Printable · GCSE Foundation · ages 14-16
Algebra worksheet — GCSE Foundation
Fifteen questions across the algebra statements at Foundation tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
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Algebra worksheet — GCSE Foundation
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- 1.Which of these is a formula?
- 2.A quadratic graph y = ax² + bx + c has its turning point on the y-axis. Which statement about its roots must be true?
- 3.Solve 2(x + 3) = 10
- 4.Oliver buys b pens. Each pen costs £2. Write down an expression for the total cost, in pounds.
- 5.Solve x² + 3x − 10 = 0.
- 6.A geometric sequence begins 162, 54, 18, 6, ... Work out the next term in the sequence.
- 7.The solution set of an inequality is x ≥ 7. Write down the value that does NOT satisfy this inequality.
- 8.Write down 0.2x with its coefficient written as a fraction in its simplest form.
- 9.Solve the inequality x + 5 < 12.
- 10.The area of a circle is given by the formula A = πr², where r is the radius. Rearrange the formula to make r the subject.
- 11.Priya buys b balloons for a party. Each balloon costs 15p. Write down an expression for the total cost, in pence.
- 12.Solve the inequality x − 10 < −3.
- 13.Which of these points lies in the first quadrant?
- 14.A rule turns each input x into an output y. An input of 1 gives an output of 1, an input of 2 gives an output of 4 and an input of 3 gives an output of 9. Work out the rule.
- 15.A geometric sequence starts at 4, and each term after that is found by multiplying the term before it by 3. Write down the first four terms of the sequence.
Answer key
- (b) P = 4s — A formula is a rule connecting two or more different quantities, so that one of them can be worked out once the others are known. P = 4s does exactly that: it gives P from s. The line with no equals sign is an expression; the line with an equals sign and a single unknown letter is an equation, because it is solved to find that letter; the line joined by a comparison sign is an inequality.
- (d) If the graph has two real roots, they are equal and opposite in value, so they sum to zero. — A turning point on the y-axis means the graph's axis of symmetry is the line x = 0, so any two roots must be symmetrical about x = 0 — equal in size but opposite in sign, summing to zero. The graph could still have no real roots, but that is not guaranteed just from the turning point's position, so the option claiming it must have none is too strong. The roots do not have to both be positive — if real, one is positive and one negative (or both are zero). The graph does not have to touch the x-axis at exactly one point either; it could cross at two symmetrical points, touch at one point, or miss the x-axis entirely.
- (d) x = 2 — Method: expand the bracket by multiplying both terms inside it by 2, then undo the addition and the multiplication in turn. Working: expanding gives 2x + 6 = 10; subtracting 6 from both sides gives 2x = 4; dividing both sides by 2 gives x = 2. Answer: x = 2. The distractors: x = 5 comes from dividing both sides by 2 first, reaching x + 3 = 5 and writing 5 without taking the 3 away; x = 8 comes from adding 6 to both sides instead of subtracting it, giving 2x = 16; x = 3.5 comes from expanding 2(x + 3) as 2x + 3, multiplying only the x by the 2, which leads to 2x = 7.
- (a) 2b — Method: a total cost is the price of one item multiplied by the number of items bought. Working: each pen costs £2 and there are b pens, so the total cost is 2 × b, which is written as 2b. Answer: 2b. The distractors: b + 2 comes from adding the price to the number of pens instead of multiplying, treating £2 as a one-off charge; 2b + 2 comes from multiplying correctly and then adding the £2 a second time as though there were also a fixed charge; b/2 comes from dividing by the price instead of multiplying by it.
- (d) x = 2 or x = −5 — Method: find two numbers that multiply to give −10 and add to give 3 — these are 5 and −2. So x² + 3x − 10 = (x + 5)(x − 2) = 0, giving x = −5 or x = 2. Distractor origins: x = −2 or x = 5 swaps the signs of the two roots; x = 2 or x = 5 makes both roots positive, ignoring the sign of −10; x = −5 or x = −2 makes both roots negative.
- (a) 2 — The common ratio is 54 ÷ 162 = 1/3, confirmed by 18 ÷ 54 = 1/3 and 6 ÷ 18 = 1/3. The next term is 6 × 1/3 = 2. A candidate who wrongly treats the sequence as arithmetic and subtracts the last difference (18 − 6 = 12) again gets 6 − 12 = −6. A candidate who multiplies by 3 instead of dividing, effectively reversing the sequence, gets 18. A candidate who guesses the ratio is 1/2 gets 6 × 1/2 = 3.
- (d) 6 — Method: a value satisfies x ≥ 7 when it is greater than 7 or exactly equal to 7, so test each value against the boundary. Working: 8 is greater than 7 and 100 is greater than 7, so both satisfy the inequality; 7 is equal to the boundary and ≥ includes equality, so 7 satisfies it as well; 6 is less than 7, so 6 is the one value that fails. Answer: 6. The distractors: 7 is chosen by candidates who read ≥ as a strict 'greater than' and so shut the boundary value out of the solution set; 8 is chosen by reading the question as asking which value DOES satisfy the inequality and taking the smallest such value; 100 is chosen by the same misreading, taking instead the value furthest above the boundary.
- (a) x/5 — Read the decimal as a fraction first: 0.2 is 2 tenths, so the coefficient is 2/10. Dividing the numerator and the denominator by 2 cancels this to 1/5, and a coefficient of 1/5 in front of a letter is written x/5. Reading the digit 2 as 'a half' gives x/2; reading 0.2 as 1/20 gives x/20; dividing only the denominator by 2 leaves 2/5, which is the coefficient 0.4 and twice as large as it should be.
- (a) x < 7 — Subtract 5 from both sides: x < 12 − 5, so x < 7. A candidate who adds 5 instead of subtracting gets x < 17. A candidate who subtracts the wrong way round gets x < −7. A candidate who correctly finds 7 but wrongly flips the inequality (as if dividing by a negative had happened) writes x > 7.
- (c) r = √(A/π) — A = πr² means r has been squared and then multiplied by π. To make r the subject, first divide both sides by π to get A/π = r², then take the square root of both sides: r = √(A/π). Writing r = A/π stops after dividing by π and forgets that r is still squared — it never undoes the square. Writing r = √A/π takes the square root before dividing by π, which square-roots only the A and not the whole of A/π. Writing r = (A/π)² squares A/π instead of taking its square root — the opposite of what is needed to undo r². The correct rearrangement is r = √(A/π).
- (d) 15b — Method: each balloon costs 15p, so b balloons cost 15 × b pence. Working: 15 × b = 15b. Answer: 15b. b + 15 comes from treating the 15p as a one-off addition rather than a rate applied to every balloon. b − 15 comes from misreading the situation as a discount rather than a cost per balloon. b/15 comes from dividing instead of multiplying, swapping the two operations.
- (d) x < 7 — Method: add 10 to both sides to leave x on its own; adding the same number to both sides never changes the direction of an inequality. Working: adding 10 to both sides of x − 10 < −3 leaves x on the left and −3 + 10 on the right, and −3 + 10 = 7, so x < 7. Answer: x < 7. The distractors: x > 7 comes from turning the sign round while adding, as though every move flipped it; x < −13 comes from subtracting 10 from both sides instead of adding it, giving −3 take away 10; x < 13 comes from ignoring the minus sign on −3 and working out 3 + 10 instead.
- (d) (3, 5) — Method: the quadrant a point lies in is decided by the signs of its two coordinates, and in the first quadrant both coordinates are positive. Working: (−2, 3) has a negative x-coordinate, so it sits to the left of the y-axis; (4, −1) has a negative y-coordinate, so it sits below the x-axis; (−1, −4) has both coordinates negative; only (3, 5) has a positive x-coordinate and a positive y-coordinate. Answer: (3, 5). The distractors: (−2, 3) is chosen by candidates who check only the y-coordinate and take a positive height as enough; (4, −1) is chosen by those who check only the x-coordinate; (−1, −4) is chosen by those who number the quadrants from the bottom left, so that the region with two negative coordinates is called the first.
- (c) y = x² — Method: test a candidate rule against every pair given, not just one — a rule that fits one pair and fails another is not the rule. Working: the outputs 1, 4, 9 rise by 3 and then by 5, so they are not going up in equal steps and the input is not simply multiplied by a fixed number; comparing each output with its own input gives 1 × 1 = 1, 2 × 2 = 4 and 3 × 3 = 9, and all three pairs fit. Answer: y = x². The distractors: y = 3x comes from fitting only the last pair, where 3 × 3 = 9, and reading that 3 as a multiplier; y = 3x − 2 comes from assuming a multiply-then-add rule and using the first step in the outputs, 4 − 1 = 3, as the multiplier — it fits the first two pairs and fails the third; y = 2x comes from fitting only the pair 2 and 4 and reading every output as double its input.
- (b) 4, 12, 36, 108 — Method: multiply the previous term by 3 each time, starting from the first term. Working: 4 × 3 = 12, 12 × 3 = 36, 36 × 3 = 108. Answer: 4, 12, 36, 108. 4, 7, 10, 13 comes from adding 3 each time instead of multiplying by 3, confusing this with an arithmetic sequence. 4, 12, 15, 18 comes from multiplying correctly to get the second term, then switching to adding 3 for the rest. 12, 36, 108, 324 comes from listing the terms after the first term, missing off the starting value of 4.
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