Printable · GCSE Foundation · ages 14-16
Algebra worksheet — GCSE Foundation
Fifteen questions across the algebra statements at Foundation tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
Algebra worksheet — GCSE Foundation
MathsUKwww.geekhero.co.uk
- 1.A sequence has the position-to-term rule: the term is the square of the position number. Its first four terms are 1, 4, 9, 16. Work out the 10th term.
- 2.Solve 3x − 1 = 8
- 3.The formula for the circumference of a circle is C = 2πr, where r is the radius. Make r the subject of the formula.
- 4.Which expression means 'triple c, then add double d'?
- 5.Simplify (5x² + 3x − 2) − (2x² − x + 5)
- 6.A student says that 5(x + 2) is equivalent to 5x + 2. Which statement explains why the student is wrong?
- 7.Solve 4x² − 9 = 0.
- 8.The solution set of x ≥ −1 is drawn on a number line. Which description of that number line is correct?
- 9.Solve the inequality 5x − 3 > 2x + 9.
- 10.The line y = 3x + 6 meets the x-axis at one point. Work out the coordinates of that point.y = 3x + 6
- 11.The point (−4, 7) is moved 4 units to the right and 9 units down. Write down the coordinates of the point it reaches.
- 12.Which of these equations gives a graph shaped like a U, symmetrical about a vertical line?
- 13.The simultaneous equations y = 3 and 4x − y = 9 are given. Work out the value of x.
- 14.A ball is dropped and bounces. The height of each bounce after the first is 8 cm less than the bounce before it. The first bounce reaches 60 cm. Work out the height of the 5th bounce.
- 15.A car's speed-time graph shows the following: its speed increases steadily from 0 m/s to 20 m/s over the first 10 seconds, then stays constant at 20 m/s for the next 15 seconds. Work out the total distance travelled in the first 25 seconds.
Answer key
- (c) 100 — Method: apply the position-to-term rule straight to the position asked for, since it does not depend on the term before it. Working: the rule squares the position number and the position is 10, so the term is 10², which means 10 × 10. Answer: 100. The distractors: 81 comes from squaring 9 instead of 10, one position short; 20 comes from multiplying the position by 2 instead of squaring it; 1000 comes from cubing the position, 10 × 10 × 10, instead of squaring it.
- (d) x = 3 — Method: undo the operations on the left in reverse order — deal with the subtraction of 1 first, then with the multiplication by 3. Working: adding 1 to both sides gives 3x = 9, and dividing both sides by 3 gives x = 3. Answer: x = 3. The distractors: x = 9 comes from stopping at 3x = 9 and writing 9 as the value of x; x = 6 comes from subtracting 3 from 9 instead of dividing by 3; x = 27 comes from multiplying 9 by 3 instead of dividing by 3.
- (a) r = C / (2π) — Method: undo the multiplication by 2π by dividing both sides by 2π. Working: C = 2πr, so dividing both sides by 2π gives r = C / (2π). The value r = C / π comes from dividing by π only and forgetting the factor of 2 in 2π. The value r = 2πC comes from multiplying by 2π instead of dividing. The value r = C − 2π comes from subtracting 2π instead of dividing by it.
- (c) 3c + 2d — Method: 'triple c' is 3c, 'double d' is 2d, and 'add' joins the two separate terms with a plus sign. Working: 3c + 2d. Answer: 3c + 2d. 2c + 3d comes from swapping which letter gets tripled and which gets doubled. 6cd comes from multiplying the two terms together instead of adding them, and also multiplying the coefficients (3 × 2 = 6). 5(c + d) comes from adding the coefficients (3 + 2 = 5) and applying that single number to both letters together, as if c and d always came as a pair.
- (d) 3x² + 4x − 7 — Method: the minus sign in front of the second bracket changes the sign of every term inside it; then collect like terms. Working: removing the brackets gives 5x² + 3x − 2 − 2x² + x − 5; the squared terms give 5x² − 2x² = 3x², the x terms give 3x + x = 4x, and the number terms give −2 − 5 = −7. Answer: 3x² + 4x − 7. The distractors: 7x² + 2x + 3 comes from adding the two brackets instead of subtracting, giving 5x² + 2x², 3x − x and −2 + 5; 3x² + 2x + 3 comes from applying the minus sign to 2x² only, leaving −x and +5 unchanged so that 3x − x = 2x and −2 + 5 = 3; 3x² + 4x + 3 comes from changing the signs of the terms with letters but leaving +5 as it stood, so the number terms give −2 + 5 = 3.
- (c) The 5 must multiply both terms inside the bracket, so 5(x + 2) expands to 5x + 10, which is never equal to 5x + 2 for any value of x. — Expanding the bracket correctly, 5(x + 2) = 5x + 10, since the 5 multiplies both the x and the 2. This is never equal to 5x + 2, since that would require 10 = 2. The option claiming 5(x + 2) means 5 × x + 2 ignores that the 5 must multiply the whole bracket, not just the x-term. The option about working out the bracket first with a value of x misunderstands algebraic expansion, which holds for every x, not just specific ones. The option about addition before multiplication misapplies the order of operations to bracket expansion, which always distributes the outer factor over every term inside, whatever x is.
- (a) x = 3/2 or x = −3/2 — Method: the equation has an x² term and a number but no x term, so make x² the subject and then take the square root of both sides, keeping the negative root as well as the positive one. Working: adding 9 to both sides of 4x² − 9 = 0 gives 4x² = 9, and dividing both sides by 4 gives x² = 9/4. Square-rooting the top and the bottom of 9/4 gives 3/2, so x = 3/2 or x = −3/2, and each value checks out because 4 × 9/4 − 9 = 0. Answer: x = 3/2 or x = −3/2. The distractors: x = 3 or x = −3 comes from square-rooting both sides of 4x² = 9 without first dividing by the 4, so the coefficient of x² is ignored; x = 9/4 or x = −9/4 comes from stopping at x² = 9/4 and writing that value down as x, leaving the square root undone; x = 3/2 only comes from taking the positive square root of 9/4 and losing the negative solution.
- (c) A solid circle at −1 with the arrow pointing right — Method: a number line picture of an inequality carries two decisions: the circle at the boundary says whether the boundary value itself belongs to the solution set, and the arrow says which way the solutions run. Working: the sign is ≥, which includes equality, so x = −1 is itself a solution and the circle drawn at −1 is filled in; testing a value above the boundary, 4 ≥ −1 is true, and testing one below it, −5 ≥ −1 is false, so the solutions lie above −1 and the arrow runs to the right. Answer: a solid circle at −1 with the arrow pointing right. The distractors: an open circle with the arrow pointing right comes from treating ≥ as a strict >, which would shut the boundary value out; a solid circle with the arrow pointing left comes from reading the statement backwards, as if it said −1 ≥ x; an open circle with the arrow pointing left comes from making both of those mistakes at once.
- (a) x > 4 — Subtract 2x from both sides: 3x − 3 > 9. Add 3 to both sides: 3x > 12. Divide both sides by 3: x > 4. A candidate who subtracts 3 from 9 instead of adding gets 3x > 6, so x > 2. A candidate who divides correctly but wrongly flips the inequality (as if dividing by a negative) gets x < 4. A candidate who multiplies by 3 instead of dividing gets x > 36.
- (b) (−2, 0) — Method: a graph meets the x-axis where the y-value is 0, so setting y = 0 turns the equation into a linear equation in x. Working: 0 = 3x + 6 gives 3x = −6, so x = (−6) ÷ 3 = −2 and the meeting point is (−2, 0). Answer: (−2, 0). The distractors: (2, 0) comes from solving 3x = −6 and then dropping the minus sign from the result; (0, 6) is the y-axis crossing, found by substituting x = 0 instead of y = 0; (6, 0) comes from reading the constant 6 straight off as the x-coordinate, without dividing by 3 and without changing its sign.
- (b) (0, −2) — Method: a translation acts on the two coordinates separately: moving right or left changes the x-coordinate only, moving up or down changes the y-coordinate only, and right and up add while left and down subtract. Working: the point starts at (−4, 7); moving 4 units to the right gives an x-coordinate of −4 + 4 = 0; moving 9 units down gives a y-coordinate of 7 − 9 = −2. Answer: (0, −2). The distractors: (5, 3) comes from pairing each number with the wrong coordinate, adding 9 to −4 and taking 4 from 7; (0, 16) comes from treating 'down' as an addition, giving 7 + 9 = 16 for the second coordinate; (−8, −2) comes from treating 'to the right' as a subtraction, giving −4 − 4 = −8 for the first coordinate.
- (a) y = x² + 2 — A quadratic equation, with x², gives a graph shaped like a symmetrical U (or an upside-down U). Of the four equations, y = x² + 2 is quadratic, so it gives this U-shape. y = x³ + 2 is cubic, giving an S-shaped curve rather than a symmetrical U. y = 2x + 2 is linear, giving a straight line. y = 2/x is reciprocal, giving two separate curved branches rather than a single U-shape.
- (c) 3 — Substituting y = 3 into 4x − y = 9 gives 4x − 3 = 9, so 4x = 12, and x = 3. A candidate who adds 3 instead of subtracting it, making a sign error when substituting, would get 4x + 3 = 9, so 4x = 6 and x = 1.5. A candidate who forgets to divide by 4 after finding 4x = 12 would write x = 12. A candidate who subtracts 4 instead of dividing by it would get 12 − 4 = 8.
- (d) 28 — The height decreases by 8 cm at each bounce after the first, so the nth bounce reaches 60−(n−1)×8 cm. For the 5th bounce: 60−4×8=60−32=28. A candidate who subtracts 8 one time too many, five times instead of four, would compute 60−5×8=20. A candidate who adds the decrease instead of subtracting it, a sign error, would compute 60+4×8=92. A candidate who works out only the total decrease and forgets to include the starting height of 60 cm would compute just 5×8=40.
- (d) 400 m — The distance travelled equals the area under the speed-time graph. The first 10 seconds form a triangle with base 10 and height 20, giving an area of 0.5 × 10 × 20 = 100 m. The next 15 seconds form a rectangle with base 15 and height 20, giving an area of 15 × 20 = 300 m. The total distance is 100 + 300 = 400 m. The option 500 m treats the whole 25 seconds as travelled at the constant 20 m/s, ignoring that the speed was building up during the first 10 seconds: 25 × 20 = 500. The option 300 m only counts the constant-speed section and forgets the triangle section entirely. The option 200 m comes from working out the triangle's area without halving it (10 × 20 = 200) and forgetting the rectangle altogether.
Build your own mix at the worksheet builder.