Printable · GCSE Foundation · ages 14-16
Algebra worksheet — GCSE Foundation
Fifteen questions across the algebra statements at Foundation tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
Algebra worksheet — GCSE Foundation
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- 1.Expand 2(x − 13)
- 2.A quadratic graph y = ax² + bx + c has its turning point on the y-axis. Which statement about its roots must be true?
- 3.A curve has equation y = x² − 9. Which statement about its graph is correct?y = x² − 9
- 4.Which of these numbers is a cube number?
- 5.Solve 2(x + 3) = 10
- 6.A coach company charges a booking fee plus a price for each passenger. A booking for 1 passenger costs £9, for 2 passengers costs £15, for 3 passengers costs £21, and for 4 passengers costs £27. Work out an expression, in terms of n, for the cost in pounds of a booking for n passengers.
- 7.Make x the subject of the formula y = (x − 4)/5.
- 8.Work out the coordinates of the reflection of (6, −3) in the y-axis.
- 9.a = 2 and b = 5. Work out the value of ab².
- 10.The first four terms of a sequence are 4, 6, 8, 10. Work out an expression, in terms of n, for the nth term.
- 11.A number, n, is doubled and then 7 is subtracted. The result is 15. Form an equation and solve it to find n.
- 12.Solve 2x + 1 = 9
- 13.A number machine adds 5 to its input. Work out the output when the input is 0.
- 14.The height, h metres, of a ball t seconds after a stopwatch is started follows h = (t − 1)(5 − t) for 1 ≤ t ≤ 5, where h = 0 means the ball is at ground level. Work out the two times at which the ball is at ground level.
- 15.The area of a circle is given by the formula A = πr², where r is the radius. Rearrange the formula to make r the subject.
Answer key
- (d) 2x − 26 — Method: multiply each term inside the bracket by the 2 in front of it, and keep the sign that belongs to each term. Working: 2 × x = 2x and 2 × 13 = 26; the bracket contains a subtraction, so the second term is subtracted. Answer: 2x − 26. The distractors: 2x − 13 comes from multiplying only the x by 2 and copying the 13 across unchanged; 2x + 26 comes from multiplying both terms correctly but losing the minus sign that belongs to the second term; 2x − 11 comes from subtracting 2 from 13 instead of multiplying 13 by 2.
- (d) If the graph has two real roots, they are equal and opposite in value, so they sum to zero. — A turning point on the y-axis means the graph's axis of symmetry is the line x = 0, so any two roots must be symmetrical about x = 0 — equal in size but opposite in sign, summing to zero. The graph could still have no real roots, but that is not guaranteed just from the turning point's position, so the option claiming it must have none is too strong. The roots do not have to both be positive — if real, one is positive and one negative (or both are zero). The graph does not have to touch the x-axis at exactly one point either; it could cross at two symmetrical points, touch at one point, or miss the x-axis entirely.
- (d) It crosses the x-axis at x = 3 and x = −3. — y = x² − 9 factorises as (x − 3)(x + 3), since 9 = 3², so the curve crosses the x-axis at x = 3 and x = −3. Saying it crosses once at x = 9 mistakes the constant term for a root directly, without taking its square root. Saying it crosses at x = 9 and x = −9 makes the same mistake but adds a sign either way. Saying it does not cross the x-axis confuses the y-intercept, which is negative at (0, −9), with the number of times the curve meets the x-axis — a negative y-intercept combined with an upward-opening curve guarantees it crosses the x-axis twice.
- (b) 27 — 27 = 3³ (3 × 3 × 3), so it is a cube number. The other three, 9 = 3², 16 = 4² and 25 = 5², are all square numbers, not cube numbers — each is reached by multiplying a whole number by itself only twice, not three times.
- (d) x = 2 — Method: expand the bracket by multiplying both terms inside it by 2, then undo the addition and the multiplication in turn. Working: expanding gives 2x + 6 = 10; subtracting 6 from both sides gives 2x = 4; dividing both sides by 2 gives x = 2. Answer: x = 2. The distractors: x = 5 comes from dividing both sides by 2 first, reaching x + 3 = 5 and writing 5 without taking the 3 away; x = 8 comes from adding 6 to both sides instead of subtracting it, giving 2x = 16; x = 3.5 comes from expanding 2(x + 3) as 2x + 3, multiplying only the x by the 2, which leads to 2x = 7.
- (d) 6n + 3 — Method: find the price per passenger, then find the booking fee that fits a booking for 1 passenger. Working: the cost rises by £6 for each extra passenger (15 − 9 = 6, 21 − 15 = 6, 27 − 21 = 6), so the cost has the form 6n + c. Substituting n = 1: 6(1) + c = 9, so c = 3. Answer: the cost in pounds is 6n + 3. 6n ignores the booking fee altogether. 6n + 9 uses the cost of one passenger, £9, as the fee without first subtracting the £6 per-passenger price. 9n + 6 swaps the two numbers, using the first cost as the price per passenger and the difference as the fee.
- (d) x = 5y + 4 — To make x the subject of y = (x − 4)/5, first multiply both sides by 5 to clear the fraction: 5y = x − 4, then add 4 to both sides: x = 5y + 4. Writing x = 5y − 4 multiplies correctly but keeps the minus sign on the 4 instead of changing it to a plus when moving it across. Writing x = y/5 + 4 divides by 5 instead of multiplying, the wrong inverse of the fraction. Writing x = 5(y + 4) adds 4 before multiplying by 5, reversing the correct order of the two steps. The correct rearrangement is x = 5y + 4.
- (a) (−6, −3) — Reflecting in the y-axis changes the sign of the x-coordinate and keeps the y-coordinate the same: (−6, −3). (6, 3) comes from reflecting in the x-axis instead, which changes the sign of the y-coordinate. (−6, 3) comes from reflecting in both axes. (6, −3) comes from not applying the reflection at all.
- (a) 50 — Method: in ab², only the b is squared, so square b first, then multiply by a. Working: b² = 5² = 25, then a × b² = 2 × 25 = 50. Answer: 50. 100 comes from squaring the product ab instead of just b: (2 × 5)² = 100. 20 comes from squaring a instead of b: a² × b = 4 × 5 = 20. 10 comes from ignoring the square altogether and working out a × b = 2 × 5 = 10.
- (c) 2n + 2 — Method: find the common difference between consecutive terms, then find the constant that fits the first term. Working: 6 − 4 = 2, 8 − 6 = 2, 10 − 8 = 2, so the terms increase by 2 each time and the nth term has the form 2n + c. Substituting n = 1: 2(1) + c = 4, so c = 2. Answer: the nth term is 2n + 2. The value 2n comes from using only the common difference and leaving out the constant c entirely. The value 2n + 4 comes from using the first term itself as c, without subtracting the common difference to find the true constant. The value 2n − 2 comes from a sign error when working out c, giving −2 instead of +2.
- (a) 11 — 2n − 7 = 15, so adding 7 to both sides gives 2n = 22, and dividing by 2 gives n = 11. A candidate who makes a sign error and forms the equation 2n + 7 = 15 gets 2n = 8 and n = 4. A candidate who correctly adds 7 to get 2n = 22 but forgets to divide by 2 gets n = 22. A candidate who ignores the −7 altogether and solves 2n = 15 gets n = 7.5.
- (c) x = 4 — Method: undo the addition of 1 first, then undo the multiplication by 2. Working: subtracting 1 from both sides gives 2x = 8, and dividing both sides by 2 gives x = 4. Answer: x = 4. The distractors: x = 8 comes from stopping at 2x = 8 and writing 8 as the value of x; x = 5 comes from adding 1 to both sides instead of subtracting it, giving 2x = 10; x = 16 comes from multiplying 8 by 2 instead of dividing by 2.
- (a) 5 — Method: apply the machine's operation to the input, and treat zero as an input like any other. Working: the machine gives 0 + 5, and counting on 5 from zero leaves the 5 unchanged. Answer: 5. The distractors: 0 comes from assuming that an input of 0 must give an output of 0, which is true for a machine that multiplies but not for one that adds; −5 comes from subtracting 5 instead of adding it; 6 comes from treating the input as 1 rather than 0 and working out 1 + 5.
- (c) t = 1 second and t = 5 seconds — The ball is at ground level when h = 0, which happens when either bracket is zero. t − 1 = 0 gives t = 1, and 5 − t = 0 gives t = 5. The option with t = −1 makes a sign error solving the first bracket. The option with t = −5 makes a sign error solving the second bracket, treating 5 − t = 0 as if it gave a negative solution. The option with t = 4 seconds is an arithmetic slip in solving 5 − t = 0.
- (c) r = √(A/π) — A = πr² means r has been squared and then multiplied by π. To make r the subject, first divide both sides by π to get A/π = r², then take the square root of both sides: r = √(A/π). Writing r = A/π stops after dividing by π and forgets that r is still squared — it never undoes the square. Writing r = √A/π takes the square root before dividing by π, which square-roots only the A and not the whole of A/π. Writing r = (A/π)² squares A/π instead of taking its square root — the opposite of what is needed to undo r². The correct rearrangement is r = √(A/π).
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