12 short questions across all six content areas, designed as a lesson starter or a daily warm-up.
⏱️ Ten-minute starters — Foundation
Twelve short questions, two from each of the six content areas: number, algebra, ratio, geometry, probability and statistics. Nothing here needs more than a minute, and nothing needs a calculator. It is built as a lesson starter — print it, hand it out, take ten minutes, mark it together — and it works just as well as a daily warm-up at home in the fortnight before a mock. The value is in the spread rather than the depth: a student who has spent a week on algebra can find out in ten minutes what a week away from statistics has cost. Generate a new sheet whenever you want a fresh twelve on the same pattern.
- 1.A tree diagram shows two rounds of a game, played independently. On each round, the probability of losing is 0.7 and the probability of winning is 0.3. Work out the probability of losing both rounds.
- 2.Two allotments are combined. Allotment A grows vegetables and flowers in the ratio 3 : 2, and has 20 plots in total. Allotment B grows vegetables and flowers in the ratio 1 : 4, and has 20 plots in total. Work out the fraction of all the plots, in both allotments combined, that grow vegetables.
- 3.Work out 3/7 × 14/9. Give your answer as a fraction in its simplest form.
- 4.Ffion is paid £11.20 per hour. She works 6 hours on Monday and 4.5 hours on Tuesday. Work out her total pay for the two days.
- 5.A biased six-sided dice is rolled once. The probability that it lands on 6 is 0.25. The other five scores are all equally likely. Work out the probability that it lands on 3.
- 6.The formula for the circumference of a circle is C = 2πr, where r is the radius. Make r the subject of the formula.
- 7.A raffle has two independent draws. In the first, a winning ticket is picked at random from 5 red tickets and 3 blue tickets. In the second, a winning number is picked using a fair spinner with 4 equal sections, numbered 1 to 4. Work out the probability that the first winning ticket is blue and the second winning number is greater than 2.
- 8.A number machine adds 6 to its input. Work out the output when the input is −4.
- 9.An acid solution has a concentration of 20%. The solution contains 40 g of acid, and the rest of the solution is water. Work out the mass of water in the solution.
- 10.Which of these equations gives a straight-line graph when plotted?
- 11.In a survey of 45 students, 22 said they like reading, 18 said they like gaming, and 6 said they like both. Work out how many students like exactly one of reading or gaming.
- 12.A triangle has vertices at (1, 1), (1, 5) and (6, 1). Work out the area of the triangle.
Answer key
- (c) 0.49 — The two rounds are independent, so multiply the probability of losing each round: 0.7 × 0.7 = 0.49. Choosing 0.7 comes from giving the probability of losing just one round, forgetting there are two rounds to combine. Choosing 1.4 comes from adding the two probabilities instead of multiplying, 0.7 + 0.7 = 1.4. Choosing 0.09 comes from using the probability of WINNING instead of losing, 0.3 × 0.3 = 0.09.
- (a) 2/5 — Method: find the number of vegetable plots in each allotment, add them, then divide by the total number of plots in both allotments. Working: Allotment A: 3/5 × 20 = 12 vegetable plots. Allotment B: 1/5 × 20 = 4 vegetable plots. Total vegetable plots = 12 + 4 = 16. Total plots = 20 + 20 = 40. Fraction = 16/40 = 2/5. Answer: 2/5. 3/10 comes from using only Allotment A's 12 vegetable plots over the combined total of 40 plots, forgetting to add Allotment B's vegetable plots. 1/5 comes from using only Allotment B's ratio (1:4) as the fraction of vegetables, ignoring Allotment A altogether. 3/5 comes from working out the fraction of the combined plots that grow flowers instead of vegetables.
- (c) 2/3 — Method: multiply the numerators together and the denominators together, then divide both parts of the result by their highest common factor. Working: 3 × 14 = 42 and 7 × 9 = 63, giving 42/63; the highest common factor of 42 and 63 is 21, and 42 ÷ 21 = 2 with 63 ÷ 21 = 3. Answer: 2/3. The distractors: 17/16 comes from adding the numerators and adding the denominators, giving (3 + 14)/(7 + 9); 27/98 comes from turning the second fraction upside down and multiplying, which divides instead of multiplying and gives 3/7 × 9/14; 2/21 comes from cancelling the 7 into the 14 in the numerator but leaving the 7 in the denominator, giving 6/63.
- (d) £117.60 — Add the hours worked over the two days: 6 + 4.5 = 10.5 hours. Multiply by the rate of pay: 10.5 × £11.20 = £117.60. (£67.20 is Monday's pay only. £50.40 is Tuesday's pay only. £106.40 comes from mistakenly adding the hours as 6 + 3.5 = 9.5 — misreading Tuesday's 4.5 hours as 3.5 — and then multiplying by £11.20.)
- (b) 0.150 — The six scores are exhaustive, so their probabilities sum to 1. The probability of not landing on 6 is 1 − 0.25 = 0.75, and this is shared equally between the other five scores, so each has probability 0.75 ÷ 5 = 0.150. Giving 0.750 as the answer stops after finding the probability of not landing on 6, without sharing it out between the five remaining scores. Dividing 0.75 by 6 instead of by 5 gives 0.125, wrongly including the score of 6 among the equally likely scores. Ignoring the bias completely and dividing 1 by all six scores gives 1 ÷ 6 = 0.167.
- (a) r = C / (2π) — Method: undo the multiplication by 2π by dividing both sides by 2π. Working: C = 2πr, so dividing both sides by 2π gives r = C / (2π). The value r = C / π comes from dividing by π only and forgetting the factor of 2 in 2π. The value r = 2πC comes from multiplying by 2π instead of dividing. The value r = C − 2π comes from subtracting 2π instead of dividing by it.
- (d) 3/16 — Method: work out each draw's own probability first, then multiply them together since the two draws are independent. Working: there are 8 tickets in all, 3 of them blue, so P(blue) = 3/8. P(spinner number greater than 2) = 2/4 = 1/2, since 3 and 4 qualify. Multiplying gives 3/8 × 1/2, which comes to 3/16. Answer: 3/16. Watch out: writing down 3/8 stops after the first draw and never brings in the spinner at all. Writing down 1/2 does the opposite, using only the spinner and ignoring the ticket draw. And writing down 5/16 uses 5/8, the probability of a RED ticket, instead of 3/8 for blue — reading the wrong colour off the raffle.
- (c) 2 — The output is the input plus 6: −4 + 6 = 2. A candidate who subtracts 6 instead of adding it gets −4 − 6 = −10. A candidate who ignores the negative sign on the input and works out 4 + 6 gets 10. A candidate who multiplies the input by 6 instead of adding gets −4 × 6 = −24.
- (a) 160 g — Method: use the ratio 20:100 to find the mass of the whole solution from the mass of acid, then take the acid away to leave the water. Working: 20:100 = 40:m, and 40 ÷ 20 = 2, so m = 2 × 100 = 200 g of solution; the water is 200 − 40 = 160 g. Answer: 160 g. The distractors: 200 g is the mass of the whole solution, which is the middle step and includes the acid the question asks you to leave out; 8 g comes from working out 20% of 40 g, which treats the 40 g as the whole solution rather than as the 20% inside it; 10 g comes from reading the 40 g as the 80% that is water, giving a solution of 50 g and a difference of 50 − 40.
- (b) y = 2x − 3 — A straight-line graph has an equation of the form y = mx + c, where x appears only to the power 1. Of the four equations, y = 2x − 3 fits this form, so it gives a straight line. y = x² − 3 has x squared, so it gives a curved (quadratic) graph, not a straight line. y = x³ − 3 has x cubed, so it gives a cubic curve. y = 3/x has x on the bottom of a fraction, so it gives a reciprocal curve with two branches.
- (c) 28 — Reading only is 22 − 6 = 16, and gaming only is 18 − 6 = 12, so exactly one of the two is 16 + 12 = 28. Adding 22 and 18 without removing the 6 who like both, 22 + 18 = 40, counts those 6 students twice. Giving 6 mistakes the number who like both for the number who like exactly one. Finding 22 + 18 − 6 = 34 gives the number who like at least one of reading or gaming, but stops there instead of also removing the 6 who like both to leave only those who like exactly one.
- (d) 10 — The right angle is at (1, 1). The vertical side has length 5 − 1 = 4 and the horizontal side has length 6 − 1 = 5, so the area is (4 × 5) ÷ 2 = 20 ÷ 2 = 10. A candidate who forgets to halve the product of the two sides gets 4 × 5 = 20. A candidate who forgets to subtract the shared vertex's coordinate and uses the raw coordinates 6 and 5 as the side lengths gets (6 × 5) ÷ 2 = 30 ÷ 2 = 15. A candidate who uses only one side length as the area gets 5.
What is on this worksheet?
The sheet holds 12 questions drawn from the MathsUK bank — the content areas covered: Number, Algebra, Ratio, proportion and rates of change, Geometry and measures, Probability, Statistics. It is pitched at GCSE Foundation and takes about 10 minutes to work through in full. It works as a class handout, a homework, or a warm-up before a test.
How to use the sheet well
- Print it or open it on screen — both work. Printing is A4; the screen view fits phones and tablets.
- Do all 12 questions before checking — about 10 minutes is the guide, but there is no time pressure.
- Check the answers — press “Show answers” or print the answer page separately.
- Redo the questions you got wrong — twice as effective as doing 12 fresh ones.
- “New questions” — builds a fresh sheet on the same statements, so you can practise again without repeats.
Why this sheet helps
MathsUK worksheets use questions graded by difficulty and a fair spread of correct-answer positions (the answer is not always (a)) — so the student really has to think about each question rather than guess a pattern. Every question is tagged to a DfE content statement and checked before it enters the bank. The answers come with a step-by-step explanation, not just a value — so a wrong answer becomes a lesson.
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