number that multiplies by itself to give 45; 2,025 comes from squaring 45 instead of taking its square root.
- (d) 45 — v = s ÷ t = 180 ÷ 4 = 45 km/h. 720 comes from multiplying s and t instead of dividing, 180 × 4. 184 comes from adding s and t instead of dividing, 180 + 4. 176 comes from subtracting t from s instead of dividing, 180 − 4.
What is on this worksheet?
The sheet holds 12 questions drawn from the MathsUK bank — the content areas covered: Number, Algebra, Ratio, proportion and rates of change, Geometry and measures, Probability, Statistics. It is pitched at GCSE Foundation and takes about 10 minutes to work through in full. It works as a class handout, a homework, or a warm-up before a test.
How to use the sheet well
- Print it or open it on screen — both work. Printing is A4; the screen view fits phones and tablets.
- Do all 12 questions before checking — about 10 minutes is the guide, but there is no time pressure.
- Check the answers — press “Show answers” or print the answer page separately.
- Redo the questions you got wrong — twice as effective as doing 12 fresh ones.
- “New questions” — builds a fresh sheet on the same statements, so you can practise again without repeats.
Why this sheet helps
MathsUK worksheets use questions graded by difficulty and a fair spread of correct-answer positions (the answer is not always (a)) — so the student really has to think about each question rather than guess a pattern. Every question is tagged to a DfE content statement and checked before it enters the bank. The answers come with a step-by-step explanation, not just a value — so a wrong answer becomes a lesson.
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