Printable · GCSE Foundation · ages 14-16
Algebra worksheet — GCSE Foundation
Fifteen questions across the algebra statements at Foundation tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
Non-calculator
Algebra worksheet — GCSE Foundation
MathsUKwww.geekhero.co.uk
- 1.A conversion graph shows that 5 miles is equivalent to 8 kilometres. Use this to work out how many kilometres are equivalent to 20 miles.
- 2.y = x + 10. Work out the value of y when x = 0.y = x + 10
- 3.Solve x² + 7x = 0.
- 4.A zip-line runs from a platform 25 m high to a landing point 5 m high, over a horizontal distance of 40 m. Work out the gradient of the zip-line.
- 5.n = 3. Work out the value of (2n)².
- 6.The first five terms of a sequence are 6, 10, 14, 18, 22. Work out an expression, in terms of n, for the nth term.
- 7.The diagram shows part of the graph of a reciprocal function of the form , passing through the labelled point. Work out the value of k.
- 8.A quadratic graph y = ax² + bx + c has its turning point on the y-axis. Which statement about its roots must be true?
- 9.Work out the gradient of the straight line with equation 3y = 12 − 6x.
- 10.A geometric sequence begins 80, 40, 20, 10, ... Work out the next term in the sequence.
- 11.A number machine adds 5 to its input. Work out the output when the input is 0.
- 12.A straight line has equation y = 4 − 3x. Work out the gradient of the line.
- 13.Solve the simultaneous equations x + y = 1 and 2x + y = 5.
- 14.Solve the inequality 5 − x ≤ 2.
- 15.A number machine multiplies its input by 5. Work out the output when the input is −1.
Answer key
- (b) 32 km — Method: work out the scale factor connecting the two mile values: 20 miles is 4 times 5 miles (20 ÷ 5 = 4), so multiply the km value by 4 too: 8 × 4 = 32 km. Distractor origins: 24 km comes from subtracting the mile values (20 − 5 = 15), dividing by 5 to get a wrong scale factor of 3, then multiplying 8 × 3; 23 km comes from adding the difference in miles, 15, directly to the km value, 8; 16 km comes from using a scale factor of 2, doubling the km value once instead of scaling by the correct factor of 4.
- (b) 10 — Method: substitute the value of x into the rule and carry out the addition; only the term containing x becomes zero. Working: y = 0 + 10, and adding to zero leaves the 10 unchanged. Answer: y = 10. The distractors: 0 comes from assuming that an input of x = 0 makes the whole rule zero, which is only true when nothing is added on; 11 comes from substituting x = 1 instead of x = 0; −10 comes from reading the rule as y = x − 10.
- (c) x = 0 or x = −7 — Factorising: x² + 7x = x(x + 7) = 0, so x = 0 or x + 7 = 0, giving x = 0 or x = −7. A candidate who divides both sides of the original equation by x, which loses the solution x = 0, gets only x = −7. A candidate who makes a sign error solving x + 7 = 0 gets x = 0 or x = 7. A candidate who misreads the coefficient and doubles it gets x = 0 or x = −14.
- (b) −0.5 — Method: gradient = change in height ÷ horizontal distance, and the height decreases so the change is negative. Working: change in height = 5 − 25 = −20, horizontal distance = 40, so gradient = −20 ÷ 40 = −0.5. Answer: the gradient is −0.5. 0.5 comes from dropping the negative sign, ignoring that the zip-line descends. 2 comes from inverting the gradient, dividing the horizontal distance by the drop in height instead of the other way round. −0.8 comes from dividing the drop by the platform height, 25, instead of by the horizontal distance, 40.
- (d) 36 — (2n)² means the whole of 2n is squared, so with n = 3: (2n)² = (2 × 3)² = 6² = 36. Answering 18 instead works out 2n² — squaring only the n and then multiplying by 2 — which is a different expression because the brackets around 2n are missing. Answering 12 squares only the coefficient, treating (2n)² as 2² × n = 4 × 3 = 12, and forgets to square the n as well. Answering 9 ignores the coefficient of 2 altogether and works out n² on its own. The value of (2n)² when n = 3 is 36.
- (d) 4n + 2 — Method: find the common difference, then find the constant by adjusting the first term. Working: 10 − 6 = 4, 14 − 10 = 4, so the common difference is 4 and the coefficient of n is 4. The constant is the first term minus the common difference: 6 − 4 = 2. Answer: the nth term is 4n + 2. 4n + 6 comes from using the first term, 6, as the constant without subtracting the common difference. 4n − 2 comes from working out the constant the wrong way round, as the common difference minus the first term (4 − 6 = −2) instead of the first term minus the common difference. 6n + 4 comes from swapping the common difference and the first term.
- (b) 6 — Method: for any point that lies on y = k/x, the value of k is found by multiplying the x-coordinate and the y-coordinate together, since k = x × y. Working: k = 2 × 3 = 6. Answer: k = 6. Distractor refutation: 1.5 comes from dividing the y-coordinate by the x-coordinate instead of multiplying them. 5 comes from adding the two coordinates instead of multiplying them. 9 comes from misreading the point's x-coordinate as 3 instead of 2, then multiplying 3 × 3.
- (d) If the graph has two real roots, they are equal and opposite in value, so they sum to zero. — A turning point on the y-axis means the graph's axis of symmetry is the line x = 0, so any two roots must be symmetrical about x = 0 — equal in size but opposite in sign, summing to zero. The graph could still have no real roots, but that is not guaranteed just from the turning point's position, so the option claiming it must have none is too strong. The roots do not have to both be positive — if real, one is positive and one negative (or both are zero). The graph does not have to touch the x-axis at exactly one point either; it could cross at two symmetrical points, touch at one point, or miss the x-axis entirely.
- (c) −2 — Method: rearrange the equation into the form y = mx + c, then read off the gradient. Working: 3y = 12 − 6x, so dividing every term by 3 gives y = 4 − 2x, so the gradient is −2. Answer: the gradient is −2. 2 comes from dropping the negative sign after dividing by 3. 4 comes from using the y-intercept, 4, instead of the gradient. −6 comes from reading off the coefficient of x before dividing the whole equation by 3.
- (d) 5 — Each term is found by multiplying the previous term by the common ratio, 0.5: 80, 40, 20, 10, and the next term is 10 × 0.5 = 5. A candidate who instead subtracts the same amount each time (repeating the last difference of 10) would reach 10 − 10 = 0. A candidate who divides by 4 instead of by 2 would reach 10 ÷ 4 = 2.5. A candidate who multiplies by 2 instead of dividing (reversing the direction of the sequence) would reach 10 × 2 = 20.
- (a) 5 — Method: apply the machine's operation to the input, and treat zero as an input like any other. Working: the machine gives 0 + 5, and counting on 5 from zero leaves the 5 unchanged. Answer: 5. The distractors: 0 comes from assuming that an input of 0 must give an output of 0, which is true for a machine that multiplies but not for one that adds; −5 comes from subtracting 5 instead of adding it; 6 comes from treating the input as 1 rather than 0 and working out 1 + 5.
- (d) −3 — Method: rewrite the equation in the form y = mx + c, then read off the gradient. Working: y = 4 − 3x can be written as y = −3x + 4, so comparing with y = mx + c gives m = −3. Answer: the gradient is −3. The value 3 comes from ignoring the negative sign on the x term. The value 4 comes from reading off the y-intercept instead of the gradient. The value −4 comes from a sign error, applying the negative sign to the intercept instead of the gradient.
- (a) x = 4, y = −3 — Method: both equations contain +y with the same coefficient, so subtracting one equation from the other removes y. Working: (2x + y) − (x + y) = 5 − 1 gives x = 4; substituting x = 4 into x + y = 1 gives 4 + y = 1, so y = −3. Answer: x = 4, y = −3, which also satisfies 8 − 3 = 5. The distractors: x = 4, y = 5 comes from rearranging x + y = 1 as y = 1 + x; x = −2, y = 3 comes from eliminating x by doubling the first equation and then reading −y = 3 as y = 3; x = 6, y = −5 comes from adding the constants instead of subtracting them while eliminating y, taking x as 5 + 1.
- (c) x ≥ 3 — Method: collect the number terms first; the x term is negative, so the final step multiplies both sides by −1, and that is the one step that turns the inequality sign round. Working: subtracting 5 from both sides of 5 − x ≤ 2 gives −x ≤ −3; multiplying both sides by −1 turns −x into x and −3 into 3, and because the multiplier is negative the ≤ becomes ≥, so x ≥ 3. Answer: x ≥ 3. The distractors: x ≤ 3 comes from multiplying by −1 without turning the sign round, the commonest slip on this type; x ≤ −3 comes from reading −x ≤ −3 as though the minus sign could simply be rubbed off the left-hand side; x ≥ −3 comes from turning the sign round correctly but leaving the right-hand side at −3 instead of multiplying it by −1 as well.
- (a) −5 — Method: apply the machine's operation to the input, and carry the sign of the input through the multiplication. Working: the machine gives 5 × (−1); a positive number multiplied by a negative number gives a negative result, and 5 × 1 = 5, so the output is 5 below zero. Answer: −5, which is one lot of −1 taken five times. The distractors: 5 comes from working out 5 × 1 and losing the minus sign of the input; 4 comes from adding 5 to −1 instead of multiplying; −6 comes from subtracting 5 from −1 instead of multiplying.
Build your own mix at the worksheet builder.