Printable · GCSE Foundation · ages 14-16
Functions, inverse and composite functions worksheet — GCSE Foundation
Fifteen questions on "functions, inverse and composite functions" — DfE statement A7. Print it, or print three versions so neighbours cannot copy by letter; the key gives the letter for each version.
part HigherNon-calculator
Answer key: Functions, inverse and composite functions worksheet — GCSE Foundation
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- (d) −3 — Substitute y = 11 into y = 5 − 2x, giving 11 = 5 − 2x. Subtracting 5 from both sides gives 6 = −2x, so x = 6 ÷ (−2) = −3. A candidate who mishandles the negative sign when rearranging, treating the equation as 6 = 2x, gets x = 3. A candidate who correctly finds −2x = 6 but forgets to divide by 2 at all gets x = 6. A candidate who adds 5 and 11 instead of subtracting, getting 2x = 16, gets x = 8.
- (b) 10 — Method: substitute the value of x into the rule and carry out the addition; only the term containing x becomes zero. Working: y = 0 + 10, and adding to zero leaves the 10 unchanged. Answer: y = 10. The distractors: 0 comes from assuming that an input of x = 0 makes the whole rule zero, which is only true when nothing is added on; 11 comes from substituting x = 1 instead of x = 0; −10 comes from reading the rule as y = x − 10.
- (a) 19 — Each time x increases by 1, y increases by 3 (4, 7, 10, 13 — a constant difference of 3). So at x = 4, y = 13 + 3 = 16, and at x = 5, y = 16 + 3 = 19. A candidate who stops one step early, giving the value for x = 4 instead of x = 5, answers 16. A candidate who overcounts and adds three steps of 3 instead of two from x = 3 gets 13 + 9 = 22. A candidate who mistakes the y-intercept (4) for the common difference and adds 4 twice from x = 3 gets 13 + 8 = 21.
- (b) £105 — The hourly charge is 25 × 3 = £75. Adding the call-out fee: £75 + £30 = £105. A candidate who forgets the call-out fee gives just the hourly charge, £75. A candidate who adds the call-out fee to the hourly rate before multiplying by the hours, (30 + 25) × 3, gets £165. A candidate who multiplies the call-out fee by the number of hours instead of the hourly rate, 30 × 3, gets £90.
- (a) 5 — Method: apply the machine's operation to the input, and treat zero as an input like any other. Working: the machine gives 0 + 5, and counting on 5 from zero leaves the 5 unchanged. Answer: 5. The distractors: 0 comes from assuming that an input of 0 must give an output of 0, which is true for a machine that multiplies but not for one that adds; −5 comes from subtracting 5 instead of adding it; 6 comes from treating the input as 1 rather than 0 and working out 1 + 5.
- (b) y = 2x − 1 — Method: in a rule that multiplies and then adds, the multiplier is the step in the outputs for each step of 1 in the input, and the number added on is the output when the input is 0. Working: the inputs 0, 1, 2 rise in ones while the outputs −1, 1, 3 rise by 2 each time, so the input is multiplied by 2; an input of 0 gives 2 × 0 = 0 and the output must be −1, so 1 is subtracted. Answer: y = 2x − 1, checked against the last pair by 2 × 2 − 1 = 3. The distractors: y = 2x + 1 comes from finding the multiplier 2 correctly and then reading the output at an input of 0 as +1 instead of −1; y = x − 1 comes from taking the multiplier as 1 because the inputs go up in ones, instead of using the step in the outputs; y = 3x − 1 comes from reading the largest output, 3, as the multiplier.
- (d) £16.70 — The mileage charge is 2.20 × 6 = £13.20. Adding the fixed fee: £13.20 + £3.50 = £16.70. A candidate who forgets the fixed fee gives just the mileage charge, £13.20. A candidate who adds the fixed fee to the per-mile rate before multiplying by the number of miles, (3.50 + 2.20) × 6, gets £34.20. A candidate who rounds £2.20 down to £2 gets 2 × 6 + 3.50 = £15.50.
- (a) 7 — Method: substitute the given value of x into the rule and carry out the operation written in it. Working: y = x + 4 with x = 3 gives y = 3 + 4, an addition of two whole numbers. Answer: y = 7. The distractors: 12 comes from multiplying by 4 instead of adding 4; 4 comes from writing down the number in the rule and never using the input at all; 1 comes from subtracting, 4 − 3, instead of adding.
- (c) 2 — The output is the input plus 6: −4 + 6 = 2. A candidate who subtracts 6 instead of adding it gets −4 − 6 = −10. A candidate who ignores the negative sign on the input and works out 4 + 6 gets 10. A candidate who multiplies the input by 6 instead of adding gets −4 × 6 = −24.
- (a) 7 — Multiply the input by 2: 6 × 2 = 12. Then subtract 5: 12 − 5 = 7. A candidate who does the operations in the wrong order, subtracting 5 first and then multiplying by 2, gets (6 − 5) × 2 = 2. A candidate who only carries out the multiplication and forgets to subtract gets 12. A candidate who adds 5 instead of subtracting gets 6 × 2 + 5 = 17.
- (a) −5 — Method: apply the machine's operation to the input, and carry the sign of the input through the multiplication. Working: the machine gives 5 × (−1); a positive number multiplied by a negative number gives a negative result, and 5 × 1 = 5, so the output is 5 below zero. Answer: −5, which is one lot of −1 taken five times. The distractors: 5 comes from working out 5 × 1 and losing the minus sign of the input; 4 comes from adding 5 to −1 instead of multiplying; −6 comes from subtracting 5 from −1 instead of multiplying.
- (d) −2 — Method: run the machine backwards, undoing the operations in the opposite order and swapping each one for its inverse. Working: the machine added 7 last, so take 7 off the output: 1 − 7 = −6; before that the machine had multiplied by 3, so divide: −6 ÷ 3, and a negative divided by a positive stays negative. Answer: −2, which checks because 3 × (−2) + 7 = −6 + 7 = 1. The distractors: 2 comes from dividing 6 by 3 and losing the minus sign; −6 comes from taking the 7 off and stopping there, never undoing the multiplication; −18 comes from multiplying −6 by 3 instead of dividing by 3.
- (a) 14 — Substituting x = 3: y = 5(3) − 1 = 15 − 1 = 14. A candidate who stops after the multiplication and forgets to subtract 1 gets 15. A candidate who adds 1 instead of subtracting gets 16. A candidate who incorrectly treats the expression as 5 × (3 − 1) gets 10.
- (d) 5 — Method: running a machine backwards means undoing its operation, and the operation that undoes multiplying by 3 is dividing by 3. Working: the input multiplied by 3 gives 15, so the input is 15 ÷ 3. Answer: 5, which checks because 3 × 5 = 15. The distractors: 45 comes from running the machine forwards on the output, 15 × 3; 12 comes from subtracting 3 from 15 instead of dividing; 18 comes from adding 3 to 15, which would undo a machine that subtracts rather than one that multiplies.
- (c) y = 3x + 2 — Method: divide the change in the outputs by the change in the inputs to find the multiplier, then put one pair of values into the rule to find the number added on. Working: the output rises by 11 − 5 = 6 while the input rises by 3 − 1 = 2, so the multiplier is 6 ÷ 2 = 3; with an input of 1, 3 × 1 = 3 and the output is 5, so 2 is added. Answer: y = 3x + 2, checked against the second pair by 3 × 3 + 2 = 11. The distractors: y = 3x − 2 comes from finding the multiplier 3 and then subtracting the 2 instead of adding it; y = 2x + 3 comes from swapping the multiplier and the number added on; y = x + 4 comes from assuming the input is multiplied by 1 and using 5 − 1 = 4 as the number added on.
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