Printable · GCSE Foundation · ages 14-16
Functions, inverse and composite functions worksheet — GCSE Foundation
Fifteen questions on "functions, inverse and composite functions" — DfE statement A7. Print it, or print three versions so neighbours cannot copy by letter; the key gives the letter for each version.
part Higher
Functions, inverse and composite functions worksheet — GCSE Foundation
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- 1.y = 5 − 2x. Work out the value of x when y = 11.
- 2.A number machine multiplies its input by 3 and then adds 7. The output is 1. Work out the input.
- 3.A rule turns each input x into an output y. The inputs are x = −1, 0, 1, 2 and the matching outputs are y = 5, 3, 1, −1. Work out the rule.
- 4.y = x + 10. Work out the value of y when x = 0.y = x + 10
- 5.y = x + 4. Work out the value of y when x = 3.y = x + 4
- 6.A number machine adds 5 to its input. Work out the output when the input is 0.
- 7.A rule multiplies the input by a fixed number and then adds a fixed number. An input of 1 gives an output of 5, and an input of 3 gives an output of 11. Work out the rule, writing the input as x and the output as y.
- 8.A number machine adds 6 to its input. Work out the output when the input is −4.
- 9.A rule turns each input x into an output y. An input of 1 gives an output of 1, an input of 2 gives an output of 4 and an input of 3 gives an output of 9. Work out the rule.
- 10.A rule turns each input x into an output y. The inputs are x = 1, 2, 3, 4 and the matching outputs are y = −5, −3, −1 and one missing value. Work out the missing value of y.
- 11.A number machine multiplies its input by 3. The output is 15. Work out the input.
- 12.A rule turns each input into an output. An input of 0 gives an output of −1, an input of 1 gives an output of 1, and an input of 2 gives an output of 3. Work out the rule, writing the input as x and the output as y.
- 13.A number machine multiplies its input by 2 and then subtracts 5. Work out the output when the input is 6.
- 14.y = 5x − 1. Work out the value of y when x = 3.y = 5x − 1
- 15.y = 3x − 2. Work out the value of y when x = 4.y = 3x − 2
Answer key
- (d) −3 — Substitute y = 11 into y = 5 − 2x, giving 11 = 5 − 2x. Subtracting 5 from both sides gives 6 = −2x, so x = 6 ÷ (−2) = −3. A candidate who mishandles the negative sign when rearranging, treating the equation as 6 = 2x, gets x = 3. A candidate who correctly finds −2x = 6 but forgets to divide by 2 at all gets x = 6. A candidate who adds 5 and 11 instead of subtracting, getting 2x = 16, gets x = 8.
- (d) −2 — Method: run the machine backwards, undoing the operations in the opposite order and swapping each one for its inverse. Working: the machine added 7 last, so take 7 off the output: 1 − 7 = −6; before that the machine had multiplied by 3, so divide: −6 ÷ 3, and a negative divided by a positive stays negative. Answer: −2, which checks because 3 × (−2) + 7 = −6 + 7 = 1. The distractors: 2 comes from dividing 6 by 3 and losing the minus sign; −6 comes from taking the 7 off and stopping there, never undoing the multiplication; −18 comes from multiplying −6 by 3 instead of dividing by 3.
- (a) y = −2x + 3 — Method: find the step in the outputs for each step of 1 in the input — falling outputs mean a negative multiplier — then read off the output when the input is 0, because that is the number added on. Working: the outputs 5, 3, 1, −1 fall by 2 each time x rises by 1, so x is multiplied by −2; the output at x = 0 is 3, so 3 is added. Answer: y = −2x + 3, checked at x = 2 by −2 × 2 + 3 = −1. The distractors: y = 2x + 3 comes from taking the size of the step, 2, as the multiplier and ignoring the fact that the outputs are falling; y = −2x − 3 comes from using the correct multiplier but writing the number added on as −3 instead of the output 3 listed at x = 0; y = −x + 4 comes from taking the multiplier as −1, its size read from the step of 1 in the inputs instead of the step of 2 in the outputs and its sign from the fact that the outputs fall, and then fitting the number added on to the pair x = −1, y = 5.
- (b) 10 — Method: substitute the value of x into the rule and carry out the addition; only the term containing x becomes zero. Working: y = 0 + 10, and adding to zero leaves the 10 unchanged. Answer: y = 10. The distractors: 0 comes from assuming that an input of x = 0 makes the whole rule zero, which is only true when nothing is added on; 11 comes from substituting x = 1 instead of x = 0; −10 comes from reading the rule as y = x − 10.
- (a) 7 — Method: substitute the given value of x into the rule and carry out the operation written in it. Working: y = x + 4 with x = 3 gives y = 3 + 4, an addition of two whole numbers. Answer: y = 7. The distractors: 12 comes from multiplying by 4 instead of adding 4; 4 comes from writing down the number in the rule and never using the input at all; 1 comes from subtracting, 4 − 3, instead of adding.
- (a) 5 — Method: apply the machine's operation to the input, and treat zero as an input like any other. Working: the machine gives 0 + 5, and counting on 5 from zero leaves the 5 unchanged. Answer: 5. The distractors: 0 comes from assuming that an input of 0 must give an output of 0, which is true for a machine that multiplies but not for one that adds; −5 comes from subtracting 5 instead of adding it; 6 comes from treating the input as 1 rather than 0 and working out 1 + 5.
- (c) y = 3x + 2 — Method: divide the change in the outputs by the change in the inputs to find the multiplier, then put one pair of values into the rule to find the number added on. Working: the output rises by 11 − 5 = 6 while the input rises by 3 − 1 = 2, so the multiplier is 6 ÷ 2 = 3; with an input of 1, 3 × 1 = 3 and the output is 5, so 2 is added. Answer: y = 3x + 2, checked against the second pair by 3 × 3 + 2 = 11. The distractors: y = 3x − 2 comes from finding the multiplier 3 and then subtracting the 2 instead of adding it; y = 2x + 3 comes from swapping the multiplier and the number added on; y = x + 4 comes from assuming the input is multiplied by 1 and using 5 − 1 = 4 as the number added on.
- (c) 2 — The output is the input plus 6: −4 + 6 = 2. A candidate who subtracts 6 instead of adding it gets −4 − 6 = −10. A candidate who ignores the negative sign on the input and works out 4 + 6 gets 10. A candidate who multiplies the input by 6 instead of adding gets −4 × 6 = −24.
- (c) y = x² — Method: test a candidate rule against every pair given, not just one — a rule that fits one pair and fails another is not the rule. Working: the outputs 1, 4, 9 rise by 3 and then by 5, so they are not going up in equal steps and the input is not simply multiplied by a fixed number; comparing each output with its own input gives 1 × 1 = 1, 2 × 2 = 4 and 3 × 3 = 9, and all three pairs fit. Answer: y = x². The distractors: y = 3x comes from fitting only the last pair, where 3 × 3 = 9, and reading that 3 as a multiplier; y = 3x − 2 comes from assuming a multiply-then-add rule and using the first step in the outputs, 4 − 1 = 3, as the multiplier — it fits the first two pairs and fails the third; y = 2x comes from fitting only the pair 2 and 4 and reading every output as double its input.
- (d) 1 — Method: find the step in the outputs for each step of 1 in the input, write the rule from that step and from one pair of values, then apply the rule to the last input. Working: the outputs −5, −3, −1 rise by 2 while x rises in ones, so x is multiplied by 2; at x = 1, 2 × 1 = 2 while y = −5, so 7 is subtracted, giving y = 2x − 7; at x = 4 the rule gives 2 × 4 = 8 and 8 − 7 = 1. Answer: y = 1. The distractors: 3 comes from carrying the outputs on one step too far, to x = 5; 0 comes from assuming the outputs −5, −3, −1 carry on by adding 1 rather than by adding 2; 8 comes from doubling the input and forgetting to subtract the 7.
- (d) 5 — Method: running a machine backwards means undoing its operation, and the operation that undoes multiplying by 3 is dividing by 3. Working: the input multiplied by 3 gives 15, so the input is 15 ÷ 3. Answer: 5, which checks because 3 × 5 = 15. The distractors: 45 comes from running the machine forwards on the output, 15 × 3; 12 comes from subtracting 3 from 15 instead of dividing; 18 comes from adding 3 to 15, which would undo a machine that subtracts rather than one that multiplies.
- (b) y = 2x − 1 — Method: in a rule that multiplies and then adds, the multiplier is the step in the outputs for each step of 1 in the input, and the number added on is the output when the input is 0. Working: the inputs 0, 1, 2 rise in ones while the outputs −1, 1, 3 rise by 2 each time, so the input is multiplied by 2; an input of 0 gives 2 × 0 = 0 and the output must be −1, so 1 is subtracted. Answer: y = 2x − 1, checked against the last pair by 2 × 2 − 1 = 3. The distractors: y = 2x + 1 comes from finding the multiplier 2 correctly and then reading the output at an input of 0 as +1 instead of −1; y = x − 1 comes from taking the multiplier as 1 because the inputs go up in ones, instead of using the step in the outputs; y = 3x − 1 comes from reading the largest output, 3, as the multiplier.
- (a) 7 — Multiply the input by 2: 6 × 2 = 12. Then subtract 5: 12 − 5 = 7. A candidate who does the operations in the wrong order, subtracting 5 first and then multiplying by 2, gets (6 − 5) × 2 = 2. A candidate who only carries out the multiplication and forgets to subtract gets 12. A candidate who adds 5 instead of subtracting gets 6 × 2 + 5 = 17.
- (a) 14 — Substituting x = 3: y = 5(3) − 1 = 15 − 1 = 14. A candidate who stops after the multiplication and forgets to subtract 1 gets 15. A candidate who adds 1 instead of subtracting gets 16. A candidate who incorrectly treats the expression as 5 × (3 − 1) gets 10.
- (c) 10 — Method: substitute the value of x, then follow the order of operations, carrying out the multiplication before the subtraction. Working: with x = 4 the rule reads y = 3 × 4 − 2; the multiplication gives 3 × 4 = 12, and taking 2 away gives 12 − 2. Answer: y = 10. The distractors: 14 comes from adding the 2 instead of subtracting it; 12 comes from working out 3 × 4 and stopping there, leaving the −2 unused; 6 comes from subtracting first, 4 − 2, and multiplying the result by 3.
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