Printable · GCSE Foundation · ages 14-16
Algebra worksheet — GCSE Foundation
Fifteen questions across the algebra statements at Foundation tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
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Algebra worksheet — GCSE Foundation
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- 1.Work out the value of m² + 3m when m = −2
- 2.A sequence begins at 7. Each term after the first is found by adding 6 to the term before it. Work out the 6th term of the sequence.
- 3.The nth term of a sequence is 4n + 2. A term in the sequence has value 30. Work out its position, n, in the sequence.
- 4.A sequence starts at 2. Each term after that is found using the rule "double the previous term, then add 1". Work out the 4th term of the sequence.
- 5.The mean of four numbers is 12.5. Three of the numbers are 8, 15 and 19. Form an equation using n for the fourth number, and solve it to find n.
- 6.Solve 2x² − 32 = 0.
- 7.Solve 2(x + 3) = 10
- 8.The area of a circle is given by the formula A = πr², where r is the radius. Rearrange the formula to make r the subject.
- 9.Write down the first four terms of the sequence with nth term 6n − 5.
- 10.A plumber charges a £40 call-out fee plus £25 for each hour worked. The total charge, £C, for a job lasting h hours is given by C = 40 + 25h. Work out the charge for a job lasting 3 hours, and name what kind of statement C = 40 + 25h is.
- 11.A wall is tiled in rows, and every row uses the same number of tiles. One row uses 10 tiles, two rows use 20 tiles and three rows use 30 tiles. Work out how many tiles are needed for 7 rows.
- 12.Oliver buys b pens. Each pen costs £2. Write down an expression for the total cost, in pounds.
- 13.Solve x² + 3x − 10 = 0.
- 14.Work out the distance of the point (−6, 4) from the x-axis.
- 15.The graph of y = (x − 2)(x + 5) crosses the x-axis at two points. Work out the x-coordinates of these two points.
Answer key
- (d) −2 — Method: substitute the value into both terms, working out the index and the multiplication before the addition. Working: m² = (−2) × (−2) = 4 and 3m = 3 × (−2) = −6, so the expression becomes 4 + (−6), which is −2. Answer: −2. The distractors: −10 comes from squaring −2 as −4, giving −4 + (−6); 10 comes from working out 3m as +6 and losing the minus sign, giving 4 + 6; −14 comes from working from left to right instead of multiplying first, giving (4 + 3) × (−2).
- (b) 37 — The terms are 7, 13, 19, 25, 31, 37 — each found by adding 6 to the term before, so the 6th term is 37. Adding 6 six times to the first term instead of five times, 7 + 6 × 6 = 43, treats the first term as if it were before the sequence starts. Stopping one term early gives the 5th term, 31. Stopping two terms early gives the 4th term, 25.
- (c) 7 — To reverse the rule, subtract the constant then divide by the coefficient: 30−2=28, then 28÷4=7, so n=7. A candidate who adds the constant instead of subtracting it, a sign error when rearranging, would compute (30+2)÷4=32÷4=8. A candidate who subtracts the constant correctly but then forgets to divide by the coefficient would stop at 30−2=28. A candidate who treats 4n+2 as a single term 6n, adding the coefficient and constant together, would compute 30÷6=5.
- (b) 23 — Term 1 is 2. Term 2 = 2 × 2 + 1 = 5. Term 3 = 2 × 5 + 1 = 11. Term 4 = 2 × 11 + 1 = 23. A candidate who doubles each term but forgets to add 1 gets 2, 4, 8, 16. A candidate who adds 1 before doubling at each step (the wrong order) gets 2, 6, 14, 30. A candidate who forgets to add 1 only on the final step gets 2 × 11 = 22.
- (d) 8 — Since the mean of the four numbers is 12.5, their total is 4 × 12.5 = 50. The three known numbers add up to 8 + 15 + 19 = 42, so n = 50 − 42 = 8. A candidate who multiplies the mean by 3 instead of 4 gets a total of 37.5, giving n = 37.5 − 42 = −4.5. A candidate who forgets to subtract the three known numbers and gives the total itself as n states n = 50. A candidate who subtracts the mean from the total of the three known numbers instead of the other way round gets n = 42 − 12.5 = 29.5.
- (d) x = 4 or x = −4 — Method: divide both sides by 2 to get x² = 16, then take the square root of both sides: x = 4 or x = −4. Distractor origins: x = 4 forgets the negative root; x = 8 comes from halving 16 instead of taking its square root; x = 16 stops at x² = 16 without ever taking the square root.
- (d) x = 2 — Method: expand the bracket by multiplying both terms inside it by 2, then undo the addition and the multiplication in turn. Working: expanding gives 2x + 6 = 10; subtracting 6 from both sides gives 2x = 4; dividing both sides by 2 gives x = 2. Answer: x = 2. The distractors: x = 5 comes from dividing both sides by 2 first, reaching x + 3 = 5 and writing 5 without taking the 3 away; x = 8 comes from adding 6 to both sides instead of subtracting it, giving 2x = 16; x = 3.5 comes from expanding 2(x + 3) as 2x + 3, multiplying only the x by the 2, which leads to 2x = 7.
- (c) r = √(A/π) — A = πr² means r has been squared and then multiplied by π. To make r the subject, first divide both sides by π to get A/π = r², then take the square root of both sides: r = √(A/π). Writing r = A/π stops after dividing by π and forgets that r is still squared — it never undoes the square. Writing r = √A/π takes the square root before dividing by π, which square-roots only the A and not the whole of A/π. Writing r = (A/π)² squares A/π instead of taking its square root — the opposite of what is needed to undo r². The correct rearrangement is r = √(A/π).
- (c) 1, 7, 13, 19 — Method: substitute n = 1, 2, 3, 4 into the rule 6n − 5 in turn. Working: n = 1: 6 − 5 = 1. n = 2: 12 − 5 = 7. n = 3: 18 − 5 = 13. n = 4: 24 − 5 = 19. Answer: 1, 7, 13, 19. 6, 12, 18, 24 comes from using 6n on its own, forgetting to subtract 5. 5, 11, 17, 23 comes from using the rule 6n − 1 instead of 6n − 5, a slip in the constant. 0, 6, 12, 18 comes from using 6(n − 1) instead of 6n − 5, effectively shifting every term one position along.
- (b) £115, and C = 40 + 25h is a formula — Substitute h = 3 into the rule, multiplying before adding. The hours cost 25 × 3 = 75, and adding the call-out fee gives 40 + 75 = 115, so the charge is £115. The rule itself links two different quantities, C and h, and lets one be worked out from the other, so it is a formula; an expression would have no equals sign in it. Adding the fee before multiplying gives 65 × 3 = 195, which charges the call-out fee three times over, and stopping at 40 + 25 leaves £65, the charge for a single hour.
- (c) 70 — Method: the numbers of tiles form a sequence in which the same amount is added for each extra row, so the total for a number of rows is that amount multiplied by the number of rows. Working: 20 − 10 = 10 and 30 − 20 = 10, so each row adds 10 tiles; 7 rows therefore need 7 lots of 10, that is 7 × 10. Answer: 70. The distractors: 80 comes from counting one row too many and giving the total for 8 rows; 17 comes from adding the 10 tiles to the 7 rows instead of multiplying; 10 comes from giving the number of tiles in a single row rather than the total for all the rows.
- (a) 2b — Method: a total cost is the price of one item multiplied by the number of items bought. Working: each pen costs £2 and there are b pens, so the total cost is 2 × b, which is written as 2b. Answer: 2b. The distractors: b + 2 comes from adding the price to the number of pens instead of multiplying, treating £2 as a one-off charge; 2b + 2 comes from multiplying correctly and then adding the £2 a second time as though there were also a fixed charge; b/2 comes from dividing by the price instead of multiplying by it.
- (d) x = 2 or x = −5 — Method: find two numbers that multiply to give −10 and add to give 3 — these are 5 and −2. So x² + 3x − 10 = (x + 5)(x − 2) = 0, giving x = −5 or x = 2. Distractor origins: x = −2 or x = 5 swaps the signs of the two roots; x = 2 or x = 5 makes both roots positive, ignoring the sign of −10; x = −5 or x = −2 makes both roots negative.
- (c) 4 — Method: the distance of a point from the x-axis is measured vertically, so it is the size of the y-coordinate taken without its sign. Working: the point (−6, 4) has y-coordinate 4, so moving straight down to the x-axis covers 4 units, and a distance is written as a positive number. Answer: 4. The distractors: 6 comes from using the x-coordinate, which measures the distance from the y-axis rather than from the x-axis; −6 comes from that same mistake with the minus sign left in place, although a distance is never negative; 10 comes from adding the two distances, 6 and 4, as though the question asked how far the point is from both axes together.
- (b) x = 2 and x = −5 — Set each factor equal to zero: x − 2 = 0 gives x = 2, and x + 5 = 0 gives x = −5, so the graph crosses the x-axis at x = 2 and x = −5. Writing x = −2 and x = 5 flips the sign of both roots. Writing x = 2 and x = 5 keeps the first root correct but forgets to flip the sign for the second factor, using +5 instead of solving x + 5 = 0. Writing x = −2 and x = −5 flips the sign of the first root only, from solving x − 2 = 0 as x = −2.
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