Printable · GCSE Foundation · ages 14-16
Algebra worksheet — GCSE Foundation
Fifteen questions across the algebra statements at Foundation tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
Algebra worksheet — GCSE Foundation
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- 1.The graph of W = 840 ÷ L shows how the width, W metres, of a rectangular field of area 840 m² depends on its length, L metres. Use the relationship to work out the width when the length is 35 m, and hence the perimeter of the field.
- 2.Solve 3x + 14 = 8x − 6
- 3.The point C is 6 units to the right of the origin and 0 units up. Write down the coordinates of C.
- 4.A stack of firewood has 3 logs in the top layer. Each layer below has 4 more logs than the layer above it. Work out the number of logs in the 6th layer from the top.
- 5.The formula connecting speed, distance and time is v = s ÷ t. Work out v, in km/h, when s = 180 and t = 4.
- 6.The formula for the area of a trapezium is A = (a + b)h / 2, where a and b are the parallel side lengths and h is the height. Make h the subject of the formula.
- 7.Point P has coordinates (2, −5). P is reflected in the x-axis to point Q. Write down the coordinates of Q.
- 8.Expand and simplify (x − 3)²
- 9.A quadratic curve has a root at x = −2 and its turning point has x-coordinate 3. Work out the curve's other root, using the symmetry of the graph.
- 10.A hiker's distance-time graph shows the following: he walks 5 km in the first 1 hour at a steady speed, rests for 1 hour, then walks a further 9 km in the next 2 hours, also at a steady speed. Work out his average speed for the whole journey, in km/h.
- 11.A printer starts a job with 480 sheets of paper loaded and prints at a steady rate. The number of sheets left, S, after t minutes is given by S = 480 − 24t. Work out how many minutes it takes for the paper to run out completely.
- 12.The simultaneous equations 2x + 3y = 12 and x − y = 1 are given. Work out the value of y.
- 13.The point (−4, 7) is moved 4 units to the right and 9 units down. Write down the coordinates of the point it reaches.
- 14.The area of a circle is given by the formula A = πr², where r is the radius. Rearrange the formula to make r the subject.
- 15.The graph of y = x² − 2x − 8 takes these values: when x = −2, y = 0; when x = −1, y = −5; when x = 0, y = −8; when x = 3, y = −5; when x = 4, y = 0. Use these values to write down the two solutions of x² − 2x − 8 = 0.y = x² − 2x − 8
Answer key
- (b) 118 m — Width = 840 ÷ 35 = 24 m. Perimeter = 2 × (length + width) = 2 × (35 + 24) = 2 × 59 = 118 m. The option 59 m gives the sum of the length and width but forgets to double it for the perimeter. The option 70 m doubles only the length (2 × 35 = 70) and leaves out the width entirely. The option 48 m doubles only the width (2 × 24 = 48) and leaves out the length entirely.
- (c) x = 4 — Method: with an unknown on both sides, subtract the smaller x term from both sides so that all the x is on one side, then collect the numbers on the other. Working: subtracting 3x from both sides gives 14 = 5x − 6; adding 6 to both sides gives 20 = 5x; dividing both sides by 5 gives x = 4. Checking: 3 × 4 + 14 = 26 and 8 × 4 − 6 = 26. Answer: x = 4. The distractors: x = 2.5 comes from taking 3x off the left-hand side only, leaving 14 = 8x − 6 and so 8x = 20; x = −1.6 comes from changing the sign of the 8x when it is moved across but leaving the sign of the 14 unchanged, giving 3x − 8x = −6 + 14 and so −5x = 8; x = 15 comes from reaching 5x = 20 correctly and then subtracting 5 instead of dividing by 5.
- (a) (6, 0) — Method: a pair of coordinates records movement from the origin, the across movement written first and the up or down movement second. Working: C is 6 units to the right of the origin, so the across number is 6; it is 0 units up, so the up number is 0; written in order that gives (6, 0), a point on the x-axis. Answer: (6, 0). The distractors: (0, 6) comes from writing the two movements the wrong way round; (0, 0) comes from reading '0 units up' as meaning the point never left the origin at all, which ignores the movement across; (7, 0) comes from counting the origin itself as the first unit while counting 6 units to the right.
- (a) 23 — The number of logs increases by 4 for each layer down, starting from 3 in the top layer, so the nth layer has 3+(n−1)×4 logs. For the 6th layer: 3+5×4=3+20=23. A candidate who adds the difference of 4 six times instead of five, treating the top layer as needing an addition too, would compute 3+6×4=27. A candidate who uses 4n instead of 4n−1, omitting the adjustment for the first layer, would compute 4×6=24. A candidate who subtracts the common difference, 4, instead of 1 when adjusting the multiplier would compute 4×6−4=20.
- (d) 45 — v = s ÷ t = 180 ÷ 4 = 45 km/h. 720 comes from multiplying s and t instead of dividing, 180 × 4. 184 comes from adding s and t instead of dividing, 180 + 4. 176 comes from subtracting t from s instead of dividing, 180 − 4.
- (d) h = 2A / (a + b) — Method: undo the multiplication by 1/2 by multiplying both sides by 2, then undo the multiplication by (a + b) by dividing both sides by it. Working: A = (a + b)h / 2, so multiplying both sides by 2 gives 2A = (a + b)h, then dividing both sides by (a + b) gives h = 2A / (a + b). The value h = A / (a + b) comes from forgetting to multiply by 2 to clear the 1/2 first. The value h = 2A / a + b comes from dividing only by a and leaving b outside the fraction, instead of dividing by the whole bracket (a + b). The value h = (a + b) / (2A) comes from inverting the fraction.
- (c) (2, 5) — Reflecting in the x-axis keeps the x-coordinate the same and changes the sign of the y-coordinate: Q = (2, 5). (−2, −5) comes from reflecting in the y-axis instead, which changes the sign of the x-coordinate. (−2, 5) comes from reflecting in both axes. (2, −5) comes from not applying the reflection at all.
- (d) x² − 6x + 9 — Method: squaring a bracket means multiplying that bracket by itself, so expand (x − 3)(x − 3) term by term and then collect like terms. Working: x × x = x², x × (−3) = −3x, (−3) × x = −3x and (−3) × (−3) = 9, giving x² − 3x − 3x + 9, and the two middle terms collect to −6x. Answer: x² − 6x + 9. The distractors: x² − 3x + 9 comes from writing down only one of the two middle products instead of both; x² + 6x + 9 comes from treating (−3) × x as +3x, so the middle terms are added rather than subtracted; x² − 9 comes from treating the square as the difference of two squares (x − 3)(x + 3).
- (c) x = 8 — The turning point lies exactly halfway between the two roots. If the other root is r, the midpoint of −2 and r must be 3, so (−2 + r) ÷ 2 = 3, giving r = 8. Choosing x = 5 comes from adding 2 and 3 rather than using the midpoint relationship correctly. Choosing x = 1 comes from subtracting 2 from 3 instead of reflecting −2 across the turning point. Choosing x = −8 finds the right distance but then reflects in the y-axis instead of in the line of symmetry x = 3, so the sign of the answer is flipped.
- (a) 3.5 km/h — Average speed is total distance ÷ total time. Total distance = 5 + 9 = 14 km. Total time, including the rest, = 1 + 1 + 2 = 4 hours. So average speed = 14 ÷ 4 = 3.5 km/h. Leaving out the 1 hour rest and dividing by only the 3 hours of walking gives 14 ÷ 3 = 4.67 km/h. Averaging the two separate speeds, 5 km/h and 4.5 km/h, instead of using total distance over total time, gives (5 + 4.5) ÷ 2 = 4.75 km/h. Dividing only the second leg's distance by the total time, 9 ÷ 4 = 2.25 km/h, ignores the first leg's distance.
- (a) 20 — Method: the paper has run out when S = 0, so substitute S = 0 into the equation and solve for t. Working: 0 = 480 − 24t, so 24t = 480, and t = 480 / 24 = 20. Answer: it takes 20 minutes. The value 480 comes from giving the starting number of sheets, the intercept of the equation, instead of solving for t. The value 456 comes from working out 480 − 24 and stopping after one step instead of solving the equation fully. The value 0.05 comes from inverting the division, working out 24 / 480 instead of 480 / 24.
- (a) y = 2 — Method: make x the subject of the simpler equation, substitute it into the other equation and then read off the letter the question asks for. Working: x − y = 1 gives x = y + 1, so 2x + 3y = 12 becomes 2(y + 1) + 3y = 12, that is 2y + 2 + 3y = 12, so 5y = 10 and y = 2. Answer: y = 2, and the matching value x = 3 checks in 2 × 3 + 3 × 2 = 12. The distractors: y = 3 comes from solving the pair correctly and then writing down the value of x; y = 2.2 comes from expanding 2(y + 1) as 2y + 1, which leaves 5y = 11; y = 10 comes from rearranging x − y = 1 as x = 1 − y, which turns the first equation into 2 + y = 12.
- (b) (0, −2) — Method: a translation acts on the two coordinates separately: moving right or left changes the x-coordinate only, moving up or down changes the y-coordinate only, and right and up add while left and down subtract. Working: the point starts at (−4, 7); moving 4 units to the right gives an x-coordinate of −4 + 4 = 0; moving 9 units down gives a y-coordinate of 7 − 9 = −2. Answer: (0, −2). The distractors: (5, 3) comes from pairing each number with the wrong coordinate, adding 9 to −4 and taking 4 from 7; (0, 16) comes from treating 'down' as an addition, giving 7 + 9 = 16 for the second coordinate; (−8, −2) comes from treating 'to the right' as a subtraction, giving −4 − 4 = −8 for the first coordinate.
- (c) r = √(A/π) — A = πr² means r has been squared and then multiplied by π. To make r the subject, first divide both sides by π to get A/π = r², then take the square root of both sides: r = √(A/π). Writing r = A/π stops after dividing by π and forgets that r is still squared — it never undoes the square. Writing r = √A/π takes the square root before dividing by π, which square-roots only the A and not the whole of A/π. Writing r = (A/π)² squares A/π instead of taking its square root — the opposite of what is needed to undo r². The correct rearrangement is r = √(A/π).
- (c) x = −2 or x = 4 — The solutions of x² − 2x − 8 = 0 are the x-values where y = 0. From the table, y = 0 when x = −2 and when x = 4, so those are the two solutions. Distractor origins: x = −1 or x = 3 picks the pair of x-values that give equal (but non-zero) y-values instead of y = 0; x = 0 or x = −8 mixes up an x-value with its corresponding y-value; x = −2 only reads off one of the two roots and misses the other.
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