Printable · GCSE Foundation · ages 14-16
Functions, inverse and composite functions worksheet — GCSE Foundation
Fifteen questions on "functions, inverse and composite functions" — DfE statement A7. Print it, or print three versions so neighbours cannot copy by letter; the key gives the letter for each version.
part HigherNon-calculator
Functions, inverse and composite functions worksheet — GCSE Foundation
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- 1.A number machine adds 1 to its input. Isla says that an input of 5 gives an output of 6. Which statement is correct?
- 2.y = x + 10. Work out the value of y when x = 0.y = x + 10
- 3.A number machine multiplies its input by 3 and then adds 7. The output is 1. Work out the input.
- 4.y = x + 4. Work out the value of y when x = 3.y = x + 4
- 5.A taxi firm charges a fixed fee of £3.50 plus £2.20 per mile. Work out the total cost of a journey of 6 miles.
- 6.A number machine adds 6 to its input. Work out the output when the input is −4.
- 7.A number machine multiplies its input by 2 and then subtracts 5. Work out the output when the input is 6.
- 8.A rule turns each input x into an output y. An input of 1 gives an output of 1, an input of 2 gives an output of 4 and an input of 3 gives an output of 9. Work out the rule.
- 9.A rule turns each input into an output. An input of 0 gives an output of −1, an input of 1 gives an output of 1, and an input of 2 gives an output of 3. Work out the rule, writing the input as x and the output as y.
- 10.y = 3x − 2. Work out the value of y when x = 4.y = 3x − 2
- 11.A number machine adds 5 to its input. Work out the output when the input is 0.
- 12.A number machine multiplies its input by 5. Work out the output when the input is −1.
- 13.A rule turns each input x into an output y. The inputs are x = −1, 0, 1, 2 and the matching outputs are y = 5, 3, 1, −1. Work out the rule.
- 14.y = 5x − 1. Work out the value of y when x = 3.y = 5x − 1
- 15.A rule turns each input x into an output y. The inputs are x = 1, 2, 3, 4 and the matching outputs are y = −5, −3, −1 and one missing value. Work out the missing value of y.
Answer key
- (d) Isla is right, because 5 + 1 = 6 — Method: put the input through the machine yourself, then compare what comes out with the output claimed, and check that the reason given with the verdict is itself true. Working: the machine adds 1 to whatever is put in, so an input of 5 gives 5 + 1 = 6, which is exactly the output claimed. Answer: Isla is right, and the reason is that 5 + 1 = 6. The distractors: the statement that the machine adds 1 to its output describes a different machine — this one adds 1 to what goes in — so the verdict is right but the reason is false; 5 − 1 = 4 comes from running the machine backwards and subtracting instead of adding; 5 × 1 = 5 comes from reading ‘adds 1’ as ‘multiplies by 1’, which leaves the input unchanged.
- (b) 10 — Method: substitute the value of x into the rule and carry out the addition; only the term containing x becomes zero. Working: y = 0 + 10, and adding to zero leaves the 10 unchanged. Answer: y = 10. The distractors: 0 comes from assuming that an input of x = 0 makes the whole rule zero, which is only true when nothing is added on; 11 comes from substituting x = 1 instead of x = 0; −10 comes from reading the rule as y = x − 10.
- (d) −2 — Method: run the machine backwards, undoing the operations in the opposite order and swapping each one for its inverse. Working: the machine added 7 last, so take 7 off the output: 1 − 7 = −6; before that the machine had multiplied by 3, so divide: −6 ÷ 3, and a negative divided by a positive stays negative. Answer: −2, which checks because 3 × (−2) + 7 = −6 + 7 = 1. The distractors: 2 comes from dividing 6 by 3 and losing the minus sign; −6 comes from taking the 7 off and stopping there, never undoing the multiplication; −18 comes from multiplying −6 by 3 instead of dividing by 3.
- (a) 7 — Method: substitute the given value of x into the rule and carry out the operation written in it. Working: y = x + 4 with x = 3 gives y = 3 + 4, an addition of two whole numbers. Answer: y = 7. The distractors: 12 comes from multiplying by 4 instead of adding 4; 4 comes from writing down the number in the rule and never using the input at all; 1 comes from subtracting, 4 − 3, instead of adding.
- (d) £16.70 — The mileage charge is 2.20 × 6 = £13.20. Adding the fixed fee: £13.20 + £3.50 = £16.70. A candidate who forgets the fixed fee gives just the mileage charge, £13.20. A candidate who adds the fixed fee to the per-mile rate before multiplying by the number of miles, (3.50 + 2.20) × 6, gets £34.20. A candidate who rounds £2.20 down to £2 gets 2 × 6 + 3.50 = £15.50.
- (c) 2 — The output is the input plus 6: −4 + 6 = 2. A candidate who subtracts 6 instead of adding it gets −4 − 6 = −10. A candidate who ignores the negative sign on the input and works out 4 + 6 gets 10. A candidate who multiplies the input by 6 instead of adding gets −4 × 6 = −24.
- (a) 7 — Multiply the input by 2: 6 × 2 = 12. Then subtract 5: 12 − 5 = 7. A candidate who does the operations in the wrong order, subtracting 5 first and then multiplying by 2, gets (6 − 5) × 2 = 2. A candidate who only carries out the multiplication and forgets to subtract gets 12. A candidate who adds 5 instead of subtracting gets 6 × 2 + 5 = 17.
- (c) y = x² — Method: test a candidate rule against every pair given, not just one — a rule that fits one pair and fails another is not the rule. Working: the outputs 1, 4, 9 rise by 3 and then by 5, so they are not going up in equal steps and the input is not simply multiplied by a fixed number; comparing each output with its own input gives 1 × 1 = 1, 2 × 2 = 4 and 3 × 3 = 9, and all three pairs fit. Answer: y = x². The distractors: y = 3x comes from fitting only the last pair, where 3 × 3 = 9, and reading that 3 as a multiplier; y = 3x − 2 comes from assuming a multiply-then-add rule and using the first step in the outputs, 4 − 1 = 3, as the multiplier — it fits the first two pairs and fails the third; y = 2x comes from fitting only the pair 2 and 4 and reading every output as double its input.
- (b) y = 2x − 1 — Method: in a rule that multiplies and then adds, the multiplier is the step in the outputs for each step of 1 in the input, and the number added on is the output when the input is 0. Working: the inputs 0, 1, 2 rise in ones while the outputs −1, 1, 3 rise by 2 each time, so the input is multiplied by 2; an input of 0 gives 2 × 0 = 0 and the output must be −1, so 1 is subtracted. Answer: y = 2x − 1, checked against the last pair by 2 × 2 − 1 = 3. The distractors: y = 2x + 1 comes from finding the multiplier 2 correctly and then reading the output at an input of 0 as +1 instead of −1; y = x − 1 comes from taking the multiplier as 1 because the inputs go up in ones, instead of using the step in the outputs; y = 3x − 1 comes from reading the largest output, 3, as the multiplier.
- (c) 10 — Method: substitute the value of x, then follow the order of operations, carrying out the multiplication before the subtraction. Working: with x = 4 the rule reads y = 3 × 4 − 2; the multiplication gives 3 × 4 = 12, and taking 2 away gives 12 − 2. Answer: y = 10. The distractors: 14 comes from adding the 2 instead of subtracting it; 12 comes from working out 3 × 4 and stopping there, leaving the −2 unused; 6 comes from subtracting first, 4 − 2, and multiplying the result by 3.
- (a) 5 — Method: apply the machine's operation to the input, and treat zero as an input like any other. Working: the machine gives 0 + 5, and counting on 5 from zero leaves the 5 unchanged. Answer: 5. The distractors: 0 comes from assuming that an input of 0 must give an output of 0, which is true for a machine that multiplies but not for one that adds; −5 comes from subtracting 5 instead of adding it; 6 comes from treating the input as 1 rather than 0 and working out 1 + 5.
- (a) −5 — Method: apply the machine's operation to the input, and carry the sign of the input through the multiplication. Working: the machine gives 5 × (−1); a positive number multiplied by a negative number gives a negative result, and 5 × 1 = 5, so the output is 5 below zero. Answer: −5, which is one lot of −1 taken five times. The distractors: 5 comes from working out 5 × 1 and losing the minus sign of the input; 4 comes from adding 5 to −1 instead of multiplying; −6 comes from subtracting 5 from −1 instead of multiplying.
- (a) y = −2x + 3 — Method: find the step in the outputs for each step of 1 in the input — falling outputs mean a negative multiplier — then read off the output when the input is 0, because that is the number added on. Working: the outputs 5, 3, 1, −1 fall by 2 each time x rises by 1, so x is multiplied by −2; the output at x = 0 is 3, so 3 is added. Answer: y = −2x + 3, checked at x = 2 by −2 × 2 + 3 = −1. The distractors: y = 2x + 3 comes from taking the size of the step, 2, as the multiplier and ignoring the fact that the outputs are falling; y = −2x − 3 comes from using the correct multiplier but writing the number added on as −3 instead of the output 3 listed at x = 0; y = −x + 4 comes from taking the multiplier as −1, its size read from the step of 1 in the inputs instead of the step of 2 in the outputs and its sign from the fact that the outputs fall, and then fitting the number added on to the pair x = −1, y = 5.
- (a) 14 — Substituting x = 3: y = 5(3) − 1 = 15 − 1 = 14. A candidate who stops after the multiplication and forgets to subtract 1 gets 15. A candidate who adds 1 instead of subtracting gets 16. A candidate who incorrectly treats the expression as 5 × (3 − 1) gets 10.
- (d) 1 — Method: find the step in the outputs for each step of 1 in the input, write the rule from that step and from one pair of values, then apply the rule to the last input. Working: the outputs −5, −3, −1 rise by 2 while x rises in ones, so x is multiplied by 2; at x = 1, 2 × 1 = 2 while y = −5, so 7 is subtracted, giving y = 2x − 7; at x = 4 the rule gives 2 × 4 = 8 and 8 − 7 = 1. Answer: y = 1. The distractors: 3 comes from carrying the outputs on one step too far, to x = 5; 0 comes from assuming the outputs −5, −3, −1 carry on by adding 1 rather than by adding 2; 8 comes from doubling the input and forgetting to subtract the 7.
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