Printable · GCSE Foundation · ages 14-16
Algebra worksheet — GCSE Foundation
Fifteen questions across the algebra statements at Foundation tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
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Algebra worksheet — GCSE Foundation
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- 1.A car's speed-time graph shows the following: its speed increases steadily from 0 m/s to 20 m/s over the first 10 seconds, then stays constant at 20 m/s for the next 15 seconds. Work out the total distance travelled in the first 25 seconds.
- 2.To rearrange the formula y = 3x − 8 to make x the subject, Priya writes: 'Add 8 to both sides to get y + 8 = 3x, then divide both sides by 3 to get x = y + 8 ÷ 3.' Work out the correct expression for x.y = 3x − 8
- 3.Solve x² − 100 = 0.
- 4.A wall is tiled in rows, and every row uses the same number of tiles. One row uses 10 tiles, two rows use 20 tiles and three rows use 30 tiles. Work out how many tiles are needed for 7 rows.
- 5.Solve 2x² = 18.
- 6.A plumber charges a call-out fee of £30 plus £25 for each hour worked. The total bill for a job was £130. Work out how many hours the plumber worked.
- 7.A number machine adds 6 to its input. Work out the output when the input is −4.
- 8.A straight line has gradient −3 and passes through the point (0, 1). Work out the value of y when x = 2.
- 9.y = x + 10. Work out the value of y when x = 0.y = x + 10
- 10.A taxi fare, in pounds, for a journey of m miles is given by the formula F = 3 + 2.5m. A journey costs £15.50. Work out the distance travelled, m, by first rearranging the formula to make m the subject, then substituting F = 15.50.
- 11.A plumber charges a call-out fee plus an hourly rate. The total cost, y in pounds, of a job lasting x hours is given by y = 45x + 60. Work out the total cost of a job that lasts 3 hours.y = 45x + 60
- 12.Simplify p + p + p.
- 13.Solve x² − 5x + 6 = 0 by factorising.
- 14.Solve (2x + 1)/3 = 5
- 15.The first five terms of a sequence are 6, 10, 14, 18, 22. Work out an expression, in terms of n, for the nth term.
Answer key
- (d) 400 m — The distance travelled equals the area under the speed-time graph. The first 10 seconds form a triangle with base 10 and height 20, giving an area of 0.5 × 10 × 20 = 100 m. The next 15 seconds form a rectangle with base 15 and height 20, giving an area of 15 × 20 = 300 m. The total distance is 100 + 300 = 400 m. The option 500 m treats the whole 25 seconds as travelled at the constant 20 m/s, ignoring that the speed was building up during the first 10 seconds: 25 × 20 = 500. The option 300 m only counts the constant-speed section and forgets the triangle section entirely. The option 200 m comes from working out the triangle's area without halving it (10 × 20 = 200) and forgetting the rectangle altogether.
- (d) x = (y + 8) / 3 — Method: add 8 to both sides, then divide the whole side by 3. Working: y = 3x − 8, so adding 8 to both sides gives y + 8 = 3x, then dividing both sides by 3 gives x = (y + 8) / 3. The value x = y + 8 / 3 is Priya's version, which comes from dividing only the 8 by 3 instead of dividing the whole expression y + 8 by 3. The value x = (y − 8) / 3 comes from a sign error, keeping −8 instead of moving it to +8. The value x = 3(y + 8) comes from multiplying by 3 instead of dividing.
- (a) x = 10 or x = −10 — Rearranging, x² = 100. Taking the square root of both sides gives x = ±10, i.e. x = 10 or x = −10. A candidate who forgets the negative root gives only x = 10. A candidate who halves 100 instead of taking its square root gets x = 50. A candidate who applies the ± sign to 100 itself instead of to its square root gets x = 100 or x = −100.
- (c) 70 — Method: the numbers of tiles form a sequence in which the same amount is added for each extra row, so the total for a number of rows is that amount multiplied by the number of rows. Working: 20 − 10 = 10 and 30 − 20 = 10, so each row adds 10 tiles; 7 rows therefore need 7 lots of 10, that is 7 × 10. Answer: 70. The distractors: 80 comes from counting one row too many and giving the total for 8 rows; 17 comes from adding the 10 tiles to the 7 rows instead of multiplying; 10 comes from giving the number of tiles in a single row rather than the total for all the rows.
- (d) x = 3 or x = −3 — Method: get x² on its own with a coefficient of 1, then take the square root of both sides and keep both the positive and the negative root. Working: dividing 2x² = 18 by 2 gives x² = 9, and the square root of 9 is 3, so x = 3 or x = −3; both check, because 2 × 9 = 18 either way. Answer: x = 3 or x = −3. The distractors: x = 9 or x = −9 comes from dividing by 2 and then forgetting to take the square root; x = 4 or x = −4 comes from subtracting 2 from 18 instead of dividing by it, giving x² = 16; x = 6 or x = −6 comes from multiplying by 2 instead of dividing, giving x² = 36.
- (b) 4 — Method: form the equation 30 + 25h = 130, where h is the number of hours, then solve for h. Working: subtract the call-out fee from the total bill: 25h = 130 − 30 = 100. Divide by the hourly rate: h = 100 ÷ 25 = 4. Answer: 4 hours. 5.2 comes from dividing the whole bill by the hourly rate without subtracting the fixed fee first, 130 ÷ 25. 3.5 comes from swapping the fee and the rate, subtracting the rate from the bill and dividing by the fee, (130 − 25) ÷ 30. 6.4 comes from adding the call-out fee to the bill instead of subtracting it, before dividing by the rate, (130 + 30) ÷ 25.
- (c) 2 — The output is the input plus 6: −4 + 6 = 2. A candidate who subtracts 6 instead of adding it gets −4 − 6 = −10. A candidate who ignores the negative sign on the input and works out 4 + 6 gets 10. A candidate who multiplies the input by 6 instead of adding gets −4 × 6 = −24.
- (b) −5 — Method: a point whose x-coordinate is 0 lies on the y-axis, so its y-coordinate is the constant c; once m and c are both known the equation can be written down and x substituted into it. Working: the line passes through (0, 1), so c = 1 and the equation is y = −3x + 1; substituting x = 2 gives y = −3 × 2 + 1 = −6 + 1 = −5. Answer: −5. The distractors: 7 comes from ignoring the minus sign on the gradient and working out 3 × 2 + 1; 5 comes from working out 3 × 2 = 6 and then using the minus sign to take the constant off the product, 6 − 1 = 5; −7 comes from subtracting the constant instead of adding it, −6 − 1 = −7.
- (b) 10 — Method: substitute the value of x into the rule and carry out the addition; only the term containing x becomes zero. Working: y = 0 + 10, and adding to zero leaves the 10 unchanged. Answer: y = 10. The distractors: 0 comes from assuming that an input of x = 0 makes the whole rule zero, which is only true when nothing is added on; 11 comes from substituting x = 1 instead of x = 0; −10 comes from reading the rule as y = x − 10.
- (d) 5 — Method: rearrange the formula to make m the subject, then substitute F = 15.50. Working: F = 3 + 2.5m, so subtracting 3 from both sides gives F − 3 = 2.5m, then dividing by 2.5 gives m = (F − 3) / 2.5. Substituting F = 15.50: m = (15.50 − 3) / 2.5 = 12.50 / 2.5 = 5. The value 6.2 comes from dividing 15.50 by 2.5 without subtracting the fixed £3 first. The value 3.2 comes from dividing first and subtracting afterwards, in the wrong order: (15.50 / 2.5) − 3 = 3.2. The value 7.4 comes from adding £3 instead of subtracting it before dividing: (15.50 + 3) / 2.5 = 7.4.
- (d) £195 — Substituting x = 3 into y = 45x + 60 gives y = 45 × 3 + 60 = 135 + 60 = 195. A candidate who forgets to add the call-out fee would get only 45 × 3 = £135. A candidate who adds the hours to the fee and the rate instead of multiplying would get 45 + 60 + 3 = £108. A candidate who multiplies both the hourly rate and the call-out fee by the number of hours would get 45 × 3 + 60 × 3 = £315.
- (b) 3p — p + p + p means three lots of p added together, and repeated addition of the same term is written as a coefficient: 3p. Writing p³ mistakes the repeated addition for repeated multiplication, as if the expression had been p × p × p. Writing 3 + p adds the number of terms (3) onto p as a separate constant, instead of writing 3 as a coefficient of p. Writing just p forgets to count the terms at all, as though repeating the same letter makes no difference. The simplified expression is 3p.
- (c) x = 2 or x = 3 — Method: factorise into two brackets whose numbers multiply to the constant term and add to the coefficient of x, then set each bracket equal to zero. Working: two numbers that multiply to 6 and add to −5 are −2 and −3, so x² − 5x + 6 = (x − 2)(x − 3) = 0; then x − 2 = 0 gives x = 2 and x − 3 = 0 gives x = 3. Answer: x = 2 or x = 3. The distractors: x = −2 or x = −3 comes from reading the numbers inside the brackets as the solutions instead of changing their signs; x = 1 or x = 6 comes from taking the first factor pair of 6 without checking that the pair adds to −5; x = 5 or x = 6 comes from reading the solutions straight off the 5 and the 6 in the equation.
- (a) 7 — Method: multiply both sides by 3 to clear the fraction, then solve the resulting equation. Working: 2x + 1 = 5 × 3 = 15. Subtract 1: 2x = 14. Divide by 2: x = 7. Answer: 7. 2 comes from ignoring the denominator altogether, treating the equation as 2x + 1 = 5 without multiplying by 3 first. 8 comes from a sign error, adding 1 to 15 instead of subtracting it, giving 2x = 16. 14 comes from correctly reaching 2x = 14 but stopping there, without dividing by 2 to find x.
- (d) 4n + 2 — Method: find the common difference, then find the constant by adjusting the first term. Working: 10 − 6 = 4, 14 − 10 = 4, so the common difference is 4 and the coefficient of n is 4. The constant is the first term minus the common difference: 6 − 4 = 2. Answer: the nth term is 4n + 2. 4n + 6 comes from using the first term, 6, as the constant without subtracting the common difference. 4n − 2 comes from working out the constant the wrong way round, as the common difference minus the first term (4 − 6 = −2) instead of the first term minus the common difference. 6n + 4 comes from swapping the common difference and the first term.
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