Printable · GCSE Foundation · ages 14-16
Algebra worksheet — GCSE Foundation
Fifteen questions across the algebra statements at Foundation tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
Algebra worksheet — GCSE Foundation
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- 1.Solve 2(x + 3) = 10
- 2.Point P has coordinates (5, 2). Point P is rotated 180° about the origin to point Q. Write down the coordinates of Q.
- 3.A table shows values of y = x² − x − 6 for x from −3 to 4: at x = −3, y = 6; x = −2, y = 0; x = −1, y = −4; x = 0, y = −6; x = 1, y = −6; x = 2, y = −4; x = 3, y = 0; x = 4, y = 6. Using the table, write down the two roots of x² − x − 6 = 0.y = x²
- 4.Solve the inequality 2(3x − 1) ≥ 4x + 8.
- 5.A wall is tiled in rows, and every row uses the same number of tiles. One row uses 10 tiles, two rows use 20 tiles and three rows use 30 tiles. Work out how many tiles are needed for 7 rows.
- 6.The formula for the area of a trapezium is A = (a + b)h / 2, where a and b are the parallel side lengths and h is the height. Make h the subject of the formula.
- 7.Work out the value of 3x² − 4x when x = −2.
- 8.Factorise fully 5x + 5y − 5
- 9.Work out the coordinates of the reflection of (6, −3) in the y-axis.
- 10.The graph of y = x² + 2x − 15 crosses the x-axis at two points. By factorising, work out the x-coordinates of these two points.y = x² + 2x − 15
- 11.A straight line has gradient −3 and passes through the point (0, 1). Work out the value of y when x = 2.
- 12.A fundraising chain letter starts with 3 people taking part in round 1. Each following round has 4 times as many people taking part as the round before. Work out the number of people taking part in round 4.
- 13.Solve the simultaneous equations 2x + y = 7 and x − y = 2.
- 14.The formula connecting distance (d), speed (s) and time (t) is d = st. Make s the subject of the formula.
- 15.Make x the subject of the formula y = x + 7.y = x + 7
Answer key
- (d) x = 2 — Method: expand the bracket by multiplying both terms inside it by 2, then undo the addition and the multiplication in turn. Working: expanding gives 2x + 6 = 10; subtracting 6 from both sides gives 2x = 4; dividing both sides by 2 gives x = 2. Answer: x = 2. The distractors: x = 5 comes from dividing both sides by 2 first, reaching x + 3 = 5 and writing 5 without taking the 3 away; x = 8 comes from adding 6 to both sides instead of subtracting it, giving 2x = 16; x = 3.5 comes from expanding 2(x + 3) as 2x + 3, multiplying only the x by the 2, which leads to 2x = 7.
- (b) (−5, −2) — A rotation of 180° about the origin reverses the sign of both coordinates, so Q = (−5, −2). A candidate who reverses the sign of only the y-coordinate, as if reflecting in the x-axis, gets (5, −2). A candidate who reverses the sign of only the x-coordinate, as if reflecting in the y-axis, gets (−5, 2). A candidate who swaps the coordinates instead of reversing their signs gets (2, 5).
- (d) x = −2 and x = 3 — The roots are the x-values where y = 0. Reading the table, y = 0 at x = −2 and at x = 3, so these are the two roots. Choosing x = −3 and x = 4 picks the endpoints of the table, where y = 6, not where y = 0. Choosing x = −1 and x = 2 picks values near the curve's lowest points, where y = −4, not where the curve crosses the axis. Choosing x = 0 and x = 1 picks the two x-values in the middle of the table without checking their y-values, which are both −6, not 0.
- (b) x ≥ 5 — Expand the bracket: 2(3x − 1) = 6x − 2, so the inequality is 6x − 2 ≥ 4x + 8. Subtract 4x from both sides and add 2 to both sides: 2x ≥ 10. Divide both sides by 2: x ≥ 5. A candidate who only multiplies the 3x by 2 and forgets to multiply the −1 gets 6x − 1 ≥ 4x + 8, leading to x ≥ 4.5. A candidate who adds 4x instead of subtracting it gets 10x ≥ 10, leading to x ≥ 1. A candidate who multiplies by 2 instead of dividing gets x ≥ 20.
- (c) 70 — Method: the numbers of tiles form a sequence in which the same amount is added for each extra row, so the total for a number of rows is that amount multiplied by the number of rows. Working: 20 − 10 = 10 and 30 − 20 = 10, so each row adds 10 tiles; 7 rows therefore need 7 lots of 10, that is 7 × 10. Answer: 70. The distractors: 80 comes from counting one row too many and giving the total for 8 rows; 17 comes from adding the 10 tiles to the 7 rows instead of multiplying; 10 comes from giving the number of tiles in a single row rather than the total for all the rows.
- (d) h = 2A / (a + b) — Method: undo the multiplication by 1/2 by multiplying both sides by 2, then undo the multiplication by (a + b) by dividing both sides by it. Working: A = (a + b)h / 2, so multiplying both sides by 2 gives 2A = (a + b)h, then dividing both sides by (a + b) gives h = 2A / (a + b). The value h = A / (a + b) comes from forgetting to multiply by 2 to clear the 1/2 first. The value h = 2A / a + b comes from dividing only by a and leaving b outside the fraction, instead of dividing by the whole bracket (a + b). The value h = (a + b) / (2A) comes from inverting the fraction.
- (b) 20 — 3x² − 4x = 3(−2)² − 4(−2) = 3(4) − (−8) = 12 + 8 = 20. A candidate who makes a sign error on −4x, treating −4 × −2 as −8 instead of +8, gets 12 − 8 = 4. A candidate who squares −2 but keeps the result negative, using 3 × (−4) = −12 for the first term, but correctly works out −4x = −4 × (−2) = 8, gets −12 + 8 = −4. A candidate who squares the whole term 3x, working out (3 × −2)² − 4 × (−2), gets (−6)² + 8 = 36 + 8 = 44.
- (c) 5(x + y − 1) — Method: take out the highest common factor of all three terms and divide every term by it, the number term included. Working: the highest common factor of 5x, 5y and −5 is 5; dividing gives 5x ÷ 5 = x, 5y ÷ 5 = y and −5 ÷ 5 = −1, so the bracket holds x + y − 1. Answer: 5(x + y − 1), which multiplies back out to 5x + 5y − 5. The distractors: 5(x + y + 1) comes from dividing −5 by 5 and losing the minus sign; 5(x + y − 5) comes from dividing only the terms containing a letter by 5 and carrying the −5 into the bracket unchanged; 5(xy − 1) comes from collecting the unlike terms 5x and 5y as 5xy before factorising.
- (a) (−6, −3) — Reflecting in the y-axis changes the sign of the x-coordinate and keeps the y-coordinate the same: (−6, −3). (6, 3) comes from reflecting in the x-axis instead, which changes the sign of the y-coordinate. (−6, 3) comes from reflecting in both axes. (6, −3) comes from not applying the reflection at all.
- (c) x = 3 and x = −5 — To factorise x² + 2x − 15, find two numbers that multiply to −15 and add to 2: these are 5 and −3, since 5 × (−3) = −15 and 5 + (−3) = 2. So x² + 2x − 15 = (x + 5)(x − 3). Setting each factor to zero gives x = −5 and x = 3. Choosing x = −3 and x = 5 comes from swapping the signs of the correct roots. Choosing x = 5 and x = 3 uses the right pair of numbers, 5 and 3, but forgets that one of them must be negative for the product to equal −15. Choosing x = −15 and x = 1 mistakes the constant term, −15, for one of the roots, and pairs it oddly with x = 1.
- (b) −5 — Method: a point whose x-coordinate is 0 lies on the y-axis, so its y-coordinate is the constant c; once m and c are both known the equation can be written down and x substituted into it. Working: the line passes through (0, 1), so c = 1 and the equation is y = −3x + 1; substituting x = 2 gives y = −3 × 2 + 1 = −6 + 1 = −5. Answer: −5. The distractors: 7 comes from ignoring the minus sign on the gradient and working out 3 × 2 + 1; 5 comes from working out 3 × 2 = 6 and then using the minus sign to take the constant off the product, 6 − 1 = 5; −7 comes from subtracting the constant instead of adding it, −6 − 1 = −7.
- (b) 192 — This is a geometric sequence with first term 3 and common ratio 4: round 2 has 3 × 4 = 12, round 3 has 12 × 4 = 48, round 4 has 48 × 4 = 192. A candidate who applies the ×4 multiplier four times instead of three gets 3 × 4⁴ = 768. A candidate who wrongly treats the growth as arithmetic, taking the round 2 figure of 12 as a fixed amount added each round, gets 3, 15, 27, 39. A candidate who forgets the starting 3 people and just works out 4⁴ gets 256.
- (c) x = 3, y = 1 — Method: the y terms are +y and −y, so adding the two equations removes y and leaves an equation in x alone. Working: adding 2x + y = 7 and x − y = 2 gives 3x = 9, so x = 3; substituting x = 3 into x − y = 2 gives 3 − y = 2, so y = 1. Answer: x = 3, y = 1, which also satisfies 2 × 3 + 1 = 7. The distractors: x = 1, y = 3 comes from finding the two values correctly and then writing them against the wrong letters; x = 3, y = 2 comes from substituting x = 3 into 2x + y = 7 as 2 + 3 + y = 7, adding the coefficient instead of multiplying by it; x = 3, y = −1 comes from substituting into x − y = 2 as though it read x + y = 2.
- (b) s = d / t — Method: undo the multiplication by t by dividing both sides by t. Working: d = st, so dividing both sides by t gives s = d / t. The value s = dt comes from multiplying by t instead of dividing. The value s = t / d comes from inverting the fraction, dividing t by d instead of d by t. The value s = d − t comes from subtracting t instead of dividing by it.
- (b) x = y − 7 — The letter x has 7 added to it, and the inverse of adding 7 is subtracting 7. Subtracting 7 from both sides leaves x on its own on the right, giving y − 7 = x, which is written x = y − 7. Adding 7 to both sides instead repeats the operation rather than undoing it; writing 7 − y reverses the subtraction, which changes the sign of the whole expression; writing 7y treats the addition as a multiplication.
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