Printable · GCSE Foundation · ages 14-16
Algebra worksheet — GCSE Foundation
Fifteen questions across the algebra statements at Foundation tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
Algebra worksheet — GCSE Foundation
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- 1.The area of a triangle is given by the formula A = bh/2, where b is the base and h is the height. Make h the subject of the formula.
- 2.Factorise fully 56x − 24
- 3.The first five cube numbers are 1, 8, 27, 64, 125. Write down the next cube number in the sequence.
- 4.A rectangle has length k cm and width 5 cm less than its length. Write down an expression for the width of the rectangle, in cm.
- 5.Expand and simplify (x − 3)²
- 6.A water butt holds 200 litres and is being drained at a steady 8 litres per minute. Write down the function for the amount of water y, in litres, left after x minutes.
- 7.A point has coordinates (x, y), where x + y = 0 and x is not 0. In which two quadrants could this point lie?
- 8.A rule turns each input x into an output y. The inputs are x = −1, 0, 1, 2 and the matching outputs are y = 5, 3, 1, −1. Work out the rule.
- 9.Simplify k + k + k + k + k.
- 10.A currency conversion graph shows that £4 is equivalent to 5 US dollars. Use this to work out how many US dollars are equivalent to £24.
- 11.A sequence has the position-to-term rule: the term is the position number multiplied by itself. Its first five terms are 1, 4, 9, 16, 25. Work out the 8th term.
- 12.Write down the coordinates of the point that is 4 units to the left of the origin and 7 units up.
- 13.Solve x/4 + 1 = 3
- 14.The formula for the energy stored in a stretched spring is E = (1/2)kx², where E is in joules, k is the spring constant in N/m and x is the extension in m. A spring with a spring constant of 40 N/m is stretched so that its extension is 0.3 m. Work out the energy stored in the spring.
- 15.The line y = 3x + 6 meets the x-axis at one point. Work out the coordinates of that point.y = 3x + 6
Answer key
- (b) h = 2A/b — The height has been multiplied by the base and the result then divided by 2, so undo the division first. Multiplying both sides by 2 gives 2A = bh. Undoing the multiplication by the base comes next: dividing both sides by b gives 2A/b = h, so h = 2A/b. Dividing by 2 instead of multiplying gives A/(2b), a quarter of the correct height; multiplying by the base instead of dividing gives 2Ab; writing b/(2A) turns the final fraction upside down.
- (d) 8(7x − 3) — Method: find the highest common factor of the two terms, write it in front of a bracket and divide each term by it. Working: 56 = 8 × 7 and 24 = 8 × 3, so the highest common factor is 8; dividing gives 56x ÷ 8 = 7x and 24 ÷ 8 = 3, and the subtraction sign stays between them. Answer: 8(7x − 3), which multiplies back out to 56x − 24. The distractors: 8(7x + 3) comes from dropping the minus sign of −24 while dividing; 8(56x − 3) comes from dividing only the number term by 8 and leaving 56x untouched inside the bracket; 8(7x − 16) comes from subtracting 8 from 24 instead of dividing 24 by 8.
- (a) 216 — The cube numbers are formed by cubing 1, 2, 3, 4, 5, ..., so the next one is 6³ = 216. A candidate who squares 6 instead of cubing it gets 6² = 36. A candidate who assumes the sequence doubles each time gets 125 × 2 = 250. A candidate who uses 5 × 6² instead of 6 × 6 × 6 gets 180.
- (b) k − 5 — Method: the width is 5 less than the length, so subtract 5 from the length. Working: length − 5 = k − 5. Answer: k − 5. 5 − k comes from subtracting in the wrong order, taking the length away from 5 instead of the other way round. k + 5 comes from adding instead of subtracting, missing that the width is smaller than the length. 5k comes from multiplying the length by 5 instead of subtracting 5 from it.
- (d) x² − 6x + 9 — Method: squaring a bracket means multiplying that bracket by itself, so expand (x − 3)(x − 3) term by term and then collect like terms. Working: x × x = x², x × (−3) = −3x, (−3) × x = −3x and (−3) × (−3) = 9, giving x² − 3x − 3x + 9, and the two middle terms collect to −6x. Answer: x² − 6x + 9. The distractors: x² − 3x + 9 comes from writing down only one of the two middle products instead of both; x² + 6x + 9 comes from treating (−3) × x as +3x, so the middle terms are added rather than subtracted; x² − 9 comes from treating the square as the difference of two squares (x − 3)(x + 3).
- (c) y = 200 − 8x — Method: in a linear model the amount present at the start is the constant term and the steady rate of change is the gradient, which is negative because the amount is falling. Working: at x = 0 minutes there are 200 litres, so the constant term is 200; 8 litres are lost every minute, so after x minutes 8x litres have gone and the amount left is y = 200 − 8x. Answer: y = 200 − 8x. The distractors: y = 8x + 200 treats the draining as filling, so the butt would gain 8 litres a minute; y = 200x − 8 swaps the two numbers over, using the starting 200 litres as the rate per minute and the 8 litres per minute as the starting amount; y = −8x − 200 makes the starting amount negative as well as the rate, so the butt would begin 200 litres in deficit.
- (c) Second and fourth — If x + y = 0 then y = −x, so x and y always have opposite signs, one positive and one negative. A point with a negative x and a positive y lies in the second quadrant, and a point with a positive x and a negative y lies in the fourth quadrant, so the point lies in the second or the fourth. A candidate who reads x + y = 0 as meaning x and y have the same sign picks First and third, which is where x × y is positive, not where x + y = 0. A candidate who decides that y must be the positive coordinate picks the two quadrants above the x-axis, First and second. A candidate who decides that y must be the negative coordinate picks the two quadrants below the x-axis, Third and fourth.
- (a) y = −2x + 3 — Method: find the step in the outputs for each step of 1 in the input — falling outputs mean a negative multiplier — then read off the output when the input is 0, because that is the number added on. Working: the outputs 5, 3, 1, −1 fall by 2 each time x rises by 1, so x is multiplied by −2; the output at x = 0 is 3, so 3 is added. Answer: y = −2x + 3, checked at x = 2 by −2 × 2 + 3 = −1. The distractors: y = 2x + 3 comes from taking the size of the step, 2, as the multiplier and ignoring the fact that the outputs are falling; y = −2x − 3 comes from using the correct multiplier but writing the number added on as −3 instead of the output 3 listed at x = 0; y = −x + 4 comes from taking the multiplier as −1, its size read from the step of 1 in the inputs instead of the step of 2 in the outputs and its sign from the fact that the outputs fall, and then fitting the number added on to the pair x = −1, y = 5.
- (a) 5k — Method: adding a letter to itself repeatedly means counting how many of that letter you have, written as a coefficient in front of the letter. Working: k + k + k + k + k is five lots of k, written 5k. Answer: 5k. k⁵ comes from treating repeated addition as repeated multiplication (raising to a power) instead of counting copies. 5 + k comes from adding the count of terms (5) to a single k instead of multiplying. k/5 comes from dividing instead of counting how many k's there are.
- (a) 30 US dollars — £24 is 6 times £4, and the same scale factor applies to US dollars, so multiply 5 by 6: 5 × 6 = 30, giving 30 US dollars. Multiplying £24 by 4/5, the pounds-per-dollar ratio, instead of by 5/4, the dollars-per-pound ratio, gives 24 × 4/5 = 19.2, applying the ratio the wrong way round and giving 19.20 US dollars. Adding the extra £20 straight onto the 5 as if £1 equalled 1 US dollar, 5 + 20 = 25, gives 25 US dollars. Multiplying £24 by 5 without first dividing by the original £4, 24 × 5 = 120, gives 120 US dollars.
- (b) 64 — Method: a position-to-term rule is applied straight to the position number, so a term far along the sequence can be found without writing out the terms in between. Working: the rule multiplies the position by itself and the position asked for is 8, so the term is 8 × 8. Answer: 64. The distractors: 16 comes from multiplying the position by 2 instead of by itself; 81 comes from working out 9 × 9, one position too far along; 8 comes from writing down the position number itself as the term.
- (c) (−4, 7) — Left of the origin means negative x, and up means positive y, so the point is (−4, 7). (4, 7) comes from forgetting that 'left' means the x-coordinate is negative. (−4, −7) comes from treating 'up' as a negative direction instead of positive. (7, −4) comes from swapping the x- and y-coordinates.
- (b) x = 8 — Method: undo the addition first, then undo the division by 4. Working: subtracting 1 from both sides gives x/4 = 2, and multiplying both sides by 4 gives x = 8. Answer: x = 8. The distractors: x = 2 comes from stopping at x/4 = 2 and writing 2 as the value of x; x = 16 comes from adding 1 to both sides instead of subtracting it, giving x/4 = 4; x = 0.5 comes from dividing by 4 instead of multiplying by 4 at the last step.
- (a) 1.8 — E = (1/2)kx² = 0.5 × 40 × 0.3² = 0.5 × 40 × 0.09 = 1.8 joules. 3.6 comes from forgetting the (1/2) at the front, 40 × 0.09. 72 comes from squaring kx together instead of squaring only x, 0.5 × (40 × 0.3)² = 0.5 × 144 = 72. 6 comes from using x instead of x², 0.5 × 40 × 0.3.
- (b) (−2, 0) — Method: a graph meets the x-axis where the y-value is 0, so setting y = 0 turns the equation into a linear equation in x. Working: 0 = 3x + 6 gives 3x = −6, so x = (−6) ÷ 3 = −2 and the meeting point is (−2, 0). Answer: (−2, 0). The distractors: (2, 0) comes from solving 3x = −6 and then dropping the minus sign from the result; (0, 6) is the y-axis crossing, found by substituting x = 0 instead of y = 0; (6, 0) comes from reading the constant 6 straight off as the x-coordinate, without dividing by 3 and without changing its sign.
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