Printable · GCSE Foundation · ages 14-16
Algebra worksheet — GCSE Foundation
Fifteen questions across the algebra statements at Foundation tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
Non-calculator
Algebra worksheet — GCSE Foundation
MathsUKwww.geekhero.co.uk
- 1.Solve the simultaneous equations 2x + y = 7 and x + 2y = 8.
- 2.Which expression means 'triple c, then add double d'?
- 3.Write down the coefficient of xy in the expression 4x²y − 7xy + 2.
- 4.A number machine multiplies its input by 5. Work out the output when the input is −1.
- 5.Expand and simplify 2(a + 6) − 2(a − 7)
- 6.Write down the expression that means the same as (x + 7) ÷ 4.
- 7.The formula for the volume of a cuboid is V = lwh, where l is the length, w is the width and h is the height. Make h the subject of the formula.
- 8.A tank already contains some water and is then filled at a constant rate. After 2 minutes it contains 50 litres in total; after 7 minutes it contains 150 litres in total. Work out the rate at which water is added, in litres per minute.
- 9.A straight line has equation y = 2x − 7. Write down the coordinates of the point where the line crosses the y-axis.y = 2x − 7
- 10.Which of these values of x is a solution of x² + 2x − 15 = 0?
- 11.A number machine adds 1 to its input. Isla says that an input of 5 gives an output of 6. Which statement is correct?
- 12.A rule multiplies the input by a fixed number and then adds a fixed number. An input of 1 gives an output of 5, and an input of 3 gives an output of 11. Work out the rule, writing the input as x and the output as y.
- 13.y = 3x − 2. Work out the value of y when x = 4.y = 3x − 2
- 14.p = 4. Work out the value of 2p³.
- 15.Make p the subject of the formula n = p/3.
Answer key
- (c) x = 2, y = 3 — Method: no letter cancels straight away, so make one letter the subject of one equation and substitute that expression into the other. Working: 2x + y = 7 gives y = 7 − 2x, so x + 2y = 8 becomes x + 2(7 − 2x) = 8, that is x + 14 − 4x = 8, so −3x = −6 and x = 2; substituting back gives y = 7 − 4 = 3. Answer: x = 2, y = 3, which checks in 2 + 6 = 8. The distractors: x = 3, y = 2 comes from adding the equations to x + y = 5 and then subtracting them the wrong way round, writing x − y = 1 instead of x − y = −1; x = 2, y = 5 comes from substituting x = 2 into 2x + y = 7 as 2 + y = 7, dropping the coefficient; x = −2, y = 11 comes from dividing −3x = −6 as though two minus signs gave a negative answer.
- (c) 3c + 2d — Method: 'triple c' is 3c, 'double d' is 2d, and 'add' joins the two separate terms with a plus sign. Working: 3c + 2d. Answer: 3c + 2d. 2c + 3d comes from swapping which letter gets tripled and which gets doubled. 6cd comes from multiplying the two terms together instead of adding them, and also multiplying the coefficients (3 × 2 = 6). 5(c + d) comes from adding the coefficients (3 + 2 = 5) and applying that single number to both letters together, as if c and d always came as a pair.
- (a) −7 — The coefficient of xy is the number multiplying that exact term, including its sign: in 4x²y − 7xy + 2, the term in xy is −7xy, so the coefficient is −7. Answering 7 correctly picks out the number but drops the minus sign that belongs to it. Answering 4 picks the coefficient of the x²y term instead of the xy term — x²y and xy are different terms because their powers of x differ. Answering −5 combines −7 with the constant term +2, as though the coefficient of xy included the number with no letter attached to it. The coefficient of xy is −7.
- (a) −5 — Method: apply the machine's operation to the input, and carry the sign of the input through the multiplication. Working: the machine gives 5 × (−1); a positive number multiplied by a negative number gives a negative result, and 5 × 1 = 5, so the output is 5 below zero. Answer: −5, which is one lot of −1 taken five times. The distractors: 5 comes from working out 5 × 1 and losing the minus sign of the input; 4 comes from adding 5 to −1 instead of multiplying; −6 comes from subtracting 5 from −1 instead of multiplying.
- (d) 26 — Method: expand both brackets, treating the second as multiplication by −2 so that both of its terms change sign, then collect like terms. Working: 2(a + 6) = 2a + 12 and −2(a − 7) = −2a + 14, so the expression becomes 2a + 12 − 2a + 14; the a terms give 2a − 2a = 0, so no term in a survives, and the numbers give 12 + 14 = 26. Answer: 26. The distractors: −2 comes from expanding the second bracket as −2a − 14, so that the numbers give 12 − 14; 4a − 2 comes from adding 2(a − 7) instead of subtracting it, giving 2a + 12 + 2a − 14; 13 comes from multiplying the 2 over only the first term of each bracket, giving 2a + 6 − 2a + 7.
- (c) (x + 7)/4 — Method: dividing an expression by a number is written as a fraction, with the whole expression on top. Working: (x + 7) ÷ 4 = (x + 7)/4. Answer: (x + 7)/4. 4/(x + 7) comes from writing the numbers the wrong way round, putting 4 on top. 4(x + 7) comes from reading ÷ as ×, multiplying instead of dividing. (x + 7) − 4 comes from reading ÷ as −, subtracting instead of dividing.
- (c) h = V / (lw) — Method: undo the multiplication by lw by dividing both sides by lw. Working: V = lwh, so dividing both sides by lw gives h = V / (lw). The value h = V − lw comes from subtracting lw instead of dividing by it. The value h = Vlw comes from multiplying by lw instead of dividing. The value h = lw / V comes from inverting the fraction, dividing lw by V instead of V by lw.
- (b) 20 — The rate is the gradient: the change in litres divided by the change in time. From 2 to 7 minutes, the tank gains 150 − 50 = 100 litres over 7 − 2 = 5 minutes, so the rate is 100 ÷ 5 = 20 litres per minute. 100 comes from working out the change in litres but forgetting to divide by the change in time. 25 comes from using only the first reading, 50 ÷ 2, and ignoring the second reading entirely. 0.05 comes from dividing the change in time by the change in litres instead of the other way round, 5 ÷ 100.
- (d) (0, −7) — At the y-axis, x = 0, so y = 2(0) − 7 = −7, giving the point (0, −7). A candidate who drops the negative sign on the constant term would write (0, 7). A candidate who swaps the coordinates, confusing the y-intercept with an x-intercept, would write (−7, 0). A candidate who uses the gradient, 2, as the x-coordinate instead of 0 would write (2, −7).
- (a) x = 3 — Method: factorise x² + 2x − 15 as (x + 5)(x − 3), since 5 × (−3) = −15 and 5 + (−3) = 2. Setting each bracket equal to zero gives x + 5 = 0 or x − 3 = 0, so x = −5 or x = 3. Only x = 3 is offered here. Distractor origins: x = −3 reverses the sign of the factor pair, treating the bracket (x − 3) as giving x = −3 instead of x = 3; x = 5 takes the number from the other factor, (x + 5), but with the wrong sign, giving x = 5 instead of x = −5; x = 15 takes the constant term of the original expression as if it were a root, without factorising at all.
- (d) Isla is right, because 5 + 1 = 6 — Method: put the input through the machine yourself, then compare what comes out with the output claimed, and check that the reason given with the verdict is itself true. Working: the machine adds 1 to whatever is put in, so an input of 5 gives 5 + 1 = 6, which is exactly the output claimed. Answer: Isla is right, and the reason is that 5 + 1 = 6. The distractors: the statement that the machine adds 1 to its output describes a different machine — this one adds 1 to what goes in — so the verdict is right but the reason is false; 5 − 1 = 4 comes from running the machine backwards and subtracting instead of adding; 5 × 1 = 5 comes from reading ‘adds 1’ as ‘multiplies by 1’, which leaves the input unchanged.
- (c) y = 3x + 2 — Method: divide the change in the outputs by the change in the inputs to find the multiplier, then put one pair of values into the rule to find the number added on. Working: the output rises by 11 − 5 = 6 while the input rises by 3 − 1 = 2, so the multiplier is 6 ÷ 2 = 3; with an input of 1, 3 × 1 = 3 and the output is 5, so 2 is added. Answer: y = 3x + 2, checked against the second pair by 3 × 3 + 2 = 11. The distractors: y = 3x − 2 comes from finding the multiplier 3 and then subtracting the 2 instead of adding it; y = 2x + 3 comes from swapping the multiplier and the number added on; y = x + 4 comes from assuming the input is multiplied by 1 and using 5 − 1 = 4 as the number added on.
- (c) 10 — Method: substitute the value of x, then follow the order of operations, carrying out the multiplication before the subtraction. Working: with x = 4 the rule reads y = 3 × 4 − 2; the multiplication gives 3 × 4 = 12, and taking 2 away gives 12 − 2. Answer: y = 10. The distractors: 14 comes from adding the 2 instead of subtracting it; 12 comes from working out 3 × 4 and stopping there, leaving the −2 unused; 6 comes from subtracting first, 4 − 2, and multiplying the result by 3.
- (d) 128 — In 2p³ the index belongs to p only, so cube p first and multiply by the coefficient afterwards. Cubing gives 4 × 4 × 4 = 64, and then 2 × 64 = 128. Cubing the coefficient as well would mean working out (2 × 4)³, which is 512. Reading the index as an instruction to multiply by 3 gives 2 × 4 × 3 = 24, and ignoring the coefficient altogether leaves 64.
- (b) p = 3n — n = p/3 means p has been divided by 3, so to make p the subject, multiply both sides by 3: p = 3n. Writing p = n/3 leaves the formula exactly as it was, without undoing the division. Writing p = n − 3 mistakes division for subtraction and takes 3 away from n instead of multiplying. Writing p = 3/n incorrectly flips the fraction upside down rather than multiplying n by 3. The correct rearrangement is p = 3n.
Build your own mix at the worksheet builder.