Printable · GCSE Foundation · ages 14-16
Algebra worksheet — GCSE Foundation
Fifteen questions across the algebra statements at Foundation tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
Algebra worksheet — GCSE Foundation
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- 1.Expand 7(a + 8)
- 2.The perimeter, P, of a rectangle with length l and width w is calculated using P = 2l + 2w. What kind of mathematical statement is P = 2l + 2w?
- 3.The point B has coordinates (−2, −2). In which quadrant is B?
- 4.A rectangle has length k cm and width 5 cm less than its length. Write down an expression for the width of the rectangle, in cm.
- 5.Solve 3x + 14 = 8x − 6
- 6.Expand and simplify 4(2x − 1) − 3(x + 2) − 5x
- 7.Solve 4x − (2x − 6) = 18
- 8.Expand 2(x − 13)
- 9.Solve the inequality 4x + 1 > 2x + 9.
- 10.Solve the inequality 3x + 6 ≤ 0.
- 11.A ball's height, h metres, t seconds after being thrown follows h = (t − 1)(9 − t). Given that the ball is at ground level at t = 1 and t = 9, work out at what time t the ball reaches its maximum height, using symmetry.
- 12.The formula for the area of a trapezium is A = (a + b)h / 2, where a and b are the parallel side lengths and h is the height. Make h the subject of the formula.
- 13.A wall is tiled in rows, and every row uses the same number of tiles. One row uses 10 tiles, two rows use 20 tiles and three rows use 30 tiles. Work out how many tiles are needed for 7 rows.
- 14.The formula for the circumference of a circle is C = 2πr, where r is the radius. Make r the subject of the formula.
- 15.A sequence has the position-to-term rule: the term is the square of the position number. Its first four terms are 1, 4, 9, 16. Work out the 10th term.
Answer key
- (d) 7a + 56 — Method: multiplying a single term over a bracket means every term inside the bracket is multiplied by the term outside. Working: 7 × a = 7a and 7 × 8 = 56, and the two products are added because the bracket contains an addition. Answer: 7a + 56. The distractors: 7a + 15 comes from adding 7 and 8 instead of multiplying them; 7a + 8 comes from multiplying only the first term inside the bracket and copying the 8 across unchanged; a + 56 comes from multiplying only the 8 and copying the a across unchanged.
- (c) a formula — A statement that shows how to calculate one quantity from others, using an equals sign, is a formula. P = 2l + 2w tells us how to work out the perimeter, P, from the length and width, so it is a formula. Distractor origins: 'an equation' confuses a formula linking several letters with an equation solved for one unknown value; 'an identity' confuses a formula with a statement that is true for every value of a single variable; 'an expression' forgets that an expression has no equals sign at all.
- (d) the third quadrant — Method: only the signs of the coordinates matter, so two coordinates equal in size still have to be read separately, one for each axis. Working: both coordinates of (−2, −2) are negative, so B lies to the left of the y-axis and below the x-axis; counting anticlockwise from the region where both coordinates are positive, left and below is the third region. Answer: the third quadrant. The distractors: 'the first quadrant' comes from ignoring both minus signs and treating the point as (2, 2); 'the second quadrant' comes from applying the minus sign to the x-coordinate only, as though the point were (−2, 2); 'the fourth quadrant' comes from applying it to the y-coordinate only, as though the point were (2, −2).
- (b) k − 5 — Method: the width is 5 less than the length, so subtract 5 from the length. Working: length − 5 = k − 5. Answer: k − 5. 5 − k comes from subtracting in the wrong order, taking the length away from 5 instead of the other way round. k + 5 comes from adding instead of subtracting, missing that the width is smaller than the length. 5k comes from multiplying the length by 5 instead of subtracting 5 from it.
- (c) x = 4 — Method: with an unknown on both sides, subtract the smaller x term from both sides so that all the x is on one side, then collect the numbers on the other. Working: subtracting 3x from both sides gives 14 = 5x − 6; adding 6 to both sides gives 20 = 5x; dividing both sides by 5 gives x = 4. Checking: 3 × 4 + 14 = 26 and 8 × 4 − 6 = 26. Answer: x = 4. The distractors: x = 2.5 comes from taking 3x off the left-hand side only, leaving 14 = 8x − 6 and so 8x = 20; x = −1.6 comes from changing the sign of the 8x when it is moved across but leaving the sign of the 14 unchanged, giving 3x − 8x = −6 + 14 and so −5x = 8; x = 15 comes from reaching 5x = 20 correctly and then subtracting 5 instead of dividing by 5.
- (a) −10 — Method: multiply each bracket out, treating the second bracket as being multiplied by −3 because it is subtracted, then collect like terms. Working: 4(2x − 1) = 8x − 4 and −3(x + 2) = −3x − 6, so the expression becomes 8x − 4 − 3x − 6 − 5x; the x terms give 8x − 3x − 5x = 0, so no term in x survives, and the numbers give −4 − 6 = −10. Answer: −10. The distractors: 2 comes from expanding −3(x + 2) as −3x + 6, leaving the numbers −4 + 6; 5x − 10 comes from forgetting the final −5x, so the x terms give 8x − 3x = 5x; −7 comes from multiplying the 4 over only the first term of its bracket, giving 8x − 1 and so the numbers −1 − 6.
- (a) x = 6 — Method: a minus sign in front of a bracket changes the sign of every term inside it, so expand the bracket first and then simplify. Working: expanding gives 4x − 2x + 6 = 18, which simplifies to 2x + 6 = 18; subtracting 6 from both sides gives 2x = 12, and dividing both sides by 2 gives x = 6. Answer: x = 6. The distractors: x = 12 comes from leaving the −6 unchanged when the bracket is removed, giving 4x − 2x − 6 = 18 and so 2x = 24; x = 24 comes from reaching 2x = 12 correctly and then multiplying by 2 instead of dividing by 2; x = 3 comes from dividing by 2 too early, at 2x + 6 = 18, and dividing only the 2x and the 18 while leaving the 6 untouched, which gives x + 6 = 9.
- (d) 2x − 26 — Method: multiply each term inside the bracket by the 2 in front of it, and keep the sign that belongs to each term. Working: 2 × x = 2x and 2 × 13 = 26; the bracket contains a subtraction, so the second term is subtracted. Answer: 2x − 26. The distractors: 2x − 13 comes from multiplying only the x by 2 and copying the 13 across unchanged; 2x + 26 comes from multiplying both terms correctly but losing the minus sign that belongs to the second term; 2x − 11 comes from subtracting 2 from 13 instead of multiplying 13 by 2.
- (d) x > 4 — Method: collect the x terms on one side and the numbers on the other, then divide by the coefficient of x; dividing by a positive number leaves the sign as it is. Working: subtracting 2x from both sides of 4x + 1 > 2x + 9 gives 2x + 1 > 9; subtracting 1 from both sides gives 2x > 8; dividing both sides by 2 gives x > 4. Answer: x > 4. The distractors: x < 4 comes from turning the sign round while dividing by 2; x > 5 comes from adding the 1 to the 9 instead of subtracting it, giving 2x > 10; x < 5 comes from making both of those mistakes together.
- (b) x ≤ −2 — Method: take the number term off both sides, then divide by the coefficient of x; the sign turns round only when you divide BY a negative number, and here you divide by 3. Working: subtracting 6 from both sides of 3x + 6 ≤ 0 gives 3x ≤ −6; dividing both sides by 3, which is positive, gives x ≤ −2. Answer: x ≤ −2. The distractors: x ≥ −2 comes from turning the sign round because the right-hand side has become negative, which is not the rule; it is the sign of the divisor that matters; x ≤ 2 comes from moving the 6 across without changing its sign, giving 3x ≤ 6; x ≤ −18 comes from multiplying both sides by 3 instead of dividing by it.
- (d) t = 5 — The maximum height occurs halfway between the two times when the ball is at ground level: the midpoint of t = 1 and t = 9 is (1 + 9) ÷ 2 = 5, so the ball reaches its maximum height at t = 5 seconds. Getting t = 4 comes from halving the DIFFERENCE between the times, 9 − 1 = 8, then 8 ÷ 2 = 4, instead of finding their midpoint. Getting t = 8 uses that difference, 9 − 1 = 8, as if the gap between the two times were itself the time of the maximum. Getting t = 10 adds the two times, 1 + 9 = 10, but forgets to divide by 2.
- (d) h = 2A / (a + b) — Method: undo the multiplication by 1/2 by multiplying both sides by 2, then undo the multiplication by (a + b) by dividing both sides by it. Working: A = (a + b)h / 2, so multiplying both sides by 2 gives 2A = (a + b)h, then dividing both sides by (a + b) gives h = 2A / (a + b). The value h = A / (a + b) comes from forgetting to multiply by 2 to clear the 1/2 first. The value h = 2A / a + b comes from dividing only by a and leaving b outside the fraction, instead of dividing by the whole bracket (a + b). The value h = (a + b) / (2A) comes from inverting the fraction.
- (c) 70 — Method: the numbers of tiles form a sequence in which the same amount is added for each extra row, so the total for a number of rows is that amount multiplied by the number of rows. Working: 20 − 10 = 10 and 30 − 20 = 10, so each row adds 10 tiles; 7 rows therefore need 7 lots of 10, that is 7 × 10. Answer: 70. The distractors: 80 comes from counting one row too many and giving the total for 8 rows; 17 comes from adding the 10 tiles to the 7 rows instead of multiplying; 10 comes from giving the number of tiles in a single row rather than the total for all the rows.
- (a) r = C / (2π) — Method: undo the multiplication by 2π by dividing both sides by 2π. Working: C = 2πr, so dividing both sides by 2π gives r = C / (2π). The value r = C / π comes from dividing by π only and forgetting the factor of 2 in 2π. The value r = 2πC comes from multiplying by 2π instead of dividing. The value r = C − 2π comes from subtracting 2π instead of dividing by it.
- (c) 100 — Method: apply the position-to-term rule straight to the position asked for, since it does not depend on the term before it. Working: the rule squares the position number and the position is 10, so the term is 10², which means 10 × 10. Answer: 100. The distractors: 81 comes from squaring 9 instead of 10, one position short; 20 comes from multiplying the position by 2 instead of squaring it; 1000 comes from cubing the position, 10 × 10 × 10, instead of squaring it.
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