Printable · GCSE Foundation · ages 14-16
Algebra worksheet — GCSE Foundation
Fifteen questions across the algebra statements at Foundation tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
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Algebra worksheet — GCSE Foundation
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- 1.A student is asked whether 3(x − 4) = 3x − 4 is an identity. Which statement gives the correct verdict and reason?
- 2.Work out the value of (x − 4)/2 + 3 when x = 10
- 3.p = 4. Work out the value of 2p³.
- 4.A pattern is made from tiles. Pattern 1 uses 4 tiles, pattern 2 uses 7 tiles, pattern 3 uses 10 tiles and pattern 4 uses 13 tiles, with each pattern using 3 more tiles than the one before. Work out an expression, in terms of n, for the number of tiles used in pattern n.
- 5.Write down 0.2x with its coefficient written as a fraction in its simplest form.
- 6.Make x the subject of the formula y = 2x − 9.y = 2x − 9
- 7.The mean of four numbers is 12.5. Three of the numbers are 8, 15 and 19. Form an equation using n for the fourth number, and solve it to find n.
- 8.A number machine multiplies its input by 2 and then subtracts 5. Work out the output when the input is 6.
- 9.Write down the coordinates of the point that is 4 units to the left of the origin and 7 units up.
- 10.y = x + 10. Work out the value of y when x = 0.y = x + 10
- 11.The formula for the circumference of a circle is C = 2πr, where r is the radius. Make r the subject of the formula.
- 12.Grace says that 2(x + 1) and 2x + 2 always have the same value. Work out the value of both expressions when x = 3.
- 13.The nth term of a sequence is 3n + 2. Work out the 4th term of the sequence.
- 14.Work out the value of n² − n when n = −3
- 15.A number machine adds 5 to its input. Work out the output when the input is 0.
Answer key
- (b) It is not even an ordinary equation with a solution: expanding the left-hand side gives 3x − 12, and 3x − 12 = 3x − 4 would require −12 = −4, which is never true. — Expanding the left-hand side, 3(x − 4) = 3x − 12. Setting this equal to the right-hand side, 3x − 12 = 3x − 4, gives −12 = −4 once the 3x terms are removed from both sides — a statement that is never true, so no value of x satisfies the equation at all, and it is certainly not an identity. The option about substituting a specific value misunderstands algebraic expansion, which holds for every x, not one chosen value. The option matching the first term wrongly assumes that is enough to prove equivalence. The option about multiplying the 4 by 3 on both sides is nonsensical, since there is only one bracket to expand, on the left-hand side.
- (c) 6 — Method: substitute the value, work out the top of the fraction first, then the division, and add the 3 last. Working: the top gives 10 − 4 = 6, dividing by 2 gives 6 ÷ 2 = 3, and adding 3 gives 3 + 3 = 6. Answer: 6. The distractors: 11 comes from dividing only the 4 by 2 instead of the whole of the top, giving 10 − 2 + 3; 4.5 comes from dividing the + 3 by 2 as well, giving (10 − 4 + 3) ÷ 2; 0 comes from subtracting the wrong way round on the top, giving (4 − 10) ÷ 2 = −3 and then −3 + 3.
- (d) 128 — In 2p³ the index belongs to p only, so cube p first and multiply by the coefficient afterwards. Cubing gives 4 × 4 × 4 = 64, and then 2 × 64 = 128. Cubing the coefficient as well would mean working out (2 × 4)³, which is 512. Reading the index as an instruction to multiply by 3 gives 2 × 4 × 3 = 24, and ignoring the coefficient altogether leaves 64.
- (b) 3n + 1 — Method: find how many more tiles each pattern uses, then find the constant by adjusting pattern 1's total. Working: each pattern uses 3 more tiles than the last, so the coefficient of n is 3. The constant is pattern 1's total minus the common difference: 4 − 3 = 1. Answer: the nth term is 3n + 1. 3n + 4 comes from using pattern 1's total, 4, as the constant without subtracting the common difference. 3n − 2 comes from a slip in working out the constant, subtracting the common difference twice (4 − 3 − 3 = −2) instead of once. n + 3 comes from swapping the common difference and the constant.
- (a) x/5 — Read the decimal as a fraction first: 0.2 is 2 tenths, so the coefficient is 2/10. Dividing the numerator and the denominator by 2 cancels this to 1/5, and a coefficient of 1/5 in front of a letter is written x/5. Reading the digit 2 as 'a half' gives x/2; reading 0.2 as 1/20 gives x/20; dividing only the denominator by 2 leaves 2/5, which is the coefficient 0.4 and twice as large as it should be.
- (a) x = (y + 9) / 2 — Method: undo the subtraction of 9 first, then undo the multiplication by 2. Working: y = 2x − 9, so adding 9 to both sides gives y + 9 = 2x, then dividing both sides by 2 gives x = (y + 9) / 2. The value x = (y − 9) / 2 comes from a sign error, keeping the −9 instead of moving it to +9. The value x = 2(y + 9) comes from multiplying by 2 instead of dividing. The value x = y / 2 + 9 comes from dividing by 2 before adding 9, the wrong order of operations, instead of dividing the whole bracket.
- (d) 8 — Since the mean of the four numbers is 12.5, their total is 4 × 12.5 = 50. The three known numbers add up to 8 + 15 + 19 = 42, so n = 50 − 42 = 8. A candidate who multiplies the mean by 3 instead of 4 gets a total of 37.5, giving n = 37.5 − 42 = −4.5. A candidate who forgets to subtract the three known numbers and gives the total itself as n states n = 50. A candidate who subtracts the mean from the total of the three known numbers instead of the other way round gets n = 42 − 12.5 = 29.5.
- (a) 7 — Multiply the input by 2: 6 × 2 = 12. Then subtract 5: 12 − 5 = 7. A candidate who does the operations in the wrong order, subtracting 5 first and then multiplying by 2, gets (6 − 5) × 2 = 2. A candidate who only carries out the multiplication and forgets to subtract gets 12. A candidate who adds 5 instead of subtracting gets 6 × 2 + 5 = 17.
- (c) (−4, 7) — Left of the origin means negative x, and up means positive y, so the point is (−4, 7). (4, 7) comes from forgetting that 'left' means the x-coordinate is negative. (−4, −7) comes from treating 'up' as a negative direction instead of positive. (7, −4) comes from swapping the x- and y-coordinates.
- (b) 10 — Method: substitute the value of x into the rule and carry out the addition; only the term containing x becomes zero. Working: y = 0 + 10, and adding to zero leaves the 10 unchanged. Answer: y = 10. The distractors: 0 comes from assuming that an input of x = 0 makes the whole rule zero, which is only true when nothing is added on; 11 comes from substituting x = 1 instead of x = 0; −10 comes from reading the rule as y = x − 10.
- (a) r = C / (2π) — Method: undo the multiplication by 2π by dividing both sides by 2π. Working: C = 2πr, so dividing both sides by 2π gives r = C / (2π). The value r = C / π comes from dividing by π only and forgetting the factor of 2 in 2π. The value r = 2πC comes from multiplying by 2π instead of dividing. The value r = C − 2π comes from subtracting 2π instead of dividing by it.
- (c) 8 — Method: substitute x = 3 into each expression in turn, working out the bracket first in the expression that has one and the multiplication first in the expression that does not. Working: 2(x + 1) gives 2 × (3 + 1) = 2 × 4 = 8, and 2x + 2 gives 2 × 3 + 2 = 6 + 2 = 8, so both expressions take the value 8, as Grace claims. Answer: 8. The distractors: 7 comes from multiplying only the x inside the bracket and then adding the 1, giving 2 × 3 + 1; 10 comes from reading 2x + 2 as 2(x + 2) and working out 2 × 5; 6 comes from substituting into 2x and stopping before the 2 is added.
- (b) 14 — Substitute n=4 into 3n+2: 3×4+2=14. A candidate who adds 3 and n instead of multiplying would compute 3+4+2=9. A candidate who substitutes the wrong term number, n=3, would reach 3×3+2=11. A candidate who forgets to add the constant term would compute just 3×4=12.
- (d) 12 — Method: substitute the value into both terms, remembering that subtracting a negative number has the same effect as adding the matching positive number. Working: n² = (−3) × (−3) = 9, and subtracting n means subtracting −3, which adds 3, so the calculation is 9 + 3 = 12. Answer: 12. The distractors: 6 comes from subtracting 3 rather than subtracting −3, giving 9 − 3; −6 comes from squaring −3 as −9 while still adding the 3, giving −9 + 3; −3 comes from reading n² as 2n, giving 2 × (−3) = −6 and then −6 + 3.
- (a) 5 — Method: apply the machine's operation to the input, and treat zero as an input like any other. Working: the machine gives 0 + 5, and counting on 5 from zero leaves the 5 unchanged. Answer: 5. The distractors: 0 comes from assuming that an input of 0 must give an output of 0, which is true for a machine that multiplies but not for one that adds; −5 comes from subtracting 5 instead of adding it; 6 comes from treating the input as 1 rather than 0 and working out 1 + 5.
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