Printable · GCSE Foundation · ages 14-16
Algebra worksheet — GCSE Foundation
Fifteen questions across the algebra statements at Foundation tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
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Algebra worksheet — GCSE Foundation
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- 1.Simplify 5x + 3y − 2x + y.
- 2.Tom buys 2 notebooks and 6 pencils on Monday, priced at p pence each for a notebook and q pence each for a pencil. On Tuesday he buys 3 more notebooks and 1 more pencil. Write a simplified expression, in pence, for the total amount Tom has spent on notebooks and pencils.
- 3.Solve 4x − (2x − 6) = 18
- 4.The formula for the circumference of a circle is C = 2πr, where r is the radius. Make r the subject of the formula.
- 5.Make x the subject of the formula y = 3(x + 2).
- 6.Simplify x + x + 4
- 7.A number machine multiplies its input by 3 and then adds 7. The output is 1. Work out the input.
- 8.A plumber charges a call-out fee of £30 plus £25 for each hour worked. The total bill for a job was £130. Work out how many hours the plumber worked.
- 9.A graph shows the total monthly cost of a mobile phone tariff against the number of minutes of calls. The line starts at £12 and stays level until 200 minutes, then rises by 5p for each further minute of calls. Use the graph to work out the total cost of a month in which 250 minutes of calls are made.
- 10.A charity's fundraising total, T pounds, over d days follows T = (d − 3)(30 − d) for 3 ≤ d ≤ 30, where T = 0 marks the start and end of the campaign. Work out how many days the campaign runs for, from start to end.
- 11.Noah says that y = 3 is the solution of the equation y + 10 = 12. Noah is wrong. Work out the correct value of y.
- 12.Solve the simultaneous equations 2x + y = 7 and x − y = 2.
- 13.A table shows values of y = x² − x − 6 for x from −3 to 4: at x = −3, y = 6; x = −2, y = 0; x = −1, y = −4; x = 0, y = −6; x = 1, y = −6; x = 2, y = −4; x = 3, y = 0; x = 4, y = 6. Using the table, write down the two roots of x² − x − 6 = 0.y = x²
- 14.Solve 4x² − 9 = 0.
- 15.A geometric sequence starts at 4, and each term after that is found by multiplying the term before it by 3. Write down the first four terms of the sequence.
Answer key
- (c) 3x + 4y — Collect the x terms: 5x − 2x = 3x. Collect the y terms: 3y + y = 4y. So 5x + 3y − 2x + y = 3x + 4y. A candidate who subtracts the y terms instead of adding them (3y − y) gets 3x + 2y. A candidate who adds 2x instead of subtracting it (5x + 2x) gets 7x + 4y. A candidate who wrongly combines the x and y terms into a single term gets 6xy.
- (a) 5p + 7q — Tom's total spend combines like terms: (2p + 6q) + (3p + q) = 5p + 7q, adding the notebook terms (2p + 3p = 5p) and the pencil terms (6q + q = 7q) separately. Answering 12pq adds every coefficient together (2 + 6 + 3 + 1 = 12) and multiplies the letters, combining unlike terms as though notebooks and pencils were the same item. Answering 5p + 6q correctly combines the notebook terms but forgets to add Tuesday's extra pencil to the 6q. Answering 2p + 7q correctly combines the pencil terms but forgets to add Tuesday's 3 extra notebooks to the 2p. The total amount Tom has spent is 5p + 7q pence.
- (a) x = 6 — Method: a minus sign in front of a bracket changes the sign of every term inside it, so expand the bracket first and then simplify. Working: expanding gives 4x − 2x + 6 = 18, which simplifies to 2x + 6 = 18; subtracting 6 from both sides gives 2x = 12, and dividing both sides by 2 gives x = 6. Answer: x = 6. The distractors: x = 12 comes from leaving the −6 unchanged when the bracket is removed, giving 4x − 2x − 6 = 18 and so 2x = 24; x = 24 comes from reaching 2x = 12 correctly and then multiplying by 2 instead of dividing by 2; x = 3 comes from dividing by 2 too early, at 2x + 6 = 18, and dividing only the 2x and the 18 while leaving the 6 untouched, which gives x + 6 = 9.
- (a) r = C / (2π) — Method: undo the multiplication by 2π by dividing both sides by 2π. Working: C = 2πr, so dividing both sides by 2π gives r = C / (2π). The value r = C / π comes from dividing by π only and forgetting the factor of 2 in 2π. The value r = 2πC comes from multiplying by 2π instead of dividing. The value r = C − 2π comes from subtracting 2π instead of dividing by it.
- (b) x = y/3 − 2 — The bracket containing x has been multiplied by 3, so divide both sides by 3 first, which gives y/3 = x + 2. Subtracting 2 from both sides then leaves y/3 − 2 = x, so x = y/3 − 2. Taking the 2 away before dividing gives (y − 2)/3, which divides the 2 by 3 as well, although the 2 was never divided in the original formula. Adding 2 rather than subtracting it gives y/3 + 2, and multiplying by 3 instead of dividing gives 3y − 2.
- (d) 2x + 4 — Method: collect the like terms, which here are the two terms in x, and leave the number term on its own because a number and a term in x are unlike. Working: x + x is one lot of x added to one more lot of x, which is 2x; the 4 has nothing like it to join with, so it is written after the 2x. Answer: 2x + 4. The distractors: x² + 4 comes from multiplying the two x terms instead of adding them; x + 4 comes from treating x + x as a single x, as though the repeated letter counted only once; 6x comes from collecting the unlike terms together, adding 1 + 1 + 4 and attaching the letter to that total.
- (d) −2 — Method: run the machine backwards, undoing the operations in the opposite order and swapping each one for its inverse. Working: the machine added 7 last, so take 7 off the output: 1 − 7 = −6; before that the machine had multiplied by 3, so divide: −6 ÷ 3, and a negative divided by a positive stays negative. Answer: −2, which checks because 3 × (−2) + 7 = −6 + 7 = 1. The distractors: 2 comes from dividing 6 by 3 and losing the minus sign; −6 comes from taking the 7 off and stopping there, never undoing the multiplication; −18 comes from multiplying −6 by 3 instead of dividing by 3.
- (b) 4 — Method: form the equation 30 + 25h = 130, where h is the number of hours, then solve for h. Working: subtract the call-out fee from the total bill: 25h = 130 − 30 = 100. Divide by the hourly rate: h = 100 ÷ 25 = 4. Answer: 4 hours. 5.2 comes from dividing the whole bill by the hourly rate without subtracting the fixed fee first, 130 ÷ 25. 3.5 comes from swapping the fee and the rate, subtracting the rate from the bill and dividing by the fee, (130 − 25) ÷ 30. 6.4 comes from adding the call-out fee to the bill instead of subtracting it, before dividing by the rate, (130 + 30) ÷ 25.
- (a) £14.50 — Method: the first 200 minutes are already covered by the £12, so only 250 − 200 = 50 minutes are charged extra. Extra charge = 50 × £0.05 = £2.50. Total cost = £12 + £2.50 = £14.50. Distractor origins: £24.50 charges 5p for all 250 minutes instead of only the 50 minutes over 200 (250 × £0.05 = £12.50, plus £12 = £24.50); £12.50 makes that same slip of charging all 250 minutes but then forgets to add the £12 monthly fee; £13.50 works out 250 − 200 wrongly as 30 extra minutes instead of 50 (30 × £0.05 = £1.50, plus £12 = £13.50).
- (c) 27 days — The campaign starts at d = 3 and ends at d = 30, so it runs for 30 − 3 = 27 days. Getting 33 days comes from adding the two values, 3 + 30 = 33, instead of subtracting them. Getting 30 days uses only the end day and ignores that the campaign did not start at day 0. Getting 24 days comes from subtracting the start day twice, 30 − 3 − 3 = 24, instead of once.
- (c) y = 2 — Method: substituting Noah's value shows why it fails, and the equation is then solved by undoing the addition. Working: substituting y = 3 gives 3 + 10 = 13, which is not 12, so Noah's value is not a solution; subtracting 10 from both sides of y + 10 = 12 gives y = 2, and substituting back gives 2 + 10 = 12. Answer: y = 2. The distractors: y = 22 comes from adding 10 to both sides instead of subtracting it; y = −2 comes from carrying out the subtraction the wrong way round, 10 − 12 rather than 12 − 10; y = 12 comes from copying the right-hand side as the value of y and ignoring the 10 that is added to it.
- (c) x = 3, y = 1 — Method: the y terms are +y and −y, so adding the two equations removes y and leaves an equation in x alone. Working: adding 2x + y = 7 and x − y = 2 gives 3x = 9, so x = 3; substituting x = 3 into x − y = 2 gives 3 − y = 2, so y = 1. Answer: x = 3, y = 1, which also satisfies 2 × 3 + 1 = 7. The distractors: x = 1, y = 3 comes from finding the two values correctly and then writing them against the wrong letters; x = 3, y = 2 comes from substituting x = 3 into 2x + y = 7 as 2 + 3 + y = 7, adding the coefficient instead of multiplying by it; x = 3, y = −1 comes from substituting into x − y = 2 as though it read x + y = 2.
- (d) x = −2 and x = 3 — The roots are the x-values where y = 0. Reading the table, y = 0 at x = −2 and at x = 3, so these are the two roots. Choosing x = −3 and x = 4 picks the endpoints of the table, where y = 6, not where y = 0. Choosing x = −1 and x = 2 picks values near the curve's lowest points, where y = −4, not where the curve crosses the axis. Choosing x = 0 and x = 1 picks the two x-values in the middle of the table without checking their y-values, which are both −6, not 0.
- (a) x = 3/2 or x = −3/2 — Method: the equation has an x² term and a number but no x term, so make x² the subject and then take the square root of both sides, keeping the negative root as well as the positive one. Working: adding 9 to both sides of 4x² − 9 = 0 gives 4x² = 9, and dividing both sides by 4 gives x² = 9/4. Square-rooting the top and the bottom of 9/4 gives 3/2, so x = 3/2 or x = −3/2, and each value checks out because 4 × 9/4 − 9 = 0. Answer: x = 3/2 or x = −3/2. The distractors: x = 3 or x = −3 comes from square-rooting both sides of 4x² = 9 without first dividing by the 4, so the coefficient of x² is ignored; x = 9/4 or x = −9/4 comes from stopping at x² = 9/4 and writing that value down as x, leaving the square root undone; x = 3/2 only comes from taking the positive square root of 9/4 and losing the negative solution.
- (b) 4, 12, 36, 108 — Method: multiply the previous term by 3 each time, starting from the first term. Working: 4 × 3 = 12, 12 × 3 = 36, 36 × 3 = 108. Answer: 4, 12, 36, 108. 4, 7, 10, 13 comes from adding 3 each time instead of multiplying by 3, confusing this with an arithmetic sequence. 4, 12, 15, 18 comes from multiplying correctly to get the second term, then switching to adding 3 for the rest. 12, 36, 108, 324 comes from listing the terms after the first term, missing off the starting value of 4.
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